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Debuff Types & Contents They Are Effective At

Debuff Types & Contents They Are Effective At

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Debuff Types & Contents They Are Effective At for Seven Knights Re:BIRTH. Read ahead to see a full list of debuffs, their effects, and the content where debuffs are relevant!

Table of Contents

List of All Debuffs and Effects

Jump to a Section!
▼ Stat Decrease Debuffs▼ Damage Over Time Debuffs
▼ Crowd Control Debuffs▼ Other Debuffs

Stat Decrease Debuffs

Stat decreasing debuffs come in different types. When multiple debuffs with the same time of duration are applied, only the debuff with the highest value will still be active.

List of Stat Decrease Debuffs
DebuffEffect
Attack ReductionDecreases Attack by a certain percentage.
These debuffs are divided into Physical, Magic, or All Attack Reduction, reducing only their respective Attack stat.
If All Attack Reduction and Physical or Magic Attack Reduction are applied at the same time, only the debuff with the higher value will be active.
Damage ReductionDecreases damage dealt by a certain percentage.
These debuffs are divided into Physical, Magic, or All Damage Reduction, reducing only their respective damage type.
If All Damage Reduction and Physical/Magic Damage Reduction are applied at the same time, only the debuff with the higher value will be active.
VulnerabilityIncreases damage taken from the enemiy.
In the case of Physical/Magic Vulnerability, the respective type of damage taken is enhanced.
Defense ReductionDecreases Defense by a certain percentage.
If there are multiple Defense Reductions,only the buff with the highest value will apply.
Crit Rate ReductionDecreases Critical Hit chance.
Crit Damage ReductionDecreases damage when landing Critical Hits.
Weakness Hit Chance ReductionDecreases Weakness Hit chance.
Effect Hit Rate ReductionDecreases Effect Hit Rate.
Effect Resist ReductionDecreases Effect Resistance.
Block Rate ReductionDecreases Block Rate.
Outgoing Healing ReductionDecreases all Healing effects the target casts.
Incoming Healing ReductionDecreases all Healing effects the target receives.
Increased Missed ChanceIncreases attacks' Miss Chance.
ConfusionConfusionThe chance of hits missing is increased to 100% a set number of times.
As long as at least 1 stack of the effect remains, all hits will be affected by Confusion, regardless of the number of hits left on the effect.

Damage Over Time Debuffs

Damage Over Time debuffs deal damage to a target at the start of each turn, and the same Damage Over Time Debuff can stack multiple times on the same target.

List of Damage Over Time Debuffs
DebuffEffect
BurnBurnDeals damage equal to 80% of the caster's Attack every turn.
DragonflameDragonflameReceives damage equal to 120% of the caster's Attack every turn and is considered a Burn effect.
BleedBleedDeals Piercing damage equal to 60% of the caster's Attack every turn.
The damage increases for every stack of Bleed on the target, capping at 5 stacks.
PoisonPoisonDeals damage equal to 6% of the target's Max HP every turn. This damage cannot exceed 150% of the caster's Attack.
Burn ExplosionConsumes active Burn stacks on a target to deal instant damage proportional to the amount of turns remaining of Burn. The total damage multiplier may differ depending on the skill.
Bleed ExplosionConsumes all active stacks of Bleed on a target to deal instant damage proportional to the amount of turns remaining of Bleed. The total damage multiplier may differ depending on the skill.
Poison ExplosionConsumes all active stacks of Poison on a target to deal instant damage proportional to the amount of turns remaining of Poison. The total damage multiplier may differ depending on the skill.
DeathDeathDeals damage equal to 20% of the target's current HP every turn for 3 turns. The target dies instantly upon expiration.
Being inflicted with Death again while Death is active also results in instant death.

Crowd Control Debuffs

Targets with this debuff have all or some actions restricted. Some of these debuffs have additional effects.

List of Crowd Control Debuffs
DebuffEffect
StunStunStunned targets cannot perform any actions.
ParalysisParalysisParalyzed targets cannot perform any actions, and their Block Rate becomes 0%.
ShockShockShocked targets cannot perform any actions and take additional damage equal to 40% of the caster's Attack when hit by an enemy's attack.
FreezeFreezeFrozen targets cannot perform any actions, and the Freeze debuff is removed when hit by an enemy's attack.
When Freeze is removed or expires, it deals Defense-Ignoring damage equal to 40% of the target's Max HP, but the damage cannot exceed 300% of the caster's Attack.
PetrifyPetrifyPetrified targets cannot perform any actions. When Petrify is removed or expires, it deals damage equal to 120% of the caster's Attack.
BlindBlindBlinded targets' basic attacks, counterattacks, and follow-up attacks are guaranteed to miss.
SilenceSilenceSilenced targets cannot trigger active skills.
SleepSleepUnable to act for the duration of the effect, and any attacks against the afflicted target land as Guaranteed Critical Hits.
The effect is removed when the target takes damage equal to 7% or more of their Max HP, regardless of the remaining turns in the effect's duration.

Other Debuffs

These debuffs have special effects.

List of Other Debuffs
DebuffEffect
Reduced Buff DurationBuff Duration Reduction decreases the duration of turn-based buffs by a set number of turns. If a buff's remaining turns reach 0 or lower, the buff is instantly removed.
(Affected by Effect Hit Rate and Effect Resistance stats)
Buff RemovalBuff Removal dispels a set number of removable buffs from a target in the order they were received.
(Affected by Effect Hit Rate Resistance stats)
Barrier RemovalRemoves the target's Barrier.
Cooldown IncreaseIncreases skill cooldown by a set value.
This effect cancels the skill queue of a target inflicted with Cooldown Increase.
Focus TargetFocus TargetThe enemy marked with Focus Target is always included as a target for attacks from the ally team.
Only one member ofthe team can have this debuff at a time.
Unable to RecoverUnable to Recover blocks all healing effects on this target.
SouldeathSouldeathDying while Souldeath is active prevents the target from being revived through Immortality or Revival.
HP AlterationHP Alteration instantly sets the target's current HP to a set percentage, ignoring any Barriers, Damage Immunity, and Damage Nullification effects on the target.
HP Alteration's effect probability is not affected by Effect Hit Rate and Resistance stats, and the effect is guaranteed to apply.
ExecutionExecutionExecution instantly kills a target if their HP is below a set percentage of the caster's Attack.
The Effect probability of Execution is not affected by Effect Hit Rate and Resistance stats.
Magic RefluxMagic RefluxWhen inflicted with Magic Reflux, a target takes damage equal to 12% of their Max HP, but this damage cannot exceed 90% of the caster's attack.
A max of 7 stacks of Magic Reflux can be inflicted. When hit, the target receives damage proportional to the number of active stacks.
When a hero inflicted with Magic Reflux falls in battle or Magic Reflux ends, it has a 100% chance of being passed onto 3 heroes on the target's team.
Magic Reflux cannot be inflicted in Raids, Power Up Dungeons, and Castle Rush.
BombBombWhen a Bomb's duration expires, it detonates, dealing Defense-Ignoring damage equal to 120% of caster's attack. Upon detonation, there's a 100% chance of infliction a Buff Duration Reduction of 1 turn and a 60% chance of inflicting Paralysis for 2 turns. Up to 3 bombs can be deployed.
This damage ignores 40% (fixed) of the target's Defense.
Bombs cannot be deployed in: Raids, Power Up Dungeons, Tower of Trials Bosses, and Castle Rush.
Detonates BombsDeals damage by detonating bombs on the target.
Damage increases with the number of bombs detonated.

Content with Debuffs

Content that Needs Debuff Immunity

This is a list of content that requires Debuff Immunities and the heroes who provide it. Use this to check for content you can clear with the heroes you own.

*Essentially, the immunity effects apply to all allies.

Status Ailment ImmunityContentHero
Burn ImmunityBurn ImmunityFire Particle Dungeon
Destroyer Gaze Raid
Bleed ImmunityBleed ImmunityOx King Raid
Poison ImmunityPoison ImmunityIron Devourer Raid
Death ImmunityDeath ImmunityDark Particle Dungeon
Stun ImmunityStun ImmunityEarth Particle Dungeon
Destroyer Gaze Raid
Paralysis ImmunityParalysis ImmunityIron Devourer Raid
Shock ImmunityShock ImmunityLight Particle Dungeon
Freeze ImmunityFreeze ImmunityWater Particle Dungeon
Petrify ImmunityPetrify ImmunityOx King Raid
行動不能遮断Crowd Control Immunity​Earth Particle Dungeon 
Light Particle Dungeon 
Water Particle Dungeon
Destroyer Gaze Raid 
Ox King Raid
Iron Devourer Raid

(*For Jave and Juri, the immunity only applies to themselves)

Content Vulnerable to Debuffs

This is a list of content where applying debuffs is effective and the heroes who can apply them. Only content where they are particularly effective is listed here, but other status ailments are also effective in Adventure, Infinite Tower, and PvP content like the Arena and Total War.

Earth Particle Dungeon (Apply Burn)

Dark Particle Dungeon (Apply Bleed)

Water Particle Dungeon (Apply Poison)

Fire Particle Dungeon (Apply Freeze)

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