Check this Ghost of Tsushima guide on the version 1.05 update patch note (July 27). Including information on Lethal difficulty, Lower Intensity Combat, Text Changes, bug fixes!
Check Out Latest News & Updates!New Lethal Difficulty
A brand new difficulty level, "Lethal" has been introduced to the game. This new mode will have the following feature:
- Damage output from both you and the enemy has been increased, and more.
- Enemies will be more aggressive in battle
- Enemies will detect your presence much faster
- Parry & Dodge windows have been tightened
Lower Intensity Combat Mode
In other end of the spectrum, the Lower Intensity Mode aims to make the game's timing-reactive combat elements (such as parry and dodging) more relaxed and accessible, while keeping the main feel of combat in tact. This new mode will have the following feature:
- Most unblockable attacks from enemies may be blocked in this mode
- Enemies will disengage after each of their attack combo, allowing you to recuperate
- Brute class enemies' attack can be interrupted by heavy attacks
- Enemies will not attack while using Resolve heal
- Enemies will detect you slower when in stealth
Bug Fixes & Other Changes
Bug Fixes
Additional minor bug fixes overall in the game will be implemented.
Larger Text Option
Enlarges size of subtitles, mission objectives, and interact prompts by 150%.
Subtitle Option
Option to turn off the speaker name on the subtitle, and subtitle color option (Yellow, Blue, Red, Green) have been introduced.