Stats guide in Seven Knights Re: BIRTH. Includes hero status explained, skill effects, damage types, special buffs, stacking additional attacks, debuff resistances, tips, and more.
Table of Contents
Hero Stat Types
Hero Stat Types and Their Effects

A Hero's stats are as follows. In addition to increasing stats through training, they can also be increased or decreased by buffs and debuffs during battle.
| Stat | Effect Details |
![]() Physical/Magic Attack | The higher the Attack, the more damage you deal to enemies. |
Defense | The higher the Defense, the less damage you take from enemies. |
HP | When you take damage from an enemy, your HP decreases. If it drops to 0 or below, you become incapacitated. |
Speed | The higher the Speed, the faster you can attack. The party with the higher total Speed will be able to use skills first. |
Crit Rate | The higher the Crit Rate, the higher the chance of landing a Crit attack. |
Crit Damage | Increases the damage dealt when a Crit occurs (Max 500%/Min 100%). |
Weakness Hit Chance | The higher the Weakness Hit Chance, the higher the chance of landing a Weakness Hit. |
Effect Resistance | The higher the Effect Resistance, the lower the chance of receiving a debuff. |
Effect Hit Rate | When applying a debuff, this stat counteracts the target's Effect Resistance. |
Block Rate | The higher the Block Rate, the higher the chance of a Block occurring when taking damage. |
Damage Taken Reduction | The higher the Damage Taken Reduction value, the less damage you take from enemies. |
Effect Probability | Whether a debuff can be applied is determined by Effect Probability x Debuff rate, and Effect Hit Rate/Resistance. |
Cooldown | Applied after a Hero's skill is activated. Once the Cooldown is over, the skill can be used again. |
Attack and Damage Types
Attack Types

Heroes have Basic Attacks, Active Skills, and Passive Skills. There are also Special Attacks that only some Heroes can use.
| Attack | Effect Details |
| Basic Attack | An attack that is automatically activated on the Hero's individual turn. |
| Active Skill | A type of technique that each Hero has. You can use the selected skill during your skill turn. Up to 3 skills can be queued. |
| Passive Skill | An effect possessed by Uncommon or higher Heroes that activates automatically when its conditions are met. |
Counterattack | A Special Attack that only some Heroes can use. When attacked, there is a chance to Counterattack the opponent and deal damage. |
Follow-Up Attack | A Special Attack that only some Heroes can use. When an ally uses a Basic Attack, there is a chance to attack the same target and deal damage. |
Ignore Defense | Ignores a certain percentage of the target's Defense to deal damage. |
Pierce | Ignores the target's Damage Immunity. |
Damage Types
In addition to normal damage, there are 5 other types of damage. Whether they activate is determined by your and the opponent's stats.
| Damage | Effect Details |
Crit Damage | Damage is increased according to Crit Damage. It may not activate depending on the Block Rate of the one being attacked. |
Block | Damage is halved. |
Weakness Damage | When using a single-target attack, prioritize the enemy with the lowest remaining HP percentage and increases damage by 30% |
Miss | Damage is reduced by 20%, Crits do not activate, and all debuffs are nullified. |
| Fixed Damage | Deals Fixed Damage that is not affected by damage increase/decrease effects. Crit, Block, and Miss do not activate. |
Status Effects List
Buff and Debuff Mechanics
Removing Buffs and Debuffs

Some buffs and debuffs can be removed with a Buff/Debuff Removal, while others cannot. Unremovable effects last until the target Hero is incapacitated.
Stacking Buff/Debuff Effects

Some buffs/debuffs have stacking effects, while others do not. For non-stacking ones, only the buff/debuff with the highest increase/decrease value will be effective.
Buff Types List
| Buff | Effect Details |
Stat Boost Buffs | Increases the various stats mentioned above. |
Damage Resistance | Reduces damage taken from enemies. |
Damage Immunity | You will not take damage until a specified number of people turn have passed. |
Damage Nullification | You will not take damage for a specified number of times. |
Status Effect Immunity | Nullifies specific status effects. |
Continuous Healing | Heals HP every turn based on a specific stat of the skill user. |
Barrier | Prevents damage equal to the Barrier's durability. |
Revive | Revives an incapacitated Hero with a specified amount of HP. |
Immortality | When incapacitated, Revives with 1 HP. While the effect is active, HP is fixed at 1, and the Hero becomes incapacitated after the effect ends. |
Blessing | The maximum damage taken from a single attack does not exceed a certain percentage of your max HP. Fixed Damage is not reduced. |
Guts | When taking damage that exceeds current HP, survive with 1 HP once. |
Camouflage | Cannot be targeted by single-target attacks. Multiple skills attacks and debuffs will miss. If there are no other targets besides the one with Camouflage, it is immediately removed. |
Life Drain | Recovers a portion of the HP reduced by an attack as your own HP. |
Link | After evenly distributing the damage among allies affected by Link, you take the damage. Fixed Damage is not reduced. |
Taunt | Taunts enemies, becoming the target of all attacks except Counterattacks. Only one of either Taunt or Focus Target can be applied to one unit on each side (enemy and ally). |
Debuff Removal | Removes debuffs in the order they were applied. |
Debuff Types List
| Debuff | Effect Details |
Stat Decrease Debuffs | Decreases the various stats mentioned above. |
Vulnerability | Increases damage taken from enemies. |
Status Effects | There are three types of status effects: stat reduction, damage over time, and incapacitation. Being afflicted with them causes disadvantageous effects. |
Reduced Buff Duration | Reduces the duration of turn-based buffs. When the turn count reaches 0, the buff is immediately removed. |
Buff Removal | Removes buffs in the order they were applied. Damage Immunity, Damage Nullification, and Guts effects cannot be removed. |
Cooldown Increase | Increases a skill's Cooldown. The queued use of the target skill is canceled. |
Focus Target | Becomes the target of all attacks except Counterattacks. Only one of either Taunt or Focus Target can be applied to one unit on each side (enemy and ally). |
Unable to Recover | The target's HP cannot be recovered. |
Souldeath | If incapacitated while Souldeath is applied, Immortality and Revive will not activate. |
Execution | If the target's HP falls below a certain percentage of the skill user's Attack, the target is immediately incapacitated. |
Magic Reflux | A target with Magic Reflux applied takes damage equal to 12% of their own max HP when taking damage. Stacks up to 7 times, with damage increasing based on the number of stacks. If the afflicted target is incapacitated or the duration reaches 0, it transfers to 3 allies. |
Bomb | Stacks up to 3 times. When the duration ends, it explodes, dealing Ignore Defense damage equal to 120% of the skill user's Attack. Additionally, it reduces buff duration by 1 turn and has a 60% chance to inflict Paralysis for 2 turns. |
HP Alteration | Alters the target's HP to a specific value. It will not be higher than the current HP. |
Explosion | Instantly deals damage based on the remaining turns of a status effect. |
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