Joker is a Rare character in Seven Knights Re:BIRTH. Learn about Joker's best builds, rating, tier, Transcendence effects, and skills.
Table of Contents
Joker Rating & Stats
| ★4 | ★5 | ★6 |
|---|---|---|
Performing Magician | Expert Illusionist | Master Illusionist |
| Where to Use | Light Particle Dungeon |
|---|---|
| Affiliation | Common - Adventurer |
| How to Get | Hero Summon / Hero Fusion / Hero Rank Up |
Joker Rating & Tier
| Arena Total War | Guild War | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| - | - | ||||||||
| Advent Expedition | Nightmare Farming | Castle Rush | Raid (Lv .10+) | Infinite Tower | |||||
![]() | - | ![]() | - | - | |||||
| Review | |||||||||
| - Has a high number of hits with 7-hit and 3-hit attacks, useful in the Light Particle Dungeon, etc. - The ability to inflict Stun is also a plus - Her ability to perform Buff Removal on 3 Enemies with many buffs is also excellent - Also features Crit Rate Boost and reduction at 6th Transcendence | |||||||||
User Score
Joker Stats
* Each stats is based on the max level in the Codex, with enhancement +5 applied.
| Magic ATK | DEF | HP | SPD |
|---|---|---|---|
| 1,389 | 533 | 3,174 | 25 |
* The following values are the same across all currently available characters.
| Crit Rate | 5% |
|---|---|
| Crit Damage | 150% |
| Weakness Hit Chance | 0% |
| Block Rate | 0% |
| Damage Taken Reduction | 0% |
| Effect Probability | 0% |
| Effect Resistance | 0% |
Joker's Skills
| Tap to jump to each skill description | |||
|---|---|---|---|
| ▼Basic Attack | ▼Skill 1 | ▼Skill 2 | ▼Passive Skill |
Normal Attack
- Deals damage equal to 50% of Magic Attack 2 time(s).
Increase Damage: To 60% of Magic Attack.
Skill 1: Full House
- Deals damage equal to 28% of Magic Attack 7 time(s).
- 85% chance to inflict
Increases Damage: To 34% of Magic Attack.
Increases Chance:
Increases Turns:
Skill 2: Magic Hat
- Deals damage equal to 40% of Magic Attack 3 time(s).
- Inflicts 2
Increases Damage: To 48% of Magic Attack.
Adds Effect: 100% chance to inflict 23%
Passive: Lucky Coin
- Grants
Increases Effect:
Joker - Enhancement & Transcendence
Joker Enhancement Priority Quick Reference Table
| Potential | Transcendence | Skill Enhancement |
|---|---|---|
![]() | ![]() | ![]() |
For Potential and Transcendence, it is recommended to prioritize heroes at the top of the Best Hero Tier List who are versatile across all content. Since resources for Skill Enhancement are limited, choose the order of enhancement by comparing them with heroes of similar priority.
Joker - Recommended Hero Potentials
| Potential | Priority/Remarks |
|---|---|
Attack | :Enhancement Not Recommended Enhancing this has little impact, so save your Enhancement Materials as a general rule. |
Defense | :Enhancement Not Recommended Enhancing this has little impact, so save your Enhancement Materials as a general rule. |
HP | :Enhancement Not Recommended Enhancing this has little impact, so save your Enhancement Materials as a general rule. |
To unlock a Rare Hero's Potential, a total of 750 Heart's Fires and 45 corresponding Uncommon Rank Up Materials are required per stat.
What is Hero Potential?Joker - Recommended Transcendence
| Transcendence Level | Recommendation / Effect |
|---|---|
Transcendence 2 | :Excellent Effect Increases All Attack by 4.5% [Skill 1] Increases Turns: |
Transcendence 4 | :Achieve if Possible Increases Crit Rate by 14% |
Transcendence 6 | :Achieve if Possible Increases All Attack by 4.5% [Skill 2] Adds Effect: 100% chance to inflict 23% |
7 or Higher | :Achieve if Possible Increases All Attack, Defense, and HP by 2% |
The 2nd Transcendence increases the duration of Stun, and the 6th Transcendence adds a Crit Rate Reduction effect against 3 enemies. While there are limited situations where these effects shine, the stat boosts from Transcendence help with stable PvE clears such as the Power Up Dungeon.
Transcendence GuideView Transcendence Effects| Stage | Effects |
|---|---|
T1 | Increases All Attack by 9% |
T2 | Increases All Attack by 4.5% [Skill 1] Increases Turns: |
T3 | Increases HP by 14% |
T4 | Increases Crit Rate by 14% |
T5 | Increases All Attack by 9% |
T6 | Increases All Attack by 4.5% [Skill 2] Adds Effect: 100% chance to inflict 23% |
T7 | Increases All Attack, Defense, and HP by 2% |
T8 | Increases All Attack, Defense, and HP by 2% |
T9 | Increases All Attack, Defense, and HP by 2% |
T10 | Increases All Attack, Defense, and HP by 2% |
T11 | Increases All Attack, Defense, and HP by 2% |
T12 | Increases All Attack, Defense, and HP by 2% |
Joker - Recommeded Skill Enhancement
| Skill | Priority/Effects |
|---|---|
| ▲Basic Attack | :Fine Unenhanced Increase Damage: To 60% of Magic Attack. |
| ▲Skill 1 | :Enhance if You Have Spare Resources Increases Damage: To 34% of Magic Attack. Increases Chance: |
| ▲Skill 2 | :Enhance if You Have Spare Resources Increases Damage: To 48% of Magic Attack. |
| ▲Passive Skill | :Enhance if Possible Increases Effect: |
Joker's Profile

| Race | Demonkin | Zodiac Sign | Scorpio |
|---|---|---|---|
| Gender | Male | Age | ??? |
| Blood Type | AB | Height | 175 cm |
| Birthday | 10/31 | Weight | 65 kg |
Related Seven Knights Re: BIRTH Articles
Ranking Articles
| Ranking Articles | ||
|---|---|---|
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Recommended Articles
Dungeon, Raids, and Towers
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