Physical Team Party in Seven Knights Re:Birth. Learn Physical Party compositions and know which parties they are strong/weak against. Use this guide when building a Physical Party.
A High-Damage Team Built Around Attack-Type Heroes
Physical teams are built around Attack-type heroes. Unlike Magic teams, which deal damage through status ailments and similar effects, Physical teams are fundamentally about attacking with sheer damage output.
Strong Against Magic Teams, Weak Against Tank/Sustain Teams
Since their strength lies in high damage output, Physical teams tend to have the advantage against Magic teams, which typically have lower durability, but are at a disadvantage against Tank/Sustain teams that are hard to overpower through damage alone.
This is an example Physical team that includes Hayeon and Yoongun. Place Sunran in the Back Row with a Defense-type formation so her Upper Hand triggers, and Jeo or Eirin are the best pet picks for boosting Attack.
This is an example Physical team that includes Randgrid, whose team condition requires 5 Attack-type heroes. This is a solid option if you want to prioritize synergy between Attack-type heroes.
This is an example Physical team that includes Lu Bu. Since his Physical Attack Boost value is higher than Sunran's, this team's strength is that it can more easily win the Attack stat race against an enemy Sunran.
An Attack-type hero with high damage output and strong sustain support, Karl Heron is also one of the best picks against Tank/Sustain teams thanks to Incoming Healing Reduction.
Sunran excels against Tank/Sustain teams, making her extremely valuable in metas with lots of Tank/Sustain parties. Try to boost her Attack as much as possible when using her.
Yoongun boasts some of the highest damage output of any hero, making him extremely strong. Despite being a Magic-type, he's still worth considering for Physical teams.
One of the strongest Physical attackers, Lu Bu can boost the overall damage output of a Physical team. His team condition makes him hard to pair with Sun Wukong or Trude, but he's a must-have for All-Physical teams.
Orkah limits enemy Front Row skills with Cooldown Increase, making it easier for your Back Row's strong skills to land. He also excels as a Ignore Defense attacker skilled at Buff Duration Reduction.
Aris has the edge against Tank/Sustain teams, so including her makes it easier to beat them. Swapping out Randgrid, whose team condition requires 5 Attack-type heroes, for Aris is a solid option.
Randgrid's strength lies in countering status ailments, making her a standout support pick when the meta is full of status ailment heroes. Her Defense Reduction also helps boost your team's damage output.
Dongyoung is strong against Tank/Sustain teams, making him a solid option in metas with lots of them. Keep in mind that since he's a Magic-type, he won't trigger Randgrid's 5-Attack-type team condition.
Branze & Bransel are excellent Attacker/Support hybrids, boosting damage and durability whenever an enemy or ally is incapacitated, while also being able to attack through Execution and consecutive skill activations.
Fai is a strong attacker who fights through Execution and Burn. She can also weaken enemy durability with Physical Vulnerability and Defense Reduction, giving her a supportive side as well.
Teo's Pierce and Buff Duration Reduction are excellent tools against Damage Immunity and Immortality. Adjustments to his skill activation condition when 4 enemies are incapacitated have also made him easier to use in PvP.
Colt is a Bomb attacker whose strength lies in avoiding status ailments early on with Camouflage. At T2 or higher, she can also serve as a lure for Kyle's Eyes of the Strong.
Jeo increases both Damage Boost and Attack, making it a great fit for Physical teams that rely on high damage output. Its Attack Boost has a large increase but is limited to 4 turns, making it effective when you want to burst enemies down quickly.
Yu is Useful for Physical, Magic, and Tank/Sustain Teams Alike
Yu can lower both Incoming Healing and Defense, making it especially useful against heroes with healing effects like Dellons or Silvesta. It can also help counter Tank/Sustain teams, though it's better to also bring an Incoming Healing Reduction hero like Karl Heron alongside it.
Eirin as an Alternative to Yu or Jeo
Eirin increases Physical Attack, making it a safe and easy-to-use pick when you want to boost a Physical team's damage output. It's a solid option if you don't own Yu or Jeo.
Yorang for Reducing Physical or Magic Damage
Yorang can apply Weakness Hit Chance Reduction and boost damage from skills that hit 4-5 targets, making it especially useful when you want to lower the damage output of Physical or Magic teams. The damage boost to 4-5-target skills also pairs well with Lu Bu.
Richel/Dello to Cover Missing Stats
Weakness Hit
Crit
Richel
Dello
You'll generally want to adjust these stats through equipment, but Richel is an option if you're short on Weakness Hit Chance, and Dello if you're short on Crit Rate.
ⓒ Netmarble Corp. & Netmarble Nexus Inc. All Rights Reserved. The copyrights, trademarks, and other intellectual property rights of the game images used on this website belong to the respective content providers. All content information within the articles is created by the GameWith strategy team. Sevenknights Re: BIRTH Official Website