This article provides recommendations for level-up bonuses in Super Mario RPG Remake. It covers recommended stat distributions, and whether you can reallocate or redo them.
Table of Contents
Recommended Level-Up Bonus Summary
Character | Bonus |
---|---|
![]() | - Recommended to raise stats in a balanced way - Often uses both physical and special attacks |
![]() | - A character who can also specialize in magic - Often uses magic to target weaknesses |
![]() | - Recommended to raise stats in a balanced way - Often uses both physical and special attacks |
![]() | - A character who can also specialize in physical attacks - Rarely uses special attacks for damage purposes |
![]() | - Recommended to raise stats in a balanced way - In the late game, can also serve as a damage dealer in addition to healing |
Mario's Recommended Level-Up Bonuses

Recommended to raise stats in a balanced way
Mario is a character who often uses both normal attacks and special moves. Therefore, it's generally recommended to choose the bonus that provides the largest increase and raise stats in a balanced manner.
1 | - | 11 | ![]() | 21 | ![]() |
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2 | ![]() | 12 | ![]() | 22 | ![]() |
3 | ![]() | 13 | ![]() | 23 | ![]() |
4 | ![]() | 14 | ![]() | 24 | ![]() |
5 | ![]() | 15 | ![]() | 25 | ![]() |
6 | ![]() | 16 | ![]() | 26 | ![]() |
7 | ![]() | 17 | ![]() | 27 | ![]() |
8 | ![]() | 18 | ![]() | 28 | ![]() |
9 | ![]() | 19 | ![]() | 29 | ![]() |
10 | ![]() | 20 | ![]() | 30 | ![]() |
Focusing on either physical or magic is also an option
It's also recommended to specialize Mario in either normal attacks or special moves. If specialized in magic, he can deal high damage with Jump attacks. If specialized in physical attacks, clearing out mobs becomes very easy with the strongest weapon, the "Lazy Shell".
Mallow's Recommended Level-Up Bonuses

A character recommended for magic specialization
Mallow is a character with powerful magic. Since Mallow is often used in situations where you want to leverage magic, specializing in magic rather than a balanced distribution is also recommended.
1 | - | 11 | ![]() | 21 | ![]() |
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2 | - | 12 | ![]() | 22 | ![]() |
3 | ![]() | 13 | ![]() | 23 | ![]() |
4 | ![]() | 14 | ![]() | 24 | ![]() |
5 | ![]() | 15 | ![]() | 25 | ![]() |
6 | ![]() | 16 | ![]() | 26 | ![]() |
7 | ![]() | 17 | ![]() | 27 | ![]() |
8 | ![]() | 18 | ![]() | 28 | ![]() |
9 | ![]() | 19 | ![]() | 29 | ![]() |
10 | ![]() | 20 | ![]() | 30 | ![]() |
Geno's Recommended Level-Up Bonuses

Recommended to raise stats in a balanced way
Geno is a character who often has situations where you want to use both normal attacks and special moves. Therefore, specialization is not highly recommended, and it's better to distribute stats in a balanced way.
1 | - | 11 | ![]() | 21 | ![]() |
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2 | - | 12 | ![]() | 22 | ![]() |
3 | - | 13 | ![]() | 23 | ![]() |
4 | - | 14 | ![]() | 24 | ![]() |
5 | - | 15 | ![]() | 25 | ![]() |
6 | - | 16 | ![]() | 26 | ![]() |
7 | ![]() | 17 | ![]() | 27 | ![]() |
8 | ![]() | 18 | ![]() | 28 | ![]() |
9 | ![]() | 19 | ![]() | 29 | ![]() |
10 | ![]() | 20 | ![]() | 30 | ![]() |
Magic specialization is also recommended
Geno learns an area-of-effect special move at Lv14. He becomes a powerful attacker in boss battles with multiple enemies, so specializing in magic is also recommended.
Bowser's Recommended Level-Up Bonuses

A character who can also be raised with full physical specialization
Bowser often uses the special move "Terrorize," but its main purpose is to inflict fear on the opponent. Since he rarely uses special moves for damage purposes, specializing in physical attacks is recommended for this character.
Not even allocating to HP is also recommended
Bowser has high base HP, so a certain amount of HP can be secured even without allocating level-up bonuses to it. If you are raising him as a specialist, it's fine to allocate everything to attack.
1 | - | 11 | ![]() | 21 | ![]() |
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2 | - | 12 | ![]() | 22 | ![]() |
3 | - | 13 | ![]() | 23 | ![]() |
4 | - | 14 | ![]() | 24 | ![]() |
5 | - | 15 | ![]() | 25 | ![]() |
6 | - | 16 | ![]() | 26 | ![]() |
7 | - | 17 | ![]() | 27 | ![]() |
8 | - | 18 | ![]() | 28 | ![]() |
9 | ![]() | 19 | ![]() | 29 | ![]() |
10 | ![]() | 20 | ![]() | 30 | ![]() |
Peach's Recommended Level-Up Bonuses

Recommended to raise stats in a balanced way
Peach is primarily a healing character, but in the late game, she can also be expected to deal damage with physical attacks. Therefore, it's generally good to distribute stats in a balanced way.
1 | - | 11 | ![]() | 21 | ![]() |
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2 | - | 12 | ![]() | 22 | ![]() |
3 | - | 13 | ![]() | 23 | ![]() |
4 | - | 14 | ![]() | 24 | ![]() |
5 | - | 15 | ![]() | 25 | ![]() |
6 | - | 16 | ![]() | 26 | ![]() |
7 | - | 17 | ![]() | 27 | ![]() |
8 | - | 18 | ![]() | 28 | ![]() |
9 | - | 19 | ![]() | 29 | ![]() |
10 | ![]() | 20 | ![]() | 30 | ![]() |
What are Level-Up Bonuses?
Increases the selected stat

Level-up bonuses allow you to increase selected stats. You can choose from the following three types, and the amount of increase is a fixed value, not random.
Details by Stat
Physical | Attack Defense |
---|---|
HP | Max HP |
Magic | Magic Attack Magic Defense |
Choose the stat with the largest increase
The amount of increase from level-up bonuses varies with each level-up. When you level up, check the amount of stat increase, and it's generally recommended to choose the stat with the largest increase and raise them in a balanced way.

▲In the image above, Magic, which increases by 3, is recommended over Attack, which only increases by 1.
Specialized builds are also an option for some characters
For some characters, a specialized stat distribution is recommended to leverage their strengths. Although versatility decreases, it becomes possible to quickly defeat compatible bosses by utilizing their specialized performance.
Can Bonuses Be Reallocated or Redone?
Stat allocation cannot be redone
Level-up bonuses cannot be reallocated. Making a mistake won't lead to a dead end, but be careful not to select a different stat than intended.