Hugo guide for Final Fantasy 16 (FF16). Learn how to beat, strategy and tips, item, EXP and gil drops.
Table of Contents
How To Beat Hugo
Dodge Close Range Attacks → Attacks Are Basic
Hugo has several different patterns of close range attacks. Aim for the attack to finish and dodge → then attack away.
[One Shot] Crosses Arms → Charge Attack
[2 Consecutive] Swings Right Arm → Punch → Kick
[1,3,4 Consecutive] Spread Arms → Punch 3x → Slams Down
In the first half of battle, it is one shot punches, but the 2nd half will become 3 punches and in the final part he will start slam down. Keep in mind the battle's progress and counter attack properly.
1st Half | Until QTE is entered |
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2nd Half | Until it uses Torment |
Final Part | Afterwards |
Sledgehammer Is Also Single Dodge → Attack OK
Sledgehammers are the same as close range attacks, and they are a straight forward attack. It is a one shot pattern, so Dodge to evade → and aim for attack.
Remember The Different Patterns To Evade
Hugo has many different patterns, so it is needed to remember the different types of evading ways.
Evade Landslide And Watch The Enemy's Moves
Landslide is an attack where boulders will come out from the ground and head straight to a range attack. You can evade them by moving aside, but you must watch Hugo to see what his next moves are to evade them as well.
During Stripmine, Move Next To Your Enemy
Stripmine is a straight surrounding attack. Move next to the enemy and evade the attack. If it is hard for you evade, then try to evade it when it is released.
When Dived, Jump On The 3rd Quake
After Hugo dives underground, 3 quakes → range attack (Geocrush) will be released. If you are hit by the 3rd quake, you will not be able to move and make it hard for you to evade Geocrush so make sure you jump on the 3rd quake to evade it.
Weight Of The Land, Get Out Of Area And Watch The Enemy
Weight of the Land creates several ring like range attacks. They are not hard to evade, but Hugo might come after you so be careful.
Evade Shockwaves Of Tumult By Jumping
Tumult is when you have a consecutive (3-4 times) shockwaves that attack. If you want to safely evade them, it is recommended to jump. Watch out for the Tumult & Weight of the Land combined move. Watch closely to the ground and run to a safe zone.
Jump On Right Timing To Evade Force of the Land
Force of the Land, is a range attack that spreads over the entire area. There is no safety area so properly at the timing and evade. When Hugo touches the ground and the light gets stronger, then jump and it will be easier to evade.
During Guard, Basic Attacks Are Ineffective
When Hugo crosses his arms, he is in guard form, so when you attack with basic attacks you will be hit by counter damage. Use Abilities and Charged Magic to break away the guard.
Evade Torment → Earthen Fury At All Costs
Torment Walkthrough | |
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1 | Jump Attack |
2 | Forward aim wide range attack |
3 | Arm Swing ×2 → Get close and Back Blow |
4 | Rocket Punch ×3 |
5 | Arm Swing ×2 |
6 | Earthquake after jumping up (If hit, then unable to move for a period of time) |
7 | Hugo in the middle and circle range attack (Earthen Fury) |
After evading the jump attack, move to the sides and evade the range attacks. From here watch Hugo's next moves to evade and you will be okay even if you get hit by quakes. Earthen Gury is a wide range attack, but if you have a distance between Hugo then you will be able to evade.
Hugo - Basic Information
Location | Rosalith |
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Story | Capital Punishment |
Exp. | 1200 |
AP | 270 |
Gil | 4000 |
Item | TBA |