This is how to perform Action Commands in Super Mario RPG Remake. We've listed the timing for Mario RPG Action Commands by character and skill, so please use this as a reference.
How to Perform Action Commands
For normal attacks, press the A button with good timing

The Action Command for a normal attack succeeds if you press the A button with good timing. When an Action Command is successful, there are various benefits, such as increasing the damage dealt to the enemy.
Normal attacks become area-of-effect attacks

If you perfectly time an Action Command for a great success, your normal attack can deal damage to all enemies. This is especially useful when facing many enemies.
Special moves also involve button mashing and stick controls

Action Commands for special moves involve not only timing but also button mashing, holding buttons, and stick controls. Be sure to check the command when you learn a new move.
You can also block enemy attacks

When receiving an attack from an enemy, pressing the A button with good timing can reduce or nullify damage. However, be aware that the timing varies depending on the enemy and the move.
Some moves nullify Action Commands

Depending on the enemy's move, Action Commands may be nullified. Since you cannot reduce damage, proceed with battles while paying close attention to Mario and his friends' HP.
Initially, an "!" shows the timing

For weapons or moves used for the first time, or attacks from enemies fought for the first time, an "!" will indicate the timing for a greatly successful action. This ! disappears after a certain period, so learn the timing while it's being shown.
Consecutive successes trigger a Chain

Successfully performing Action Commands consecutively triggers a Chain. This boosts Mario and his friends' stats, allowing you to proceed with battles more advantageously, so aim for consecutive successes.
Chain effects vary by character
The effects activated by a Chain are called Ally Bonuses, and these effects are determined by the characters in your party. Each character boosts different stats, so consider Chain effects when forming your party.
Character | Bonus |
---|---|
![]() | Action Gauge fills faster |
![]() | Magic attack up |
![]() | Attack and speed up |
![]() | Defense up |
![]() | Magic defense up |
Chains can be carried over to the next battle
Chains do not reset to 0 after a battle ends and can be carried over to the next one. The higher the Chain count, the more powerful the effect, so it's recommended to build up Chains before facing tough enemies like bosses.
Successful commands raise the Triple Move gauge

Successfully performing Action Commands fills the gauge, and when the gauge is full, you can perform a Triple Move. These moves enable powerful attacks or defenses, making them recommended for boss battles or against strong enemies.
Timing List by Character
Mario
Normal Attack
Attack | Timing |
---|---|
![]() | Barehanded The moment the punch hits the enemy |
![]() | Hammer The moment the hammer hits the enemy |
![]() | Noknok Shell The moment you kick the shell |
![]() | Punch Glove The moment the punch hits the enemy |
![]() | Masher The moment the hammer hits the enemy |
![]() | Super Hammer The moment the hammer hits the enemy |
![]() | Paratroopa Shell Just before kicking the shell as it falls |
![]() | Lucky Hammer The moment the hammer hits the enemy |
![]() | Mega Glove Just before the punch hits the enemy |
![]() | Lazy Shell (Weapon) Just before kicking the shell as it falls |
![]() | Ultra Hammer The moment the hammer hits the enemy |
Special
Attack | Timing |
---|---|
![]() | Jump Just before Mario stomps on the enemy |
![]() | Fire Orb Mash the button repeatedly until the gauge is full |
![]() | Super Jump The moment Mario stomps on the enemy |
![]() | Super Flame Mash the button repeatedly until the gauge is full |
![]() | Ultra Jump Just before Mario stomps on the enemy |
![]() | Ultra Flame Mash the button repeatedly until the gauge is full |
Mallow
Normal Attack
Attack | Timing |
---|---|
![]() | Barehanded The moment the punch hits the enemy |
![]() | Froggie Stick The moment the stick hits the enemy |
![]() | Cymbals The moment you hit the cymbals |
![]() | Whomp Glove The moment he starts extending his arm |
![]() | Ribbit Stick The moment he swings the stick down |
![]() | Sticky Glove The moment he starts extending his arm |
![]() | Sonic Cymbal The moment you hit the cymbals |
![]() | Sage Stick The moment he swings the stick down |
Special
Attack | Timing |
---|---|
![]() | Thunderbolt The moment the first half of the lightning strike ends |
![]() | Psychopath The moment the spotlights overlap |
![]() | HP Rain Just before the shower ends |
![]() | Shocker Just before the lightning hits |
![]() | Snowy Rotate the left stick rapidly until the gauge is full |
![]() | Star Rain Just before the star hits the enemy |
Geno
Normal Attack
Attack | Timing |
---|---|
![]() | Barehanded The moment he fires his hand |
![]() | Finger Shot The moment he fires the bullet |
![]() | Hand Gun The moment he fires the bullet |
![]() | Double Punch The moment he fires the punch |
![]() | Hand Cannon The moment he bends his arm and fires the gun |
![]() | Star Gun The moment he aims and fires the gun |
![]() | Stella 023 The moment he aims and fires the gun |
Special
Attack | Timing |
---|---|
![]() | Geno Beam Release A the moment 5 stars have gathered |
![]() | Geno Boost Just before the stat-up animation ends |
![]() | Geno Whirl Just before the cutter hits the enemy |
![]() | Geno Blast Release A the moment 5 stars have gathered |
![]() | Geno Flash Release A the moment 5 stars have gathered |
Bowser
Normal Attack
Attack | Timing |
---|---|
![]() | Barehanded The moment he swings his hand down |
![]() | Chomp Just before throwing the Chomp |
![]() | Chomp Shell Just before throwing the Chomp |
![]() | Hurly Gloves The moment he throws Mario |
![]() | Spiked Link Just before throwing the Chomp |
![]() | Drill Claw The moment he swings his hand down |
![]() | Super Chomp Just before throwing the Chomp |
Special
Attack | Timing |
---|---|
![]() | Terrorize Rotate the left stick rapidly until the gauge is full |
![]() | Poison Gas Rotate the left stick rapidly until the gauge is full |
![]() | Crusher Right after the rock appears |
![]() | Bowser Crush Mash the button repeatedly until the gauge is full |
Peach
Normal Attack
Attack | Timing |
---|---|
![]() | Barehanded The moment the first slap hits the enemy |
![]() | Slap Glove The moment the first slap hits the enemy |
![]() | Parasol The moment she swings the weapon down |
![]() | War Fan The moment she swings the weapon down |
![]() | Frying Pan The moment she swings the weapon down |
![]() | Super Slap The moment the first slap hits the enemy |
Special
Attack | Timing |
---|---|
![]() | Therapy Just before the healing sparkles end |
![]() | Group Hug Just before the healing sparkles end |
![]() | Sleepy Time Rotate the left stick rapidly until the gauge is full |
![]() | Come Back The moment the star hits an ally |
![]() | Mute Rotate the left stick rapidly until the gauge is full |
![]() | Psych Bomb Mash the button repeatedly until the gauge is full |