Magic Team Party in Seven Knights Re:Birth. Learn Magic Party compositions and know which parties they are strong/weak against. Use this guide when building a Magic Party.
A Special-Attack-Focused Team Built Around Magic-type Heroes
Magic Teams are teams built mainly around Magic-type heroes. Unlike Physical Teams that rely on high raw damage, they're known for often dealing damage through special attacks such as Magic Reflux, Crystal Cluster, and HP Alteration.
Strong Against Durability Teams, Weak Against Physical Teams
Since special attacks deal damage regardless of the enemy's durability, Magic Teams tend to have the advantage against Durability Teams. On the other hand, their own durability tends to be lower, so they can sometimes get overwhelmed by the raw damage of Physical Teams.
That said, Magic Team damage output and durability have recently improved, and the matchup is becoming more even.
This is an example Magic Team that includes Sunran. If the enemy is also using Sunran, you can defeat them more easily by outpacing them in attack. It also has high durability, and combined with Shinobu Kocho's healing, it's likely to stay on the field until the very end, which is another benefit.
Adjust Yoongun's Position Based on the Meta
To counter heroes that target high-attack enemies, such as Zenitsu Agatsuma or Karl Heron, it's best to place Yoongun in the front row with an Attack Formation. If you're worried about a mirror matchup against another Magic Team, use a Defense Formation and keep Yoongun in the back row so it doesn't take Shinobu Kocho's front-line-priority attacks - adjust based on the current meta.
This is an example Magic Team that includes Eileene. Although it's a Universal-type Physical attacker, it excels as a debuffer that lowers defense and incoming healing, and its ability to stop enemies with Shock is also useful, making it an option even on Magic Teams.
This Team applies Juri's Souldeath before finishing enemies off with Yoongun's high-damage attacks, preventing them from reviving. If Souldeath lands successfully, this Team can fight with a huge advantage, but it's a relatively luck-dependent comp.
It excels at using Cover and Cooldown Reduction to increase the number of attacks from powerful attackers. Its T6 passive can also lower Sunran's attack, and it's equally powerful for lowering defense against Durability Teams.
A hero that's strong against Durability Teams, making it an excellent pick in metas with many Durability Teams. When using it, try to raise its attack as much as possible.
Its Deadly Poison and 6-hit attack help counter Damage Nullification, while Camouflage counters debuffs like Cooldown Increase, making it a great fit for the current meta. Pairing it with Dongyoung can greatly reduce incoming healing, which makes for an excellent combo.
A great debuffer for Magic Teams, known for unique traits like Incoming Barrier Reduction and an Awakening skill that combines HP Alteration with Unable to Recover.
Although it's a Universal-type Physical attacker, it's useful as a debuffer that can reduce defense and incoming healing. It's an option if you want to counter Durability Teams.
A powerful Magic Attacker with Ignore Defense, making it a great fit especially for Magic Teams. Its only buff/debuff is a Magic Attack Boost upon Debuff Removal, so it becomes even stronger when paired with heroes who can cover that gap.
Using Skill 2 as the opening move strips Damage Nullification from all enemies while applying Deep Sleep, making it effective early in the battle. Deep Sleep is also useful against Durability heroes and those with blessings.
An excellent support/attacker hybrid that can boost both the damage and durability of a Magic Team. It does come with composition restrictions, but it's a hero you'll definitely want to include.
Its strengths include some of the best durability stats of any hero, its unique Crystal Resonance skill, and an always-active Magic Vulnerability. Magic Bond is strong enough even with 3 heroes, but with 5 it can grant a Barrier, making the whole team much tankier.
Its Magic Reflux is extremely powerful, and it pairs well with heroes who attack many times, such as Sun Wukong and Yeonhee. Its Incoming Healing Reduction is also great for countering an enemy Sun Wukong.
A Magic Attacker whose damage output grows the longer the battle goes on. Pairing it with Melia or Reginleif to cover its durability makes its ability easier to use, so they're a great combo.
Yu - Useful on Physical, Magic, and Durability Teams Alike
Can reduce both incoming healing and defense, making it especially effective against healers like Dellons and Silvesta. It can also help counter Durability Teams, but it's better to also use other Incoming Healing Reduction heroes like Reginleif alongside it.
Jeo - Great for Burst Damage
Boosts damage dealt and attack, making it a pet that pairs well with high-damage attackers like Silvesta and Freyja. The attack boost is large but limited to 4 turns, so it's effective when you want to burst the enemy down quickly.
Yeonji - An Alternative to Yu or Jeo
Can boost Magic Attack, making it a safe, easy-to-use pet when you want to raise a Magic Team's damage output. It's a good option if you don't have Yu or Jeo.
Yorang - For Reducing Physical or Magic Damage
Can apply Weakness Hit Chance Reduction and boost damage dealt by skills that hit 4-5 targets, making it especially useful when you want to reduce the damage output of Physical or Magic Teams. The damage boost for 4-5 target skills also pairs well with heroes like Silvesta and Freyja.
Richel/Dello - For Covering Missing Stats
Weakness
Crit
Richel
Dello
Ideally you'll want to adjust this through equipment, but Richel is an option when you're short on Weakness Hit Chance, and Dello when you're short on Crit Rate.
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