This article explains how to join or create a Guild in Seven Knights Re:Birth. Including Guild Benefits, How to Unlock Guild, How to Join, the Guild Requirements in 7K ReBirth, and more.
Table of Contents
Benefits for Joining Guilds
Check-in Rewards

Number of Check-ins | Reward |
1 or more | Key x10 |
10 or more | Key x30 |
15 or more | Key x40 |
20 or more | Key x50 |
25 or more | Key x60 |
Keys will be rewarded the next day based on how many Guild Members complete a Guild Check-in. Try to check in daily to maximize your rewards.
Get Rewards from Guild Missions

By joining a Guild, you can take on Guild Missions. Daily missions are for individual players, while weekly missions are cooperative challenges with your Guild Members. Completing these missions rewards you with Guild Tokens, Pet Eggs, and Gold..
![]() | You can earn additional Guild Tokens as progress rewards based on the total Guild Mission Points you accumulate each week. |
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Use Guild Tokens at the Exchange Shop

Guild Tokens earned from Guild Mission rewards can be exchanged at the Guild's Exchange Shop for various items, including Pet Eggs, Common and Uncommon Hero Summon Cards, Keys, and Gold.
Castle Rush Unlocks at Guild Level 5

Raise your Guild Level to 5 by completing Guild Missions to earn Guild EXP, unlocking Castle Rush. Battle different Seven Knights each day and earn both individual and Guild rewards based on your points.
Guild War Unlocks at Level 7

In the same way as Castle Rush, raising your Guild Level to 7 will unlock the Guild War content. This is a Guild vs. Guild battle content that will test the strength of your Guild.
You Can Use the Guild Chat

Joining a Guild gives you access to the members-only Guild Chat. Use it to share information, ask for advice, and connect with fellow members.
How to Join a Guild
Unlocked by Clearing Adventure 4-10

Clearing Adventure 4-10 unlocks the ability to create or join a Guild. Progress through the Adventure to access this feature.
Find a Guild in the Join Guild Menu

Go to Home → Guild → Join Guild to find a Guild to join. Use the search options at the bottom to filter by join method, Arena Rank, tags, Guild name, and more.
How to Create a Guild
Create a Guild by Spending Gold

Go to Home → Guild → Create Guild to form a Guild for 50,000 Gold. Set the join method, Arena Rank, tags, emblem, Guild name, and introduction message.
How to Leave or Disband a Guild
Tap the Door Icon Below the Emblem

From Home → Guild, tap the door-like icon displayed below the Guild emblem. You can leave the Guild, or if you are the Guild Leader, you can disband the Guild.
Disadvantages for Leaving or Disbanding

If you leave or disband a Guild, note that you you will not be able to use any Guild-related content for 24 hours. After 24 hours, keep in mind that you can rejoin a Guild at any time.
Recommended to Leave After Playing Castle Rush
You cannot play Castle Rush on the same day you join a Guild. Therefore, to receive individual rewards, it is recommended that you leave your original Guild after playing. Please note that you will also not be able to receive the rewards from the Guild you join for the following day.
Guild System & Features
Castle Rush

Castle Rush is a guild battle event where you face Seven Knights and earn points. Rewards are distributed daily at 5 PM (PST) based on Guild Rank, determined by the total points earned by all members. Guild members who don't participate will not receive rewards.
Occurs Daily & Has Different Castle per Day
Day | Boss |
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Monday | Guardian's Castle (Rudy) |
Tuesday | Fodina Castle (Eileene) |
Wednesday | Immortal Castle (Rachel) |
Thursday | Death Castle (Dellons) |
Friday | Ancient Dragon's Castle (Jave) |
Saturday | Blizzard Castle (Spike) |
Sunday | Hell Castle (Kris) |
Castle Rush consists of 3 rounds that change daily, with a different Seven Knight as the final boss. After each battle, you earn points that can be exchanged for rewards.
Castle Rush Strategy GuideGuild War

Guild War is a Guild vs. Guild battle mode that tests your guild's strength. You can assemble Defense Teams to protect your fortresses and engage in battles to earn rewards based on the outcome.
Guild Members Assemble Defense Team

During the Defense Team Assembly phase, guild members configure Defense Teams for fortress deployment. Each member can assign up to 5 Defense Teams. The number of Defense Teams that can be deployed varies depending on the type of fortress. If no Defense Team is deployed, a Barricade will automatically occupy the slot instead.
![]() | Victory in each engagement grants points, and the guild with the highest cumulative score at the conclusion of the Guild War is declared the winner. |
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Advent Expedition

Advent Expedition is a cooperative Guild content where guild members join forces to defeat the Destructive Shadows, which consist of four powerful bosses known as the Four Lords of Old, and then the God of Destruction.
Defeat Destructive Shadows

When facing Destructive Shadows, all guild members contribute to a shared damage pool, and the challenge continues until the target damage is reached. Once that amount is reached, all guild members receive a Clear Reward.
Battle the God of Destruction

After all Destructive Shadow bosses are defeated, the God of Destruction will appear as the final challenge. Each guild member's contribution is measured by their three highest damage records, which are added to the total accumulated damage. Guild rankings are determined based on this accumulated damage.
![]() | The God of Destruction cannot be completely defeated, even with the total accumulated damage. The objective is to deal as much damage as possible before the season ends. Rewards are distributed via mail once the season concludes. |
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