Dauntless
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Best Cells Tier List - Top Perks To Keep Per Category

Dauntless | Best Cells Tier List - Top Perks To Keep Per Category

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Dauntless | Best Cells Tier List - Top Perks To Keep Per Category - GameWith
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Read this Dauntless cells guide to know which are the best cells in the game worth keeping. Find out the best cells per type & more in this tier list, and learn which cells to sell to the Middleman!

Best Cells List - Top Cells To Keep Per Category

Recommended Builds & Loadouts

Table of Contents

About the Best Cells List

Ranking Criteria

These cells were chosen and ranked according to their usability, versatility and effectiveness in creating the best builds in the game.

Check Out How To Farm Cells Fast Here!

Cells Are Grouped Into 5 Categories

Each cell is classified under a specific category, whether it's Defense, Power, Mobility, Technique & Utility. Each weapon and armor piece carries a specific type of cell slot, which specifies the kind of cell you can only equip. This list follows that same grouping.

Best Defense Cells Tier List

1. Iceborne

Iceborne

Iceborne is the core of Lifesteal builds as this allows you to decrease damage received at below 50% health, while granting you a bit of lifesteal at rank +4 onwards.

Benefits Per Rank

Rank Benefit
+ 1 When under 50% health, grants +5% decreased damage taken
+ 2 When under 50% health, grants +10% decreased damage taken
+ 3 When under 50% health, grants +15% decreased damage taken
+ 4 When under 50% health, grants +20% decreased damage taken. While Iceborne is active, grants 4% lifesteal that cannot heal beyond 50% health
+ 5 When under 50% health, grants +25% decreased damage taken. While Iceborne is active, grants 6% lifesteal that cannot heal beyond 50% health
+ 6 When under 50% health, grants +30% decreased damage taken. While Iceborne is active, grants 8% lifesteal that cannot heal beyond 50% health

2. Tough

Tough

Increases max health and increases healing received from all sources. This works well with the Iceborne perk as lifesteal is considered a healing source. This also increases your health pool, allowing you to go for risky builds that require you to go below 50% health.

Benefits Per Rank

Rank Benefit
+ 1 Increases max health by 50. Increases healing received from all sources by 5%
+ 2 Increases max health by 100. Increases healing received from all sources by 10%
+ 3 Increases max health by 150. Increases healing received from all sources by 15%
+ 4 Increases max health by 250. Increases healing received from all sources by 20%
+ 5 Increases max health by 350. Increases healing received from all sources by 25%
+ 6 Increases max health by 500. Increases healing received from all sources by 30%

3. Nine Lives

Nine Lives

Grants you a chance to halve incoming damage, and at later ranks, you will stay up when knocked down. This cell is great for survival builds, and can be useful in later levels when enemies hit harder.

Benefits Per Rank

Rank Benefit
+ 1 +5% chance to halve incoming damage
+ 2 +8% chance to halve incoming damage
+ 3 +12% chance to halve incoming damage
+ 4 +12% chance to halve incoming damage. The first time you would be knocked out, stay up and heal for 400
+ 5 +16% chance to halve incoming damage. The first time you would be knocked out, stay up and heal for 400
+ 6 +20% chance to halve incoming damage. The first time you would be knocked out, stay up and heal for 400, and become empowered for 10 seconds

Best Power Cells Tier List

1. Overpower

Overpower

Overpower adds the highest percentage increase of all Power cells at 70% increased damage against Behemoths at +6. Since there's almost always a stagger opportunity, this cell is great for damage focused builds.

Benefits Per Rank

Rank Benefit
+ 1 +15% damage vs staggered Behemoths
+ 2 +20% damage vs staggered Behemoths
+ 3 +25% damage vs staggered Behemoths
+ 4 +40% damage vs staggered Behemoths
+ 5 +55% damage vs staggered Behemoths
+ 6 +70% damage vs staggered Behemoths

2. Ragehunter

Ragehunter

Ragehunter adds additional damage when attacking enraged Behemoths. This is quite useful for almost all Behemoths, except for Behemoths like Riftstalker with quick enraged states.

Benefits Per Rank

Rank Benefit
+ 1 +5% damage vs enraged Behemoths
+ 2 +10% damage vs enraged Behemoths
+ 3 +15% damage vs enraged Behemoths
+ 4 +20% damage vs enraged Behemoths
+ 5 +30% damage vs enraged Behemoths
+ 6 +40% damage vs enraged Behemoths

3. Rage

Rage is one of the pillars of Iceborne lifesteal builds, as it improves your damage when low in health. At higher ranks, you'll only need to drop to 50% health to trigger rage.

Benefits Per Rank

Rank Benefit
+ 1 When under 30% health, deal +5% damage
+ 2 When under 30% health, deal +8% damage
+ 3 When under 30% health, deal +10% damage
+ 4 When under 50% health, deal +15% damage
+ 5 When under 50% health, deal +20% damage
+ 6 When under 50% health, deal +25% damage

Best Mobility Cells Tier List

1. Conditioning

Conditioning

Conditioning speeds up your Stamina regeneration, which is valuable for builds utilizing stamina-dependent weapons like Chain Blades & Swords.

Benefits Per Rank

Rank Benefit
+ 1 +5 stamina regeneration
+ 2 +10 stamina regeneration
+ 3 +15 stamina regeneration
+ 4 +20 stamina regeneration
+ 5 +25 stamina regeneration
+ 6 +30 stamina regeneration

2. Agility

Agility

Agility reduces the cost of dodging, and allows you to dodge more. This works well for builds that have gives you buffs for dodging or avoiding damage like Evasive Fury, Knockout King, Fortress etc.

Benefits Per Rank

Rank Benefit
+ 1 -10% dodge roll stamina cost
+ 2 -20% dodge roll stamina cost
+ 3 -30% dodge roll stamina cost
+ 4 -40% dodge roll stamina cost
+ 5 -55% dodge roll stamina cost
+ 6 -70% dodge roll stamina cost

3. Endurance

Endurance

Similar to Tough, this cell increases your stamina pool up to 100. For Stamina dependent combos and weapons, this will allow you to sustain those moves and attacks much longer.

Benefits Per Rank

Rank Benefit
+ 1 Increases max stamina by 10
+ 2 Increases max stamina by 20
+ 3 Increases max stamina by 40
+ 4 Increases max stamina by 60
+ 5 Increases max stamina by 80
+ 6 Increases max stamina by 100

Best Technique Cells Tier List

1. Cunning

Cunning

This cell grants you a chance to do double damage on an enemy. Though a small percent chance, this works well for high attack speed builds and weapons like Chain Blades and War Pikes.

Benefits Per Rank

Rank Benefit
+ 1 +2% critical strike chance
+ 2 +4% critical strike chance
+ 3 +6% critical strike chance
+ 4 +9% critical strike chance
+ 5 +12% critical strike chance
+ 6 +15% critical strike chance

2. Molten

Molten

Molten gives you the ability to drop Molten Hearts which boosts both your attack and movement speed, as well as immunity to burning, making this a must have for attack speed builds.

Benefits Per Rank

Rank Benefit
+ 1 Dealing damage generates a Molten Heart on a 26 second cooldown, granting immunity to burning and increased attack and movement speed
+ 2 Dealing damage generates a Molten Heart on a 23 second cooldown, granting immunity to burning and increased attack and movement speed
+ 3 Dealing damage generates two Molten Hearts on a 23 second cooldown, granting immunity to burning and increased attack and movement speed
+ 4 Dealing damage generates two Molten Heart on a 20 second cooldown, granting immunity to burning and increased attack and movement speed
+ 5 Dealing damage generates three Molten Hearts on a 20 second cooldown, granting immunity to burning and increased attack and movement speed
+ 6 Dealing damage generates three Molten Hearts on a 16 second cooldown, granting immunity to burning and increased attack and movement speed

3. Wild Frenzy

Wild Frenzy

Part of the core perks that make up high risk builds (e.g. Iceborne, Rage), Wild Frenzy boosts your attack speed up to 25% when below 50% health.

Benefits Per Rank

Rank Benefit
+ 1 When under 30% health, increase attack speed by 5%
+ 2 When under 30% health, increase attack speed by 8%
+ 3 When under 30% health, increase attack speed by 12%
+ 4 When under 50% health, increase attack speed by 16%
+ 5 When under 50% health, increase attack speed by 20%
+ 6 When under 50% health, increase attack speed by 25%

Best Utility Cells Tier List

1. Conduit

Conduit

This cell grants an attack speed buff to all Slayers when you use your Lantern Hold ability. This is great for attack speed and DPS builds, and works well with Aetheric Attunement for to charge it up fast!

Benefits Per Rank

Rank Benefit
+ 1 Using your lantern hold ability grants 5% attack speed to all Slayers for 8 seconds
+ 2 Using your lantern hold ability grants 7% attack speed to all Slayers for 8 seconds
+ 3 Using your lantern hold ability grants 10% attack speed to all Slayers for 8 seconds
+ 4 Using your lantern hold ability grants 14% attack speed to all Slayers for 8 seconds
+ 5 Using your lantern hold ability grants 19% attack speed to all Slayers for 8 seconds
+ 6 Using your lantern hold ability grants 25% attack speed to all Slayers for 8 seconds

2. Aetheric Attunement

Aetheric Attunement

This cell basically reduces the cooldown of your Lantern Hold ability by charging it faster, which synergizes well with Conduit. This works best for hard hitting weapons like the Axe and Hammer since the charge depends on the amount of damage dealt.

Benefits Per Rank

Rank Benefit
+ 1 +10% lantern charge from attacks
+ 2 +15% lantern charge from attacks
+ 3 +20% lantern charge from attacks
+ 4 +30% lantern charge from attacks
+ 5 +40% lantern charge from attacks
+ 6 +50% lantern charge from attacks

3. Energized

Energized

This improves the charge rate of weapons, which is perfect for the War Pikes, Swords & Axe which are dependent on weapon charge abilities.

Benefits Per Rank

Rank Benefit
+ 1 +10% weapon charge rate
+ 2 +15% weapon charge rate
+ 3 +20% weapon charge rate
+ 4 +25% weapon charge rate
+ 5 +30% weapon charge rate
+ 6 +40% weapon charge rate

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Article Written by
Dauntless Strategy Team

Dauntless Strategy Team

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E.D.E.N. 1

Great advice for newer players. Pls add that cunning currently also grants additional crit damage from +4 onwards, reaching a cap of 30% at +6.

Thanks and best regards

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