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Joker - Rating & Skills

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Seven Knights Rebirth | Joker - Rating & Skills - GameWith

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Joker is a Rare character in Seven Knights Re:BIRTH. Learn about Joker's best builds, rating, tier, Transcendence effects, and skills.

Table of Contents

All Character List

Joker Rating & Stats

★4★5★6
Joker (4★)Performing MagicianJoker (5★)Expert IllusionistJoker (6★)Master Illusionist
Where to UseLight Particle Dungeon
AffiliationCommon - Adventurer
How to GetHero Summon / Hero Fusion / Hero Rank Up

Joker Rating & Tier

Arena
Total War
Guild War
--
Advent
Expedition
Nightmare
Farming
Castle Rush Raid
(Lv .10+)
Infinite Tower
B-S--
Review
- Has a high number of hits with 7-hit and 3-hit attacks, useful in the Light Particle Dungeon, etc.
- The ability to inflict Stun is also a plus
- Her ability to perform Buff Removal on 3 Enemies with many buffs is also excellent
- Also features Crit Rate Boost and reduction at 6th Transcendence

User Score

Joker Stats

* Each stats is based on the max level in the Codex, with enhancement +5 applied.

Magic ATKDEFHPSPD
1,3895333,17425
Tap to Show Common Stats

* The following values are the same across all currently available characters.

Crit Rate5%
Crit Damage150%
Weakness Hit Chance0%
Block Rate0%
Damage Taken Reduction0%
Effect Probability0%
Effect Resistance0%

Joker's Skills

Tap to jump to each skill description
▼Basic Attack▼Skill 1▼Skill 2▼Passive Skill

Normal Attack

Target: Single Enemy

- Deals damage equal to 50% of Magic Attack 2 time(s).

Skill Enhancement Effects

Increase Damage: To 60% of Magic Attack.

Skill 1: Full House

CT: 60 sec.
Target: Single Enemy

- Deals damage equal to 28% of Magic Attack 7 time(s).
- 85% chance to inflict Stun [Duration: 3 Turn(s)]

Skill Enhancement Effects

Increases Damage: To 34% of Magic Attack.
Increases Chance: Stun chance becomes 100%.

Transcendence 2 Effects

Increases Turns: Stun duration becomes 4 turn(s).

Skill 2: Magic Hat

CT: 70 sec.
Target: 3 Enemies (By Highest No. of Buffs)

- Deals damage equal to 40% of Magic Attack 3 time(s).
- Inflicts 2 Buff Removal(s) [100% Chance]

Skill Enhancement Effects

Increases Damage: To 48% of Magic Attack.

Transcendence 6 Effects

Adds Effect: 100% chance to inflict 23% Crit Rate Reduction. [Duration: 3 Turn(s)]

Passive: Lucky Coin

Target: All Allies

- Grants Crit Damage Boost by 19% [Always Active]

Skill Enhancement Effects

Increases Effect: Crit Damage Boost to 25%.

Joker - Enhancement & Transcendence

Joker Enhancement Priority Quick Reference Table

PotentialTranscendenceSkill Enhancement
BBB

For Potential and Transcendence, it is recommended to prioritize heroes at the top of the Best Hero Tier List who are versatile across all content. Since resources for Skill Enhancement are limited, choose the order of enhancement by comparing them with heroes of similar priority.

Joker - Recommended Hero Potentials

PotentialPriority/Remarks
All AttackAttack
:Enhancement Not Recommended
Enhancing this has little impact, so save your Enhancement Materials as a general rule.
DefenseDefense
:Enhancement Not Recommended
Enhancing this has little impact, so save your Enhancement Materials as a general rule.
HPHP
:Enhancement Not Recommended
Enhancing this has little impact, so save your Enhancement Materials as a general rule.

To unlock a Rare Hero's Potential, a total of 750 Heart's Fires and 45 corresponding Uncommon Rank Up Materials are required per stat.

What is Hero Potential?

Joker - Recommended Transcendence

Transcendence LevelRecommendation / Effect
Transcendence 2Transcendence 2
:Excellent Effect
Increases All Attack by 4.5%
[Skill 1]
Increases Turns: Stun duration becomes 4 turn(s).
Transcendence 4Transcendence 4
:Achieve if Possible
Increases Crit Rate by 14%
Transcendence 6Transcendence 6
:Achieve if Possible
Increases All Attack by 4.5%
[Skill 2]
Adds Effect: 100% chance to inflict 23% Crit Rate Reduction. [Duration: 3 Turn(s)]
Transcendence 127 or Higher
:Achieve if Possible
Increases All Attack, Defense, and HP by 2%

The 2nd Transcendence increases the duration of Stun, and the 6th Transcendence adds a Crit Rate Reduction effect against 3 enemies. While there are limited situations where these effects shine, the stat boosts from Transcendence help with stable PvE clears such as the Power Up Dungeon.

Transcendence GuideView Transcendence Effects

StageEffects
Transcendence 1T1Increases All Attack by 9%
Transcendence 2T2Increases All Attack by 4.5%
[Skill 1]
Increases Turns: Stun duration becomes 4 turn(s).
Transcendence 3T3Increases HP by 14%
Transcendence 4T4Increases Crit Rate by 14%
Transcendence 5T5Increases All Attack by 9%
Transcendence 6T6Increases All Attack by 4.5%
[Skill 2]
Adds Effect: 100% chance to inflict 23% Crit Rate Reduction. [Duration: 3 Turn(s)]
Transcendence 7T7Increases All Attack, Defense, and HP by 2%
Transcendence 8T8Increases All Attack, Defense, and HP by 2%
Transcendence 9T9Increases All Attack, Defense, and HP by 2%
Transcendence 10T10Increases All Attack, Defense, and HP by 2%
Transcendence 11T11Increases All Attack, Defense, and HP by 2%
Transcendence 12T12Increases All Attack, Defense, and HP by 2%

Joker - Recommeded Skill Enhancement

SkillPriority/Effects
▲Basic Attack
:Fine Unenhanced
Increase Damage: To 60% of Magic Attack.
▲Skill 1
:Enhance if You Have Spare Resources
Increases Damage: To 34% of Magic Attack.
Increases Chance: Stun chance becomes 100%.
▲Skill 2
:Enhance if You Have Spare Resources
Increases Damage: To 48% of Magic Attack.
▲Passive Skill
:Enhance if Possible
Increases Effect: Crit Damage Boost to 25%.

Joker's Profile

Joker
RaceDemonkinZodiac SignScorpio
GenderMaleAge???
Blood TypeABHeight175 cm
Birthday10/31Weight65 kg

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Paralysis
Bleed
Freeze
Stun
Petrify
Shock
Sleep
Concussion
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Article Written by
Seven Knights Rebirth Strategy Team

Seven Knights Rebirth Strategy Team

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