Abyssal Conquest guide for Seven Knights Re:birth (7K Rebirth). See the rules, the best team for Ruler of Jade Flame, and how to increase your Combat Power for a higher score.
Table of Contents
- Hunter of Blue Thunder's Highest-Score Team
- Guardian of Radiance's Highest-Score Team
- Predator of Hellfire's Highest-Score Team
- Ruler of Jade Flame's Highest-Score Team
- Abyssal Conquest Rules
- Combat Power Gains for Heroes and Pets
- How to Increase Combat Power
- Combat Power Elements Summary
- Gather Rare-or-Higher Heroes and Pets, Then Rank Them Up
- Level Up and Enhance
- Ultimate Enhance Your Heroes
- Perform Skill Enhancement
- Gather Duplicate Heroes for Transcendence
- Enhance Potential
- Awaken Your Heroes
- Raise Pet Bond
Hunter of Blue Thunder's Highest-Score Team
Ideal Team Example (Max Team Combat Power: 110,430)
Your score is calculated by adding your team's Combat Power and your Base Combat Power (8% of the combined Combat Power of all your ★6+ heroes and pets), then applying a +100% bonus.
*The numbers above each icon show each hero's calculated maximum score based on our own research, and may differ from actual in-game values.
Type Bonus (+10%)
Attack
| Specific Target Hero Score 5,930 Bonus +15% | |||
|---|---|---|---|
Klahan | |||
| Highest Score 7,430 | |||
Fai | |||
| Runner-Up 6,230 | |||
Dellons | Orkah | Sunran | |
Magic
Defense
Support
| Specific Target Hero Score 4,430 Bonus +15% | |||
|---|---|---|---|
Diaochan | |||
| Highest Score 7,430 | |||
Rosie | |||
| Runner-Up 6,230 | |||
Clemyth | Hayeon | ||
Universal
Specific Type Bonus (+40%)
Attack (11 Heroes Required)
| Specific Target Hero Score 5,930 Bonus +15% | |||
|---|---|---|---|
Klahan | |||
| Highest Score 7,430 | |||
Fai | |||
| Runner-Up 6,230 | |||
Dellons | Orkah | Sunran | |
| 3rd Place 5,930 | |||
Ryan | Teo | Colt | Kagura |
Kyle | Branze & Bransel | Lu Bu | Randgrid |
Karl Heron | |||
Specific Target Bonus (Total +50%)
| Target and Max Score | |||
|---|---|---|---|
![]() | Max Score 5,930 Bonus +15% | ![]() | Max Score 4,430 Bonus +15% |
![]() | Max Score 5,760 Bonus +10% | ![]() | Max Score 5,760 Bonus +10% |
| Total for 4 Heroes | 21,880 | ||
Guardian of Radiance's Highest-Score Team
Ideal Team Example (Max Team Combat Power: 105,930)
Your score is calculated by adding your team's Combat Power and your Base Combat Power (8% of the combined Combat Power of all your ★6+ heroes and pets), then applying a +100% bonus.
*The numbers above each icon show each hero's calculated maximum score based on our own research, and may differ from actual in-game values.
Type Bonus (+10%)
Attack
Magic
Defense
Support
Universal
Specific Type Bonus (+40%)
Defense (6 Heroes Required)
Support (6 Heroes Required)
| Specific Target Hero Score 6,230 Bonus +15% | |||
|---|---|---|---|
Hayeon | |||
| Highest Score 7,430 | |||
Rosie | |||
| Runner-Up 6,230 | |||
Clemyth | |||
| 3rd Place 5,930 | |||
Platin | Biscuit | Orly | |
Specific Target Bonus (Total +50%)
| Target and Max Score | |||
|---|---|---|---|
Hayeon | Max Score 6,230 Bonus +15% | Bai Jiao | Max Score 4,430 Bonus +15% |
Yu | Max Score 5,760 Bonus +10% | Merparrow | Max Score 5,760 Bonus +10% |
| Total for 4 Heroes | 22,180 | ||
Predator of Hellfire's Highest-Score Team
Ideal Team Example (Max Team Combat Power: 108,330)
Your score is calculated by adding your team's Combat Power and your Base Combat Power (8% of the combined Combat Power of all your ★6+ heroes and pets), then applying a +100% bonus.
*The numbers above each icon show each hero's calculated maximum score based on our own research, and may differ from actual in-game values.
Type Bonus (+10%)
Attack
Magic
| Specific Target Hero Score 5,930 Bonus +15% | |||
|---|---|---|---|
Mercure | |||
| Highest Score 7,430 | |||
Juri | Melia | ||
| Runner-Up 6,230 | |||
Skuld | Silvesta | Dongyoung | Yoongun |
Defense
Support
For the Support-type bonus slot, you'll want to field Lina, the specific target hero. Individually, heroes like Rosie or Awakened Legendary Special heroes score higher, but be sure to include Lina regardless.
Universal
Specific Type Bonus (+40%)
Universal (11 Heroes Required)
| Highest Score 7,430 | |||
|---|---|---|---|
Gelidus | |||
| Runner-Up 6,230 | |||
Aris | |||
| 3rd Place 5,930 | |||
Rachel | Eileene | Spike | Jave |
Kris | Ace | Karma | Elysia |
Trude | Sun Wukong | Pallanus | Mist |
Specific Target Bonus (Total +50%)
| Target and Max Score | |||
|---|---|---|---|
Mercure | Max Score 5,930 Bonus +15% | Lina | Max Score 4,430 Bonus +15% |
Jeb | Max Score 5,760 Bonus +10% | Yeonji | Max Score 5,760 Bonus +10% |
| Total for 4 Heroes | 21,880 | ||
Ruler of Jade Flame's Highest-Score Team
Ideal Team Example (Max Team Combat Power: 112,230)
Your score is calculated by adding your team's Combat Power and your Base Combat Power (8% of the combined Combat Power of all your ★6+ heroes and pets), then applying a +100% bonus.
These are calculated max scores for each hero based on our own research in Seven Knights Re:birth (7K Rebirth), and actual values may differ.
Type Bonus (+10%)
Attack Type
| Specific Target Hero Score 4,430 Bonus +15% | |||
|---|---|---|---|
Taka | |||
| Highest Score 7,430 | |||
Fai | |||
| Runner-Up 6,230 | |||
Dellons | Orkah | Sunran | |
For the Attack-type bonus slot, you'll want to field Taka, the specific target hero. Fai and Awakened Legendary Special heroes have higher individual scores, but you should always include Taka.
Magic Type
| Specific Target Hero Score 6,230 Bonus +15% | |||
|---|---|---|---|
Yoongun | |||
| Highest Score 7,430 | |||
Juri | Melia | ||
| Runner-Up 6,230 | |||
Skuld | Silvesta | Dongyoung | |
Defense Type
Support Type
Universal Type
Specific Type Bonus (+40%)
Magic Type (11 Heroes Needed)
| Specific Target Hero Score 6,230 Bonus +15% | |||
|---|---|---|---|
Yoongun | |||
| Highest Score 7,430 | |||
Juri | Melia | ||
| Runner-Up 6,230 | |||
Skuld | Silvesta | Dongyoung | |
| 3rd Tier 5,930 | |||
Nezha | Vanessa | Yeonhee | Mercure |
Rin | Kyrielle | Freyja | Reginleif |
Sung Jinwoo | O'Mok | ||
Specific Target Bonus (+50% Total)
| Targets and Max Score | |||
|---|---|---|---|
Yoongun | Max Score 6,230 Bonus +15% | Taka | Max Score 4,430 Bonus +15% |
Dello | Max Score 5,760 Bonus +10% | Windy | Max Score 5,760 Bonus +10% |
| Total for All 4 Heroes/Pets | 22,180 | ||
Abyssal Conquest Rules
What is Abyssal Conquest?

Abyssal Conquest is a PvE mode where your score rises the higher your "Combat Power" is, a value determined by how developed your heroes and pets are. It's a mode that favors players who have thoroughly trained multiple heroes and pets.
Tips! | You'll unlock this mode after clearing Adventure 12-10. |
|---|
Build Your Team Around the Bonus Rules

In Abyssal Conquest, your score is directly tied to the combined Combat Power of a team of 15 heroes and 3 pets. The bonus rules grant bonus points for specific types, heroes, and pets, so prioritize fielding those heroes and pets.
Auto-Build is Convenient
Pressing the auto-build button on the team screen will automatically build a team that satisfies the bonus rules while maximizing Combat Power. If you have no particular preferences, using this is convenient.
All 4 Boss Types Rotate on a 2-Week Cycle
| Entry Period | Friday 9:00 AM - Monday 8:59 AM Monday 9:00 AM - Thursday 8:59 AM |
| Ceasefire Period | Thursday 9:00 AM - Friday 8:59 AM |
Abyssal Conquest features 4 boss types that rotate on a 2-week cycle. You receive 1 entry ticket every day at 9:00 AM and can hold a maximum of only 1, so make sure to use it every day without fail.
Battles Are Fought Automatically

Battles against the boss are fought automatically. You can tap the skip icon in the top right to see the results immediately. Based on the points earned in battle, you'll receive Raid entry tickets as a battle reward.
The Completion Rewards Are Extremely Generous

The completion rewards you receive based on the total Combat Power of your entire roster are extremely generous. While you can only claim them once each, they include items like Legendary accessories and rubies, so it's well worth actively progressing your heroes.
Combat Power Gains for Heroes and Pets
Key Points for Raising Combat Power
- When it comes to enhancement, Transcendence matters most
└ 12 Transcendences on a Legendary Special accounts for about a third of the cap - Aside from Transcendence, Potential and Skill Enhancement are highly efficient
└ 720 from Potential, 600 from Skill Enhancement - Rare heroes are Combat-Power-inefficient
└ In practice, your Combat Power comes down to how many Legendary heroes you've raised - For pets, raising every pet's skill by one stage beats focusing on a single pet
└ Because the number of stones required increases at higher enhancement stages - Skill Enhancement is also worthwhile for heroes with only 3 skills
└ The max value is the same as for heroes with 4 skills
Combat Power Gains by Hero Rarity
The unenhanced ★6+0 base values are unmeasured for Seven Knights of Old, 2,100 for Legendary Special, unmeasured for Legendary, and 240 for Rare in Seven Knights Re:birth (7K Rebirth). From ★6+0 to ★6+5, each enhancement stage adds +30 for Legendary Special and +10 for Rare.
| Element | Seven Knights of Old | Legendary Special | Legendary | Rare |
|---|---|---|---|---|
| ★6+5 Value | 3,750 | 2,250 | 750 | 290 |
| Ultimate Enhancement (3-slot total) | 200 (Slots 1 & 2: 50 each Dedicated Equipment slot: 100) | 100 | ||
| Skill Enhancement (regular slots total) | 600 (4-skill heroes: 150 each 3-skill heroes: 200 each) | 240 | ||
| Skill Enhancement (Awakening skill slot) | None | 150 | 60 | |
| Awakening | None | 150 | 60 | |
| Transcendence (per stage) | 180 (2,160 at MAX 12 Transcendences) | 75 | ||
| Potential (per use) | 8 (720 at MAX 90 uses) | 2 | ||
The higher a hero's rarity, the higher their ★6+5 value, and Legendary heroes gain more from each enhancement than Rare heroes.
Awakening adds +150 and Awakening Skill Enhancement adds another +150, so an Awakened hero's max value is 300 higher.
For Skill Enhancement, the cap is the same whether a hero has 3 or 4 skills.
Caps by Group
| Group | Cap | Of Which, Transcendence (12 Transcendences) | Of Which, Potential (90 uses) |
|---|---|---|---|
| Seven Knights of Old | 7,430 | 2,160 | 720 |
| Legendary Special (Awakened) | 6,230 | ||
| Legendary Special (Non-Awakened) | 5,930 | ||
| Legendary (Awakened) | 4,730 | ||
| Legendary (Non-Awakened) | 4,430 | ||
| Rare (Awakened) | 1,830 | 900 | 180 |
| Rare (Non-Awakened) | 1,710 |
If you max out every enhancement, the Combat Power cap difference is about 1,500 between Legendary and Legendary Special, and nearly 3,000 between Legendary and Seven Knights of Old. Transcendence provides the biggest gain, accounting for about a third of the cap for Legendary Special (Awakened) and about half for Rare.
Pet Combat Power
| Element | Legendary Pet | Rare Pet |
|---|---|---|
| ★6+0 Value | 2,880 | 1,560 |
| Enhancement (per stage) | 96 (MAX +5: 480) | 48 (MAX +5: 240) |
| Skill Enhancement (per stage) | 320 (MAX 3 stages: 960) | 90 (MAX 3 stages: 270) |
| Bond (per stage) | 360 (MAX 4 stages: 1,440) | 180 (MAX 4 stages: 720) |
| Cap | 5,760 | 2,790 |
Pets have no Transcendence, Ultimate Enhancement, or Awakening, so the difference comes down to Enhancement, Skill Enhancement, and Bond. A Rare pet's cap of 2,790 exceeds a Rare hero's cap of 1,830, so raising Rare pets matters too.
Tips! | If you haven't raised Doo and Mimic, which can only be obtained through Conversion, go ahead and convert for them. |
|---|
Combat Power Gain per Skill Enhancement Stone
| Priority | Target | Legendary Stone | Rare Stone |
|---|---|---|---|
| 1 | Pet's 1st Stage | 320 | 90 |
| 2 | Heroes with 3 Regular Skills | 200 | 80 |
| 3 | Pet's 2nd Stage | 160 | 45 |
| 4 | Heroes with 4 Regular Skills and Awakening Skill Slot | 150 | 60 |
| 5 | Pet's 3rd Stage | 107 | 30 |
Skill Enhancement Stones are shared between heroes and pets, but the Combat Power gain per stone varies depending on the target and enhancement stage.
Since pets need more stones as enhancement progresses, it's most efficient to enhance every pet by one stage each.
For Rare, pets only have the advantage at the 1st stage, from the 2nd stage onward, heroes come out ahead.
How to Increase Combat Power
Combat Power Elements Summary
| Type | Combat Power Elements |
| Heroes | - Rarity - Rank - Level - Enhancement - Ultimate Enhancement - Skill Enhancement - Transcendence - Potential - Awakening |
| Pets | - Rarity - Rank - Enhancement - Skill Enhancement - Bond |
Combat Power is only calculated for ★6 or higher heroes and pets, and if you own multiple copies of the same hero/pet, only the copy with the highest Combat Power is counted.
Gather Rare-or-Higher Heroes and Pets, Then Rank Them Up
First, gather Rare and Legendary heroes and pets. Simply owning one gives you a difference of 1,000 or more depending on rarity, which is quite significant.
Combat Power isn't counted until a hero/pet reaches ★6, so once you obtain one, be sure to Rank it up to ★6.
Tips! | Heroes can be Ranked Up with Rank Up materials, but ranking a pet up to ★6 requires 4 copies of the same pet. |
|---|
How to Rank Up and Farm Materials
Getting Seven Knights of Old Through the Adventurer's Guide Matters

Progressing through the "Adventurer's Path" in the Adventurer's Guide lets you obtain Seven Knights of Old heroes as you reach each milestone. Their high rarity means they have a big impact on Combat Power, so make sure to progress through it actively.
Level Up and Enhance

Level up your heroes through grinding, and Enhance both heroes and pets up to +5. The higher the enhancement stage, the higher your Combat Power.
How to Enhance and Its Benefits
Ultimate Enhance Your Heroes
For heroes, use ★6 Rare heroes as material for Ultimate Enhancement to increase their equipment slots. In 7K Rebirth, this is the minimum enhancement you need.
How to Ultimate Enhance and Its Benefits
Perform Skill Enhancement
Prioritize Skill Enhancement for the heroes and pets you use most. It's important to keep some stones in reserve for Awakening your next new hero, but if you have Skill Enhancement Stones to spare, especially the ones for Rare heroes, go ahead and use them up.
Tips! | Pet Skill Enhancement requires a lot of stones, so it's best to prioritize higher-rarity heroes instead. |
|---|
Gather Duplicate Heroes for Transcendence

Stacking multiples of the same hero through Transcendence is another element to consider. Whether to use duplicates for Conversion or as material in Mercure's Lab versus using them for Transcendence is a tough call, but a good rule of thumb is to Transcend strong heroes and use heroes you rarely field for Conversion or Mercure's Lab.
How to Transcend and Its Benefits
Enhance Potential

Heroes with 2 or more Transcendences can enhance their Potential. It unlocks in stages at 2, 4, and 6 Transcendences, so enhance it according to the stage and the hero's performance.
Awaken Your Heroes

Heroes who can Awaken will gain Combat Power upon Awakening. Since the Awakening Skill Enhancement that follows also raises Combat Power, it's better to prioritize Awakening.
Raise Pet Bond

A pet's Bond level also affects its Combat Power. Prioritize raising Bond for the pets you use most. Star Fragments and Star Crystals needed for raising Bond can be obtained by releasing Rare-or-higher pets or through shop exchanges.
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