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Bane - Rating & Skills

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Bane is a Rare character in Seven Knights Re:BIRTH. Learn about Bane's best builds, rating, tier, Transcendence effects, and skills.

Table of Contents

All Character List

Bane Rating & Stats

★4★5★6
Bane (4★)Mystic LichBane (5★)Nightmarish FiendBane (6★)Ambitious Usurper
Where to UseFire Particle Dungeon / Water Particle Dungeon / Earth Particle Dungeon / Dark Particle Dungeon
AffiliationAsgar - Dark Grave
How to GetHero Summon / Hero Fusion / Hero Rank Up

Bane Rating & Tier

Arena
Total War
Guild War
--
Advent
Expedition
Nightmare
Farming
Castle Rush Raid
(Lv .10+)
Infinite Tower
-----
Review
- A Magic attacker specializing in Silence
- Tenacious, able to Revive once with Immortality
- Can cause Physical Attack Reduction at 6th Transcendence
- Useful in battles where enemies use Physical attacks and are vulnerable to Silence

User Score

Bane Stats

* Each stats is based on the max level in the Codex, with enhancement +5 applied.

Magic ATKDEFHPSPD
1,3895333,17425
Tap to Show Common Stats

* The following values are the same across all currently available characters.

Crit Rate5%
Crit Damage150%
Weakness Hit Chance0%
Block Rate0%
Damage Taken Reduction0%
Effect Probability0%
Effect Resistance0%

Bane's Skills

Tap to jump to each skill description
▼Basic Attack▼Skill 1▼Skill 2▼Passive Skill

Normal Attack

Target: Single Enemy

- Deals damage equal to 100% of Magic Attack 1 time(s).

Skill Enhancement Effects

Increases Damage: To 120% of Magic Attack.

Skill 1: Mana Blast

CT: 60 sec.
Target: Single Enemy

- Deals damage equal to 285% of Magic Attack 1 time(s).
- 90% chance to inflict Silence [Duration: 3 Turn(s)]

Skill Enhancement Effects

Increases Damage: To 340% of Magic Attack.

Transcendence 6 Effects

Adds Effect: 100% chance to inflict 33% Physical Attack Reduction. [Duration: 5 Turn(s)]

Skill 2: Magic Orb

CT: 70 sec.
Target: 3 Enemies

- Deals damage equal to 120% of Magic Attack 1 time(s).
- 65% chance to inflict Silence [Duration: 2 Turn(s)]

Skill Enhancement Effects

Increases Damage: To 145% of Magic Attack.

Passive: Overcoming Death

Target: Self

- Upon falling in battle, revives with Immortality [Duration: 2 Turn(s)] [Once per Battle]

Skill Enhancement Effects

Increases Turns: Immortality duration becomes 3 turn(s).

Transcendence 2 Effects

Adds Effect: 40% Effect Hit Rate Boost. [Always Active]

Bane - Enhancement & Transcendence

Bane Enhancement Priority Quick Reference Table

PotentialTranscendenceSkill Enhancement
DDC

For Potential and Transcendence, it is recommended to prioritize heroes at the top of the Best Hero Tier List who are versatile across all content. Since resources for Skill Enhancement are limited, choose the order of enhancement by comparing them with heroes of similar priority.

Bane - Recommended Hero Potentials

PotentialPriority/Remarks
All AttackAttack
:Enhancement Not Recommended
Enhancing this has little impact, so save your Enhancement Materials as a general rule.
DefenseDefense
:Enhancement Not Recommended
Enhancing this has little impact, so save your Enhancement Materials as a general rule.
HPHP
:Enhancement Not Recommended
Enhancing this has little impact, so save your Enhancement Materials as a general rule.

To unlock a Rare Hero's Potential, a total of 750 Heart's Fires and 45 corresponding Uncommon Rank Up Materials are required per stat.

What is Hero Potential?

Bane - Recommended Transcendence

Transcendence LevelRecommendation / Effect
Transcendence 2Transcendence 2
:Consider Based on Situation
Increases All Attack by 4.5%
[Passive Skill]
Adds Effect: 40% Effect Hit Rate Boost. [Always Active]
Transcendence 4Transcendence 4
:Low Priority
Increases Crit Rate by 14%
Transcendence 6Transcendence 6
:Consider Based on Situation
Increases All Attack by 4.5%
[Skill 1]
Adds Effect: 100% chance to inflict 33% Physical Attack Reduction. [Duration: 5 Turn(s)]
Transcendence 127 or Higher
:Low Priority
Increases All Attack, Defense, and HP by 2%
Transcendence GuideView Transcendence Effects

StageEffects
Transcendence 1T1Increases All Attack by 9%
Transcendence 2T2Increases All Attack by 4.5%
[Passive Skill]
Adds Effect: 40% Effect Hit Rate Boost. [Always Active]
Transcendence 3T3Increases HP by 14%
Transcendence 4T4Increases Crit Rate by 14%
Transcendence 5T5Increases All Attack by 9%
Transcendence 6T6Increases All Attack by 4.5%
[Skill 1]
Adds Effect: 100% chance to inflict 33% Physical Attack Reduction. [Duration: 5 Turn(s)]
Transcendence 7T7Increases All Attack, Defense, and HP by 2%
Transcendence 8T8Increases All Attack, Defense, and HP by 2%
Transcendence 9T9Increases All Attack, Defense, and HP by 2%
Transcendence 10T10Increases All Attack, Defense, and HP by 2%
Transcendence 11T11Increases All Attack, Defense, and HP by 2%
Transcendence 12T12Increases All Attack, Defense, and HP by 2%

Bane - Recommeded Skill Enhancement

SkillPriority/Effects
▲Basic Attack
:Fine Unenhanced
Increases Damage: To 120% of Magic Attack.
▲Skill 1
:Fine Unenhanced
Increases Damage: To 340% of Magic Attack.
▲Skill 2
:Fine Unenhanced
Increases Damage: To 145% of Magic Attack.
▲Passive Skill
:Fine Unenhanced
Increases Turns: Immortality duration becomes 3 turn(s).

Related Seven Knights Re: BIRTH Articles

Ranking Articles

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Dungeon, Raids, and Towers

Debuff Types
Burn
Paralysis
Bleed
Freeze
Stun
Petrify
Shock
Sleep
Concussion
Confusion
Poison
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Article Written by
Seven Knights Rebirth Strategy Team

Seven Knights Rebirth Strategy Team

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