This guide covers Guild Wars in Seven Knights Re:Birth. Including when does guild war start, details, what is it, process and more!
Table of Contents
| PvP Related Articles | |
|---|---|
| Arena Guide | Advanced Arena Guide |
| Total War Guide | Guild War Guide |
| Real Time Arena Guide | |
PvP Best Hero Ranking | Tier List
Guild War Update Info
Guild War System Changes
- Guild War league promotion/demotion requirements
- Defense teams and number of attacks
- Number of teams per post
- Points earned per post
- Addition of Post Fatigue Debuff
- Skill and Speed info display
- Major League reward changes
Since the update on April 30, 2026, Guild War has been split into Major League and Minor League. Major League keeps the previous rules with increased rewards, while Minor League has been adjusted with the additions and changes above so you can take part without as much of a burden.
Guild War League Promotion/Demotion Requirements

| Major League | Top 250 → Stay in Major League 251st or below → Demoted to Minor League |
| Minor League | Top 50 → Promoted to Major League 51st or below → Stay in Minor League |
Guild War league promotion/demotion is decided by your ranking at the end of the season. The bottom of Major League (251st and below) gets demoted to Minor League, while the top of Minor League (50th and above) gets promoted to Major League.
Defense Teams and Number of Attacks

| Major League (No Change) | Minor League (Eased Requirements) | |
| Minimum Defense Teams | 60 | 35 |
| Individual Defense Team Submissions | 5 | 3 |
| Number of Attacks | 5 | 3 |
One of the biggest differences between the two leagues is the number of defense teams and attacks. In Major League, each member needs to submit 5 teams, but in Minor League this drops to 3, and since fewer defense teams are needed, the number of attacks is also reduced to 3.
Number of Teams Per Post

| Major League (No Change) | Minor League (Eased Requirements) | |
| Main Castle | 20 teams x1 | 10 teams x1 |
| Fort | 15 teams x3 | 8 teams x3 |
| Defense Post | 10 teams x5 | 5 teams x5 |
| Total Defense Teams | 115 teams | 59 teams |
With the drop in submitted teams mentioned above, the number of teams needed per post has also changed in Minor League. All posts can be filled if 20 guild members each submit 3 teams, or 30 members each submit 2.
Points Earned Per Post
| Major League (No Change) | Minor League (Increased Points) | |
| Main Castle | 50 pts | 100 pts |
| Fort | 35 pts | 70 pts |
| Defense Post | 20 pts | 40 pts |
The points earned for winning at each post are double in Minor League compared to Major League. This speeds up progress and makes it easier to feel a sense of accomplishment.
Post Fatigue Debuff Added to Minor League

| Debuff Stage | Debuff Effect |
| Stage 1 (1 Successful Defense) | Attack/DEF/Healing/Barrier 10% Reduction |
| Stage 2 (2 Successful Defenses) | Attack/DEF/Healing/Barrier 30% Reduction |
| Stage 3 (3 Successful Defenses) | Attack/DEF/Healing/Barrier 50% Reduction |
In Minor League, the Post Fatigue Debuff is applied based on how many times a defense team has successfully defended. This means that even a strong enemy team can potentially be broken through if you keep attacking repeatedly.
Skill and Speed Info Display
In Minor League, you can check a defense team's skill info before attacking it. Also, failing one attack reveals the enemy's exact Speed stat, so use this info to adjust your skill order and equipment.
Major League Reward Changes
Season Rewards for Each League
| Major League Rewards | Minor League Rewards |
Pendant of Glory High Grade Pendant of Glory Highest Grade Pendant of Glory Old Refining Dust Name Card (Up to Rank 10) | Pendant of Glory High Grade Pendant of Glory |
Major League rewards have been upgraded to a more lavish lineup. The biggest change is to the season reward: you can now earn the Highest Grade Pendant of Glory, Old Refining Dust, and even a Name Card for the top 10 ranks.
Guild War Defense Team Comp Tips
Hero Investment Matters Most

Since Arena is PvP combat, simply being further along in hero investment than your opponent gives you the advantage. Aim to get every party member to 6-Star Enhancement Level +5 first and build from there.
Tips! | The final goal is to go all the way through Transcendence, Skill Enhancement, and Ultimate Enhancement. |
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Efficient Hero Upgrading Guide
Heroes Strong in Arena Are Generally Strong Here Too
Examples of Powerful Effects in PvP
- Status ailments (Shock, Paralysis, Stun, Petrify, Concussion, etc.)
- Healing/anti-healing
- Cooldown Increase
- Revival abilities like Immortality, Revive, Indomitable, etc.
Guild War is also PvP, so heroes that are strong in Arena tend to be strong here as well. If you're unsure, it's safe to field whichever Arena heroes you've invested in the most.
Tips! | A party built entirely around one status ailment, like a Death-focused team, is easy to counter with Crowd Control Immunity and isn't well-suited for defense. It's generally better to vary the types of status ailments on your defense team. |
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3-Target Attacks Are Stronger Here Than in Arena

Full-target attacks are effective in Arena, but since Guild War is 3-on-3, 3-target attack heroes become much easier to field. Damage also tends to be higher the fewer targets a skill hits, so it's worth considering heroes with 3-target attacks.
Raise Your Speed

In PvP, being the one who strikes first is a massive advantage. If your party's total Speed is higher than your opponent's, you get to attack first, so equipping gear that boosts Speed is highly worthwhile.
Reference Popular Team Info

You can check the defense teams commonly used by top players in the Major Group from "Popular Team Info" in the bottom left of the team setup screen. You can even copy a team directly into your own setup, so be sure to make use of it.
Reference Teams with High Defense Counts

When attacking, the number below the shield icon next to each post's team shows its successful defense count. Use the previous day's high-defense-count teams, both friendly and enemy, as a reference when adjusting your own defense team the next day.
Make Good Use of Practice Battles

In "Practice Battle" near the Costume Room and Gallery, you can set up an attack team and a defense team and run a practice battle. You can also run practice battles against your guildmates' defense teams, so use it as a reference when building your defense party.
Masters/Elites Should Focus on Reinforcing Defense Posts

Placing a strong team at your Defense Posts makes it harder for enemies to reach the Forts and Main Castle beyond them. Since the Main Castle and Forts are worth more points when the attacker wins there, stopping enemies at the Defense Posts lets you build a bigger point lead.
Against Stronger Opponents, Reinforcing Forts/Main Castle Also Works
If your opponent is clearly stronger, they may break through your Defense Posts easily no matter how you build them. To minimize losses at the Main Castle, which has the highest win value, it can be worth stacking your strongest teams at the Forts and Main Castle when you're ranked higher.
Balance Your Strength Across Posts/Forts
Defense Posts can be breached after 3 of the 5 are defeated, and Forts after 2 of the 3 are defeated. In other words, you can afford to "ignore" 2 Defense Posts and 1 Fort, so it's ideal to spread your strongest comps across every post instead of stacking them in just one.
Guild War Attack Tips
Attack with a Favorable Matchup
In Guild War, you can see the enemy team before building your own and attacking. Make sure to bring a team that gives you a favorable matchup.
Main Team Types and How to Counter Them
| Team Type | Counter |
| Physical Team | - Sustain Team - Physical Attack Reduction/Damage Resistance - Status Ailments - Buff Duration Reduction/Buff Removal - Souldeath |
| Magic Team | - Physical Team - Magical Attack Reduction/Damage Resistance - Debuff Removal - High-Damage Heroes |
| Sustain Team | - Magic Team - Death Team - Status Ailments - Incoming Healing Reduction/Unable to Recover - Buff Duration Reduction/Buff Removal |
| Status Ailment Team | - Crowd Control Immunity - Confusion - Camouflage - Debuff Removal |
In particular, Death Immunity (like Leo) against a team stacked with Death-focused heroes such as Kris or Knox lets you fight at a big advantage even if you're behind in Transcendence count. Make sure there are no obvious gaps anywhere in your team.
Reference Popular Team Info

You can check the attack teams commonly used by top players in the Major Group from "Popular Team Info" in the bottom left of the team setup screen. You can even copy a team directly into your own setup, so be sure to make use of it.
Check Skill Order and Speed in Replays
If another guild member has already attacked a team, its Speed range is shown, and you can watch a replay from the play button next to that team. Use the Speed and enemy skill order info as reference when building your team.
Check Their Accessories
If another guild member has attacked a team and an accessory effect triggered, you can check its equipped accessories from the ring icon next to that team. This helps with figuring out the ring's rarity and whether it has Guts, which is useful for adjusting skill order.
Aim for Opponents You Can Just Barely Beat
With only 5 attacks available, targeting opponents you can just barely beat lets your whole guild efficiently push toward the Main Castle together. Aim for opponents who aren't too strong or too weak.
Tips! | Also use each hero's Transcendence stage, pet rank, and the opponent's Arena rank as reference. |
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Practicing in Practice Battle Is Also Good

It's also fine to set up the opponent's comp you plan to fight as the defense side and practice against it. That said, their equipment and Transcendence stage often differ, so treat this only as a rough reference.
Don't Spread Your Strength Too Thin
A hero used in an attack can't be used again afterward, but holding back heroes to save them for the next battle and losing because of it defeats the purpose. Winning all 5 attacks is the ideal, but it's more important not to lose a winnable fight by holding back your strongest heroes.
Make Use of Team Presets
You can save up to 10 team presets for Guild War. Once your go-to attack teams are more settled, it's convenient to save your frequently used teams as presets.
Flag Your Attack to Avoid Double-Attacking
Attacking the same opponent as a guildmate at the same time can waste an attack if you lose. To prevent this, it's a good idea to flag your intended target before attacking.
Masters/Elites Should Set No-Attack Posts

Guild Masters/Vice Masters/Elites can designate posts as off-limits to attack. Doing this prevents members' attacks from scattering, making it easier to push into Forts and the Main Castle, so be sure to set this up.
Tips! | Trying to attack a restricted post shows a warning message. You can still attack it if you ignore the warning, but doing so can cause friction in your guild, so avoid attacking restricted posts. |
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What is Guild War?
3v3 PvP Guild Content

Guild War is PvP (player vs. player) combat between guilds. Once the guild master places at least 60 total 3-hero teams built by guild members into defense facilities, the guild becomes eligible for Guild War matchmaking.
Tips! | Guild War unlocks once your guild reaches Guild Level 7. It runs on a season system of 18 total rounds over 6 weeks. |
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How to Join and Create a Guild, and Its Benefits
Beat Enemy Teams to Earn Points and Rewards
Winning a battle against an enemy's defense team earns points, and the guild with the higher total points wins. On top of rewards based on the Guild War result and guild ranking, there are also individual rewards from your personal battles, so fight actively.
Tips! | Individual rewards are claimed once per win. Try to win at least 1 of your 5 attacks first. |
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If Both Sides Are Fully Destroyed, Remaining Attacks Decide the Winner
If both sides' defense facilities are completely destroyed, whichever side has more remaining attack tickets wins. If the remaining count is tied, it's a draw. Try to destroy facilities using as few attacks as possible.
A Hero Used to Attack Can't Be Used in the Next Battle

Heroes/pets/equipment used in a Guild War attack can't be used in your next attack. That said, holding back and failing to win doesn't help either, so don't spread your strength too thin by worrying too much about future battles.
Points Earned Depend on the Type of Defense Facility

There are three types of defense facilities: Main Castle, Fort, and Defense Post, and the points you earn depend on which one you win at. Forts become attackable once 2 or fewer Defense Posts remain, and the Main Castle becomes attackable once 1 or fewer Forts remain, so attack the Defense Posts first.
A Barricade Is Built Where There's No Defense Team

If there aren't enough teams and a defense facility can't be filled, a barricade is built there instead. Using an attack on a barricade lets you earn points without a battle, but you won't get the individual reward.
Tips! | It's best for members who are short on attack teams to be the ones breaking barricades. |
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Starting Season Points Are Given Based on Rank

When a new season begins, starting points are awarded based on your final ranking from the previous season. This season's result affects the next season too, so aim to stay as high-ranked as possible all the way to the end.
Guild War Schedule
Guild War Schedule Overview
| Phase | Time | Who |
Submission Time | 9:00 AM - 8:00 PM | Everyone |
Arrangement Time | 8:00 PM - 8:00 AM (next day) | Guild Master Vice Master Elite |
| Matching Time | 8:00 AM - 9:00 AM | - |
Battle Time | 9:00 AM - 2:00 AM (next day) | Everyone |
| Tally Time | 2:00 AM - 9:00 AM | - |
Guild Members Build Teams and Fight

First, guild members should build up to 5 teams of 3 heroes each between 9:00 AM and 8:00 PM on Day 1. After that, you can battle enemy guilds from 9:00 AM the next day until 2:00 AM.
Masters/Elites Place Submitted Teams at Posts

After building up to 5 teams, Guild Masters/Vice Masters/Elites need to place the teams submitted by members into defense facilities between 8:00 PM and 8:00 AM the next day. It's best to get this done early so you don't forget.
Guild War Rewards
Types of Guild War Rewards
| Reward Category | Reward Contents |
| Individual Rewards Win rewards for individual battles (once per win) | Pendant of Glory High Grade Pendant of Glory |
| General Rewards Rewards based on the Guild War result | Pendant of Glory High Grade Pendant of Glory |
| Season Rewards Rewards based on season ranking | ■Major League Pendant of Glory High Grade Pendant of Glory Highest Grade Pendant of Glory Old Refining Dust Name Card (Up to Rank 10)■Minor League Pendant of Glory High Grade Pendant of Glory |
| Guild War Challenge Mission Permanent event reward for attack/win count milestones (one-time) | Gold Key High-Grade Hero Summon Card Hero Summon Ticket Pendant of Glory Key Box High-Grade Egg Brilliant Skill Enhancement Stone Star Crystal Ruby High Grade Pendant of Glory Legendary Hero Summon Card II |
These are the four types of Guild War rewards above. The Guild War Challenge Mission is tied to a permanent event, so it's a one-time reward. Individual rewards can be earned once per Guild War.
Guild War Shop Exchange Rating
Pendant of Glory Reward Rating
| Item | Cost | Rating |
Amelia | 5,000 | ★★★★★ |
Diaochan | 5,000 | ★★★★★ |
Dedicated Equipment Selection Box | 7,000 | ★★★★★ |
Star Crystal | 1,000 | ★★★★・ |
Star Fragment | 50 | ★★★★・ |
Hero Summon Ticket | 80 | ★★★・・ |
Tuning Crystal | 120 | ★★★・・ |
Key Box | 80 | ★★・・・ |
Skill Enhancement Stone | 400 | ★★・・・ |
High-Grade Egg | 80 | ★★・・・ |
Refining Talisman (Rare) | 5,000 | ★★・・・ |
Refining Talisman (High Grade) | 2,500 | ★・・・・ |
High-Grade Hero Summon Card | 40 | ★・・・・ |
Common Hero Summon Card | 30 | ★・・・・ |
5-Star High-Grade Hero Summon Card (+5) | 1,200 | ★・・・・ |
For Pendant of Glory rewards, first aim to get Amelia and Diaochan to Transcendence 6. Both are heroes that shine in Guild War, and early on they're also great picks for Arena. Once you've hit Transcendence 6 on both, prioritize exchanging for the Dedicated Equipment Selection Box.
High Grade Pendant of Glory Reward Rating
| Item | Cost | Rating |
Seven Knights of Old Summon Card | 5,000 | ★★★★★ |
Seven Knights of Old Selection Card | 7,500 | ★★★★★ |
Legendary Hero Summon Card II | 1,000 | ★★★・・ |
Hero Summon Ticket | 20 | ★★・・・ |
For High Grade Pendant of Glory rewards, the Seven Knights of Old cards are the best pick. The Selection Card is handy if you want to focus Transcendence on just one hero, but since it costs a lot more, exchanging for the Summon Card is generally the better choice.
Highest Grade Pendant of Glory Reward Rating
| Item | Cost | Rating |
Old Refining Dust | 10 | ★★★★★ |
Star Crystal | 200 | ★★★★・ |
Pet Wish List Summon Voucher | 20 | ★★★★・ |
Essence of Memory | 2 | ★★★・・ |
For Highest Grade Pendant of Glory rewards, the best choice is Old Refining Dust, since it can't be obtained anywhere else. Collect 240 to convert it into a Refining Talisman (Ancient), which boosts your success rate for fixed refining by 40%.
Judas
New Li
Fire
Water
Earth
Light
Dark
Gold
Gaze
Ox
Iron
Leo
Ast
Cali
Shadow Teo
Shadow Kyle
Shadow Yeonhee
Shadow Karma
Mon
Tue
Wed
Thu
Fri
Sat
Sun
Pendant of Glory
High Grade Pendant of Glory
Highest Grade Pendant of Glory
Old Refining Dust
Name Card (Up to Rank 10)
Submission Time
Arrangement Time
Battle Time
Gold
Key
High-Grade Hero Summon Card
Hero Summon Ticket
Key Box
High-Grade Egg
Brilliant Skill Enhancement Stone
Star Crystal
Ruby
Legendary Hero Summon Card II
Star Fragment
Skill Enhancement Stone
Refining Talisman (Rare)
Refining Talisman (High Grade)
Common Hero Summon Card
5-Star High-Grade Hero Summon Card (+5)
Seven Knights of Old Summon Card
Seven Knights of Old Selection Card
Legendary Hero Summon Card II
Pet Wish List Summon Voucher
Essence of Memory