Best Combo guide for Final Fantasy 16 (FF16). Includes best combos, how to combo, control sequence, best combo for early game, mid-game, & endgame, Phoenix, Garuda, & more.
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Best Combo For Early Game
|Navigation Table (Tap to Jump)|
|▼Basic Combo||▼Magic Burst Combo|
|▼Infinite Lunge Combo||▼Burning Blade Combo|
|▼Phoenix Combo||▼Garuda Combo|
This is the basic combo. You can connect another hit with Magic Burst if you press the △ Button at the right timing after the 4 initial buttons.
Magic Burst Combo
|▶ Repeat 4 times|
The formidable foe's Will Gauge can be reduced greatly by using Magic Burst 4 times resulting to 100% stagger. This is a bit difficult to execute so practice is highly recommended. If you are about to get hit, do not pursue to complete the combo and know when to evade.
Infinite Lunge Combo
|＋ Continuous hits|
The combo is great for weak enemies which allows you to attack and evade, especially when dealing with a single target. You can attack continuously and avoid getting hit from the sides. However, the combo only deals low damage but it can buy time when abilities are not yet ready.
Infinite Burning Blade Combo
|Long press ▶ Pause ▶ ＋ ▶ ▶ Repeat|
The combo is great for weak enemies. It incorporates the Burning Blade and can be repeat according to your preference. This combo is a convenient technique to increase your damage while Eikon abilities are not yet ready.
Best To Master The Burning Blade
When using combos where Burning Blade is involved, mastering Burning Blade is highly recommended to reduce its cooldown which can significantly improve your damage output.
|1||Hold to maintain|
|2||+ (Rising Flames)|
|3||x4 (Basic Attack)|
|4||Pause (Charged Magic)|
The combo that can deal high damage to a single weak enemy. The execution is easy to perform despite its length, making it easy to connect. However, refrain from using it on bosses or formidable foes because there is a chance that they will perform a counterattack and the damage output decreases when the target is afloat.
|4||x4 (Basic Attack)|
|6||x4 (Basic Attack)|
This combo involves the abilities of both Phoenix and Garuda. The combo is best against bosses to deal significant damage when the target is in staggered state.
Best Combo For Midgame & Endgame
|▼Wicked Wheel → Upheaval Combo||Garuda |
|▼Mesmerize → Range Abilities Combo||Shiva |
Wicked Wheel & Upheaval Combo
|1||Wicked Wheel (Garuda)|
A combo that involves attacking with Wicked Wheel while jumping up with Upheaval and using the enhanced performance midair. Both are ranged attacks so this combo is useful for defeating multiple weak enemies simultaneously.
Powerful Combo Against Staggered Target
|1||Wicked Wheel (Garuda)|
|4||High-Attack Abilities |
- Gigaflare (Bahamut)
- Judgment Bolt (Ramuh)
- Rising Flames (Phoenix)
|5||Upgrade abilities when possible|
A combo that utilizes Wicked Wheel, Upheaval and abilities with high attack to increase the damage output when battling against boss. This requires time to prepare so executing the combo is only recommended for staggered targets.
Mesmerize & Range Abilities Combo
|2||AoE Abilities |
- Wicked Wheel (Garuda)
- Scarlet Cyclone (Phoenix)
- Pile Driver (Ramuh)
- Best Eikon ability such as Diamond Dust
A combo that pulls the enemy with Mesmerize closer and then link to the next attack ability. The effect of Mesmerize does not work on boss targets so combine it with AoE abilities to make the combo effective against multiple weak enemies.▶Best Eikon Abilities & Setup
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Combat System▶Combat System Guide
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