The Hand Of Enceladus (Trial By Darkness) Odin guide for Final Fantasy 16 (FF16). Guide includes Odin Chronolith challenge rewards, stages, guides & tips, and more!
Table of Contents
The Hand Of Enceladus (Trial By Darkness) - Rewards & Location
Location & Directions
Map | Location |
---|---|
Rewards - Accessories
Name | Name/Effect |
---|---|
The Will of Darkness (Dancing Steel) | Dancing Steel's ability to cut Will Gauge is increased by 20% |
The Hand of Enceladus (Trial by Darkness) - Guide & Tips
Raise Your Level & Prepare Gear/Equipment Before The Challenge
When you challenge Chronoliths in any location, you can do so without any modifications except for Eikon (Abilities). You can also use auto-accessories. If you find the Chornolith difficult to complete, review your Gear & Equipment or raise your level.
Recommended Guides | |||
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How To Level Up | Best Weapons | Best Gear | Best Accessories |
Feat & Abilities - Usage & Details
Name | Details |
---|---|
Arm of Darkness | [Feat] The sword changes to a Zantetsuken and the motion changes to a special attack |
Gungnir | It has a wide range, making it ideal for building up the Zanteken gauge when there are multiple enemies. It can also be derived into a slash with the X button to slightly increase its firepower |
Heaven's Cloud | It can accumulate the Zantetsuken gauge while moving quickly and producing damage. It can move while evading, so it's effective against multiple formidable foes. |
Rift Slip | The basic move is Abilities → Rift Slip → Zantetsuken, but of course, it can also be used to recover after being hit by a bullet. |
Dancing Steel | The Zanteiken gauge can be greatly increased even if the enemy is a single enemy by continuous fire. However, the gap before activation is large, so the timing of use is important. |
Achieve The Conditions To Increase The Time Limit
Each stage has a bonus move that can increase the time limit, and being able to do them will lead to clearing the stage. The starting point is to check which Attacks you can achieve the bonuses. Make sure to check the following and Ability-specific bonuses.
Time Bonus List
Stage Common Bonus Techniques
- 15sLv 5 ZantetsukenHit an enemy with Zantetsuken
- 5sSteel CounterParry an attack with Arm of Darknessthen hit the enemy with Steel Counter
- 3sPunishPunish a falling enemy with a follow-up attack
- 1sPrecision DodgeAvoid enemy attack with Precision Dodge
- 3sAbility FinishDefeat the enemy by using abilities
- 5sMulti BurstHit Magic Burst 10 times
Extra Bonuses
- 3sFirst BonusAchieve a bonus technique that has not yet been done
- 5s3 BonusesAchieve one bonus technique three times
- 5sBonus x3Achieve 3 types of bonus techniques
- 8s6 BonusesAchieve 6 types of bonus techniques
- 20sAll BonusesAchieve all types of bonus techniques
- 3sAchieve A Series Of BonusesAchieve different bonus techniques consecutively within a short period of time
The Hand Of Enceladus Stage 1 Strategy
Gear Abilities
Stage-Specific Bonus Techniques
- 12sFull GungnirHit the attack by Gungnir at the end
- 12sFull CloudHit the end of the attack with Heaven's Cloud
Stage 1-1 Guide
Melee Attack To Earn Bonuses
- Arm of Darkness Activated
- +
- During Arm of Darkness, long press
If you can engulf all five by Gungnir, you only need to shoot to the end to get the gauge to 5, so shoot with it. If there are not enough Gungnir to fill up the gauge, attack to fill up the rest of the gauge.
Stage 1-2 Guide
Melee Attack To Earn Bonuses
- Arm of Darkness Release
- Long Press
- Lunge ▶ PunishCombo + ▶ To a downed enemy
- Arm of Darkness Activated
- +
- +
- During Arm of Darkness, long press
Some bonuses such as Punish cannot be achieved if Arm of Darkness is in effect. You need to make good use of other weapons than the Zantetsu Sword to earn bonuses.
Ideally, you should reduce the enemy's HP with Punish or normal attack if you can, and then you can get an Abilities finish even with a lowered power move such as Gungnir.
Strategy For Stage 1-3
Melee Attack For Easy Bonus Earning
- Arm of Darkness Release
- Normal + Magic Burst x4Combo ▶Repeat 4 times
- Aim to achieve the Magic Burst Bonus
- Arm of Darkness Activated
- Parry as it swings horizontally or vertically down
- Accumulate the gauge with Precision Dodge
- When enemy is 100% Staggered, shoot abilities when a gap is created
- During Arm of Darkness, long press
First, aim to achieve that Magic Burst bonus. After that, activate Arm of Darkness and aim for Steel Counter (Parry) in time with Minotaur's horizontal or vertical attack.
It is recommended to parry when the enemy swings horizontally, and it is easier to succeed if you .
The Hand Of Enceladus Stage 2
Gear/Equipment Abilities
Stage Specific Bonus Techniques
- 8sRift ComboAfter attacking an enemy, do the attack with Rift Slip three times, interrupting and connecting to another attack
- 12sFull CloudUse Heaven's Cloud
Stage 2-1 Guide
Melee Attack For Easy Bonus Earning
- Priority is given to disposing of small fish because long-distance attack is troublesome
- Combo + ▶ Long Press
- Lunge ▶ PunishCombo + ▶ To a downed enemy,
- Do the same thing as above for the other mongrel and dispose of the mongrel
- Arm of Darkness Activated
- Parry nail attack ▶ Instant Rift Slip (+)
- +
- Parry the Claw Attack, and get the gauge to Lv5
- During Arm of Darkness Long Press
Since long-range attacks are troublesome, try to kill the two mooks as soon as possible. Once the Panther is alone, basically use Evade then Counterattack to build gauge. Try to use Steel Counter (Parry) only for Claw Attacks.
As with the Minotaur in Stages 1-3, you are more likely to succeed if you press the □ when the Panther swings at you and its body is at an angle.
Stage 2-2 Guide
Melee Attack To Earn Bonuses
- Arm of Darkness Release
- Combo + ▶ Long Press
- Lunge ▶ PunishCombo + ▶ To a downed enemy,
- Arm of Darkness Activated
- Adjust the HP of one of the mobs to a little later at the top
- +
- +
- Defeat the mobs with Zantetsuken Lv4 or less so that only one or two mobs remain
- Parry attacks to raise the gauge as much as possible
Adjust the HP of the mobs by Punish or attack during Arm of Darkness for the Abilities finish, then use Heaven's Cloud to stop them. Since it is difficult to parry with a large number of enemies, it is recommended to use the Zantetsuken early to reduce their numbers, then re-build the Zantetsuken Gauge.
Stage 2-3 Guide
Melee Attack To Earn Bonuses
- During Arm of Darkness, long press
- Arm of Darkness Release
- Normal+Magic Burstx4Combo ▶ repeat 4 times
- Aim on top of Magic Burst bonus achievement while mixing Evade
- Arm of Darkness Activated
- +
- Rift Slip ▶Normal+ ▶
- Flash of Steel (Well-timed ) and parry to build up the gauge
- During Arm of Darkness, long press
Use the gauge accumulated in the previous stage to defeat the mobs as soon as possible. Once there is only one lancer, aim to achieve the Magic Burst bonus and build up the Limit Gauge. After that, build up the gauge and use the Zantetsuken to take them down.
If you can aim, parry is more efficient, but since the lancer's movements are difficult to grasp, you can basically just aim for Flash of Steel.
The Hand Of Enceladus Stage 3 Guide
Gear Abilities
Stage Specific Bonus Techniques
- 8sRift ComboAfter attacking an enemy, do the attack with Rift Slip three times, interrupting and connecting to another attack.
- 15sPerfect SteelDancing Steel on the enemy to the end
Stage 3-1 Guide
Melee Attack To Earn Bonuses
- Combo + ▶ Long Press
- Lunge ▶ PunishCombo + ▶ To a downed enemy,
- Arm of Darkness Activated
- Times at the time of the slashing sword ▶
- +
- +
- +
- During Arm of Darkness Long Press
- If the enemy is still alive, build up the gauge
- If the enemy is still alive when the gauge is maxed out, aim for Magic Burst
Aim for the Abilities Finish, and as in Stage 2-2, try to reduce the HP of one of the mooks to a few more HP> After that, use Rift Slip → Dancing Steel → Rift Slip → Zantetsuken's melee attack to wipe out the enemies.
If the enemies are strong and the Guardian is alive, use Flash of Steel or other methods to build up the gauge.
Stage 3-2 Strategy
Melee Attack To Earn Bonuses
- Arm of Darkness Activated
- * Start with Zantetsuken if the gauge has been built up
- Time at the time of the slashing sword ▶
- +
- Combo ▶ ▶ ▶
- During Arm of Darkness Long Press
If you were able to build up the gauge in the previous Guardian stage, you can use it from the start to get through as fast as possible. If not, do not use Dancing Steel, but use Flash of Steel, Parry, and Rift Slip, then shoot at about Lv 3.
Stage 3-3 Guide
Melee Attack To Earn Bonuses
- * Limit Break if you have a Limit GaugeTime at the time of the slashing sword ▶+++Normal x4Combo ▶ ▶ ▶During Arm of Darkness Long Press
If you have a Limit Gauge, do a Limit Break to build up the gauge at once. Even if you don't have Limit Gauge, you can get at least Lv4 with the above melee attack, then use Flash of Steel → Rift Slip → Normal to build up and fire the Lv5 attack.
The Hand Of Enceladus Stage 4 (Boss)
Gear Abilities
Chimera Boss Fight Guide
How To Beat Guide 1 Basically, Flash Of Steel → Normal Attack to build up the gauge 2 When the eyes light up, stick to the side and Dancing Steel 3 As soon as the gauge reaches Lv5, fire the attack 4 The Dragon's Voice moves closer and the Ram's Voice moves away Basically, Flash Of Steel & Normal Attack To Build Up The Gauge
The basic idea is to approach and attack normally, evade the enemy attack and counter move to build the gauge.
When Its Eyes Light Up, Avoid It Sideways & Shoot Dancing Steel
When its eyes light up, it will spit flames forward. Move immediately to the side of the enemy and shoot Dancing Steel, as the side if safe and creates a large gap.
Shoot It As Soon It Reaches Lv5
Try to shoot the Zanteiken as soon as it reaches Lv5. Basically, there is no firepower beyond the Zantetsuken, so it is important to avoid wasting time in order to efficiently accumulate gauges.
Can Stay Near Enemy While The Dragon's Voice Attack Is There
The Dragon's Voice and the Ram's Voice are techniques that are used in succession. It's safe to be near the Dragon's Voice is active, while the Ram's Voice is safe from a distance. When you see the Dragon's Voice, approach the enemy and leave as soon as it finishes.
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Article Written byFF16 Strategy Team