Combat system guide for Zenless Zone Zero (ZZZ). Includes how the battle system works, how to activate skills, perfect dodges, chain attacks and basic controls.
Table of Contents
Basic Flow of Combat
- Basic team comp: Stun, Support, Attack
- Use Stun Character to Stun enemy
- Activate Chain Attack by attacking a Stunned enemy
- Chain Attack via Support Character
- Use Attack character with an active buff
![Basic Team Comp: Stun, Support, Attack](https://img.gamewith.net/assets/images/common/transparent1px.png)
The base 3-character team comp consists of one Stun, one Support, and one Attack character. The main rotation during combat is to first stun enemies, then use your Support character to buff attacks before using your Attack Character to deal damage.
![Use Stun Character & Aim to Stun](https://img.gamewith.net/assets/images/common/transparent1px.png)
Stun characters can quickly accumulate Daze. The Stun effect is important because it stops the enemy's movement and increases damage.
![Attack Stunned Enemy to Deal Chained Attacks](https://img.gamewith.net/assets/images/common/transparent1px.png)
Chain Attacks can be triggered when Daze builds up to a certain level and a stunned enemy is hit by Heavy Attack skills.
![]() | Heavy Attack include the last hit of a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Chain Attack, and Ultimate. |
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![Chain Attack via Support Character](https://img.gamewith.net/assets/images/common/transparent1px.png)
When using Chain Attacks, it is important to select the Support character to activate buffs and favorable effects to allies.
![Use Attack Character with an Active Buff](https://img.gamewith.net/assets/images/common/transparent1px.png)
After the Support character's Chain Attack, let the Attack character fight while they have the advantage. Combined with the increased damage after the Stun, the attack will be more efficient.
![Use Ultimate With Attack Character](https://img.gamewith.net/assets/images/common/transparent1px.png)
Ultimate can be activated when the Decibel Rating is accumulated from attacks or certain Skills, and the rate reaches Maximum. The Decibels gauge is shared by the whole squad so it is recommended to have the Attack character use it since they can deal more damage.
Combat Techniques and Battle Tips
Stun Enemies with Perfect Assists
![Target Stunned Enemies with Perfect Assists](https://img.gamewith.net/assets/images/common/transparent1px.png)
In order to deal more damage, it is important to Stun enemies then launch a Chain Attack. In particular, Defensive Assist, which is a type of Perfect Assist, can greatly accumulate Daze on the enemy.
![]() | There are two types of Perfect Assists: Defensive Assist (consumes more points) and Evasive Assist (uses fewer points). Choose carefully which to use so you can avoid running out of points. |
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Recommended to Include a Stun Character
Agents that have Stun Specialty are best for applying Stun to enemies. You want to make sure you always have one in your team.
Utilize Attribute Anomaly
![Utilize Attribute Anomaly](https://img.gamewith.net/assets/images/common/transparent1px.png)
Attribute Anomaly is triggered when characters deal Attribute damage and the Anomaly Buildup increases. One of the basic strategies is to trigger the Attribute Anomaly by continuously attacking with the same Attribute.
Attribute Anomaly Effect List
Attribute Anomaly | Effect |
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![]() | - Triggered by Electric Attacks - Shocked enemies continuously take additional Electric DMG for a certain period of time - Using Electric on an enemy weak against Electric, it interrups the enemy |
![]() | - Triggered by Ether Attacks - Applied when a target is attacked continuously with Ether for a certain period of time - When Corruption is applied to an enemy weak against Ether, it interrups the enemy |
![]() | - Triggered by Physical Attacks - Assault interrups the enemy and deals a large amount of Physical DMG - Flinch increases Daze the target accumulates for a certain amount of time |
![]() | - Triggered by Fire Attacks - Deals a large amount of Fire DMG for a certain period of time - When Burn is applied to an enemy weak against Fire, it interrups the enemy |
![]() | - Triggered by Ice Attacks - Freeze stops the target's movement for a certain period of time, and when the effect ends, it interrups the enemy. - Frostbite effect increases the Crit DMG received by the target for a certain period of time |
Use Multiple Attributes to Apply Disorder
Disorder is triggered when attacking with different Attributes, overriding the originally accumulated Anomaly Buildup. Since Disorder does additional damage and can also accumulate Daze, it is a good idea to go for Disorder when you want to prioritize damage and Stun over Attribute Anomaly.
Attribute Anomaly GuideCombat System - Moves & Combos
▼ Basic Attack | ▼ Dodge - Dash | ▼ Perfect Dodge |
▼ Dodge Counter | ▼ Special Attack | ▼ EX Special Attack |
▼ Chain Attack | ▼ Ultimate | ▼ Character Switching |
▼ Quick Assist | ▼ Perfect Assists | ▼ Assist Follow-Up |
Basic Attack
Action | Controls |
---|---|
Basic Attack | Press ![]() |
The Basic Attack is an important way to build up Energy. Although it's the Basic Attack, it is also used for Special Attacks and Dash Attacks, so it's very important.
Dodge - Dash
Action | Controls |
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Dodge - Dash | Press ![]() |
You will dodge "Dodge" if the button is pressed when the enemy attacks, otherwise you will "Dash". Dash can also be triggered if you just keep moving.
Dash Attack
Action | Controls |
---|---|
Dash Attack | After pressing ![]() ![]() |
Dash Attack can be triggered by pressing the Basic Attack button during a dash. Some Agents can dash to repel incoming bullets.
Perfect Dodge
Action | Controls |
---|---|
Perfect Dodge | When you are about to be attacked, press ![]() |
Perfect Dodge can be activated by pressing the Dodge button at the moment you are about to be attacked. This will allow you to dodge the attack and become invulnerable for a short period of time. However, you cannot keep dodging for a long period of time because there is a short cooldown period.
Perfect Dodge & Dodge Counter GuideDodge Counter
Action | Controls |
---|---|
Dodge Counter | After a successful Perfect Dodge, press ![]() |
Dodge Counter can be activated by pressing the Basic Attack button immediately after a successful Perfect Dodge, allowing you to deal high damage while becoming invulnerable.
Special Attack
Action | Controls |
---|---|
Special Attack | Press ![]() |
Special Attack is triggered if the Special Attack button is pressed when you don't have enough Energy.
Special Attack & EX Special Attack GuideEX Special Attack
Action | Controls |
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EX Special Attack | Press ![]() |
To use the EX Special Attack, accumulate Energy by hitting enemies with Skills such as Basic Attack or Dodge Counter.
Chain Attack
Action | Controls |
---|---|
Chain Attack | Press ![]() |
Chain Attacks can be triggered when there are 2 or more Agents available and an attack considered as a Heavy Attack hits a Stunned enemy. It can be triggered twice against Elite Enemies and 3 consecutive times against bosses.
Chain AttackUltimate
Action | Controls |
---|---|
Ultimate | Press ![]() |
A character's Ultimate can be triggered when the Decibel Rating reaches maximum. This can be accumulated when attacks hit the enemies and with certain Skills. The Decibel gauge is shared by the whole squad so think carefully which squad member will use it.
UltimateCharacter Switching
![Character Switching](https://img.gamewith.net/assets/images/common/transparent1px.png)
Action | Controls |
---|---|
Character Switching | Press ![]() |
Character Switching can be done at any time using the Switch button and it can activate various Support Actions. Note that the next incoming character depends on the order the team is organized, so you need to have your characters set in the order you want to use them.
Quick Assist
Action | Controls |
---|---|
Quick Assist | When an Agent is launched, press ![]() |
Quick Assist can be activated by pressing the Character Switching button as soon as an Agent is pushed back.
Quick Assist GuidePerfect Assists
Action | Controls |
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Perfect Assists | When the golden prompt is displayed, press ![]() |
Perfect Assists can be activated by pressing the Switch button as soon as the golden prompt appears during an enemy attack. Assist points are required to activate Perfect Assists.
Assist Follow-Up
Action | Controls |
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Assist Follow-Up | Immediately after activating Perfect Assist, press ![]() |
Assist Follow-Up can be activated by pressing the Basic Attack button immediately after activating "Perfect Assist".
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