All Support W-Engine for Zenless Zone Zero (ZZZ). See the Support W-Engine evaluation, effects, ATK power, Advanced Stats, and more!
All Support W-Engine
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ATK
- While off-field, the equipper's Energy Regen increases by 0.6-1.2/s. Attacks from the equipper enhance the squad's DMG against a struck target by 10-20% for 3 seconds. During this period, this effect is further increased by 1.7-3.3% every 0.5s, up to a maximum additional increase of 10.2-19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
- Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12-20% for 12s. Passive effects of the same name do not stack.
- Increases Ice DMG by 15-24%. When launching an EX Special Attack, all squad members' ATK increases by 2-3.2% for 12s, stacking up to 4 times. Retriggering refreshes duration. Passive effects of the same name do not stack.
- Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15-24% and increases the equipper's Energy Regen by 0.5-0.8/s for 2s. Passive effects of the same name do not stack.
- Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generated 20-32/25-40/30-48/35-55 more Decibels and generates 0.7-1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.
- Launching a Chain Attack or Ultimate increases all squad members' ATK by 8-12% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
- Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10-16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
- Launching an EX Special Attack increases all squad members' Impact by 8-12% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
- When any friendly unit in the squad attacks and hits an enemy, all squad members' ATK increases by 2.5-4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
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