Best Team and Heroes Guide for Seven Knights Re:Birth (7K Rebirth). Use this as reference to check the best teams for raid, dungeon, adventure, arena, infinite tower, and more!
Table of Contents
Best Teams for Adventure
Normal Mode
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Tank | ![]() Healer | ![]() ![]() Buffer/Debuffer Flex Pick | ![]() Flex Pick | ![]() Damage Dealer |
In the early stages of Normal Adventure Mode, it’s best to use one AoE damage dealer together with a DEF debuffer like Ace. Heroes such as Lina are also strong options since they can cover multiple roles. In later stages, enemies begin to inflict Crowd Control effects, making it important to bring the right Immunity.
Nightmare Mode
Physical Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Tank | ![]() Healer | ![]() ![]() Physical Buffer/Debuffer | ![]() Def Debuffer | ![]() Damage Dealer |
Magic Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Healer | ![]() Magic Flux Flex Slot | ![]() Def Debuffer | ![]() Damage Deader Flex Slot | ![]() Damage Dealer |
Nightmare Mode requires two teams per stage, making it crucial to have a wide variety of heroes to progress. It’s recommended to prepare one Physical team and one Magic team to ensure you have enough buffers and debuffers for both.
Best Teams for Raids
Destroyer Gaze
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() ![]() Tank Stun Immunity | ![]() ![]() Burn Immunity | ![]() Debuffer | ![]() ![]() ![]() Flex Slot (Debuffer/Buffer) | ![]() ![]() Damage Dealer |
Include heroes with Stun and Burn Immunity and a high-damage single-target Physical attacker, with a debuffer if possible. Biscuit's slot is flexible; if your team is struggling, you can swap her for a Tank or Healer.
Ox King
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() ![]() AoE Damage Dealer Petrify Immunity | ![]() Healer Bleed Immunity | ![]() ![]() Healer | ![]() ![]() Flex Slot | ![]() ![]() Damage Dealer |
Include heroes with Bleed and Petrify Immunity with 1 AoE and Single Target Damage Dealer. Biscuit's slot is flexible; if your team is struggling, you can swap her for a Tank or Healer. Keep in mind that you should not bring a DEF Debuffer, as Ox King has 0 Defense.
Iron Devourer
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Paralysis Immunity | ![]() Poison Immunity | ![]() ![]() Focus Target | ![]() ![]() ![]() Flex Slot (Debuffer/Buffer) | ![]() ![]() Damage Dealer |
Include heroes with Paralysis and Poison Immunity with a high-damage single-target Magic Damage Dealer. Biscuit fulfills the same role as Asura but requires your Damage Dealer to have high Weakness Hit Chance.
If your team is struggling, you can swap a flex slot for a Tank or Healer. Keep in mind that Iron Devourer is immune to Physical Damage.
Best Teams for Dungeons
Fire Particle Dungeon
Physical Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Burn Immunity | ![]() Buffer Flex Slot | ![]() Debuffer | ![]() Flex Slot (Debuffer/Buffer) | ![]() Damage Dealer |
Magic Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Burn Immunity | ![]() Buffer Flex Slot | ![]() Buffer Flex Slot | ![]() Flex Slot (Debuffer/Buffer) | ![]() Damage Dealer |
Early Game/F2P Teams
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Tank | ![]() Healer Burn Immunity | ![]() Buffer Burn Immunity | ![]() Inflict Freeze | ![]() Inflict Freeze |
For Burn Immunity, include either Yui or Ariel. Since only one is needed, if you have Yui, you can swap Ariel for another attacker to clear more smoothly.
Water Particle Dungeon
Physical Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Freeze Immunity | ![]() Support Unable to Recover | ![]() Buffer Flex Slot | ![]() Flex Slot (Debuffer/Buffer) | ![]() Damage Dealer |
Magic Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Freeze Immunity | ![]() Support Unable to Recover | ![]() Buffer Flex Slot | ![]() Flex Slot (Debuffer/Buffer) | ![]() Damage Dealer |
Early Game/F2P Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Tank | ![]() Healer | ![]() ![]() Freeze Immunity | ![]() Support Unable to Recover | ![]() Physical Attack Inflict Poison |
The example party above is for clearing the Water Particle Dungeon. At lower difficulties you can manage without Unable to Recover, but it becomes increasingly important at higher levels.
Earth Particle Dungeon
Physical Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Tank Stun Immunity | ![]() Buffer Flex Slot | ![]() Debuffer | ![]() Flex Slot (Debuffer/Buffer) | ![]() Damage Dealer |
Magic Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Tank Stun Immunity | ![]() Buffer Flex Slot | ![]() Buffer Flex Slot | ![]() Flex Slot (Debuffer/Buffer) | ![]() Damage Dealer |
Early Game/F2P Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Tank Stun Immunity | ![]() Healer | ![]() Physical Attack Inflict Burn | ![]() Flex Slot (Debuffer/Buffer) | ![]() Damage Dealer |
Evan, available at the start, has Stun Immunity. Form a party with one healer and three attackers from your roster. If you don't have Rachel, include a separate debuffer.
Light Particle Dungeon
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Tank | ![]() Healer | ![]() Support Shock Immunity | ![]() Magic Attack Multi-hit Attack | ![]() Physical Attack Debuff |
The example party above is for clearing the Light Particle Dungeon. If you have other heroes with multi-hit attacks, consider placing them in Rachel’s slot.
Dark Particle Dungeon
Physical Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Support Death Immunity Inflict Bleed | ![]() Support Debuff Removal | ![]() Buffer Flex Slot | ![]() Flex Slot (Debuffer/Buffer) | ![]() Damage Dealer |
Magic Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Support Death Immunity Inflict Bleed | ![]() Support Debuff Removal | ![]() Buffer Flex Slot | ![]() Flex Slot (Debuffer/Buffer) | ![]() Damage Dealer |
Early Game/F2P Teams
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Support Death Immunity Inflict Bleed | ![]() Support Debuff Removal | ![]() Healer | ![]() Debuffer | ![]() Physical Attack Inflict Bleed |
The example party above is for clearing the Dark Particle Dungeon. Leo is essential for death immunity, but the other slots can be filled with heroes from your roster that serve the same role.
Gold Dungeon
Physical Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Buffer Flex Slot | ![]() Buffer Flex Slot | ![]() Debuffer | ![]() ![]() ![]() Flex Slot (Debuffer/Buffer) | ![]() ![]() Damage Dealer |
Magic Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Buffer Flex Slot | ![]() Buffer Flex Slot | ![]() Buffer Flex Slot | ![]() ![]() ![]() Flex Slot (Debuffer/Buffer) | ![]() ![]() Damage Dealer |
For the Gold Dungeon, it is best to focus solely on maximizing your damage output to quickly defeat the boss.
Best Teams for Arena
Stall Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Tank | ![]() Healer | ![]() Healer | ![]() HP Alteration | ![]() Damage Dealer |
One of the strongest PvP teams, built around Rudy’s Link effect to distribute damage across the team and supported by two healers for sustain. Platin and Karma complement this setup by providing reliable damage while maintaining strong survivability.
Magic Team
Front | Back | Back | Back | Back |
---|---|---|---|---|
![]() HP Alteration Tank | ![]() Damage Dealer Debuffer | ![]() ![]() Crowd Control | ![]() Magic Flux Flex Slot | ![]() ![]() Damage Dealer |
A Magic-oriented team centered around burst damage and consistent Crowd Control. Its access to HP Alteration and Magic Flux makes it effective against high-HP or defensive enemies.
Physical/Mixed Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() ![]() Tank | ![]() ![]() Crowd Control | ![]() Crowd Control Physical Buffer | ![]() ![]() Crowd Control/Damage Dealer | ![]() Damage Dealer |
Due to the lack of Physical Heroes catered towards Arena, it’s best to fill your team with a mix of Physical and Magic heroes. Prioritize units that can inflict Crowd Control effects such as Shock, Paralysis, and Sleep.
Best Teams for Infinite Tower
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Tank | ![]() ![]() ![]() Flex Pick | ![]() ![]() Healer | ![]() ![]() ![]() Def Debuffer | ![]() ![]() Damage Dealer |
For Infinite Tower, it’s important to review the enemy lineup on each floor and adjust your team accordingly. Notably, floors 80 to 90 feature enemies that can inflict Death, making it essential to include Leo in your team.
Best Teams for Castle Rush
Magic Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Immunity Slot Flex Slot | ![]() Support Secondary DPS | ![]() Buffer Healer | ![]() ![]() ![]() Def Debuffer | ![]() ![]() Damage Dealer |
Physical Team
Front | Front | Front | Front | Back |
---|---|---|---|---|
![]() Immunity Slot Flex Slot | ![]() Buffer Healer | ![]() Debuffer | ![]() ![]() ![]() Def Debuffer | ![]() ![]() Damage Dealer |
Castle Rush teams often shift depending on the boss, but staples like Ruri and Miho for Magic teams and Taka for Physical teams remain reliable picks for most encounters.
Related Seven Knights Re: BIRTH Articles
Ranking Articles
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Recommended Articles
Hero Per Specialty
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Legendary Characters
Seven Knights | |||
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Seven Knights of the Old | |||
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Apprentice Priest | |||
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Four Lords | |||
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Four Lords of Old | |||
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Night Crow | |||
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Hidden Masters | |||
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Adventurer | |||
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Terra | |||
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Holy Cross Crusaders | |||
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Shadow Clan | |||
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Purgatory | |||
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Moonlit Isle | |||
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Eastern Aisha | |||
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Sanctuary of Darkness | |||
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