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Hero Stats Guide - Status Effects & Types List

Hero Stats Guide - Status Effects & Types List

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Seven Knights Rebirth | Hero Stats Guide - Status Effects & Types List  - GameWith

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Stats guide in Seven Knights Re: BIRTH. Includes hero status explained, skill effects, damage types, special buffs, stacking additional attacks, debuff resistances, tips, and more.

Table of Contents

Hero Stat Types

Hero Stat Types and Their Effects

Hero Stats Image

A Hero's stats are as follows. In addition to increasing stats through training, they can also be increased or decreased by buffs and debuffs during battle.

StatEffect Details
physical attack powerMagic attack powerPhysical/Magic AttackThe higher the Attack, the more damage you deal to enemies.
DefenseDefenseThe higher the Defense, the less damage you take from enemies.
HPHPWhen you take damage from an enemy, your HP decreases. If it drops to 0 or below, you become incapacitated.
SpeedSpeedThe higher the Speed, the faster you can attack. The party with the higher total Speed will be able to use skills first.
Crit RateCrit RateThe higher the Crit Rate, the higher the chance of landing a Crit attack.
Crit DamageCrit DamageIncreases the damage dealt when a Crit occurs (Max 500%/Min 100%).
Weakness Hit ChanceWeakness Hit ChanceThe higher the Weakness Hit Chance, the higher the chance of landing a Weakness Hit.
Effect ResistanceEffect ResistanceThe higher the Effect Resistance, the lower the chance of receiving a debuff.
Effect Hit RateEffect Hit RateWhen applying a debuff, this stat counteracts the target's Effect Resistance.
Block RateBlock RateThe higher the Block Rate, the higher the chance of a Block occurring when taking damage.
Damage Taken ReductionDamage Taken ReductionThe higher the Damage Taken Reduction value, the less damage you take from enemies.
Effect ProbabilityEffect ProbabilityWhether a debuff can be applied is determined by Effect Probability x Debuff rate, and Effect Hit Rate/Resistance.
CooldownCooldownApplied after a Hero's skill is activated. Once the Cooldown is over, the skill can be used again.

Attack and Damage Types

Attack Types

Skills Image

Heroes have Basic Attacks, Active Skills, and Passive Skills. There are also Special Attacks that only some Heroes can use.

AttackEffect Details
Basic AttackAn attack that is automatically activated on the Hero's individual turn.
Active SkillA type of technique that each Hero has. You can use the selected skill during your skill turn. Up to 3 skills can be queued.
Passive SkillAn effect possessed by Uncommon or higher Heroes that activates automatically when its conditions are met.
CounterattackCounterattackA Special Attack that only some Heroes can use. When attacked, there is a chance to Counterattack the opponent and deal damage.
Follow-Up AttackFollow-Up AttackA Special Attack that only some Heroes can use. When an ally uses a Basic Attack, there is a chance to attack the same target and deal damage.
Ignore DefenseIgnore DefenseIgnores a certain percentage of the target's Defense to deal damage.
PiercePierceIgnores the target's Damage Immunity.

Damage Types

In addition to normal damage, there are 5 other types of damage. Whether they activate is determined by your and the opponent's stats.

DamageEffect Details
Crit DamageDamage is increased according to Crit Damage. It may not activate depending on the Block Rate of the one being attacked.
BlockDamage is halved.
Weakness DamageWhen using a single-target attack, prioritize the enemy with the lowest remaining HP percentage and increases damage by 30%
MissDamage is reduced by 20%, Crits do not activate, and all debuffs are nullified.
Fixed DamageDeals Fixed Damage that is not affected by damage increase/decrease effects. Crit, Block, and Miss do not activate.

Status Effects List

Buff and Debuff Mechanics

Removing Buffs and Debuffs

Removing Buffs/Debuffs

Some buffs and debuffs can be removed with a Buff/Debuff Removal, while others cannot. Unremovable effects last until the target Hero is incapacitated.

Stacking Buff/Debuff Effects

Stacking Buff/Debuff Effects

Some buffs/debuffs have stacking effects, while others do not. For non-stacking ones, only the buff/debuff with the highest increase/decrease value will be effective.

Buff Types List

BuffEffect Details
Stat Boost BuffsStat Boost BuffsIncreases the various stats mentioned above.
Damage ResistanceDamage ResistanceReduces damage taken from enemies.
Damage ImmunityDamage ImmunityYou will not take damage until a specified number of people turn have passed.
Damage NullificationDamage NullificationYou will not take damage for a specified number of times.
Status Effect ImmunityStatus Effect ImmunityNullifies specific status effects.
Continuous HealingContinuous HealingHeals HP every turn based on a specific stat of the skill user.
BarrierBarrierPrevents damage equal to the Barrier's durability.
ReviveReviveRevives an incapacitated Hero with a specified amount of HP.
ImmortalityImmortalityWhen incapacitated, Revives with 1 HP. While the effect is active, HP is fixed at 1, and the Hero becomes incapacitated after the effect ends.
BlessingBlessingThe maximum damage taken from a single attack does not exceed a certain percentage of your max HP. Fixed Damage is not reduced.
GutsGutsWhen taking damage that exceeds current HP, survive with 1 HP once.
CamouflageCamouflageCannot be targeted by single-target attacks. Multiple skills attacks and debuffs will miss. If there are no other targets besides the one with Camouflage, it is immediately removed.
Life DrainLife DrainRecovers a portion of the HP reduced by an attack as your own HP.
LinkLinkAfter evenly distributing the damage among allies affected by Link, you take the damage. Fixed Damage is not reduced.
TauntTauntTaunts enemies, becoming the target of all attacks except Counterattacks. Only one of either Taunt or Focus Target can be applied to one unit on each side (enemy and ally).
Debuff RemovalDebuff RemovalRemoves debuffs in the order they were applied.

Debuff Types List

DebuffEffect Details
Stat Decrease DebuffsStat Decrease DebuffsDecreases the various stats mentioned above.
VulnerabilityVulnerabilityIncreases damage taken from enemies.
Status EffectsStatus EffectsThere are three types of status effects: stat reduction, damage over time, and incapacitation. Being afflicted with them causes disadvantageous effects.
Reduced Buff DurationReduced Buff DurationReduces the duration of turn-based buffs. When the turn count reaches 0, the buff is immediately removed.
Buff RemovalBuff RemovalRemoves buffs in the order they were applied. Damage Immunity, Damage Nullification, and Guts effects cannot be removed.
Cooldown IncreaseCooldown IncreaseIncreases a skill's Cooldown. The queued use of the target skill is canceled.
Focus TargetFocus TargetBecomes the target of all attacks except Counterattacks. Only one of either Taunt or Focus Target can be applied to one unit on each side (enemy and ally).
Unable to RecoverUnable to RecoverThe target's HP cannot be recovered.
SouldeathSouldeathIf incapacitated while Souldeath is applied, Immortality and Revive will not activate.
ExecutionExecutionIf the target's HP falls below a certain percentage of the skill user's Attack, the target is immediately incapacitated.
Magic RefluxMagic RefluxA target with Magic Reflux applied takes damage equal to 12% of their own max HP when taking damage. Stacks up to 7 times, with damage increasing based on the number of stacks. If the afflicted target is incapacitated or the duration reaches 0, it transfers to 3 allies.
BombBombStacks up to 3 times. When the duration ends, it explodes, dealing Ignore Defense damage equal to 120% of the skill user's Attack. Additionally, it reduces buff duration by 1 turn and has a 60% chance to inflict Paralysis for 2 turns.
HP AlterationHP AlterationAlters the target's HP to a specific value. It will not be higher than the current HP.
ExplosionExplosionInstantly deals damage based on the remaining turns of a status effect.

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Seven Knights Rebirth Strategy Team

Seven Knights Rebirth Strategy Team

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