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The Hand Of Dione (Garuda) Walkthrough - Trial by Wind

FF16 | The Hand Of Dione (Garuda) Walkthrough - Trial by Wind | Final Fantasy 16

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The Hand of Dione, Trial by Wind (Garuda Chronolith Trial) Guide for FF16 (Final Fantasy 16). Includes the location to unlock, reward, boss walkthrough, abilities to use, and tips.

Table of Contents

▶Chronolith Trial Locations & Rewards

The Hand of Dione (Trial by Wind) Rewards & Location

Location & Directions

World MapDetailed Map
World Map
Detailed Map

Accessory Available As A Reward

NameEffect
The Will of Wind (Aerial Blast)The Will of Wind (Aerial Blast)Increases Aerial Blast Will damage by 12%.

The Hand of Dione (Trial by Wind) Infromation

Level Up And Equip Yourself In Advance

If you challenge from the Chronolith at each location, you can challenge without any enhancement except for Eikon Abilities. And it allows you to use Timely Accessories, so if you find it difficult, change your gear or raise your level.

How To Use Feats & Abilities

NameTips To Use
Deadly EmbraceDeadly EmbraceFeat
Only one enemy can be pulled toward you, so you can safely defeat it. In the battles against formidable foes, you should definitely aim for Deadly Takedown, which can be used when the enemy is 50% staggered.
GougeGougeIt is difficult to use as it does not deal damage and has a large opening during use. It is mainly used to increase damage when the enemy is 50% staggered or 100% staggered.
Wicked WheelWicked WheelIt can be used to take the weak enemy into the air to beat it safely, and to reduce the Will Gauge of formidable foes. It is easy to use, but not particularly powerful.
RookRook's GambitWhen used at the moment when an enemy attacks, it shortens the cooldown & increases the power and number of hits. Since it is supposed to be used with perfect-timing evasion, you can use this instead of evasion.
Aerial BlastAerial BlastIt can greatly reduce the Will Gauge, resulting in the enemy being 100% staggered much more quickly. But it is best not to use it when you have a risk as limited visibility can make it challenging to spot the enemy.
Best Combos To Use Without Abilities

Achieve The Conditions To Increase The Time Limit

Each stage has bonus techniques that increase the time limit, and achieving them will lead to completing the stage. The first thing to do is to check which attacks will achieve the bonuses, so make sure to check the following and the bonuses for specific abilities.

Time Bonuses

Battle Technique Bonuses

  1. 8 sec.
    Deadly Combo
    Land a four-hit melee combo after drawing an enemy in with Deadly Embrace
  2. 8 sec.
    Deadly Takedown
    Use Deadly Embrace to topple a partially staggered enemy.
  3. 3 sec.
    Punish
    Deliver a downward attack to a fallen enemy.
  4. 1 sec.
    Precision Dodge
    Evade an enemy attack with a Precision Dodge.
  5. 3 sec.
    Ability Finish
    Deliver a killing blow with an Eikonic Ability.
  6. 5 sec.
    Multi Burst
    Land ten Magic Bursts.

Additional Bonuses

  1. 3 sec.
    First Bonus
    Earn a battle technique bonus for the first time.
  2. 5 sec.
    Bonus x3
    Earn the same battle technique bonus three times.
  3. 5 sec.
    3 Bonuses
    Earn three unique battle technique bonuses.
  4. 8 sec.
    6 Bonuses
    Earn six unique battle technique bonuses.
  5. 20 sec.
    All Bonuses
    Earn all eight battle technique bonuses.
  6. 3 sec.
    Bonus Combo
    Earn two unique battle technique bonuses in succession.

How To Complete The Hand of Dione Stage 1

Available Abilities

▼Abilities Details
  1. Gouge
    Attack
    Will
    Summon twin claws that relentlessly tear at a target. Can be used in midair.
  2. Wicked Wheel
    Attack
    Will
    Perform a rising attack, striking all enemies within range and lifting them from the ground. Can be used in midair.

Battle Technique Bonuses

  1. 12 sec.
    Full Gouge
    Strike an enemy with Gouge while tapping the button to extend the ability to its full duration.
  2. 12 sec.
    Triple Wheel
    Launch an enemy into the air with Wicked Wheel then land an aerial strike three times.

Stage 1-1 Walkthrough

Combos That Earn Bonuses Easily

  1. ◯ button
  2. NormalNormal x4+Magic Burst
    Ground □ button□ button□ button□ button△ button
  3. R2Hold+△ button
  4. NormalNormal x3 in Midair
    In Midair □ button□ button□ button
  5. In Midair x button+□ button
  6. Deadly Embrace▶Normal x4
    ◯ button□ button□ button□ button□ button
  7. R2Hold+□ button
  8. Repeat Deadly Embrace▶Normal Attacks to defeat the remaining enemies

You can earn bonuses by simply Deadly Embrace→Normal Attack x4, keep it in mind when dealing with the remaining enemies. And, Normal Attack x3 after Wicked Wheel allows you to achieve the bonus, so don't forget to follow up with it.

Stage 1−2 Walkthrough

Combos That Earn Bonuses Easily

  1. Long Press□ button
  2. Deadly Embrace▶Normal x4
    ◯ button□ button□ button□ button□ button
  3. R2Hold+△ button
  4. NormalNormal x3 In Midair
    In Midair □ button□ button□ button
  5. In Midair x button+□ button
  6. To staggered enemy □ button
  7. R2Hold+□ button
  8. Repeat Deadly Embrace▶Normal Attacks to beat the remaining enemies

Since there are only minor enemies, use Deadly Embrace→Normal x4 as basic combos to beat all of them. When the enemy is staggered by Abilities, aim to Punish it.

Stage 1−3 Walkthrough

Combos That Earn Bonuses Easily

  1. NormalNormal+Magic Burstx4
    Ground, Repeat □ button△ button 4 times
  2. R2Hold+△ button
  3. To staggered enemy ◯ button
  4. R2Hold+□ button
  5. NormalNormal x4+Magic Burst
    Ground □ button□ button□ button□ button△ button
  6. As soon as the Ability is charged, hit it and defeat it. (Finish with Abilities)

Aim for Magic Burst bonus while reducing the Will Gauge. When the enemy is 50% Staggered, achieve Deadly Takedown definitely.

The Hand of Dione Stage 2 Walkthrough

Available Abilities

▼Abilities Details
  1. Rook
    Attack
    Will
    Jump back then deliver a punishing counter. If the jump evades an attack, counter potency is increased. Can be used in midair.
  2. Wicked Wheel
    Attack
    Will
    Perform a rising attack, striking all enemies within range and lifting them from the ground. Can be used in midair.

Battle Technique Bonuses

  1. 12 sec.
    Precision Gambit
    Use Rook's Gambit to block an enemy attack and deliver a counter.
  2. 12 sec.
    Triple Wheel
    Launch an enemy into the air with Wicked Wheel then land an aerial strike three times.

Stage 2-1 Walkthrough

Combos That Earn Bonuses Easily

  1. Use Deadly Embrace To Hornets
  2. NormalNormal x4+Magic Burst
    Ground □ button□ button□ button□ button△ button
  3. Block an attack with R2 Hold+□ button
  4. R2Hold+△ button
  5. To a staggered enemy ◯ button
  6. In Midair x button+□ button
  7. NormalNormal+Magic Burstx4
    Ground, Repeat □ button△ button 4 times
  8. Block an attack with R2Hold+□ button
  9. NormalNormal+Magic Burstx4
    Gound □ button△ button 4 times

Draw all the Hornets in midair with Deadly Embrace and deal damage. Since enemies tend to approach you naturally, inflict damage at Aevis with Wicked Wheel while defeating the Hornets.

It is possible to reduce Aevis' Will Gauge to the half with Rook's GambitWicked Wheel, so be sure to achieve Deadly Takedown.

Stage 2-2 Walkthrough

Combos That Earn Bonuses Easily

  1. Deadly Embrace▶Normal x4
    ◯ button□ button□ button□ button□ button
  2. Long Press □ button
  3. Ground x button+□ button▶To 100% staggered enemy□ button
  4. Block an attack with R2Hold+□ button
  5. Repeat the above to defeat all enemies

As there are only a few minor enemies, you can easily defeat them using basic combos with Deadly Embrace. The Rook's Gambit can be used if you can activate it with Precision Gambit, but if it's difficult, don't use it and save it for the next stage.

Stage 2-3 Walkthrough

Combos That Earn Bonuses Easily

  1. Use Deadly Embrace▶Normal Attackx4 to Minor Enemies
  2. Ground x button+□ button▶To 100% staggered enemy□ button
  3. Use Deadly Embrace To Minor Enemies
  4. R2Hold+△ button
  5. NormalNormal x3 In Midair
    In Midair □ button□ button□ button
  6. In Midair x button+□ button
  7. Deadly Embrace▶Normal x4 to the remaining enemies
  8. Block an attack with R2Hold+□ button
  9. To a staggered enemy◯ button
  10. NormalNormal+Magic Burstx4
    Ground□ button△ button 4 times
  11. As soon as the Ability is charged, hit it and defeat it. (Finish with Abilities)

Dealing with long-range attacks can be challenging, but utilizing the Deadly Embrace can help you swiftly defeat weaker enemies while avoiding Tognvaldr's attacks. Make use of the Wicked Wheel, including the aerial attack that follows, to deal with them quickly.

If Precision Gambit can be activated successfully, it can be used multiple times with a short cooldown, so build it into the above combos and use it aggressively.

The Hand of Dione Stage 3 Walkthrough

Available Abilities

▼Abilities Details
  1. Rook
    Attack
    Will
    Jump back then deliver a punishing counter. If the jump evades an attack, counter potency is increased. Can be used in midair.
  2. Aerial Blast
    Attack
    Will
    Summon a tornado that slowly hunts down nearby enemies and, upon ensnaring them, inflicts multiple hits.

Battle Technique Bonuses

  1. 12 sec.
    Precision Gambit
    Use Rook's Gambit to block an enemy attack and deliver a counter.
  2. 15 sec.
    Collateral Blast
    Hit three enemies with a single Aerial Blast

Stage 3-1 Walkthrough

Combos That Earn Bonuses Easily

  1. R2Hold+△ button
  2. Prioritize Evading and watch Bighorn carefully.
  3. Block an attack with R2Hold+□ button
  4. To a staggered enemy◯ button
  5. NormalNormal x4+Magic Burst
    Ground□ button□ button□ button□ button△ button
  6. Finish it with Rook's Gambit

Use Aerial Blast as the first move to deal with the minor enemies, and aim for the Deadly Takedown to the Bighorn. Since it moves widely when it attacks, it is easy to aim for the Precision Gambit, but there is not much bonus for countering the Ravage Attack, so it is best to evade it.

Stage 3-2 Walkthrough

Combos That Earn Bonuses Easily

  1. Deadly Embrace▶Normal x4
    ◯ button□ button□ button□ button□ button
  2. Groundx button+□ button▶To 100% staggered enemy□ button
  3. R2Hold+□ button
  4. Long Press□ button
  5. Groundx button+□ button▶To 100% staggered enemy□ button
  6. Deadly Embrace▶Normal x4
    ◯ button□ button□ button□ button□ button
  7. Repeat the above to defeat all enemies.
  8. *Take your time til Aerial Blast is charged

There are only weak enemies, so it is easy to deal with them using the combo of LungeBurning BladePunish including Deadly Embrace→Normal x4. In the next stage, you will need Aerial Blast as the first move, so take your time to fight til it is charged.

Stage 3-3 Walkthrough

Combos That Earn Bonuses Easily

  1. R2Hold+△ button
  2. L3R3
  3. *Focus on attacking Elemental
  4. NormalNormal x4+Magic Burst
    Ground□ button□ button□ button□ button△ button
  5. To staggered enemy ◯ button
  6. Normal x4→Magic Burst til 100% Staggered
  7. R2Hold+□ button
  8. NormalNormal x4 + Magic Burst
    Ground □ button□ button□ button□ button△ button
  9. Even there is one Gigas, Normal x4→Magic Burst
  10. Finish it with Rook's Gambit

Use Aerial Blast as the first move, then inflict great damage to Elemental with Limit Break. When there is one Gigas left, prioritize evading to fight.

Aim for Precision Gambit while using combos and attacking it aggressively.

The Hand of Dione Stage 4 (Boss) Walkthrough

Available Abilities

▼Abilities Details
  1. Gouge
    Attack
    Will
    Summon twin claws that relentlessly tear at a target. Can be used in midair.
  2. Aerial Blast
    Attack
    Will
    Summon a tornado that slowly hunts down nearby enemies and, upon ensnaring them, inflicts multiple hits.

How To Beat The Boss, Coeurl

Coeurl
Strategy Guide
1Use Aerial Blast first → Watch the boss and evade
2When it is 50% staggered, aim for Deadly Takedown→Gouge
3Use Aerial Blast 2nd time when it is 100% staggered
4For Whipcrack, jump backward to evade→evade sideways
5If the lightning starts to cover it, move away a little

Use Aerial Blast First → Watch The Boss And Evade

Use Aerial Blast at first, but you will not be able to see Coeurl due to limited visibility, so focus on evading. When Coeurl comes out of the tornado, approach him and start attacking.

When It Is 50% Staggered, Aim For Deadly Takedown→Gouge

When its Will Gauge is reduced to half and it is 50% Staggered, be sure to set up the combo ofDeadly TakedownGouge. Also, if you press and hold □ to charge Burning Blade during Deadly Takedown, you can deal a little damage as shown in the video.

Use Aerial Blast 2nd Time When It Is 100% Staggered

Aerial Blast

Aerial Blast will be charged as you fight, but use the second time as firepower when the boss is 100% staggered. If it is takedown, you can attack without worrying about limited visibility.

For Whipcrack, Jump Evade→Evade Sideways

Whipcrack can be safely avoided by jumping backward, then immediately evading to the side. If you try to evade just in time, you will be hit by the final blow, so learn the procedures and avoid it safely.

Move Away When The Lightning Starts To Cover It

When Coeurl begins to cover its entire body with lightning, move backward to evade it. Since the range of frontal attack is relatively narrow, you can avoid it by simply stepping back a little.

FF16 Chronolith Trials Guides

Chronolith Trials

▶Chronolith Trial Guide & All Locations
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