Capital Punishment Walkthrough Guide for FF16 (Final Fantasy 16). Includes Walkthrough Chart, how to beat the boss, and tips!
Capital Punishment Walkthrough
Defeat Enemies As You Go
Proceed along the path, defeating enemies as you go. You will battle with enemies 5 times in total, so it is recommended to heal yourself frequently. Magic is ineffective to enemies in a state of Protect so be careful.
Climb The Steps To The Next Level
After the 5th battle, climb the steps on the side to proceed.
Defeat The Enemy At Rosalith Castle
Battle With Coeurl
After defeating all the enemies, the boss battle with Coeurl begins.
Follow The Path And Fight A Series Of Battles In The Garden
There is a series of battles against formidable foes in the gardens. After the Stone Jailer fight, you will fight two Stone Headmen.
When you proceed through the front door, you will start a boss fight with Hugo.
World Map To Clive's The Hideaway
When you return to Clive's Hideaway from the World Map, you will proceed to the next storyline. When you return, the Eikon "Titan" will be released.
How To Beat Coeurl
Evade During Jump → Counter Attack
During Jump, you can do precision dodge from the side and counter attack. If there is distance between you and the opponent dodge diagonally to front then attack.
During Whipcrack, Backout And Dodge To The Side.
The Whip Crack is consists of two consecutive moves starting with a whip strike using its tendrils then followed by a jumping attack. To effectively deal with this attack, it is recommended to create distance and evade the tendrils strike. When the enemy jumps towards you, dodge the attack and seize the opportunity to counterattack.
While Electrocharge Is Happening, Focus On Dealing Damage.
When the Electrocharge is being done, lightning strikes over a wide area. Coeurl doesn't move on the spot, you will lose if you don't cut down its HP within the time limit. While evading the lightning, use your abilities to deal maximum damage.
Focus On Evading Throughout The Entire Duration Of Wild Charge
Wild Charge includes leaping and performing a charging attack with lightning strikes, repeating three times and ending with a barrage of magical projectiles. Since the Coeurl only uses this action once when it is on the brink of death, it is best to completely Evade it until the end before transitioning to attacks.▶ How To Beat Coeurl
How To Beat Hugo
Dodge Close Range Attacks → Attacks Are Basic
Hugo has several different patterns of close range attacks. Aim for the attack to finish and dodge → then attack away.
[One Shot] Crosses Arms → Charge Attack
[2 Consecutive] Swings Right Arm → Punch → Kick
[1,3,4 Consecutive] Spread Arms → Punch 3x → Slams Down
In the first half of battle, it is one shot punches, but the 2nd half will become 3 punches and in the final part he will start slam down. Keep in mind the battle's progress and counter attack properly.
|1st Half||Until QTE is entered|
|2nd Half||Until it uses Torment|
Sledgehammer Is Also Single Dodge → Attack OK
Sledgehammers are the same as close range attacks, and they are a straight forward attack. It is a one shot pattern, so Dodge to evade → and aim for attack.
Remember The Different Patterns To Evade
Hugo has many different patterns, so it is needed to remember the different types of evading ways.
Evade Landslide And Watch The Enemy's Moves
Landslide is an attack where boulders will come out from the ground and head straight to a range attack. You can evade them by moving aside, but you must watch Hugo to see what his next moves are to evade them as well.
During Stripmine, Move Next To Your Enemy
Stripmine is a straight surrounding attack. Move next to the enemy and evade the attack. If it is hard for you evade, then try to evade it when it is released.
When Dived, Jump On The 3rd Quake
After Hugo dives underground, 3 quakes → range attack (Geocrush) will be released. If you are hit by the 3rd quake, you will not be able to move and make it hard for you to evade Geocrush so make sure you jump on the 3rd quake to evade it.
Weight Of The Land, Get Out Of Area And Watch The Enemy
Weight of the Land creates several ring like range attacks. They are not hard to evade, but Hugo might come after you so be careful.
Evade Shockwaves Of Tumult By Jumping
Tumult is when you have a consecutive (3-4 times) shockwaves that attack. If you want to safely evade them, it is recommended to jump. Watch out for the Tumult ＆ Weight of the Land combined move. Watch closely to the ground and run to a safe zone.
Jump On Right Timing To Evade Force of the Land
Force of the Land, is a range attack that spreads over the entire area. There is no safety area so properly at the timing and evade. When Hugo touches the ground and the light gets stronger, then jump and it will be easier to evade.
During Guard, Basic Attacks Are Ineffective
When Hugo crosses his arms, he is in guard form, so when you attack with basic attacks you will be hit by counter damage. Use Abilities and Charged Magic to break away the guard.
Evade Torment → Earthen Fury At All Costs
|2||Forward aim wide range attack|
|3||Arm Swing ×2 → Get close and Back Blow|
|4||Rocket Punch ×3|
|5||Arm Swing ×2|
|6||Earthquake after jumping up (If hit, then unable to move for a period of time)|
|7||Hugo in the middle and circle range attack (Earthen Fury)|
After evading the jump attack, move to the sides and evade the range attacks. From here watch Hugo's next moves to evade and you will be okay even if you get hit by quakes. Earthen Gury is a wide range attack, but if you have a distance between Hugo then you will be able to evade.▶ How To Beat Coeurl