Stats guide in Seven Knights Re: BIRTH. Includes hero status explained, skill effects, damage types, special buffs, stacking additional attacks, debuff resistances, tips, and more.
Table of Contents
Hero Stat Types
Hero Stat Types and Their Effects

A Hero's stats are as follows. In addition to increasing stats through training, they can also be increased or decreased by buffs and debuffs during battle.
| Stat | Effect Details |
![]() Physical/Magic Attack | The higher the Attack, the more damage you deal to enemies. |
Defense | The higher the Defense, the less damage you take from enemies. |
HP | When you take damage from an enemy, your HP decreases. If it drops to 0 or below, you become incapacitated. |
Speed | The higher the Speed, the faster you can attack. The party with the higher total Speed will be able to use skills first. |
Crit Rate | The higher the Crit Rate, the higher the chance of landing a Crit attack. |
Crit Damage | Increases the damage dealt when a Crit occurs (Max 500%/Min 100%). |
Weakness Hit Chance | The higher the Weakness Hit Chance, the higher the chance of landing a Weakness Hit. |
Effect Resistance | The higher the Effect Resistance, the lower the chance of receiving a debuff. |
Effect Hit Rate | When applying a debuff, this stat counteracts the target's Effect Resistance. |
Block Rate | The higher the Block Rate, the higher the chance of a Block occurring when taking damage. |
Damage Taken Reduction | The higher the Damage Taken Reduction value, the less damage you take from enemies. |
Effect Probability | Whether a debuff can be applied is determined by Effect Probability x Debuff rate, and Effect Hit Rate/Resistance. |
Cooldown | Applied after a Hero's skill is activated. Once the Cooldown is over, the skill can be used again. |
Attack and Damage Types
Attack Types

Heroes have Basic Attacks, Active Skills, and Passive Skills. There are also Special Attacks that only some Heroes can use.
| Attack | Effect Details |
| Basic Attack | An attack that is automatically activated on the Hero's individual turn. |
| Active Skill | A type of technique that each Hero has. You can use the selected skill during your skill turn. Up to 3 skills can be queued. |
| Passive Skill | An effect possessed by Uncommon or higher Heroes that activates automatically when its conditions are met. |
Counterattack | A Special Attack that only some Heroes can use. When attacked, there is a chance to Counterattack the opponent and deal damage. |
Follow-Up Attack | A Special Attack that only some Heroes can use. When an ally uses a Basic Attack, there is a chance to attack the same target and deal damage. |
Ignore Defense | Ignores a certain percentage of the target's Defense to deal damage. |
Pierce | Ignores the target's Damage Immunity. |
Damage Types
In addition to normal damage, there are 5 other types of damage. Whether they activate is determined by your and the opponent's stats.
| Damage | Effect Details |
Crit Damage | Damage is increased according to Crit Damage. It may not activate depending on the Block Rate of the one being attacked. |
Block | Damage is halved. |
Weakness Damage | When using a single-target attack, prioritize the enemy with the lowest remaining HP percentage and increases damage by 30% |
Miss | Damage is reduced by 20%, Crits do not activate, and all debuffs are nullified. |
| Fixed Damage | Deals Fixed Damage that is not affected by damage increase/decrease effects. Crit, Block, and Miss do not activate. |
Status Effects List
Buff and Debuff Mechanics
Removing Buffs and Debuffs

Some buffs and debuffs can be removed with a Buff/Debuff Removal, while others cannot. Unremovable effects last until the target Hero is incapacitated.
Stacking Buff/Debuff Effects

Some buffs/debuffs have stacking effects, while others do not. For non-stacking ones, only the buff/debuff with the highest increase/decrease value will be effective.
Buff Types List
| Buff | Effect Details |
Stat Boost Buffs | Increases the various stats mentioned above. |
Damage Resistance | Reduces damage taken from enemies. |
Damage Immunity | You will not take damage until a specified number of people turn have passed. |
Damage Nullification | You will not take damage for a specified number of times. |
Status Effect Immunity | Nullifies specific status effects. |
Continuous Healing | Heals HP every turn based on a specific stat of the skill user. |
Barrier | Prevents damage equal to the Barrier's durability. |
Revive | Revives an incapacitated Hero with a specified amount of HP. |
Immortality | When incapacitated, Revives with 1 HP. While the effect is active, HP is fixed at 1, and the Hero becomes incapacitated after the effect ends. |
Blessing | The maximum damage taken from a single attack does not exceed a certain percentage of your max HP. Fixed Damage is not reduced. |
Guts | When taking damage that exceeds current HP, survive with 1 HP once. |
Camouflage | Cannot be targeted by single-target attacks. Multiple skills attacks and debuffs will miss. If there are no other targets besides the one with Camouflage, it is immediately removed. |
Life Drain | Recovers a portion of the HP reduced by an attack as your own HP. |
Link | After evenly distributing the damage among allies affected by Link, you take the damage. Fixed Damage is not reduced. |
Taunt | Taunts enemies, becoming the target of all attacks except Counterattacks. Only one of either Taunt or Focus Target can be applied to one unit on each side (enemy and ally). |
Debuff Removal | Removes debuffs in the order they were applied. |
Debuff Types List
| Debuff | Effect Details |
Stat Decrease Debuffs | Decreases the various stats mentioned above. |
Vulnerability | Increases damage taken from enemies. |
Status Effects | There are three types of status effects: stat reduction, damage over time, and incapacitation. Being afflicted with them causes disadvantageous effects. |
Reduced Buff Duration | Reduces the duration of turn-based buffs. When the turn count reaches 0, the buff is immediately removed. |
Buff Removal | Removes buffs in the order they were applied. Damage Immunity, Damage Nullification, and Guts effects cannot be removed. |
Cooldown Increase | Increases a skill's Cooldown. The queued use of the target skill is canceled. |
Focus Target | Becomes the target of all attacks except Counterattacks. Only one of either Taunt or Focus Target can be applied to one unit on each side (enemy and ally). |
Unable to Recover | The target's HP cannot be recovered. |
Souldeath | If incapacitated while Souldeath is applied, Immortality and Revive will not activate. |
Execution | If the target's HP falls below a certain percentage of the skill user's Attack, the target is immediately incapacitated. |
Magic Reflux | A target with Magic Reflux applied takes damage equal to 12% of their own max HP when taking damage. Stacks up to 7 times, with damage increasing based on the number of stacks. If the afflicted target is incapacitated or the duration reaches 0, it transfers to 3 allies. |
Bomb | Stacks up to 3 times. When the duration ends, it explodes, dealing Ignore Defense damage equal to 120% of the skill user's Attack. Additionally, it reduces buff duration by 1 turn and has a 60% chance to inflict Paralysis for 2 turns. |
HP Alteration | Alters the target's HP to a specific value. It will not be higher than the current HP. |
Explosion | Instantly deals damage based on the remaining turns of a status effect. |
Eve
Judas
New Li
Fire
Water
Earth
Light
Dark
Gold
Gaze
Ox
Iron
Leo
Ast
Cali
Shadow Teo
Shadow Kyle
Shadow Yeonhee
Shadow Karma
Mon
Tue
Wed
Thu
Fri
Sat
Sun