Withering Garden guide in Zenless Zone Zero (ZZZ). Includes Hollow Zero walkthrough, License Levels, Withering Garden boss, enemies, Resonia Collection, rewards, tips and more!
Table of Contents
Hollow Zero Stage Guides | ||
---|---|---|
Qualification Assessment | Old Capital Metro | Construction Ruins |
Abandoned Skyscraper | Withering Garden | Nineveh |
Withering Garden Stage Details
Gimmicks from 3 Previous Stages Combined
Withering Garden is a stage that has gimmicks from the three prior stages, Old Capital Metro, Construction Ruins, and Abandoned Skyscraper. At the start of the challenge, you will choose one positive and one negative permanent effect in addition to a Research Resonium.
Increase Difficulty after 2nd Time
After completing a stage in the Withering Garden for the first time, you can choose up to 11 additional conditions to raise the difficulty level. You can earn additional rewards such as Polychromes and Hi-Fi Master Copies depending on the number of conditions you add, so obtain more materials for your characters by making it as hard as possible.
Choose from 3 Research Resonia Collections
Research Resonia | Effect |
---|---|
Overload Distribution | Recovers 5% HP each time Pressure Overload occurs, and increases damage dealt by the entire squad by 5% (up to 50%). |
Resource Conversion | [Recommended] For every 100 Gear Coins consumed, the damage dealt by the entire squad increases by 0.5% (up to a maximum of 50%). |
Trigger Instinct | For every 1% of the Agent's HP lost, the damage they deal increases by 1% (up to a maximum of 80%). |
The research Resonia Collection was fixed in the three prior stages, but you can choose which one to activate in the Withering Garden. Resource Conversion is the most recommended, as there are no disadvantages in increasing damage.
Get Used to the Gimmicks in 3 Surrounding Stages
The Withering Garden incorporates all the gimmicks from the surrounding 3 stages so if you're having trouble progressing, it's a good idea to get accustomed to each gimmick in those 3 prior stages. It is particularly important to see if you can maximize the effects of the Research Resonia Collection.
Guide for the Surrounding 3 Stages is Here | ||
---|---|---|
Old Capital Metro | Construction Ruins | Abandoned Skyscraper |
Withering Garden Strategy & Tips
Avoid Physical Attribute Team
On the second floor of Withering Garden, there is a high probability that a heavy Machine type enemy that is resistant to Physical Attributes will appear as a boss. If you are mainly enhancing Physical attackers, include them as the squad members when you start the stage so that they can replace the other squad members once the second floor is done.
Tips! | Other enemies have no resistance other than the Assault Artillery (Resistance: Fire) that appears on the first floor, so just choose your strongest Agents. |
---|
Choose Gear Coin Buffs
Buff | Gear Coins earned +20% |
---|---|
Debuff | HP will no longer increase above 80% |
Resonia Collection | [Research] Resource Conversion For every 100 gear coins consumed, the damage dealt by the entire squad increases by 0.5% (up to a maximum of 50%). |
When choosing the permanent effect and Resonia Collection at the start of the stage, we recommend the Gear Coin related effects. If you select Pressure increase as a debuff, it will be difficult to take the optimal route to earn Gear Coins, so choose the Max HP debuff instead.
Understand the Map Layout for Each Floor
The Withering Garden map combines 1 floor from the three prior stages. The first floor uses Abandoned Skyscraper's gimmicks, the second floor uses Old Capital Metro's conveyors, and the third floor uses the gimmicks from Construction Ruins.
Tips! | Since it's mostly a straight path on all floors, Overload Distribution, which requires moving on extra spaces to accumulate pressure, is not a good match. |
---|
Recommended Teams and Resonia
Recommended by Ice Attribute Team
Withering Garden has a lot of Ice and Ether Weaknesses as bosses on the 1st and 2nd floor, so under current conditions, it is recommended to use an Ice Attribute team. The final floor boss, Nineveh, has neither Weaknesses nor Resistances so it won't matter which Attribute you choose as long as you can get through the first 2 floors.
Nineveh Boss Battle GuideRecommended Resonia Collection Emblem
Emblem | Features |
---|---|
Freeze | - Ice DMG strengthened - Improve Freeze Attribute Anomaly rate - Additional effects occur during Freeze - Changes according to Leader's Attribute |
Shield | - Shield is generated according to HP and DEF - Increased firepower while the Shield is activated - You can fight without worrying about getting hit even with low HP |
Energy | - Energy/Decibels acquisition increased - Damage of each skill strengthened - Special Attack and Pulling Skills become easier to use |
Critical | - CRIT Rate and Crit DMG increased - Increase firepower of all allies - Grenade item that destroys normal enemies instantly is useful |
Support | - Perfect Assists and Assist Follow-Up greatly enhanced - Energy recovery and Shield can also be added - Easy to activate if there is one Parry and Evasive Assist character |
The recommended Resonia Collection for Withering Garden are: Freeze (for Ice Team), Shield, Energy, Critical, and Support. Normal Enemies also deal a lot of damage, so if you want to be safe, it is recommended to get Dodge than Support.
How to Unlock Withering Garden
5 Requirements to Unlock Withering Garden
- Inter-Knot Level 45 or higher
- Clear Old Capital Metro and Core
- Clear Construction Ruins Core
- Clear Abandoned Skyscraper Core
- Accept Enchanting and Stunning, Withering Away Mission
To unlock the Withering Garden you need to reach Inter-Knot Level 45 and complete the 'Core' difficulty of the surrounding 3 stages. The required mission will be automatically activated if you fulfill the other 4 requirements, so try to reach Inter-Knot Level 45 first.
How To Increase Inter-Knot LevelIncrease Ether Activity
Ether Activity becomes available after completing the Withering Garden for the first time. More will be unlocked based on the number of additional conditions met when completing the stage. To unlock all conditions, you must clear the Withering Garden with 9 conditions enabled.
Ether Activity and How to Unlock
Activity Amplification | Unlock Conditions |
---|---|
ATK of Normal Enemy and Elite Enemy increases by 50% | First clear |
Store prices increase by 50% | First clear |
Pressure increases by 50 points each time you pass through one floor | First clear |
Increases Elite and Boss Enemy's HP and Attribute Anomaly buildup by 30%. | Ether Activity 3 |
Boss Enemy's ATK increases over time, up to 100% | Ether Activity 3 |
Recover HP and Pressure reduction effects are reduced by 35% | Ether Activity 3 |
Boss Enemy's maximum Daze is increased by 50% and the speed it recovers from Stunned is increased by 100% | Ether Activity 6 |
Chance Encounter events cause unavoidable risks | Ether Activity 6 |
If you have less than 1,500 Gear Coins, damage taken will increase by 50%. | Ether Activity 6 |
When Elite and Boss Enemy attacks hit, Agent's Energy and Decibels decrease | Ether Activity 9 |
The stats of all enemies are enhanced | Ether Activity 9 |
Zenless Zone Zero Related Articles
Collectibles
Collectibles | ||
---|---|---|
Mewmew | HIA Coins | Cargo Trucks |
Training and Challenges
Training | ||
---|---|---|
Combat Simulation | Routine Cleanup | Expert Challenge |
Challenges | ||
Notorious Hunt | Hollow Zero | Shiyu Defense |
Weekly Bosses Guide | ||
---|---|---|
Dead End Butcher | Unknown Corruption Complex | Twin Marionettes |