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Ability And Feat Guide

FF16 | Ability And Feat Guide | Final Fantasy 16

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FF16 | Ability And Feat Guide | Final Fantasy 16 - GameWith

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Ability And Feat Guide for Final Fantasy 16 (FF16). See Abilities, Feat, how to get, how to reset, how to use, and Eikon action & more about Final Fantasy XVI!

Table of Contents

Ability & Feat - What Is The Difference?

Press The ◯ Button To Initiate Feat

Press The Circle To Initiate Feat

Feat is a special action that exists for each Eikon. You can activate it by pressing the ◯ Button and it can be used as a starting point for attacks, such as drawing enemies. There are also Feats that can be used as a guard.

Feat List

  1. Phoenix Shift
    ATK
    Will
    Swiftly approach a distant enemy. □ & △ can be used to attack while shifting.The distance you can travel is extended.
  2. Deadly Embrace
    ATK
    Will
    Send a grappling claw out to grab an enemy and pull it toward Clive. Grappling heavier enemies will launch Clive into the air.Allows assignment to any Eikon.
  3. Titanic Block
    ATK
    Will
    Block enemy attack. When a guard is timed perfectly, □ can be used to launch up to three counterattack.Increases the value of the Limit Break gauge when guarding an attack.
  4. Blind Justice
    ATK
    Will
    Launch a barrage of ball lightning at one or more enemies. Targets are determined by locking onto them before executing the ability. Ball lightning will affix itself to a target and can be caused to discharge, dealing additional damage, if the target is attacked.Increases the maximum number of targets.
  5. Wings of Light
    ATK
    Will
    Begin casting Megaflare. Press 〇 to execute. The length of the casting determines the potency of the spell.Megaflare gauge increases.
  6. Cold Snap
    ATK
    Will
    Slide effortlessly across the ground in any direction. Attacking with 〇 while sliding can temporarily freeze enemies.Increases Permafrost duration.
  7. Arm of Darkness
    ATK
    Will
    Replace Clive's current weapon with Odin's blade. Landing abilities with the Arm of Darkness fills the Zantetsuken gauge. Hold □ to execute Zantetsuken.Increases maximum Zantetsuken level to 5.

Abilities In General

Abilities include basic actions such as combos and jumps, and also include the Eikon actions which can be performed by pressing R2 + ▢ or R2 + △.

Best Abilities - Recommend Priority To Learn

Ability & Feat - How To Learn & Upgrade

Learn Them Upon Progressing In The Game Story

learn abilities and feat Upon Progressing In The Game Story

As the story progresses through Lost in a Fog, the Ability feature gets unlocked. From the ability screen in the menu, you can spend Ability Points to learn and upgrade abilities.

Reset Is Possible Anytime

reset is possible ff16

Abilities and Feats can be reset anytime, just select Abilities and press the ▢ button to reset them individually, or press and hold the touchpad to reset them all.

Best Abilities - Recommend Priority To Learn

FF16 Related Articles

Combat System

▶Combat System Guide

Other Helpful Related Guides

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