Need to build a base in Subnautica 2? Check out our complete buildings and facilities list, featuring all crafting recipes, furniture, and utility structures in the game.
Table of Contents
How to Craft & Build
Unlock the Habitat Builder

Constructing a base should be your top priority in this game. The new free-form construction system is an amazing tool that lets you build complex layouts and design a habitat exactly to your liking, rather than snapping together fixed pieces like the original Subnautica.
Base Building GuideGather and Craft Materials
| Gather and Craft Material | Gather and Craft Material |
|---|---|
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After collecting all necessary resources, return to your base and use the Fabricator to craft the equipment you need. A Scanner Station is worth setting up, since it actively tracks nearby material deposits instead of leaving you to search blindly.
Scanner Station GuideHow to Unlock New Blueprints
Three Ways to Unlock a Blueprint
Not every building piece has a fragment that needs to be scanned. Here are ways to get and unlock blueprints:
| Method | How It Works |
|---|---|
| Pickup New Resource | ![]() |
| Scan Fragments | ![]() |
| Find Recipe Data Cards | ![]() |
Building & Facilities List
Standard Elements
| Item | Description | How to Unlock |
|---|---|---|
![]() Corridor | Basic tubular compartment. Configurable size, accessed by hatch. Can mount basic power and survival systems. [Recipe] - Titanium ×2 (Material cost scales with selected size) | Unlocked automatically alongside the Habitat Builder. |
![]() Room | Basic room of configurable size and shape. Accessed by corridor or hatch. Supports all systems if powered. [Recipe] - Titanium ×5 | Unlocked automatically alongside the Habitat Builder. |
![]() Hatch | Allows entry and exit of a structure. Critical for any base. [Recipe] - Titanium ×1 - Quartz ×1 | Unlocked automatically alongside the Habitat Builder. |
![]() Window | Aligned quartz glass window. Extremely durable. [Recipe] - Glass ×1 | Unlocked automatically alongside the Habitat Builder. |
![]() Nook | Small nook with an upward-viewing window. [Recipe] - Titanium ×3 - Glass ×2 | Recipe Data Card found in the eastern area, among wreckage and crates. |
![]() Half Round Room | A simple shaped room that provides visual variety. Suitable for observation and recreation. [Recipe] - Titanium ×5 - Glass ×5 | Recipe Data Card found in 3 locations: the Cicada Wreck (Empty Hold), a Tailings Village dome, and inside the Tadpole Pens. |
![]() Moonpool | Moonpool of configurable size and shape. Allows entry and exit of personnel and vehicles from a room. [Recipe] - Titanium ×5 | Recipe Data Card found in the Cicada Wreck (Canteen), about 247m south of the Lifepod. |
![]() Interior Wall | Cosmetic alteration to interior walls. Ideal for open space building concepts. [Recipe] - Titanium ×2 | Recipe Data Card found in the Hot Cave Laboratory. Also unlocks Interior Arch and Interior Door. |
![]() Interior Arch | Cosmetic alteration to interior walls. Ideal for open space building concepts. [Recipe] - Titanium ×1 | Recipe Data Card found in the Hot Cave Laboratory, alongside Interior Wall. |
![]() Interior Door | Door mounted on habitat interior walls to create personal spaces. [Recipe] - Titanium ×3 - Glass ×1 - Copper Wire ×1 | Recipe Data Card found in the Hot Cave Laboratory, alongside Interior Wall. |
![]() Ladder | Vertical traversal method. Can be built in a variety of configurations on many base elements. [Recipe] - Titanium ×2 | Recipe Data Card found inside the Old Habitat. |
![]() Tadpole Dock | Docking station for Tadpole class vehicles. Recharges vehicles while the habitat is powered. [Recipe] - Titanium Ingot ×2 - Silver Ingot ×1 - Copper Wire ×2 | Unlocked automatically once you've unlocked the Tadpole recipe. |
![]() Vehicle Fabricator | Critical survival system. Restructures raw resources into vehicles and chassis. [Recipe] - Titanium Ingot ×2 - Copper Ingot ×1 - Glass ×2 | Unlocked automatically once you've unlocked the Tadpole recipe. |
Interior Facilities
| Item | Description | How to Unlock |
|---|---|---|
![]() Fabricator | Critical survival system. Restructures raw resources into useful tools and consumables. [Recipe] - Titanium ×1 - Copper Wire ×1 - Quartz ×1 | Craftable from the start. |
![]() Processor | Completes complex biochemical and manufacturing tasks over time for more advanced recipes. [Recipe] - Titanium ×2 - Strong Acid ×1 - Copper Wire ×1 | Scan a Processor inside the Old Habitat. |
![]() Biolab | Modifies your Biomods. [Recipe] - Titanium ×3 - Copper Wire ×1 - Strong Acid ×1 | Craftable from the start. |
![]() Modification Station | Create upgrades for your vehicles and more. [Recipe] - Titanium ×2 - Celestine ×2 - Copper ×2 | Scan a Modification Station at the Welcome Center. |
![]() Wall Locker | A modest storage solution. 20 storage slots. [Recipe] - Titanium ×2 | Craftable from the start. |
![]() Floor Locker | A larger, more robust storage solution. 30 storage slots. [Recipe] - Titanium ×3 - Quartz ×1 | Scan a Floor Locker from Alterra Wrecks. |
![]() Tailing Chest | A large storage chest used by inhabitants of Proteus. Can be constructed in water. [Recipe] - Titanium ×3 | Scan 2 Tailing Chests from the Tailing Village. |
![]() Wall Rack | Wall attachment to hold one item. [Recipe] - Titanium ×1 - Copper ×1 | Scan 3 Wall Racks inside the Old Habitat. |
![]() Small Ceiling Light | Simple interior lighting solution. [Recipe] - Titanium ×1 - Copper ×1 | Unlocked automatically after unlocking the Rectangular Ceiling Light recipe. |
![]() Rectangular Ceiling Light | A practical light for enhancing a pioneer's workspace. [Recipe] - Titanium ×2 - Copper ×1 | Scan a Rectangular Ceiling Light from an Alterra Wreck northeast of the Lifepod. |
![]() Wall Light Small | Creates a small area of light on walls. Provides no Vitamin D. [Recipe] - Titanium ×1 - Copper ×1 | Craftable from the start. |
![]() Wall Light Large | Creates a low light environment to set the mood for your fellow colonists. [Recipe] - Titanium ×2 - Copper ×1 | Craftable from the start. |
![]() Axum Wall Lamp | Alien lighting fixture. Consumes 1 energy per second. [Recipe] - Celestine ×1 - Titanium ×1 | Scan an Axum Wall Lamp at the Alien Ruins. |
![]() Battery Terminal | Recharges batteries. [Recipe] - Titanium ×2 - Quartz ×2 - Copper Wire ×1 | Scan 2 Battery Terminals from Alterra Wrecks. |
![]() Power Cell Terminal | Recharges power cells. [Recipe] - Titanium ×3 - Copper ×3 - Wiring Kit ×1 | Recipe Data Card found in the Tadpole Pens. |
![]() Bioreactor | Rapidly decays organic matter and converts the biomaterial into power. [Recipe] - Titanium Ingot ×2 - Copper Ingot ×2 | Scan 2 Bioreactors from the Tadpole Pens and the wreck below it. |
![]() Power Storage | Harnesses excess power for later use. [Recipe] - Germanium Ingot ×1 - Titanium ×3 - Salt ×2 | Scan 2 Power Storage units from Colonist Bunkers and the Tadpole Pens. |
![]() Biobed | Creates a backup point for pioneers and expands inventory. [Recipe] - Titanium ×3 - Glass ×1 - Copper Wire ×1 | Scan a Biobed inside a Colonist Bunker. |
![]() NoA Terminal | Noetic Advisor node. Generates tasks and manages mission resources. [Recipe] - Titanium ×3 - Copper Wire ×1 - Glass ×1 | Craftable from the start. |
![]() Scanner Station | Mission critical. Locates resources, wrecks, and anomalies within an expanded range. High power draw. [Recipe] - System Chip ×1 - Titanium ×3 - Wiring Kit ×1 | Scan a Scanner Station at Camp One. |
![]() Time of Day Display | Shows the time of day. [Recipe] - Titanium ×1 - Enameled Glass ×1 - Copper ×1 | Scan 2 Time of Day Displays located near the Rosetta Stone and the Needler Nest. |
Exterior Facilities
| Item | Description | How to Unlock |
|---|---|---|
![]() Solar Panel | Generates energy from sunlight. Reduced output at night or in deep water. [Recipe] - Titanium ×1 - Quartz ×2 | Craftable from the start. |
![]() Hydroelectric Turbine | Generates power when placed inside a natural current. Requires a Power Transmitter. Cannot be placed in an artificial current. [Recipe] - Titanium ×3 - Copper ×3 - Silver ×3 | Scan 2 Hydroelectric Turbines at the BFJ Habitat. |
![]() Thermal Plant | Converts heat into usable power. Excellent for the Zezuran desert. Requires a Power Transmitter. [Recipe] - Titanium ×3 - Copper ×3 - Gold ×3 | Scan 2 Thermal Plants inside the Hot Sea Caves. |
![]() Power Transmitter | Extends the range of a power source through ionized seawater. [Recipe] - Titanium ×1 - Copper ×1 | Scan a Power Transmitter from the Cicada Wreck (Canteen). |
![]() Exterior Wall Light | Unremarkable exterior lighting solution. [Recipe] - Titanium ×1 - Copper ×1 | Unlocked automatically after unlocking the Spotlight recipe. |
![]() Spotlight | Produces a very bright light for a sense of safety outside the base. [Recipe] - Titanium ×1 - Copper ×2 | Scan a Spotlight at the Rosetta Stone. |
![]() Habitat Beacon | Generates a signal to help you relocate your habitat. [Recipe] - Titanium ×1 | Craftable from the start. |
| Tip! | The Habitat Beacon can also be placed inside your base. |
|---|
Utility
| Item | Description | How to Unlock |
|---|---|---|
![]() Portable Locker | Carryable, deployable storage. Does not change swim speed. [Recipe] - Titanium ×4 | Craftable from the start. |
![]() Beacon | Ultrasound buoy. Marks position with a signal you can manage from the PDA. [Recipe] - Titanium ×1 - Copper ×1 | Scan 2 Beacons from Alterra Wrecks in the Shallows. |
![]() Portable Oxygen Generator | Produces oxygen over time through electrolysis. Requires a battery to function. [Recipe] - Titanium ×3 - Lithium ×2 | Scan 2 Portable Oxygen Generators inside the Great Jaw's core. |
![]() Work Light | Carryable mobile light source. Requires a battery to function. [Recipe] - Titanium ×3 - Quartz ×2 | Scan 2 Work Lights from the Cicada Wreck (Therapy Room). |
![]() Dive Elevator | Underwater elevator. Ideal for establishing work sites. [Recipe] - Titanium ×4 - Copper ×2 - Quartz ×2 | Scan 2 Dive Elevators from Alterra Wrecks in the Shallows. |
Furniture & Decor
This is the largest category in the game, covering everything from basic seating to alien relics that you can use to decorate your base. Most Tailing and Axum fragments can be found in the Tailings Village in the Graveyard biome, roughly 150m deep.
| Item | Description | How to Unlock |
|---|---|---|
![]() Dining Chair | A refined chair for approved breaks. [Recipe] - Titanium ×2 | Unlocks automatically once you've collected the required materials. |
![]() Lab Chair | A stiff seat that intentionally forgoes comfort. [Recipe] - Titanium ×2 | Unlocks automatically once you've collected the required materials. |
![]() Stool | A simple, utilitarian stool. [Recipe] - Titanium ×1 - Rubber ×1 | Unlocks automatically once you've collected the required materials. |
![]() Dining Table | A place to enjoy meals during assigned hours. [Recipe] - Titanium ×3 - Glass ×1 | Unlocks automatically once you've collected the required materials. |
![]() Single Bed | Standard single bed for resting at your base. [Recipe] - Titanium ×2 - Fiber ×3 | Unlocks automatically once you've collected the required materials. |
![]() S Shelf | A compact shelf for storage or display. [Recipe] - Titanium ×2 | Unlocks automatically once you've collected the required materials. |
![]() Trashcan | Purely decorative, since pioneers are expected to produce no waste. [Recipe] - Titanium ×2 | Unlocks automatically once you've collected the required materials. |
![]() Small Crate | Compact storage crate for your base. [Recipe] - Titanium ×1 | Recipe Data Card found in a broken wreckage near the Tadpole Pens. |
![]() Sign | Sign with custom text. Useful for base navigation. [Recipe] - Titanium ×1 - Copper ×1 (Can be placed in base interiors and on exteriors) | Unlocks automatically once you've collected the required materials. |
![]() Reaper Leviathan | A decorative statue included as a nod to the original Subnautica. Purely cosmetic. [Recipe] - Titanium ×1 | Unlocked by default the moment you have a Habitat Builder. No scan or data card needed. |
![]() Tailing Table | A table constructed of scrap. [Recipe] - Titanium ×2 | Scan a Tailing Table from an Alterra Wreck near the Great Jaw. |
![]() Tailing Drum | Interactive musical instrument. [Recipe] - Titanium ×2 - Fiber Mesh ×2 | Scan a Tailing Drum from the Tailings Village. |
![]() Tailing Barrel | Decorative barrel. [Recipe] - Titanium ×2 | Scan a Tailing Barrel from the Tailings Village. |
![]() Coral Jar | Decorative jar made from organic material. [Recipe] - Coral Shavings ×2 | Scan a Coral Jar from the Tailings Village. |
![]() Small Coral Jar | Decorative jar made from organic material. [Recipe] - Coral Shavings ×1 | Scan a Small Coral Jar from the Tailings Village. |
![]() Tailing Jar | Storage container with 1 storage slot. [Recipe] - Fiber ×1 - Salt ×1 | Scan a Tailing Jar from the Tailings Village. |
![]() Hanging Tailing Jar | Storage container with 1 storage slot. [Recipe] - Fiber ×2 - Salt ×1 | Scan a Hanging Tailing Jar from the Tailings Village. |
![]() Tailing Rug | Decorative rug. [Recipe] - Fiber ×3 | Scan a Tailing Rug from the Tailings Village. |
![]() Small Axum Jar | Ornate decorative jar. [Recipe] - Glass ×1 - Copper ×1 | Scan a Small Axum Jar from the Tailings Village. |
![]() Axum Jar | Ornate decorative jar. [Recipe] - Glass ×1 - Copper ×2 | Scan an Axum Jar from the Tailings Village. |
![]() Tall Axum Jar | Ornate decorative jar. [Recipe] - Glass ×1 - Copper ×3 | Scan a Tall Axum Jar from the Tailings Village. |
![]() Keep Calm Poster | A poster that research has shown provides levity to weary pioneers. [Recipe] - Titanium ×1 | Scan from Cicada Wrecks. |
![]() Just Keep Swimming Poster | Decorative poster. [Recipe] - Titanium ×1 | Scan from Cicada Wrecks. |
![]() Safety First Poster | Decorative poster. [Recipe] - Titanium ×1 | Scan from Cicada Wrecks. |
![]() Scout Ray Poster | Decorative poster. [Recipe] - Titanium ×1 | Scan from Cicada Wrecks. |
![]() Zezura Poster | Decorative poster. [Recipe] - Titanium ×1 | Scan from Cicada Wrecks. |
![]() New Life Poster | Decorative poster. [Recipe] - Titanium ×1 | Scan from Cicada Wrecks. |
![]() Painted Tree Poster | Decorative poster. [Recipe] - Titanium ×1 | Scan from Cicada Wrecks. |
![]() Pioneer Program Poster | Decorative poster. [Recipe] - Titanium ×1 | Scan from Cicada Wrecks. |
![]() CHBC Live Poster | CHBC Live commemoration poster. [Recipe] - Titanium ×1 | Scan from Cicada Wrecks. |
![]() Lost River Poster | Decorative poster. [Recipe] - Titanium ×1 | Craftable from the start. |
![]() Wall Unit Small | Decorative small wall unit for interior or exterior use. [Recipe] - Titanium ×1 | Recipe Data Card found in the Tadpole Pens. |
![]() Wall Panel | Serves no practical purpose, but pioneers still enjoy building them. [Recipe] - Titanium ×1 | Recipe Data Card found in the Tadpole Pens. |
![]() Wall Unit Large | Decorative large wall unit for interior or exterior use. [Recipe] - Titanium ×3 | Recipe Data Card found in the Tadpole Pens. |
![]() Wall Vent | Decorative wall vent for interior or exterior use. [Recipe] - Titanium ×2 | Recipe Data Card found in the Tadpole Pens. |
![]() Wall Vent Large | Decorative large wall vent for interior or exterior use. [Recipe] - Titanium ×3 | Recipe Data Card found in the Tadpole Pens. |
![]() Roof Pump | Cools interior air using outside water. [Recipe] - Titanium ×1 | Recipe Data Card found in the Hot Sea Caves. |
![]() Roof Pump Double | Cools interior air using outside water. [Recipe] - Titanium ×2 | Recipe Data Card found in the Hot Sea Caves. |
![]() Roof Cylinder | A small object to break up a base's silhouette. [Recipe] - Titanium ×1 | Recipe Data Card found in the Hot Sea Caves. |
![]() Roof Panel Large | Useful for personalizing the exterior of a building. [Recipe] - Titanium ×2 | Recipe Data Card found in the Hot Sea Caves. |
![]() Roof Antenna | A simple transmitter of unknown purpose. [Recipe] - Titanium ×1 | Recipe Data Card found in the Hot Sea Caves. |
![]() Roof Antenna Large | A large transmitter of unknown purpose. [Recipe] - Titanium ×3 | Recipe Data Card found in the Hot Sea Caves. |
![]() Roof Listening Dish | Monitors the perimeter for communications. [Recipe] - Titanium ×3 | Recipe Data Card found in the Hot Sea Caves. |
Cultivation Structures
| Item | Description | How to Unlock |
|---|---|---|
![]() Growbed | A garden bed for farming plant-like organisms. Can be configured into many shapes. [Recipe] - Titanium ×1 | Scan 2 Growbed fragments at the Alien Ruins Research Station, roughly 1,300m east of the Lifepod. |
![]() Metal Farm | Naturally accumulates minerals from the surrounding environment when powered. [Recipe] - Mangalloy Ingot ×1 - Axum Bacterial Culture ×1 | Scan multiple Metal Farm structures at the Karakorum Metal Farms, around 2,100m east of the Lifepod. |
| Notice! | Subnautica 2 is in Early Access. Additional buildings and facilities may be added in future updates. |
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| Progression & Priorities | ||
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Lists
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