Debuff Types & Contents They Are Effective At for Seven Knights Re:BIRTH. Read ahead to see a full list of debuffs, their effects, and the content where debuffs are relevant!
Table of Contents
List of All Debuffs and Effects
Jump to a Section! | |
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▼ Stat Decrease Debuffs | ▼ Damage Over Time Debuffs |
▼ Crowd Control Debuffs | ▼ Other Debuffs |
Stat Decrease Debuffs
Stat decreasing debuffs come in different types. When multiple debuffs with the same time of duration are applied, only the debuff with the highest value will still be active.
List of Stat Decrease Debuffs | |
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Debuff | Effect |
Attack Reduction | Decreases Attack by a certain percentage. These debuffs are divided into Physical, Magic, or All Attack Reduction, reducing only their respective Attack stat. If All Attack Reduction and Physical or Magic Attack Reduction are applied at the same time, only the debuff with the higher value will be active. |
Damage Reduction | Decreases damage dealt by a certain percentage. These debuffs are divided into Physical, Magic, or All Damage Reduction, reducing only their respective damage type. If All Damage Reduction and Physical/Magic Damage Reduction are applied at the same time, only the debuff with the higher value will be active. |
Vulnerability | Increases damage taken from the enemiy. In the case of Physical/Magic Vulnerability, the respective type of damage taken is enhanced. |
Defense Reduction | Decreases Defense by a certain percentage. If there are multiple Defense Reductions,only the buff with the highest value will apply. |
Crit Rate Reduction | Decreases Critical Hit chance. |
Crit Damage Reduction | Decreases damage when landing Critical Hits. |
Weakness Hit Chance Reduction | Decreases Weakness Hit chance. |
Effect Hit Rate Reduction | Decreases Effect Hit Rate. |
Effect Resist Reduction | Decreases Effect Resistance. |
Block Rate Reduction | Decreases Block Rate. |
Outgoing Healing Reduction | Decreases all Healing effects the target casts. |
Incoming Healing Reduction | Decreases all Healing effects the target receives. |
Increased Missed Chance | Increases attacks' Miss Chance. |
![]() | The chance of hits missing is increased to 100% a set number of times. As long as at least 1 stack of the effect remains, all hits will be affected by Confusion, regardless of the number of hits left on the effect. |
Damage Over Time Debuffs
Damage Over Time debuffs deal damage to a target at the start of each turn, and the same Damage Over Time Debuff can stack multiple times on the same target.
List of Damage Over Time Debuffs | |
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Debuff | Effect |
![]() | Deals damage equal to 80% of the caster's Attack every turn. |
![]() | Receives damage equal to 120% of the caster's Attack every turn and is considered a Burn effect. |
![]() | Deals Piercing damage equal to 60% of the caster's Attack every turn. The damage increases for every stack of Bleed on the target, capping at 5 stacks. |
![]() | Deals damage equal to 6% of the target's Max HP every turn. This damage cannot exceed 150% of the caster's Attack. |
Burn Explosion | Consumes active Burn stacks on a target to deal instant damage proportional to the amount of turns remaining of Burn. The total damage multiplier may differ depending on the skill. |
Bleed Explosion | Consumes all active stacks of Bleed on a target to deal instant damage proportional to the amount of turns remaining of Bleed. The total damage multiplier may differ depending on the skill. |
Poison Explosion | Consumes all active stacks of Poison on a target to deal instant damage proportional to the amount of turns remaining of Poison. The total damage multiplier may differ depending on the skill. |
![]() | Deals damage equal to 20% of the target's current HP every turn for 3 turns. The target dies instantly upon expiration. Being inflicted with Death again while Death is active also results in instant death. |
Crowd Control Debuffs
Targets with this debuff have all or some actions restricted. Some of these debuffs have additional effects.
List of Crowd Control Debuffs | |
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Debuff | Effect |
![]() | Stunned targets cannot perform any actions. |
![]() | Paralyzed targets cannot perform any actions, and their Block Rate becomes 0%. |
![]() | Shocked targets cannot perform any actions and take additional damage equal to 40% of the caster's Attack when hit by an enemy's attack. |
![]() | Frozen targets cannot perform any actions, and the Freeze debuff is removed when hit by an enemy's attack. When Freeze is removed or expires, it deals Defense-Ignoring damage equal to 40% of the target's Max HP, but the damage cannot exceed 300% of the caster's Attack. |
![]() | Petrified targets cannot perform any actions. When Petrify is removed or expires, it deals damage equal to 120% of the caster's Attack. |
![]() | Blinded targets' basic attacks, counterattacks, and follow-up attacks are guaranteed to miss. |
![]() | Silenced targets cannot trigger active skills. |
![]() | Unable to act for the duration of the effect, and any attacks against the afflicted target land as Guaranteed Critical Hits. The effect is removed when the target takes damage equal to 7% or more of their Max HP, regardless of the remaining turns in the effect's duration. |
Other Debuffs
These debuffs have special effects.
List of Other Debuffs | |
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Debuff | Effect |
Reduced Buff Duration | Buff Duration Reduction decreases the duration of turn-based buffs by a set number of turns. If a buff's remaining turns reach 0 or lower, the buff is instantly removed. (Affected by Effect Hit Rate and Effect Resistance stats) |
Buff Removal | Buff Removal dispels a set number of removable buffs from a target in the order they were received. (Affected by Effect Hit Rate Resistance stats) |
Barrier Removal | Removes the target's Barrier. |
Cooldown Increase | Increases skill cooldown by a set value. This effect cancels the skill queue of a target inflicted with Cooldown Increase. |
![]() | The enemy marked with Focus Target is always included as a target for attacks from the ally team. Only one member ofthe team can have this debuff at a time. |
Unable to Recover | Unable to Recover blocks all healing effects on this target. |
![]() | Dying while Souldeath is active prevents the target from being revived through Immortality or Revival. |
HP Alteration | HP Alteration instantly sets the target's current HP to a set percentage, ignoring any Barriers, Damage Immunity, and Damage Nullification effects on the target. HP Alteration's effect probability is not affected by Effect Hit Rate and Resistance stats, and the effect is guaranteed to apply. |
![]() | Execution instantly kills a target if their HP is below a set percentage of the caster's Attack. The Effect probability of Execution is not affected by Effect Hit Rate and Resistance stats. |
![]() | When inflicted with Magic Reflux, a target takes damage equal to 12% of their Max HP, but this damage cannot exceed 90% of the caster's attack. A max of 7 stacks of Magic Reflux can be inflicted. When hit, the target receives damage proportional to the number of active stacks. When a hero inflicted with Magic Reflux falls in battle or Magic Reflux ends, it has a 100% chance of being passed onto 3 heroes on the target's team. Magic Reflux cannot be inflicted in Raids, Power Up Dungeons, and Castle Rush. |
![]() | When a Bomb's duration expires, it detonates, dealing Defense-Ignoring damage equal to 120% of caster's attack. Upon detonation, there's a 100% chance of infliction a Buff Duration Reduction of 1 turn and a 60% chance of inflicting Paralysis for 2 turns. Up to 3 bombs can be deployed. This damage ignores 40% (fixed) of the target's Defense. Bombs cannot be deployed in: Raids, Power Up Dungeons, Tower of Trials Bosses, and Castle Rush. |
Detonates Bombs | Deals damage by detonating bombs on the target. Damage increases with the number of bombs detonated. |
Content with Debuffs
Content that Needs Debuff Immunity
This is a list of content that requires Debuff Immunities and the heroes who provide it. Use this to check for content you can clear with the heroes you own.
*Essentially, the immunity effects apply to all allies.
Status Ailment Immunity | Content | Hero |
![]() | Fire Particle Dungeon Destroyer Gaze Raid | |
![]() | Ox King Raid | |
![]() | Iron Devourer Raid | |
![]() | Dark Particle Dungeon | |
![]() | Earth Particle Dungeon Destroyer Gaze Raid | |
![]() | Iron Devourer Raid | |
![]() | Light Particle Dungeon | |
![]() | Water Particle Dungeon | |
![]() | Ox King Raid | |
![]() | Earth Particle Dungeon Light Particle Dungeon Water Particle Dungeon Destroyer Gaze Raid Ox King Raid Iron Devourer Raid | (*For Jave and Juri, the immunity only applies to themselves) |
Content Vulnerable to Debuffs
This is a list of content where applying debuffs is effective and the heroes who can apply them. Only content where they are particularly effective is listed here, but other status ailments are also effective in Adventure, Infinite Tower, and PvP content like the Arena and Total War.
Earth Particle Dungeon (Apply Burn)
Dark Particle Dungeon (Apply Bleed)
Water Particle Dungeon (Apply Poison)
Fire Particle Dungeon (Apply Freeze)
Related Seven Knights Re: BIRTH Articles
Ranking Articles
Ranking Articles | |
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Recommended Articles
Articles To Check | ||
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For Early Game | ||
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Lists | ||
All Characters | Voice Actor List | Statuses and Effects |
Hero Per Specialty
By Grade | |||||||||||||||||||
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Legendary | Rare | Uncommon | Common | ||||||||||||||||
By Max Star Rank | |||||||||||||||||||
6★ | 5★ | 4★ | 3★ | ||||||||||||||||
Per Type | |||||||||||||||||||
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By Attack-Type | |||||||||||||||||||
Physical | Magic |
Legendary Characters
Seven Knights | |||
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Seven Knights of the Old | |||
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Apprentice Priest | |||
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Four Lords | |||
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Four Lords of Old | |||
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Night Crow | |||
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Hidden Masters | |||
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Adventurer | |||
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Terra | |||
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Holy Cross Crusaders | |||
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Shadow Clan | |||
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Purgatory | |||
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Moonlit Isle | |||
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Eastern Aisha | |||
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Sanctuary of Darkness | |||
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