Table of Contents
- Legendary Accessory List
- Ring of Authority
- Ring of Immortality
- Ring of Resurrection
- Rare Accessory List
- Damage Boost Rings
- Durability Boost Rings
- Uncommon Accessory List
- Crowd Control Rings
- DoT Rings
- Other Debuff Rings
- Common Accessory List
- Offensive Stat Rings
- Defensive Stat Rings
- Status Ailment Stat Rings
- Accessory Stats
- Maximum Stat Increase per Rank
| Accessory Guides & List | |
|---|---|
| How to Get and Unlock | Refining Dust and Talisman Guide |
| Accessory List | |
Legendary Accessory List
Ring of Authority
| Ring | Effect | |
|---|---|---|
Ring of Authority | (Does not stack with Hero passives) [★6] 150% / [★5] 75% / [★4] 30% |
Ring of Authority is recommended for Heroes with high Attack. The higher the Attack, the stronger the Barrier becomes after Authority activates, making the Hero harder to defeat. Unlike Immortality or Revive, it has the advantage of activating even while under the effect of Souldeath.
Tips! | For Heroes like Elysia who possess healing, Damage Immunity, or Damage Nullification effects that trigger at low HP, this ring is a great match as it makes it easier to prevent them from being defeated without activation! |
|---|
Ring of Immortality
| Ring | Effect | |
|---|---|---|
Ring of Immortality | When KO'd, enter (Does not stack with Hero passives) [★6] 3 turns / [★5] 2 turns / [★4] 1 turn |
Ring of Immortality is recommended for Heroes you want to keep on the field for a long time. The main advantage is that the Hero will not be defeated no matter how much damage they take while Immortality is active. Note that it will not activate if Souldeath is applied, and the effect can be removed by Buff Duration Reduction.
Ring of Immortality ReviewRing of Resurrection
| Ring | Effect |
|---|---|
Ring of Resurrection | When KO'd, (Does not stack with Hero passives) [★6] 100% / [★5] 50% / [★4] 25% |
Ring of Resurrection is recommended for Heroes with high Max HP or high durability. At 6★, the Hero revives with full HP, so the higher the base HP and durability, the more difficult the Hero becomes to deal with. Note that this also will not activate if Souldeath is applied.
Ring of Resurrection ReviewRare Accessory List
Damage Boost Rings
| Ring | Effect |
|---|---|
Ring of Subjugation | At the start of combat, damage dealt to Bosses increases by ●% [★6] 12% / [★5] 8% / [★4] 4% |
Ring of Siege | At the start of combat, damage dealt with 1–3 target attack skills increases by ●% [★6] 10% / [★5] 6% / [★4] 3% |
Ring of Annihilation | At the start of combat, damage dealt with 4–5 target attack skills increases by ●% [★6] 10% / [★5] 6% / [★4] 3% |
Since Damage Boost rings have specific activation conditions, they should be equipped on Heroes who can best utilize their effects. For attackers in boss content such as Raid, Castle Rush, and Advent Expedition, be sure to equip the Ring of Subjugation.
Durability Boost Rings
| Ring | Effect |
|---|---|
Ring of Roar | At the start of combat, generate a (Activates once per round; does not stack with Hero passives) [★6] 90% / [★5] 50% / [★4] 30% |
Ring of Bulwark | At the start of combat, generate a (Activates once per round; does not stack with Hero passives) [★6] 100% / [★5] 55% / [★4] 35% |
Ring of Health | At the start of combat, generate a (Activates once per round; does not stack with Hero passives) [★6] 18% / [★5] 11% / [★4] 6% |
Ring of Tenacity | When HP drops to 50% or below, (Activates once per battle; Accessory effect activates with priority) [★6] 18% / [★5] 11% / [★4] 6% |
200 Days Celebration Ring | At the start of combat, generate a (Activates once per round; does not stack with Hero passives) [★6] 90% |
There are three types of Barrier-generating rings depending on Attack, Defense, or Max HP, so equip them according to your Hero's stats. For Heroes who already have skills that generate Barriers or grant Damage Nullification at the start of battle, the Ring of Tenacity is recommended.
Uncommon Accessory List
Crowd Control Rings
| Ring | Effect |
|---|---|
Ring of Chance | Basic Attacks have a ●% chance to inflict [★6] 10% / [★5] 6% / [★4] 3% |
Ring of Curses | Basic Attacks have a ●% chance to inflict [★6] 12% / [★5] 8% / [★4] 4% |
Ring of Doom | Basic Attacks have a ●% chance to inflict [★6] 10% / [★5] 6% / [★4] 3% |
Ring of Brilliance | Basic Attacks have a ●% chance to inflict [★6] 10% / [★5] 6% / [★4] 3% |
Ring of Horror | Basic Attacks have a ●% chance to inflict [★6] 12% / [★5] 6% / [★4] 3% |
Ring of the Snow | Basic Attacks have a ●% chance to inflict [★6] 12% / [★5] 6% / [★4] 3% |
Ring of Medusa | Basic Attacks have a ●% chance to inflict [★6] 12% / [★5] 6% / [★4] 3% |
Ring of Dreams | Basic Attacks have a ●% chance to inflict [★6] 12% / [★5] 6% / [★4] 3% |
Equipping Crowd Control rings is recommended for Support Heroes with high survivability or Heroes who already possess status ailment skills and have high Effect Hit Rate. They are also useful when building a team centered around status ailments.
DoT Rings
| Ring | Effect |
|---|---|
Ring of Death | Basic Attacks have a ●% chance to inflict [★6] 6% / [★5] 4% / [★4] 2% |
Ring of Thorns | Basic Attacks have a ●% chance to inflict [★6] 15% / [★5] 10% / [★4] 5% |
Ring of the Salamander | Basic Attacks have a ●% chance to inflict [★6] 15% / [★5] 10% / [★4] 5% |
Ring of the Viper | Basic Attacks have a ●% chance to inflict [★6] 15% / [★5] 10% / [★4] 5% |
It is recommended to equip DoT rings on Heroes who possess active skills for that specific status ailment to increase the chances of application. In a Death Team, equipping the Ring of Death is particularly powerful as it increases the chance of immediate incapacitation.
Tips! | Jave's counterattacks are treated as basic attacks, making it easier to apply status ailments with Crowd Control or DoT rings. Equipping them on Heroes with a high number of attacks like him is also recommended. |
|---|
Other Debuff Rings
| Ring | Effect |
|---|---|
Ring of Magic | Basic Attacks have a ●% chance to remove 1 Buff [★6] 12% / [★5] 8% / [★4] 4% |
Ring of Time | Basic Attacks have a ●% chance to reduce the duration of turn-based Buffs by 1 turn [★6] 12% / [★5] 8% / [★4] 4% |
Rings that grant Buff Duration Reduction or Buff Removal on basic attacks are suited for niche situations where those effects are effective. If used, equip them on Support Heroes.
Common Accessory List
Offensive Stat Rings
| Ring | Effect |
|---|---|
Ring of Vengeance | At the start of combat, Damage Boost +●% [★6] 6% / [★5] 4% / [★4] 2% |
Ring of Fortune | At the start of combat, Crit Rate +●% [★6] 10% / [★5] 6% / [★4] 3% |
Ring of Concentration | At the start of combat, Weakness Hit Chance +●% [★6] 12% / [★5] 8% / [★4] 4% |
It is recommended to equip the Ring of Fortune or Ring of Concentration to compensate for stats that are lacking from weapons and armor alone. Equip the Ring of Vengeance when you want to boost an attacker's overall DPS.
Defensive Stat Rings
| Ring | Effect |
|---|---|
Ring of Protection | At the start of combat, Defense +●% [★6] 10% / [★5] 6% / [★4] 3% |
Ring of Protection | At the start of combat, Block Rate +●% [★6] 10% / [★5] 6% / [★4] 3% |
Ring of Nature | At the start of combat, Max HP +●% [★6] 10% / [★5] 6% / [★4] 3% |
Defensive stat rings can be used to increase durability when Legendary or Rare accessories are not yet owned or are insufficient. Once Legendary or Rare rings are obtained, they should take priority.
Status Ailment Stat Rings
| Ring | Effect |
|---|---|
Ring of Accuracy | At the start of combat, Effect Hit Rate +●% [★6] 15% / [★5] 10% / [★4] 5% |
Ring of Resistance | At the start of combat, Effect Resistance +●% [★6] 15% / [★5] 10% / [★4] 5% |
It is recommended to equip these to compensate for stats that are lacking from weapons and armor alone. The Ring of Accuracy is suited for Heroes who apply status ailments, while the Ring of Resistance is for Heroes with debuff removal.
Accessory Stats
Maximum Stat Increase per Rank
| 4★ (Aged) | 5★ | 6★ (Uncommon) | |
|---|---|---|---|
| After Power Up | 5% | 7% | 10% |
| Before Power Up | 0.5% | 1% | 2.5% |
Accessory stats increase All Attack, Defense, and HP common to each rank. If you are equipping an accessory purely for stats, prioritize a higher Star Grade over high rarity.
Related Seven Knights Re: BIRTH Articles
Ranking Articles
| Ranking Articles | ||
|---|---|---|
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Recommended Articles
Dungeon, Raids, and Towers
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