Learn all Ghost Weapons List & Evolving Tactics techniques in Ghost of Tsushima. Includes info on kunai, black powder bomb, smoke bomb, sticky bomb, wind chime, best ghost weapons.
Technique / Skill Related Article
Check Out How To Get Technique Points HereGhost Weapons Unlock Priority
Ghost Weapons Are Unlocked Per Legend Rank Increase
After the Kunai, your first Ghost Weapon, the remaining 4 Ghost Weapons can be unlocked in any order you wish. Try choosing one that suits your main playstyle.
Check Out The Legend Ranks Guide!Ghost Weapons Unlock Priority Recommendation
Priority | Ghost Weapons |
---|---|
High | Sticky Bomb |
Middle | Black Powder Bomb Smoke Bomb |
Low | Wind Chime |
Sticky Bomb Recommended For Unlocking After Kunai
Sticky Bombs deal a moderate damage and stagger damage in area of effect, and work similarly to Black Powder Bomb. However, the Sticky Bomb does not require manual aiming being a Quick Throw Weapon and will stick to targets, removing the risk of missing.
Wind Chime Should Be Last Choice
Wind Chimes are purely made for stealth play and diversion. It will not deal any kind of damage, and will not be useful after entering combat. Compared to other weapons in terms of versatility, we recommend the Wind Chime to be the last item to be unlocked.
All Ghost Weapon & Techniques Skill Tree
*Level up Legend of Ghost to unlock new weapons.
Kunai
A small blade that can be quickly thrown at nearby enemies, Staggering them. R2+D-pad left to equip Kunai L Stick + R1 to throw |
Technique | Description | Priority |
---|---|---|
Hidden Blade (1pt) | Throw 1 additional Kunai. | Middle |
Serrated Blades | Kunai inflict twice as much damage. | Middle |
Kunai can be deployed quickly, having additional projectile and damage increase can be very useful. If you do not have any particular Ghost Weapon you wish to upgrade, consider investing in this weapon first.
Black Powder Bomb
Thrown explosive that damages and Staggers enemies caught in the blast. L2+D-pad left to select Throw L2 + ○ to equip L2+R2 to throw |
Technique | Description | Priority |
---|---|---|
Concussive Blast | Knocks down enemies struck by the shockwave of a Black Powder Bomb. | High |
Explosive Shrapnel | Adds shrapnel to the Black Powder Bomb, increasing its damage and blast radius. | Middle |
"Concussive Blast" can knock down the enemy, opening a group of enemies up for free hits. This may come in handy when facing hordes of enemies at once.
Smoke Bomb
Unleash a dense cloud of smoke at your feet, causing enemies to lose sight of you. R2+D-pad down to equip Smoke Bombs R1 to throw |
Technique | Description | Priority |
---|---|---|
Blinding Dust | Smoke Bombs temporarily blind enemies caught in their blast. Smoke also lasts longer before disappearing. | Low |
Healing Incense | Smoke Bomb fumes restore some of your health. | Low |
If used solely for escape, non-upgraded Smoke Bomb will be viable to do the trick. Consider upgrading them when you are playing on higher difficulty or are stuck in the latter part of the game.
Sticky Bomb
Throw a pitch-covered bomb that will stick to your enemy. R2+D-pad up to equip Sticky Bombs L Stick+R1 to throw |
Technique | Description | Priority |
---|---|---|
Guarded Throw | You're no longer adversely affected by a bomb's blast. | Middle |
Explosive Powder | A direct hit with the Sticky Bomb kills the target, causes a bigger blast radius, and inflicts more damage on enemies caught in the blast. | High |
"Explosive Powder" will increase the area of effect and damage dealt. This will also assure a one-hit kill to one of the enemy stuck with the bomb, and can be great way to remove tough enemies from the fight.
Wind Chime
Throw a small bell to draw an enemy's attention. L2+D-pad left to select Throw L2+□ to equip Wind Chime L2+R2 to throw |
Technique | Description | Priority |
---|---|---|
Firecracker | Throw a Firecracker to draw multiple enemies to a location. L2+D-pad left to select Throw L2+△ to equip Firecrackers L2+R2 to throw | Low |
Upgrading to the Firecracker can lure multiple enemies at the same time, but its use are limited. You may, however, combo this weapon with Sticky Bomb or Explosive Arrow to clear groups of enemies with devestating effect.
All Evolving Tactic Techniques Skill Tree
*Continue your story to unlock new techniques.
Recover Health
Regain a Moderate amount of health at the cost of Resolve D-pad down to initiate Costs 1 Resolve |
Technique | Description | Priority |
---|---|---|
Iron Will | Save yourself from defeat when wounded. D-pad down to initiate Costs 1 Resolve | Low |
Not very useful as it seems, as your HP will still be a hit away from death even after getting back up. This game does not penalize the player for dying, so you may wish to restart the battle after respawn should you fall rather than clinging on to your current play.
Standoff
Challenge enemies to a one-on-one showdown. D-pad up to initiate Hold △, then release △ when the enemy attacks Grants 3 Resolve on success |
Technique | Description | Priority |
---|---|---|
Standoff Streak | After a successful Standoff, one enemy will rush in and open themselves to a killing blow. Wait until the enemy attacks Press △ or □ as they are swinging Grants extra Resolve on success. | High |
Improved Standoff Streak | After a successful Standoff, two enemies will rush in and open themselves to a killing blow. Wait until the enemy attacks Press △ or □ as they are swinging Grants extra Resolve on success. | Middle |
Standoff is a great way of starting off a fight with Resolve, being able to kill extra enemy while getting additional Resolve is also a great investment. If you have few spare Technique Points, consider maxing this skill.
Archery
Harness the Way of the Bow. Hold L2 to aim R2 to fire |
Technique | Description | Priority |
---|---|---|
Concentration | Briefly slow time while aiming to improve accuracy. R3 while aiming | High |
Mental Fortitude | Reduce Concentration cooldown by 15%. | Middle |
Improved Mental Fortitude | Reduce Concentration cooldown by 30%. | Middle |
Concentration makes the bow very versatile in almost any situation. Although it has a cool down time, you may wish to invest in this skill if you're an avid sniper. This skill also works hand in hand when used with Tadayori's Armor.
> Check Out The Best Build Guide!
Assassination
Kill unaware enemies with a quiet and brutal stealth attack. □ near or above unaware enemy |
Technique | Description | Priority |
---|---|---|
Safe Landing | Roll just before landing to avoid damage from all but the highest of falls. ○ right before landing | High |
Chain Assassination | Assassinate two nearby targets in quick succession. △ to initiate | Middle |
Improved Chain Assassination | Assassinate up to three nearby targets in quick succession. △ to initiate | Low |
"Safe Landing" is a great skill to have early on in the game, and will be useful even for exploring. Chain Assassination is also a good skill to invest, but Improved Chain Assassination may be left for later occasion, as it is quite rare to see 3 enemies huddled up in a single spot.
Focused Hearing
Detect nearby enemies by sound. Press Touch Pad to focus |
Technique | Description | Priority |
---|---|---|
Far Hearing | Detect more distant enemies by listening with a deeper focus. | Middle |
Stealth Hearing | Move faster while using Focused Hearing. | Low |
Killer's Instinct | Notice a flashing aura around Assassination targets when their allies will be alerted by their death. | Low |
"Far Hearing" is great skill to have when tacking higher difficulty or later game where large groups of enemies reside in a position. Other skills should be left for later, when you have extra Technique Points.
Shoji Assassination
Assassinate an enemy behind a shoji door. □ near an unaware enemy |
Shoji Assassination is a passive skill that cannot be upgraded.
Ghost Stance
Approach enemy leaders while in stealth to Slaughter them and enter the Ghost Stance. |
Ghost Stance will be unlocked automatically during the Act 2.The Ghost Of Yarikawa story quest, and cannot be upgraded further.