Recommended Abilities Guide in Final Fantasy 16 (FF16). Learn the best abilities to get first, recommended Eikon abilities in combat, all abilities list, and automatic ability learning.
Table of Contents
Ability Related Articles | |
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Best Abilities | Best Combo Guide |
AP Farming Guide | Ability And Feat |
Passive Ability |
Recommended Abilities
Recommended Learn Priority
Ability | Rating / Explanation |
---|---|
Swift Recovery | Recommendation: ★★★ - Learn for 10AP - Recovers your stance quickly - Highest Priority |
Burning Blade | Recommendation: ★★★ - Learn for 25AP - Chargable melee attack that breaks enemy's guard - Can evade/move while charging |
Charged Magic | Recommendation: ★★★ - Learn for 20AP - Chargable long-range attack that breaks enemy's guard - Can evade/move while charging |
Lunge | Recommendation: ★★☆ - Learn for 25AP - Can attack distant enemies while approaching |
Downthrust | Recommendation: ★★☆ - Learn for 30AP - A follow-up attack used after a combo in the air |
Stomp | Recommendation: ★★☆ - Learn for 15AP - Can make combos to aerial attacks |
Taunt | Recommendation: ★☆☆ - Learn for 40AP - Draws the enemy in before a ranged attack |
Swift Recovery Is The First To Learn
Swift Recovery is an excellent Ability that allows you to quickly regain your stance, improving your survivability and easy to use. It is recommended to learn it first before any other abilities.
How To Get Swift Recovery PassiveOther Than That, Learn Abilities You Can Master
The abilities other than Swift Recovery are powerful if you can master them, but they are difficult for those who are not good at actions because of the complexity of the controls. Learn only the abilities you can master, and reset the ones you can't to get the AP back.
▶Best Abilities - Recommend Priority To LearnAbilities To Be Prioritized For Mastery
Ability | Mastery AP / Expanation |
---|---|
Precision Dodge | Mastery AP: 500 - Extends time and increases success rate - The Best for those who are not good at actions |
Burning Blade | Mastery AP: 180 - Shorter cooldown time makes it easier to use - Recommended for those who are good at actions |
Charged Magic | Mastery AP: 250 - Shorter cooldown time makes it easier to use - Recommended for those who are good at actions |
Make Precision Dodge Your Priority If You're Not Good At Action
For those who are not good at action game, mastering the Precision Dodge is recommended, as it makes it easier to avoid enemy attacks and greatly improves your survivability. It is recommended to prioritize mastering the Precision Dodge over learning new Eikon Abilities.
If You're Good At Action, Consider Mastering The Other Two
Those who can consistently avoid attacks without mastering Precision Dodge should consider mastering Burning Blade or Charged Magic. Making the Abilities with high firepower easier to use would be helpful especially when doing attack combos.
▶Best Combo Guide - How To Do & TipsRecommended Eikon Abilities
Tap To Jump | ||
---|---|---|
▼Phoenix | ▼Garuda | ▼Ramuh |
▼Ifrit | ▼Titan | ▼Bahamut |
▼Shiva | ▼Odin |
Recommended Abilities For Phoenix
Ability | Rating / Details |
---|---|
Flames of Rebirth | Recommendation: ★★★ - Learn for 1695 AP - Wide area attack and recovers white HP gauge - Offensive and defensive at the same time - Long cooldown time but most recommended |
Rising Flames | Recommendation: ★★★ - Learned from the start - Attack while launching an enemy - Fast attack and short cooldown ┗ Easy to link up a combo. - Use this on Boss Fights |
Scarlet Cyclone | Recommendation: ★★★ - Learned from the start - Range Attack that reduces Will Gauge easily - Power increases when being attacked ┗ Increases power & shortens cooldown - Make a priority for beating minor enemies |
Heatwave | Recommendation: ★★☆ Learn for 120 AP - Create a wall of flame while releasing shockwaves from the distance - Power increases when canceling Magic ┗ Can be difficult to get used to it. |
Recommended Abilities For Garuda
Ability | Rating / Details |
---|---|
Wicked Wheel | Recommendation: ★★★ - Learned from the start - Launches the enemy into the air and attacks while leaping - It is possible to follow up an attack on enemies launched into the air ┗ Easy to create a combo attack |
Rook's Gambit | Recommendation: ★★★ - Learn for 120 AP - Can be used for Dodge - Increases power when you evade with precise timing ┗ Increases power significantly & shortens cooldown - Difficult to get used to it |
Aerial Blast | Recommendation: ★★☆ - Learn for 1695 AP - Wide-range attacks that automatically track enemies - It performs well in both group battles and boss battles - The 110 seconds cooldown time is quite long |
Gouge | Recommendation: ★☆☆ - Learned from the start - Increases the number of attacks by button mashing - Easy to increase damage multiplier when the enemy is 100% Staggered - Low attack power & easy to gets hit back |
Prioritize Other Abilities If You Can't Use Rook's Gambit
To maximize Rook's Gambit, you will have to be able to Precision Dodge which is difficult to execute. For new players, it is recommended to use other abilities such as Aerial Blast.
▶Garuda - How To Unlock & AbilitiesRecommended Abilities For Ramuh
Ability | Rating / Details |
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Pile Driver | Recommendation: ★★★ - Learned from the start - Ranged attack & blows enemies away ┗Only light enemies can be blown away - Easy to break through when surrounded by minor enemies |
Judgment Bolt | Recommendation: ★★★ - Learn for 2300 AP - Powerful lightning strike on a single enemy & its surroundings - Excellent damage output against bosses - 90 secs cooldown is quite long |
Thunderstorm | Recommendation: ★★☆ - Learned from the start - Long-range attack on a single enemy ┗Causes long falls for enemies who are hit - The rolling of the wand before the lighting can also be an attack |
Lightning Rod | Recommendation: ★☆☆ - Learn for 120 AP - Sets a ball that electrical discharges when hit ┗Need to lead the enemy to the ball - Hard to hit enemies with the narrow range |
Recommended Abilities For Ifrit
Abilities Can Be Equipped To Phoenix
Unlike other Eikons, Ifrit cannot be equipped in Clive as an Eikon. Ifrit's Abilities can be used by equipping Phoenix with them.
Recommended Abilities For Phoenix
Ability | Rating / Details |
---|---|
Flames of Rebirth | Recommendation: ★★★ - Learn for 1695 AP - Wide range attack & recovers white HP gauge ┗Offensive and defensive at the same time - Long cooldown time but most recommended |
Rising Flames | Recommendation: ★★★ - Learned from the start - Attacks while launching an enemy - Activates fast and small opening ┗Easy to make combos and follow up - Make a priority in boss fight |
Ignition | Recommendation: ★★★ - Learn for 120 AP after awakening Ifrit - Ranged attack with very high firepower ┗Make a priority for beating minor enemies - Bad at fighting bosses |
Scarlet Cyclone | Recommendation: ★★☆ - Learned from the start - Ranged attack that reduces Will Gauge easily - Lower firepower than Ignition |
Heatwave | Recommendation: ★★☆ - Learn for 120 AP - Throws shockwaves while creating a fire wall - Increases power while removing Magic ┗Increases shockwaves & shortens cooldown |
Will-o'-the-Wykes | Recommendation: ★☆☆ - Learn for 100 AP after Ifrit awakening - Nullifies enemy's damage up to 2 times ┗Up to 4 times after upgrade - Very low attack - Only for those who are not good at actions |
Recommended Abilities For Titan
Ability | Rating / Details |
---|---|
Windup | Recommendation: ★★★ - Learned from the start - Attack with high firepower after charging ┗Increases power greatly when releasing at red gauge - Main damage output for boss fights |
Upheaval | Recommendation: ★★★ - Learned from the start - Ranged attack that needs charging ┗Increases power & range when releasing at red gauge - Effective against both bosses/minor enemies - Can be connected to combos |
Raging Fists | Recommendation: ★☆☆ - Learn for 120 AP - Aim attack that can counter - Increases power for successful counters - Excellent but not better than the top two |
Earthen Fury | Recommendation: ★☆☆ - Learn for 1895 AP - High-power attack to a wide frontal area - Long cooldown time is a problem - Low priority due to the top two |
Recommended Abilities For Bahamut
Ability | Rating / Details |
---|---|
Gigaflare | Recommendation: ★★★ - Learn for 2730 AP - Overwhelming firepower with 5x attack - Powerful but short cooldown time ┗Can be used multiple times against minor enemies - Big opening after shooting ┗Use it when the boss is 100% staggered |
Impulse | Recommendation: ★☆☆ - Learned from the start - Continuous damage & can explode at will - Can make combos but low damage |
Flare Breath | Recommendation: ★☆☆ - Learned from the start - Good against minor enemies but limited firepower & range - Gets hit easily since enemies won't be staggered - Powerful against minor enemies in tight spaces |
Satellite | Recommendation: ★☆☆ - Learn for 100 AP - Automitic attacks with △ button ┗Triggered even when Magic is not available - Low damage anyway |
Recommended Abilities For Shiva
Ability | Rating / Details |
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Diamond Dust | Recommendation: ★★★ - Learn for 1940 AP - Versatile ability with wide range & high firepower ┗Effective against both bosses & minor enemies - Reduces Will Gauge easily - Long cooldown time but most recommended |
Ice Age | Recommendation: ★★★ - Learned from the start - Widens range when releasing at red gauge - Able to freeze enemies - Takes time to activate but high firepower - Make a priority in boss fights |
Mesmerize | Recommendation: ★★★ - Learned from the start - Draws an enemy in after attacks ┗Easy to make combos ┗Bosses cannot be drawn in - Make a priority against minor enemies |
Rime | Recommendation: ★★☆ - Learn for 110 AP - An ability that can be set to attack enemies in the back - Can trap targets when against minor enemies - Not suitable for boss fights |
Recommended Abilities For Odin
Ability | Rating / Details |
---|---|
Dancing Steel | Recommendation: ★★★ - Learn for 1845 AP - A large increase for Zantetsuken gauge - Increases number of attacks after upgrade ┗Further easier to charge - Essential if you want to use Odin mainly |
Heaven's Cloud | Recommendation: ★★☆ - Learned from the start - Easy to charge Zantetsuken but low firepower - For different situations from Gungnir ┗Increases slightly more gauge |
Gungnir | Recommendation: ★★☆ - Learned from the start - Easy to charge Zantetsuken but low firepower - For different situations from Heaven's Cloud ┗Slightly shorter cooldown |
Rift Slip | Recommendation: ★☆☆ - Learn for 100 AP - Removes openings except when damaged - Eliminates the opening after powerful abilities and easy to follow up - Deal no damage since it is not for attacks |
Not Recommended For Equipping To Other Eikons
Odin's Abilities don't increase the Limit Gauge, but instead charges the Zantetsuken Gauge. This helps the Zantetsuken gauge charging and increases the firepower of Odin's Feat, so mastering the abilities and equipping them to other Eikons is not recommended, since that only causes their Limit gauges not to increase.
▶Odin - How To Unlock & AbilitiesHow To Learn Abilities Automatically
Press And Hold L3 In The Abilities Screen
If you are not sure which abilities to learn, press and hold L3 on the abilities screen. Use the Recommended Abilities feature which automatically shows you the recommended abilities to learn.
List Of All Abilities And Feats
- Use to recover immediately from any ability or action.Immediately recover poise after taking damage. Using to recover poise after taking damage also reduces Rift Slip cooldown by 50%. Lengthens time slow and further reduces ability cooldown when used while executing an ability.Allows assignment to any Eikon.
- Launch a barrage of ball lightning at one or more enemies. Targets are determined by locking onto them before executing the ability. Ball lightning will affix itself to a target and can be caused to discharge, dealing additional damage, if the target is attacked.Increases the maximum number of targets.
FF16 Related Articles
Combat System
▶Combat System GuideOther Helpful Related Guides
For Beginners | |
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How To Progress Early Game | Best Weapons & Gear For Early Game |
Difficulty Levels | Best Settings Guide |
Eikon Abilities | Points of No Return |
Death Penalty Guide | How To Skip Cutscenes |
Level Up & Farming Related Articles | |
Level Up Guide | Ability Point Farm Guide |
Gil Farm Guide | |
Hideaway Related Articles | |
Cid's Hideaway Guide | How To Craft & Upgrade Gear Guide |
The Thousand Tomes Guide | Vivian Reports |
Arete Stone Guide | Replay Mode Guide |
Arcade Mode Guide | Training Mode Guide |
Shop Guide | |
Other Content Related Articles | |
Last Patch Updates | DLC Plans |
Active Time Lore Guide | Chocobo Guide |
Camera Guide | The Wall of Memories |
How To Use Shards | Treasure Map Guide |
Mini Map Guide | Story Explained |
Post Game Content Related Articles | |
Post Game Content | Final Fantasy Mode Guide |
2nd Playthrough Guide | Trophy List |
Chronolith Trial Guide | Renown Guide |
Multiple Endings | Secret Boss |
How To Upgrade Accessories |