Guide on Accessory List | Best Accessory Recommendations in Seven Knights Re:BIRTH. Read on best and recommended accessories, list of accessories, effects, stats, and more!
As accessory effects scale with rarity, it is important to know which Legendary Accessory to prioritize when opening a selector box. Overall, Authority is a great pick at any rarity, and Immortality becomes a strong option once it reaches 5★ or higher. Note that a 4★ Resurrection is usually the better choice over Immortality, since Immortality only lasts for 1 turn at 4★. More on how to obtain and power up accessories can be found in the link below.
[Guts]: Grants a [Barrier] for 2 turns equal to 150% of Attack upon triggering Guts (does not stack with hero passives).
The Ring of Authority is recommended for heroes with high Attack. The higher their Attack, the stronger the Barrier granted after Guts activates, making them significantly harder to defeat. Unlike Immortality or Revive, its effect still activates even while the hero is afflicted with Souldeath.
Additionally, when the hero is defeated, buffs remain active and turn order as well as the skill queue are not reset. Debuffs are also retained when Guts is triggered, which can be problematic if the hero is affected by damage-over-time effects such as Burn or Bleed.
Point!
For heroes like Kyle who have All Damage Nullification effects that activate at low HP, this accessory is a great match since it helps prevent them from being defeated before those effects can trigger.
Note that while Juri and Kris benefit from Effect Hit Rate and Death Rings, Legendary rings offer greater utility across a wide range of content. Additionally, these effects can be refined into Legendary Accessories, allowing a hero to gain a Legendary Ring effect along with the associated stat increase or status effect.
Ring of Immortality
Ring
Effect
Ring of Immortality
Grants [Immortality] for 3 tums upon falling in battle (does not stack with hero passives)
Ring of Immortality is recommended for heroes that benefit by staying on the field for an extended time. Its advantage is that while Immortality is active, they cannot be defeated regardless of how much damage they take. However, it will not activate under Souldeath, and it can be removed by Buff Duration Reduction.
Point!
The 4★ variant of this ring only provides a single turn of Immortality, making it less effective compared to other alternatives at lower rarities.
[Revive with 100% HP] 1 time upon falling in battle (does not stack with hero passives)
Ring of Resurrection is recommended for heroes with high Max HP or strong survivability. Its 6★ effect allows them to Revive with full HP, making already durable heroes even harder to defeat. Similar to the Ring of Immortality, it will not activate when Souldeath is applied.
Point!
When Resurrection is triggered, the hero’s queued skills and turn order are reset. Any debuffs on the hero are also removed, functioning similarly to a cleansing effect.
Damage Buffing Rings have activation conditions, so they need to be equipped on heroes who can make full use of their effects. The Ring of Subjugation should be equipped on attackers for boss content like Raid, Castle Rush, and Advent Expedition.
Survivability Rings
Ring
Effect
Uncommon Ring of Health
At the start of battle, grants Barrier equal to 18% of casters Max HP for 2 turns (once per battle, does not stack with Hero passive)
Uncommon Ring of Bulwark
At the start of battle, grants Barrier equal to 100% of castes DEF for 2 turns (once per battle, does not stack with Hero passive)
Uncommon Ring of Roar
At the start of battle, grants Barrier equal to 90% of casters ATK for 2 turns (once per battle, does not stack with Hero passive)
Uncommon Ring of Tenacity
Heals HP equal to 18% of casters Max HP when HP falls to 50% or lower (once per battle, accessory priority)
The rings that generate a Barrier come in three types based on Attack, Defense, or Max HP, so equipping them will differ per hero. For heroes that start battle with a Barrier or have Damage Immunity skills, the Ring of Tenacity is a great option.
Uncommon Accessories List
Crowd Control Rings
Ring
Effect
Uncommon Ring of Chance
10% chance of inflicting [Stun] for 1 turn upon performing a basic attack
Uncommon Ring of Curses
12% chance of inflicting [Silence] for 1 turn upon performing a basic attack
Uncommon Ring of Doom
10% chance of inflicting [Paralysis] for 1 turn upon performing a basic attack
Uncommon Ring of Horror
12% chance of inflicting [Blind] for 1 turn upon performing a basic attack
Uncommon Ring of the Snow
12% chance of inflicting [Freeze] for 1 turn upon performing a basic attack
Uncommon Ring of Medusa
10% chance of inflicting [Petrify] for 1 turn upon performing a basic attack
Uncommon Ring of Dreams
12% chance of inflicting [Sleep] for 1 turn upon performing a basic attack
For support heroes with naturally good survivability, or heroes who rely on status effect skills, equipping a Crowd Control Ring is also recommended. It is also useful when building a party focused on applying status effects, since all Crowd Control Effects are affected by Effect Hit Rate.
Damage over Time Rings
Ring
Effect
Uncommon Ring of the Salamander
15% chance of inflicting [Burn] for 2 turns upon performing a basic attack
Uncommon Ring of Death
6% chance of inflicting [Death] for 3 turns upon performing a basic attack
Uncommon Ring of the Viper
15% chance of inflicting [Poison] for 2 turns upon performing a basic attack
Uncommon Ring of Thorns
15% chance of inflicting [Bleed] for 2 turns upon performing a basic attack
Damage over Time Rings are best equipped on heroes whose Active Skills inflict the corresponding status effects, increasing the likelihood they land. In a Death team, the Ring of Death is especially powerful, as it boosts the chance to apply Death, making it more likely to instantly defeat enemies.
Point!
Since Jave’s Counterattack counts as a Basic Attack, it can easily trigger status effects from Crowd Control or Damage over Time. Equipping these Rings on heroes like him, who attack frequently, is highly recommended.
Utility Rings
Ring
Effect
Uncommon Ring of Magic
12% chance to [Remove 1 buff] upon performing a basic attack
Uncommon Ring of Time
12% chance to [Reduce Buff Durations] by 1 turn upon performing a basic attack
Rings that apply Buff Duration Reduction or Buff Removal on Basic Attacks are best suited for niche scenarios where these effects are impactful. They are most effective when equipped on a Support hero.
Common Accessories List
Offensive Stats Rings
Ring
Effect
Uncommon Ring of Vengeance
Start battles with +6% DMG
Uncommon Ring of Fortune
Start battles with +10% Crit Rate
Uncommon Ring of Concentration
Start battles with +10% Weakness Hit Chance
Rings like the Ring of Fortune and Ring of Concentration are useful for compensating for missing stats, whereas the Ring of Vengeance is best for increasing an attacker’s damage output.
Defensive Stat Rings
Ring
Effect
Uncommon Ring of Protection (Def)
Start battles with +10% DEF
Uncommon Ring of Protection (Block Rate)
Start battles with +10% Block Rate
Uncommon Ring of Nature
Start battles with +10% HP
Rings with Defensive stats are useful when you don’t have higher-rarity Legendary or Rare accessories. Once a Legendary Accessory is obtained, it’s best to equip it and use lower-rarity accessories as Refinement fodder.
Effect Hit Rate and Resistance Rings
Ring
Effect
Uncommon Ring of Accuracy
Start battles with +15% Effect Hit Rate
Uncommon Ring of Resistance
Start battles with +15% Effect Resistance
Rings with status effect stats are useful for compensating for missing effects. The Ring of Accuracy is best equipped on heroes who inflict status effects, while the Ring of Resistance is ideal for healers or heroes with Debuff Removal.
Accessory Stats
Max Stat Increase by Rank
4★(Old)
5★
6★(Fine)
After Power Up
5%
7%
10%
Before Power Up
0.5%
1%
2.5%
Accessory stats increase all Attack, Defense, and HP, common to each Rank. If you're equipping Accessories for stats, prioritize a higher Rank over a higher rarity.
Effects Differ Depending on Rarity
The effects provided by rings vary based on their rarity. A common example is the Ring of Immortality, whose effectiveness increases significantly with higher rarity.
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