Read this Monster Hunter World: Iceborne Charge Blade guide on the best loadout and armor build for this weapon. Includes recommended equipment, elements, decorations, skills, and more!!!
Safijiiva Weapon Builds
Iceborne: Recommended Builds
- Iceborne Starter Build
- Iceborne Middle Phase Build
- Iceborne Late Phase (MR~70) Build
- Iceborne Endgame (MR70~) Build
Top Recommended Builds
Recommended Elemental Builds
Recommended Skills
Related Article On Charge Blade
How To Use | Best Builds |
Best Skills | Endgame Tier List |
Safijiiva Charge Blade Blast Build
Safi'Jiiva Blast Charge Blade Build With Master's Touch
Weapon | Augment Decorations |
---|---|
Safi's Shattershield | Health Regen 1 Affinity Increase 1 Element/Status Effect Up 1 Guardian/Expert Jewel 4 |
Armor | Decorations |
Kaiser Crown β + | Tenderizer/Vitality Jewel 4 |
Damascus Mail β + | Guardian/Expert Jewel 4 Tenderizer Jewel 2 Artillery Jewel 1 |
Kaiser Vambraces β + | Charger/Vitality Jewel 4 Magazine Jewel 2 |
Kaiser Coil β + | Ironwall/Expert Jewel 4 Critical Jewel 2 Vitality Jewel 1 |
Garuga Greaves β + | Artillery Jewel 4 Critical Jewel 2 Critical Jewel 2 |
Attack Charm 4 | - |
Rocksteady Mantle | - |
Temporal Mantle | - |
Skills | |
Critical Eye Lvl 7 | Attack Boost Lvl 4 |
Weakness Exploit Lvl 3 | Health Boost Lvl 3 |
Focus Lvl 3 | Critical Boost Lvl 3 |
Artillery Lvl 3 | Blast Attack Lvl 2 |
Offensive Guard Lvl 2 | Guard Lvl 1 | Heat Guard Lvl 1 | Capacity Boost Lvl 1 |
Latent Power Lvl 1 | Master's Touch (Set Bonus) |
Recommended Weapon Skill Awakening
Skill | No. Of Frames |
---|---|
Attack Increase VI | 1 |
Attack Increase V | 4 |
Points of Recommendations
- Excellent firepower with white sharpness
- Used with Safi Blast Charge Blade, this armor set deals good Blast Attack damage
Safijiiva Charge Blade Any Element Build
Safi'Jiiva Charge Blade Build With Any Element
Weapon | Augment Decorations |
---|---|
Any Safi Charge Blade | Health Regen 1 Element/Status Effect Up 2 Guardian/Expert Jewel 4 |
Armor | Decorations |
Kaiser Crown β + | Guardian/Expert Jewel 4 |
Damascus Mail β + | Guardian/Expert Jewel 4 Tenderizer Jewel 2 Vitality Jewel 1 |
Kaiser Vambraces β + | Charger/Vitality Jewel 4 Critical Jewel 2 |
Kaiser Coil β + | Ironwall/HandicraftJewel 4 Magazine Jewel 2 Dragon Jewel 1 |
Garuga Greaves β + | Tenderizer/Vitality Jewel 4 Critical Jewel 2 Critical Jewel 2 |
Wyrmsbane Charm 5 | - |
Rocksteady Mantle | - |
Temporal Mantle | - |
Skills | |
Critical Eye Lvl 7 | Dragon Attack Lvl 6 |
Offensive Guard Lvl 3 | Weakness Exploit Lvl 3 |
Focus Lvl 3 | Health Boost Lvl 3 |
Critical Boost Lvl 3 | Blast Attack Lvl 2 |
Guard Lvl 1 | Handicraft Lvl 1 | Heat Guard Lvl 1 | Capacity Boost Lvl 1 |
Latent Power Lvl 1 | Master's Touch (Set Bonus) |
Recommended Weapon Skill Awakening
Skill | No. Of Frames |
---|---|
Element Up VI | 1 |
Element Up V | 4 |
Points of Recommendations
- Switch Dragon deco & Charm to any element of your Safi weapon
- This build focuses more on elemental damage without losing weapon sharpness
Charge Blade Safi Crested Armor Build
Safi'Jiiva Charge Blade & Crested Armor Build
Weapon | Augment Decorations |
---|---|
Any Safi Charge Blade (Fire/Water/Thunder/Dragon) | Health Regen 1 Element/Status Effect Up 2 Tenderizer/Vitality Jewel 4 |
Armor | Decorations |
Safi Crested Crown β + | Charger Jewel 2 Attack Jewel 1 Attack Jewel 1 |
Safi Crested Chest β + | Charger/Vitality Jewel 4 Furor Jewel 2 |
Safi Crested Vambraces β + | Charger/Vitality Jewel 4 Tenderizer Jewel 2 Tenderizer Jewel 2 |
Safi Crested Belt β + | Furor Jewel 4 Any Elemental Jewel 1 |
Safi Crested Boots β + | Furor Jewel 4 Magazine Jewel 2 Ironwall Jewel 2 |
Any Elemental Charm | - |
Rocksteady Mantle | - |
Temporal Mantle | - |
Skills | |
Any Elemental Attribute Lvl 6 | Resentment Lvl 5 |
Evade Window Lvl 4 | Weakness Exploit Lvl 3 |
Focus Lvl 3 | Health Boost Lvl 3 |
Critical Boost Lvl 3 | Attack Boost Lvl 2 |
Blight Resistance Lvl 2 | Guard Lvl 1 |
Capacity Boost Lvl 1 | Dragonvein Awakening (Set Bonus) |
True Dragonvein Awakening (Set Bonus) | - |
Recommended Weapon Skill Awakening
Skill | No. Of Frames |
---|---|
Element Up VI | 1 |
Element Up V | 4 |
Points of Recommendations
- Set Bonuses add extreme firepower & damage
- Dragonvein Awakening works well with Resentment
- Replace decos and Charm according to appropriate element
Recommended Iceborne Early Game Charge Blade Builds
Weapon | Decorations |
---|---|
Chrome Fortress 1 | Vitality Jewel 1 Vitality Jewel 1 |
Armor | Decorations |
Jyura Helm β + | Expert Jewel II 4 Expert Jewel 1 |
Lumu Mail α + | Earplug Jewel 3 Attack Jewel 1 |
Kestodon Guards α + | Ironwall Jewel 1 Attack Jewel 1 |
Dodogama Coil α + | Earplug Jewel 3 Vitality Jewel 1 |
Dodogama Greaves α + | Elementaless Jewel 2 Expert Jewel 1 |
Earplugs Charm 3 | - |
Skills | |
Earplugs Lvl 5 | Critical Eye Lvl 4 |
Artillery Lvl 3 | Health Boost Lvl 3 |
Focus Lvl 3 | Attack Boost Lvl 2 |
Latent Power Lvl 1 | Master Mounter Lvl 1 |
Affinity Sliding Lvl 1 | Capacity Boost Lvl 1 |
Guard Lvl 1 | Non-elemental Boost Lvl 1 |
Blast Resistance Lvl 1 | Blast Attack Lvl 1 |
Points of Recommendations
- Easily accessible when starting the Iceborne expansion
- Focuses on non elemental damage as it is difficult to stack elemental damage in early game
- Has Artillery and Capacity Boost from the get-go
Iceborne Middle Phase Charge Blade Builds
Weapon | Decorations |
---|---|
Any Elemental Charge Blade | Corresponding Elemental Attack Jewel |
Armor | Decorations |
Kaiser Crown γ | Mighty Jewel 2 Charger Jewel 2 |
Glavenus Mail β + | Expert Jewel II 4 |
Kaiser Vambraces γ | Charger Jewel 2 |
Glavenus Faulds β + | Magazine Jewel 2 |
Acidic Glavenus Greaves β + | Ironwall / Expert Jewel 4 Charger Jewel 2 |
Corresponding Elemental Attack Charm | - |
Skills | |
Critical Eye Lvl 7 | Corresponding Elemental Attack Lvl 6 |
Maximum Might Lvl 5 | Focus Lvl 3 |
Power Prolonger Lvl 1 | Capacity Boost |
Guard Lvl 1 | - |
Points of Recommendations
- Can be made early in the game (before Velkhana story point)
- Weapons & Jewels can be substituted for different elements
- Max affinity rate is at 80%
- Covers most of the needs of elemental Charge Blade build
Iceborne Late Phase Charge Blade Builds
Weapon | Decoration | Inescapable Karma | Vitality Jewel 1 Vitality Jewel 1 |
---|---|
Armors | Decorations |
Zorah Headgear α + | Charger Jewel 2 Charger Jewel 2 |
Zorah Hide α + | Elementless Jewel 2 Artillery Jewel 1 |
Damascus Vambraces β + | Earplug Jewel 3 Ironwall Jewel 1 |
Damascus Coil α + | Earplug Jewel 3 Earplug Jewel 3 Vitality Jewel 1 |
Zorah Spurs β + | Earplug Jewel 3 Magazine Jewel 2 |
Handicraft Charm III | - |
Skills | |
Earplug Lv5 | Handicraft Lv5 |
Artillery Lv5 | Focus Lv3 |
Health Boost Lv3 | Tremor Resistance Lv2 |
Guard Lv1 | Flinch Free Lv1 |
Non-elemental Boost Lv1 | Capacity Boost Lv1 |
Artillery Secret (Set Bonus) |
Artillery Lv5 & Handicraft Lv5
Zorah loadout unlocks Artillery Lv5 and Handicraft Level 5 turns its sharpness into purple. Since Inescapable Karma is non-element weapon, you can use it for any type of monsters.
High Usability
Health Boost, Focus, Earplug, Tremor Resistance supports your pleasure hunting life.
Recommended Iceborne End Game Charge Blade Builds
Melting Grasp Endgame Build
Weapon | Decorations |
---|---|
The Melting Grasp | Handicraft Jewel 3 |
Armor | Decorations |
Zorah Headgear α + | Elementless Jewel 2 Magazine Jewel 2 |
Zorah Hide α + | Sharp Jewel 2 Vitality Jewel 1 |
Damascus Vambraces β + | Ironwall Jewel 1 Artillery Jewel 1 |
Damascus Coil β + | Handicraft Jewel 4 Charger Jewel 2 Vitality Jewel 1 |
Zorah Spurs α + | Charger Jewel 2 Vitality Jewel 1 |
Earplugs Charm 4 | - |
Skills | |
Artillery Lvl 5 | Handicraft Lvl 5 |
Earplugs Lvl 5 | Health Boost Lvl 3 |
Focus Lvl 3 | Tremor Resistance Lvl 2 |
Flinch Free Lvl 1 | Guard Lvl 1 |
Capacity Boost | Protective Polish |
Protective Polish | Non-elemental Boost |
Points of Recommendations
- Artillery max level is raised by Zorah set skill
- Has high levels of Earplugs & Handicraft
- Health Boost is good for survivability
Non Gamma Survivability Build For Charge Blade
*Following information are Monster Hunter World's best loadout, not Iceborne.
Weapon | Augmentations |
---|---|
Diablos Tyrannis II | Attack Increase Health Regen |
Armor | Decoration |
Bazel Helm β | Earplug Jewel 3 Ironwall Jewel 1 |
Damascus Mail β | Artillery Jewel 1 Artillery Jewel 1 Artillery Jewel 1 |
Diablos Nero Braces β | Magazine Jewel 2 Vitality Jewel 1 |
Bazel Coil β | Elementaless Jewel 2 |
Death Stench Heel β | Vitality Jewel 1 Vitality Jewel 1 |
Handicraft Charm III | - |
Skills | |
Earplugs Lvl 5 | Handicraft Lvl 5 |
Artillery Lvl 3 | Focus Lvl 3 |
Health Boost Lvl 3 | Guard Lvl 1 |
Capacity Boost | Non-elemental Boost |
Emphasis On Ease of Use
This loadout was created for players who want to get up close & personal with monsters. You will be able quickly charge up your phials, & Earplugs allow you to continue hitting an enemy despite their roars (when they are vulnerable).
Can Be Used Without Decorations
This loadout is still viable even if there are some decoration pieces missing. The key to this loadout are the Earplug skills and Attack increase from the augmentations.
Extreme DPS Build For Charge Blade
Weapon | Augmentations |
---|---|
Diablos Tyrannis II | Attack Increase Health Regen |
Armor | Decoration |
Dragonking Eyepatch α | Handicraft Jewel 3 |
Nergigante Mail γ | Elementaless Jewel 2 Elementaless Jewel 2 Ironwall Jewel 1 |
Kushala Grip γ | Artillery Jewel 1 Artillery Jewel 1 Artillery Jewel 1 |
Nergigante Coil γ | Handicraft Jewel 3 Attack Jewel 1 |
Nergigante Greaves γ | Charger Jewel 2 Magazine Jewel 2 |
Handicraft Charm III | - |
Skills | |
Handicraft Lvl 5 | Attack Boost Lvl 4 |
Focus Lvl 3 | Artillery Lvl 3 |
Weakness Exploit Lvl 3 | Maximum Might Lvl 2 |
Agitator Lvl 1 | Guard Lvl 1 |
Non-elemental Boost | Capacity Boost |
Hasten Recovery | - |
Extremely High DPS
The Diablos Tyrannis II is a high damage weapon. Paired with the skills listed above, you will be able to deal extremely high damage to the monster. With the Charge Blades' ability to block incoming attacks, you need not worry of hoarding stability type skills.
Taroth Strongarm Ice Build For Charge Blade
Weapon | Decoration |
---|---|
Taroth Strongarm Ice | Ironwall Gem 1 |
Armor | Decoration |
Kaiser Crown γ | Magazine Jewel 2 Critical Jewel 2 |
Damascus Mail β | Frost Jewel 1 Frost Jewel 1 Frost Jewel 1 |
Kaiser Vambraces α | Frost Jewel 1 |
Damascus Coil β | Frost Jewel 1 Expert Jewel 1 Expert Jewel 1 |
Kaiser Greaves γ | Tenderizer Jewel 2 Expert Jewel 1 |
Handicraft Charm III | - |
Skills | |
Critical Eye Lvl 7 | Ice Attack Lvl 5 |
Weakness Exploit Lvl 3 | Focus Lvl 3 |
Handicraft Lvl 3 | Critical Boost Lvl 1 |
Guard Lvl 1 | Capacity Boost |
Master's Touch | Critical Element |
Specialized For Monsters Weak To Ice
This build has a higher damage output against Diablos Tyrannis II builds when facing Monsters weak to ice. This loadout will also provide you with high affinity without sacrificing your weapon's sharpness due to the Handicraft skill.
Extreme Survivability Build For Charge Blade
Weapon | Augmentation |
---|---|
Diablos Tyrannis II | Health Regen |
Armor | Decoration |
Guild Cross Circlet β | Artillery Jewel 1 Artillery Jewel 1 Artillery Jewel 1 |
Damascus Mail β | Medicine Jewel 1 Medicine Jewel 1 Medicine Jewel 1 |
Zorah Claws γ | Magazine Jewel 2 Protection Jewel 1 |
Damascus Coil β | Friendship Jewel 1 Friendship Jewel 1 Vitality Jewel 1 |
Empress Greaves α | Elementaless Jewel 2 Ironwall Jewel 1 |
Earplug Charm III | - |
Skills | |
Earplugs Lvl 5 | Wide-Range Lvl 4 |
Health Boost Lvl 3 | Recovery Up Lvl 3 |
Focus Lvl 3 | Artillery Lvl 1 |
Divine Blessing Lvl 1 | Capacity Boost |
Guard Lvl 1 | Non-elemental Boost |
High Sustain For Increased Survivability
This build will focus on your Hunter's survivability when fighting against strong monsters. In addition to your increased durability, you will also be equipped with the Diablos Tyrannis II, one of the strongest non-elemental Charge Blade in the game!
Kjarr Strongarm "King" Attack Build
Weapon | Augmentation |
---|---|
Kjarr Strongarm King | Health Regen |
Armor | Decoration |
Kaiser Crown γ | Magazine Jewel 2 Tenderizer Jewel 2 |
Damascus Mail β | Blaze Jewel 1 Blaze Jewel 1 Blaze Jewel 1 |
Kaiser Vambraces γ | Tenderizer Jewel 2 |
Kulve Taroth's Malice γ | Critical Jewel 2 |
Kaiser Greaves γ | Charger Jewel 2 Ironwall Jewel 1 |
Handicraft Charm III | - |
Skills | |
Critical Eye Lvl 7 | Fire Attack Lvl 3 |
Weakness Exploit Lvl 3 | Focus Lvl 3 |
Handicraft Lvl 3 | Critical Boost Lvl 2 |
Guard Lvl 1 | Capacity Boost |
Master's Touch | Critical Element |
Increased Fire Damage Output
This build is designed to extremely increase your fire damage output. Make sure to aim for the Monster's weak spots to deal as many critical hits as you can!
Kjarr Strongarm "Water" Attack Build
Weapon | Augmentation |
---|---|
Kjarr Strongarm Water | Health Regen |
Armor | Decoration |
Kaiser Crown γ | Magazine Jewel 2 Ironwall Jewel 2 |
Damascus Mail β | Stream Jewel 1 Stream Jewel 1 Stream Jewel 1 |
Kaiser Vambraces γ | Charger Jewel 2 |
Kulve Taroth's Malice γ | Critical Jewel 2 |
Kaiser Greaves γ | Charger Jewel 2 Ironwall Jewel 1 |
Exploiter Charm II | - |
Skills | |
Critical Eye Lvl 7 | Water Attack Lvl 3 |
Weakness Exploit Lvl 3 | Critical Boost Lvl 3 |
Focus Lvl 3 | Guard Lvl 1 |
Guard Up Lvl 1 | Capacity Boost |
Master's Touch | Critical Element |
High Water Damage
This build has a high water damage, perfect for monsters that are weak to the element. It also has a white sharpness gauge which is why the Handicraft skill is not necessary.
Kjarr Strongarm "Spark" Attack Build
Weapon | Augmentation |
---|---|
Kjarr Strongarm Spark | Health Regen |
Armor | Decoration |
Kaiser Crown γ | Magazine Jewel 2 Tenderizer Jewel 2 |
Damascus Mail β | Bolt Jewel 1 Bolt Jewel 1 Bolt Jewel 1 |
Kaiser Vambraces γ | Tenderizer Jewel 2 |
Kulve Taroth's Malice γ | Critical Jewel 2 |
Kaiser Greaves γ | Charger Jewel 2 Ironwall Jewel 1 |
Handicraft Charm III | - |
Skills | |
Critical Eye Lvl 7 | Thunder Attack Lvl 3 |
Weakness Exploit Lvl 3 | Focus Lvl 3 |
Handicraft Lvl 3 | Critical Boost Lvl 2 |
Guard Lvl 1 | Capacity Boost |
Master's Touch | Critical Element |
High Thunder Attack DPS
This build uses the skills to increase the damage output of your thunder weapon. It also has a high affinity rate & sharpness so you can focus on hitting the monster's weak spots!
Kjarr Strongarm "Decay" Attack Build
Weapon | Augmentation |
---|---|
Kjarr Strongarm Decay | Health Regen |
Armor | Decoration |
Kaiser Crown γ | Magazine Jewel 2 Ironwall Jewel 2 |
Damascus Mail β | Dragon Jewel 1 Dragon Jewel 1 Dragon Jewel 1 |
Kaiser Vambraces γ | Charger Jewel 2 |
Kulve Taroth's Malice γ | Critical Jewel 2 |
Kaiser Greaves γ | Critical Jewel 2 Ironwall Jewel 1 |
Exploiter Charm II | - |
Skills | |
Critical Eye Lvl 7 | Dragon Attack Lvl 3 |
Weakness Exploit Lvl 3 | Critical Boost Lvl 3 |
Focus Lvl 3 | Guard Lvl 1 |
Guard Up Lvl 1 | Capacity Boost |
Master's Touch | Critical Element |
Dragon Damage Increased
The Dragon attack attribute has been increased to its maximum. This equipment has a high affinity & is most effective when hunting against Elder Dragons.
Best Skills For Charge Blade
Recommended Skills For Attacking
Skill | Recommendation / Overview |
---|---|
Weakness Exploit | Hitting monster weak spots can do critical hits & increased damage |
Artillery | Increases the power of charged phials when in axe mode |
Handicraft | Increases weapon damage and sharpness. Will allow you to sharpen less often and focus on hunting |
Maximum Might | Increases affinity when stamina is full. Since the Charge Blade does not use much stamina, this is a great skill to have |
Non-elemental Boost | Increases damage output for non-elemental weapons |
Attack Boost | Increases overall damage output for all weapons |
Critical eye | Increases affinity rate |
Critical Boost | Increases damage done by critical hits. Preferably taken at Level 3 if damage increases by 80% |
Master's Touch | Eliminates the need to constantly sharpen your weapon so you can hunt more efficiently |
Critical Element | Increases elemental damage of weapons. Perfect when hunting monsters weak to certain elements |
Recommended Supporting Skills
Skill | Recommendation / Overview |
---|---|
Health Boost | Increases maximum health for more survivability |
Capacity Boost | Increases maximum number of shield charges |
Guard | Reduces damage taken when guarding against monster attacks |
Earplug | Allows you to attack monsters when they roar |
Protective Polish | Weapons will not lose their sharpness for a time after sharpening. Great when paired with weapons that have white sharpness |
Focus | Will allow for faster phial charges |
Speed Sharpening | Faster sharpening to avoid wasting time, or getting hit by the monster |
Power Prolonger | Bonuses will last longer, allowing you to deal more damage |
Guard Up | Will allow you to guard against ordinarily unblockable attacks |