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The Hand Of Enceladus (Trial By Darkness) Guide - Stages & Rewards

FF16 | The Hand Of Enceladus (Trial By Darkness) Guide - Stages & Rewards | Final Fantasy 16

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The Hand Of Enceladus (Trial By Darkness) Odin guide for Final Fantasy 16 (FF16). Guide includes Odin Chronolith challenge rewards, stages, guides & tips, and more!

Table of Contents

The Hand Of Enceladus (Trial By Darkness) - Rewards & Location

Location & Directions

MapLocation

Rewards - Accessories

NameName/Effect
The Will of Darkness (Dancing Steel)Dancing Steel's ability to cut Will Gauge is increased by 20%

The Hand of Enceladus (Trial by Darkness) - Guide & Tips

Raise Your Level & Prepare Gear/Equipment Before The Challenge

When you challenge Chronoliths in any location, you can do so without any modifications except for Eikon (Abilities). You can also use auto-accessories. If you find the Chornolith difficult to complete, review your Gear & Equipment or raise your level.

Feat & Abilities - Usage & Details

NameDetails
Arm of Darkness[Feat]
The sword changes to a Zantetsuken and the motion changes to a special attack
GungnirIt has a wide range, making it ideal for building up the Zanteken gauge when there are multiple enemies. It can also be derived into a slash with the X button to slightly increase its firepower
Heaven's CloudIt can accumulate the Zantetsuken gauge while moving quickly and producing damage. It can move while evading, so it's effective against multiple formidable foes.
Rift SlipThe basic move is Abilities → Rift Slip → Zantetsuken, but of course, it can also be used to recover after being hit by a bullet.
Dancing SteelThe Zanteiken gauge can be greatly increased even if the enemy is a single enemy by continuous fire. However, the gap before activation is large, so the timing of use is important.
Ability And Feat Guide

Achieve The Conditions To Increase The Time Limit

Each stage has a bonus move that can increase the time limit, and being able to do them will lead to clearing the stage. The starting point is to check which Attacks you can achieve the bonuses. Make sure to check the following and Ability-specific bonuses.

Time Bonus List

Stage Common Bonus Techniques

  1. 15s
    Lv 5 Zantetsuken
    Hit an enemy with Zantetsuken
  2. 5s
    Steel Counter
    Parry an attack with Arm of Darknessthen hit the enemy with Steel Counter
  3. 3s
    Punish
    Punish a falling enemy with a follow-up attack
  4. 1s
    Precision Dodge
    Avoid enemy attack with Precision Dodge
  5. 3s
    Ability Finish
    Defeat the enemy by using abilities
  6. 5s
    Multi Burst
    Hit Magic Burst 10 times

Extra Bonuses

  1. 3s
    First Bonus
    Achieve a bonus technique that has not yet been done
  2. 5s
    3 Bonuses
    Achieve one bonus technique three times
  3. 5s
    Bonus x3
    Achieve 3 types of bonus techniques
  4. 8s
    6 Bonuses
    Achieve 6 types of bonus techniques
  5. 20s
    All Bonuses
    Achieve all types of bonus techniques
  6. 3s
    Achieve A Series Of Bonuses
    Achieve different bonus techniques consecutively within a short period of time

The Hand Of Enceladus Stage 1 Strategy

Gear Abilities

▼ Ability Details
  1. Gungnir
    攻撃力
    ウィル
    The Zantetsuken is a spear-like sword that is wielded to continuously slash enemies in the vicinity. The Zantersuken gauge rises when a hit is made.
  2. Heaven
    攻撃力
    ウィル
    The Zantetsu Sword is held at the ready, and a quick step is made to slash the enemy as they pass by. Continuous attacks can be performed by pressing an additional button. The Zanteiken gauge rises when you hit a target.

Stage-Specific Bonus Techniques

  1. 12s
    Full Gungnir
    Hit the attack by Gungnir at the end
  2. 12s
    Full Cloud
    Hit the end of the attack with Heaven's Cloud

Stage 1-1 Guide

Melee Attack To Earn Bonuses

  1. Arm of DarknessArm of Darkness Activated
  2. R2ホールド+□ボタン
  3. During Arm of DarknessArm of Darkness, long press

If you can engulf all five by Gungnir, you only need to shoot to the end to get the gauge to 5, so shoot with it. If there are not enough Gungnir to fill up the gauge, attack to fill up the rest of the gauge.

Stage 1-2 Guide

Melee Attack To Earn Bonuses

  1. Long Press
  2. LungeLunge ▶ Punish
    Combo +□ボタン ▶ To a downed enemy
  3. Arm of DarknessArm of Darkness Activated
    ◯ボタン
  4. R2ホールド+△ボタン
  5. R2ホールド+□ボタン
  6. During Arm of DarknessArm of Darkness, long press □ボタン

Some bonuses such as Punish cannot be achieved if Arm of Darkness is in effect. You need to make good use of other weapons than the Zantetsu Sword to earn bonuses.

Ideally, you should reduce the enemy's HP with Punish or normal attack if you can, and then you can get an Abilities finish even with a lowered power move such as Gungnir.

Strategy For Stage 1-3

▲ Steel Counter (Parry) in conjuction with a side-swinging Attack

Melee Attack For Easy Bonus Earning

  1. ◯ボタン
  2. 通常Normal + Magic Burst x4
    Combo □ボタン△ボタンRepeat 4 times
  3. Aim to achieve the Magic Burst Bonus
  4. Arm of DarknessArm of Darkness Activated
    ◯ボタン
  5. Parry as it swings horizontally or vertically down
  6. Accumulate the gauge with Precision Dodge
  7. When enemy is 100% Staggered, shoot abilities when a gap is created
  8. During Arm of DarknessArm of Darkness, long press □ボタン

First, aim to achieve that Magic Burst bonus. After that, activate Arm of Darkness and aim for Steel Counter (Parry) in time with Minotaur's horizontal or vertical attack.

It is recommended to parry when the enemy swings horizontally, and it is easier to succeed if you .

The Hand Of Enceladus Stage 2

Gear/Equipment Abilities

▼ Ability Details
  1. Rift Slip
    攻撃力
    ウィル
    Instantly, repositions itself. By returning Clive to his normal standby state, it can eliminate gaps in its various actions.
  2. Heaven
    攻撃力
    ウィル
    The Zantetsu Sword is held at the ready, and a quick step is made to slash the enemy as they pass by. Continuous attacks can be performed by pressing an additional button. The Zanteiken gauge rises when you hit a target.

Stage Specific Bonus Techniques

  1. 8s
    Rift Combo
    After attacking an enemy, do the attack with Rift Slip three times, interrupting and connecting to another attack
  2. 12s
    Full Cloud

Stage 2-1 Guide

▲ Parry the claw attack → Rift Slip → Heaven's Cloud flow

Melee Attack For Easy Bonus Earning

  1. Priority is given to disposing of small fish because long-distance attack is troublesome
  2. Combo xボタン+□ボタン□ボタン Long Press
  3. LungeLunge ▶ Punish
    Combo xボタン+□ボタン ▶ To a downed enemy, □ボタン
  4. Do the same thing as above for the other mongrel and dispose of the mongrel
  5. Arm of DarknessArm of Darkness Activated
    ◯ボタン
  6. Parry nail attack ▶ Instant Rift Slip (R2ホールド+□ボタン)
  7. R2ホールド+△ボタン
  8. Parry the Claw Attack, and get the gauge to Lv5
  9. During Arm of DarknessArm of Darkness□ボタン Long Press

Since long-range attacks are troublesome, try to kill the two mooks as soon as possible. Once the Panther is alone, basically use Evade then Counterattack to build gauge. Try to use Steel Counter (Parry) only for Claw Attacks.

As with the Minotaur in Stages 1-3, you are more likely to succeed if you press the □ when the Panther swings at you and its body is at an angle.

Stage 2-2 Guide

Melee Attack To Earn Bonuses

  1. ◯ボタン
  2. Combo xボタン+□ボタン□ボタン Long Press
  3. LungeLunge ▶ Punish
    Combo xボタン+□ボタン ▶ To a downed enemy, □ボタン
  4. Arm of DarknessArm of Darkness Activated
    ◯ボタン
  5. Adjust the HP of one of the mobs to a little later at the top
  6. R2ホールド+△ボタン
  7. R2ホールド+□ボタン
  8. Defeat the mobs with Zantetsuken Lv4 or less so that only one or two mobs remain
  9. Parry attacks to raise the gauge as much as possible

Adjust the HP of the mobs by Punish or attack during Arm of Darkness for the Abilities finish, then use Heaven's Cloud to stop them. Since it is difficult to parry with a large number of enemies, it is recommended to use the Zantetsuken early to reduce their numbers, then re-build the Zantetsuken Gauge.

Stage 2-3 Guide

Melee Attack To Earn Bonuses

  1. During Arm of DarknessArm of Darkness, long press□ボタン
  2. ◯ボタン
  3. 通常Normal+Magic Burstx4
    Combo □ボタン△ボタン repeat 4 times
  4. Aim on top of Magic Burst bonus achievement while mixing Evade
  5. Arm of DarknessArm of Darkness Activated
    ◯ボタン
  6. R2ホールド+△ボタン
  7. Rift SlipRift Slip通常Normal
    R2ホールド+□ボタン□ボタン
  8. Flash of Steel (Well-timed R1) and parry to build up the gauge
  9. During Arm of DarknessArm of Darkness, long press □ボタン

Use the gauge accumulated in the previous stage to defeat the mobs as soon as possible. Once there is only one lancer, aim to achieve the Magic Burst bonus and build up the Limit Gauge. After that, build up the gauge and use the Zantetsuken to take them down.

If you can aim, parry is more efficient, but since the lancer's movements are difficult to grasp, you can basically just aim for Flash of Steel.

The Hand Of Enceladus Stage 3 Guide

Gear Abilities

▼ Ability Details
  1. Rift Slip
    攻撃力
    ウィル
    Instantly, repositions itself. By returning Clive to his normal standby state, it can eliminate gaps in its various actions.
  2. Dancing Steel
    攻撃力
    ウィル
    The two Zentekkens are used to unleash a random slash while engulfing the enemies around them. The Zantetsuken gauge increases when the sword hits the target.

Stage Specific Bonus Techniques

  1. 8s
    Rift Combo
    After attacking an enemy, do the attack with Rift Slip three times, interrupting and connecting to another attack.
  2. 15s
    Perfect Steel
    Dancing Steel on the enemy to the end

Stage 3-1 Guide

Melee Attack To Earn Bonuses

  1. Combo xボタン+□ボタン□ボタン Long Press
  2. LungeLunge ▶ Punish
    Combo xボタン+□ボタン ▶ To a downed enemy, □ボタン
  3. Arm of DarknessArm of Darkness Activated
    ◯ボタン
  4. Arm of DarknessFlash of Steel
    Times at the time of the slashing sword R1□ボタン
  5. R2ホールド+□ボタン
  6. R2ホールド+△ボタン
  7. R2ホールド+□ボタン
  8. During Arm of DarknessArm of Darkness□ボタン Long Press
  9. If the enemy is still alive, build up the gauge
  10. If the enemy is still alive when the gauge is maxed out, aim for Magic Burst

Aim for the Abilities Finish, and as in Stage 2-2, try to reduce the HP of one of the mooks to a few more HP> After that, use Rift SlipDancing SteelRift SlipZantetsuken's melee attack to wipe out the enemies.

If the enemies are strong and the Guardian is alive, use Flash of Steel or other methods to build up the gauge.

Stage 3-2 Strategy

Melee Attack To Earn Bonuses

  1. Arm of DarknessArm of Darkness Activated
    ◯ボタン
  2. * Start with Zantetsuken if the gauge has been built up
  3. Arm of DarknessFlash of Steel
    Time at the time of the slashing sword R1□ボタン
  4. R2ホールド+□ボタン
  5. Arm of DarknessArm of Darkness Normal x4
    Combo □ボタン□ボタン□ボタン□ボタン
  6. During Arm of DarknessArm of Darkness□ボタン Long Press

If you were able to build up the gauge in the previous Guardian stage, you can use it from the start to get through as fast as possible. If not, do not use Dancing Steel, but use Flash of Steel, Parry, and Rift Slip, then shoot at about Lv 3.

Stage 3-3 Guide

Melee Attack To Earn Bonuses

  1. * Limit Break if you have a Limit Gauge
  2. Arm of DarknessFlash of Steel
    Time at the time of the slashing sword R1□ボタン
  3. R2ホールド+□ボタン
  4. R2ホールド+△ボタン
  5. R2ホールド+□ボタン
  6. 通常Normal x4
    Combo □ボタン□ボタン□ボタン□ボタン
  7. During Arm of DarknessArm of Darkness□ボタン Long Press

If you have a Limit Gauge, do a Limit Break to build up the gauge at once. Even if you don't have Limit Gauge, you can get at least Lv4 with the above melee attack, then use Flash of Steel → Rift Slip → Normal to build up and fire the Lv5 attack.

The Hand Of Enceladus Stage 4 (Boss)

Gear Abilities

▼ Ability Details
  1. Gungnir
    攻撃力
    ウィル
    The Zantetsuken is a spear-like sword that is wielded to continuously slash enemies in the vicinity. The Zantetsuken gauge rises when a hit is made.
  2. Dancing Steel
    攻撃力
    ウィル
    The two Zentekkens are used to unleash a random slash while engulfing the enemies around them. The Zantetsuken gauge increases when the sword hits the target.

Chimera Boss Fight Guide

How To Beat Guide
1Basically, Flash Of Steel → Normal Attack to build up the gauge
2When the eyes light up, stick to the side and Dancing Steel
3As soon as the gauge reaches Lv5, fire the attack
4The Dragon's Voice moves closer and the Ram's Voice moves away

Basically, Flash Of Steel & Normal Attack To Build Up The Gauge

The basic idea is to approach and attack normally, evade the enemy attack and counter move to build the gauge.

When Its Eyes Light Up, Avoid It Sideways & Shoot Dancing Steel

When its eyes light up, it will spit flames forward. Move immediately to the side of the enemy and shoot Dancing Steel, as the side if safe and creates a large gap.

Shoot It As Soon It Reaches Lv5

Try to shoot the Zanteiken as soon as it reaches Lv5. Basically, there is no firepower beyond the Zantetsuken, so it is important to avoid wasting time in order to efficiently accumulate gauges.

Can Stay Near Enemy While The Dragon's Voice Attack Is There

The Dragon's Voice and the Ram's Voice are techniques that are used in succession. It's safe to be near the Dragon's Voice is active, while the Ram's Voice is safe from a distance. When you see the Dragon's Voice, approach the enemy and leave as soon as it finishes.

FF16 Chronolith Trials Guides

Chronolith Trials

▶Chronolith Trial Guide & All Locations
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