All S Rank W-Engine for Zenless Zone Zero (ZZZ). See the S Rank W-Engine evaluation, effects, ATK power, Advanced Stats, and more!
S Rank W-Engine List
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ATK
- Increases CRIT Rate by 15-25%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 35-80%.
- While off-field, the equipper's Energy Regen increases by 0.6-1.2/s. Attacks from the equipper enhance the squad's DMG against a struck target by 10-20% for 3 seconds. During this period, this effect is further increased by 1.7-3.3% every 0.5s, up to a maximum additional increase of 10.2-19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
- Increases Ice DMG by 25-50%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 10-20% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 10-20% for 15s. The duration of each effect is calculated separately.
- Increase ATK by 12-24%.
When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25-50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately. - When an attack hits an enemy, DMG and Daze from Base Attacks increase by 6-12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
- While off-field, the equipper's Energy Regen increases by 0.6-1.2/s.
When using an EX Special Attack, the equipper's impact is increased by 10-20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately. - Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5-7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The Duration of each stack is calculated separately.
- Increases Physical DMG by 20-40%. The equipper's DMG increases by 25-50% when attacking the enemy from behind.
- When a Basic Attack hits an enemy, the equipper gains a stack of Tea-riffic. Each stack of Tea-riffic increases the Impact of the equipper by 0.7%-1.4%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately. When gaining Tea-riffic, if the equipper has 15 or more stacks of Tea-riffic, the DMG of all squad members increases by 20%-32% for 10s. Passive effects of the same name do not stack.
- Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12%-24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40%-80%.
- The Shield value provided by the equipper increases by 30-60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18-36% and Daze dealt increases by 12-24% for 20s. Passive effects of the same name do not stack.
- While off-field, the equipper's Energy Regen increases by 0.6-1.2/s. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5-7%, stacking up to 10 times and lasting for 6s. This effect can be trigger once every 0.3s. While off-field, the stack effect is doubled, and repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50-100. This Anomaly Proficiency increase does not stack and lasts for 6s.
- The equipper’s Electric Anomaly Buildup Rate increases by 30-50%. When Special Attacks or EX Special Attacks hit enemies suffering an Attribute Anomaly, the equipper’s Anomaly Proficiency increases by 75-115 for 15s.
When the equipper’s Anomaly Proficiency is greater than or equal to 375, Disorder DMG inflicted by the equipper increases by 25-35%.
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