This is a build guide for Daisy in The Seven Deadly Sins: Origin (7DS: Origin). Learn about Daisy's best builds, rating, tier, potential, and skills.
List of All CharactersTable of Contents
Daisy Rating & Tier
![]() | Rarity | ★5 |
|---|---|---|
| Weapon 1 | Sword and Shield Earth | |
| Weapon 2 | Grimoire Lightning | |
| Weapon 3 | Wand Wind |
Weapon-Based Evaluation
- Sword and Shield / Earth

Special AttackerTankMagic Recovery - Grimoire / Lightning

SupportCrit Chance Boost - Wand / Wind

SupportCrit Chance BoostElemental Damage BoostStun
Sword and Shield Daisy Strategy Tips
DPS That Summons a Mechanical Bear
When using
Normal State Excels at Magic Recovery
In her normal state, Daisy recovers Magic quickly due to her Passive, with her Special Attack and skills also recovering Magic. Build up Magic in advance to deal as much damage as you can when you use her Ultimate.
Reach 30 Stacks for Optimal Damage
Daisy's Ultimate while riding her bear deals more damage with max stacks. The rotation to gain max stacks is: Ultimate (normal state), Special Attack when getting hit, Normal Skill to switch to Mechanical Bear, then use Special Attacks while on the bear until you get 30 stacks.
Exit Riding Mode By Using Normal Skill Again
Daisy's Mechanical Bear no longer has the bar for its duration. You can now stay in Riding mode until Daisy is switched out or it's manually exited using her Normal Skill.
Grimoire Daisy Strategy Tips
A Buffer That Enhances Crit Performance
Grimoire Daisy is a support-type buffer who enhances allies’ Crit performance through
Also Works as an Assist Attacker
The summons from
Apply Crit Debuffs with Normal Attacks and Ultimate Skill

The Ultimate Skill rains down attacks in an area for 10 seconds, making it highly effective against large enemies like Banakro.
Wand Daisy Strategy Tips
A Debuffer That Reduces Wind Defense

Wand Daisy's
Special Attacks Stun and Buff Crit
While holding down the
Shielders Can Help Prevent Interruptions
Since Wand Daisy's Special Attack makes her unable to move and can get interrupted, a character who creates Barriers can help prevent damage but not interruptions.
Normal Skill Reduces Crit Resistance
Hitting enemies with Daisy's
Daisy Best Team Comps
Sword and Shield Daisy Earth Team
- Sword and Shield
- Gauntlets
- Wand
- Grimoire
Hero Details
My Friend Domby Artisan's Touch Secret Fairy Technique: Wild Swings Block It, Domby Help Me, Domby Here Comes Daisy Go Away Secret Art of the Giants Summon Rock Terra Punch Combination Kick Martial Drive Rock Down Metal Drop Fairy's Protection Flight Earth Shot Healing Stance Fairy Power Earth Impact Sharp Slash Saintess's Protection Gentle Breeze Windflower Saintess's Domain Guardian's Blossom Forest Savior Dust Seal
This team focuses on attacking while Daisy is in her Mounted State. Use Gauntlets Diane’s Passion to build up Burst and stack buffs to the maximum before activating her Ultimate. Elaine supports the team by providing shields and reducing Burst Resistance.
Alternative Characters
| Substitutes | Details |
|---|---|
TiorehWand | - Replace Elaine - An option if you want a Healer |
MannieStaff | - Replace King or Elaine - Recommended if you want to increase damage with Damage Buff |
Greatsword Drake Lightning Team
- Grimoire
- Greatsword
- Longsword
- Staff
Hero Details
Static Charge Artisan's Touch Fruit Bomb Shocking Awakening! Summon Shocking Streetlamp Here Comes Daisy Fruit Barrage! King of the Dragons Treasure Detection Lightning Blade Piercing Slash Lightning Stream Lightning Dragon Strike Lightning Dragon's Wrath Lightning King's Strike Lightning Javelin Thunderstrike Lightning Divide Lightning Sword Lightning Strike Lightning Flash Saintess's Aid Gentle Breeze Light Seed Light Wave Divine Forest Swarm Holy Shine Forest's Blessing
This is a Lightning team centered around Greatsword Drake as the Burst DPS. While Drake can increase his own Crit Chance through self-buffs, pairing him with Daisy further amplifies his damage output. Use Elaine to improve Burst efficiency, then activate Burst with Gilthunder before switching to Drake.
Alternative Characters
| Substitutes | Details |
|---|---|
TiorehWand | - Replace Elaine - An option if you want a Healer |
MannieStaff | - Replace Elaine - Recommended if you want to increase damage with Damage Buff |
Mannie Longsword Cold Team
- Grimoire
- Longsword
- Dual Swords
- Staff
Hero Details
Static Charge Artisan's Touch Fruit Bomb Shocking Awakening! Summon Shocking Streetlamp Here Comes Daisy Fruit Barrage! Priestess of the Sword Starlight Resonation Sword Dance Frost Blade Whirl Frost Release Frost Blade Priestess's Barrier Frozen Edge Ice Field Dual Ice Cut Ice Twin Dance Weapon Enchantment Frozen Slash Ice Needle Saintess's Aid Gentle Breeze Light Seed Light Wave Divine Forest Swarm Holy Shine Forest's Blessing
Grimoire Daisy provides versatile CRIT support, making her effective even in teams of other elements where CRIT is important. Longsword Mannie has a Passive that increases Crit Damage, so maximizing her Crit Chance allows you to fully capitalize on her strengths.
Alternative Characters
| Substitutes | Details |
|---|---|
TiorehWand | - Replace Elaine - An option if you want a Healer |
Wand Elaine Wind Team
- Wand
- Wand
- Longsword
- Gauntlets
Hero Details
Offbeat Girl Artisan's Touch Fairy's Command Flash Fruit Seed Bomb Here Comes Daisy Oddball's Incense Burner Saintess's Judgment Gentle Breeze Wind Bead Whirlwind Veil Razorwind Forest Tornado Wind Blast Heightened Spirit Novice Adventurer Wind Sword Storm Sword Wind Thrust Wind Strike Blade Storm Roar of the Storm Updraft Wind Punch Cyclone Impact Combo Rising Fist Whirl Shock
This is a Wind team centered around Wand Elaine as the Burst DPS. Wand Daisy provides both Wind-element and CRIT support, offering strong synergy with Elaine. Build up Burst and apply Bleed with Tristan, then reduce the enemy's Crit Resistance using Howzer's Special Attack. Additionally, Howzer's Ultimate can further increase the Crit Damage of Wind-element characters.
Alternative Characters
| Substitutes | Details |
|---|---|
TiorehWand | - Replace Howzer - An option if you want a Healer |
Daisy Skill
Adventure Skill
| Artisan's Touch Unlocks exclusive crafting blueprints at workbenches and expands the crafting queue for consecutive crafting. (Effect activates upon obtaining the hero) |
Skills
| Passive Skill | My Friend Domby Increases the hero's Magic Charging Efficiency by 50%. [Daisy and Domby] Becomes immune to Reactions. Gains Energy Charge for 20 sec by consuming 50 from the Magic Gauge every 0.5 sec. *Energy Charge: Increases Ultimate Move damage by 2% while [Daisy and Domby] is active. (Max: 30 times) |
|---|---|
| Normal Attack | Inflicts damage equal to 156% of Attack. 1st hit: 23% 2nd hit: 25% 3rd hit: 41% 4th hit: 67% [Daisy and Domby] Inflicts damage equal to 198% of Attack, each hit decreasing the Special Attack cooldown by 2 sec. 1st hit: 29% 2nd hit: 31% 3rd hit: 51% 4th hit: 87% |
| Special Attack | Decreases damage taken by 90% and gains Energy Charge for 20 sec when hit while the stance is maintained. Maintaining the stance for 3 sec grants the hero 5 stack(s) of Energy Charge, and the Magic Gauge is restored by 500 for 20 sec. [Daisy and Domby] Inflicts damage equal to 98%/270% of Attack and gains 2 / 4 stack(s) of Energy Charge for 20 sec based on the charge level. Consumes 100 Magic Gauge every 0.4 sec to increase damage by 10% while the stance is maintained. *Energy Charge: Increases Ultimate Move damage by 2% while [Daisy and Dombyl is active. (Max: 30 times) |
| Skill | Help Me, Domby Activates [Daisy and Domby]. [Daisy and Domby] Inflicts damage equal to 253% of Attack, then [Daisy and Domby] is removed. |
| Tag Skill | Here Comes Daisy Inflicts damage equal to 160% of Attack. |
| Ultimate | Go Away Inflicts damage equal to 319% of Attack, inflicts Fairy of the Earth on the enemy for 20 sec, then gains 5 Energy Charge stack(s) for 20 sec. [Daisy and Domby] Inflicts damage equal to 150% of Attack. When Energy Charge is at its stack maximum, each hit on the enemy with Earth Burst activated additionally inflicts damage equal to 75% of Attack, then Energy Charge is removed. Each hit consumes 100 from the Magic Gauge to increase damage by 10%. *Fairy of the Earth: Increases damage taken from the caster by 30%. *Energy Charge: Increases Ultimate Move damage by 2% while [Daisy and Domby] is active. (Max: 30 times) |
| Passive Skill | Static Charge Landing a Normal Attack inflicts Electromagnet on the enemy for 40 sec. Increases damage by 20% when Shocking Streetlamp attacks enemies affected by Electromagnet. *Electromagnet: Decreases Crit Resistance by 20%. |
|---|---|
| Normal Attack | Inflicts damage equal to 75% of Attack. 1st hit: 11% 2nd hit: 12% 3rd hit: 19% 4th hit: 33% |
| Special Attack | Increases allies' Crit Damage by 15% for 40 sec. Using the skill on a Shocking Streetlamp increases its Attack Speed for 20 sec. |
| Skill | Summon Shocking Streetlamp Summons a Shocking Streetlamp for 20 sec, inflicting damage equal to 6% of Attack every 1 sec. Every 5 hit(s) the Shocking Streetlamp lands, it grants Electric Charge to allies in range for 40 sec. (Max: 20 times) *Electric Charge: Increases Lightning Heroes' Crit Damage by 2% and Crit Chance by 1.5%. |
| Tag Skill | Here Comes Daisy Inflicts damage equal to 54% of Attack. |
| Ultimate | Fruit Barrage! Inflicts damage equal to 178% of Attack to enemies in range and decreases their Crit Defense by 50% for 10 sec. |
| Passive Skill | Offbeat Girl Inflicts Wind Seed for 20 sec each time an allied hero's attack results in a Critical Hit. *Wind Seed: Decreases Wind Resistance by 5% for 20 sec when struck by a Critical Hit. (Max: 4 times) Inflicts Wind damage equal to 80% of Attack when struck by a Critical Hit. (Cooldown: 3 sec) |
|---|---|
| Normal Attack | Inflicts damage equal to 77% of Attack. 1st hit: 11% 2nd hit: 12% 3rd hit: 20% 4th hit: 34% |
| Special Attack | Inflicts damage equal to 11% of Attack on nearby enemies every 0.8 sec and increases all allied heroes' Crit Chance by 5% for 40 sec while the stance is maintained. (Max: 4 times) Maintains stance for up to 5 sec. When maintained for the maximum duration, the stance is removed, inflicting damage equal to 32% of Attack, and inflicts Stun for 4 sec. |
| Skill | Seed Bomb Inflicts damage equal to 106% of Attack, each hit decreasing the enemy's Crit Resistance by 6% for 40 sec. (Max: 4 times) Results in a Critical Hit against Stunned enemies. |
| Tag Skill | Here Comes Daisy Inflicts damage equal to 59% of Attack. |
| Ultimate | Oddball's Incense Burner For 10 sec, enemies in range have their Wind Resistance decreased by 20% and Perseverance Rate by 30%, become inflicted with Wind Seed for 20 sec every sec, and take damage equal to 19% of Attack. Each Critical Hit on an enemy in range decreases Wind Seed cooldown by 1 sec. *Wind Seed: Decreases Wind Resistance by 5% for 20 sec when struck by a Critical Hit. (Max: 4 times) Inflicts Wind damage equal to 80% of Attack when struck by a Critical Hit. (Cooldown: 3 sec) |
Daisy Potential
Sword and Shield Potential
| 1 | Increases Attack by 5%, Defense by 4%, and Max HP by 2%. |
|---|---|
| 2 | Amplifies Normal Attack skill power by 40%, or by 50% while [Daisy and Domby] is active. |
| 3 | Increases Attack by 10%, Defense by 8%, and Max HP by 3%. |
| 4 | Amplifies Special Attack skill power by 50% while [Daisy and Domby] is active. |
| 5 | When fully charged while [Daisy and Domby] is active, Special Attack skill power is amplified by 100% and additionally grants the hero 5 Energy Charge stack(s). |
| 6 | Decreases the Special Attack and Ultimate Move's Magic consumption by 50% and additionally increases the damage boost gained from using the Magic Gauge by 20% while [Daisy and Domby] is active. |
| 7 | Slightly increases the Ultimate Move's range and amplifies additional damage by 20% while [Daisy and Domby] is active. |
| 8 | Increases Attack by 15%, Defense by 12%, and Max HP by 5%. |
| 9 | Amplifies Ultimate Move skill power by 40%, and while [Daisy and Domby] is active, additional damage by 60%. |
| 10 | Using the Special Attack increases Movement Speed by 50% and inflicts damage equal to 33% of Attack to enemies in range every 0.5 sec. Each time this attack lands, the hero gains Energy Charge for 20 sec. Landing the Ultimate Move additionally grants the hero 5 Energy Charge stack(s) for 20 sec. |
Grimoire Potential
| 1 | Increases Attack by 5%, Defense by 4%, and Max HP by 2%. |
|---|---|
| 2 | Amplifies Normal Attack skill power by 30%. |
| 3 | Increases Attack by 10%, Defense by 8%, and Max HP by 3%. |
| 4 | Amplifies Tag Skill skill power by 35%. |
| 5 | Slightly increases the range of the Special Attack. Additionally increases Crit Damage by 15%. |
| 6 | Additionally increases the Ultimate Move's Crit Defense reduction by 15%. |
| 7 | Changes the Normal Skill into a skill that can be used 4 time(s). Increases the duration of Shocking Streetlamp by 7.5 sec. |
| 8 | Increases Attack by 15%, Defense by 12%, and Max HP by 5%. |
| 9 | Increases Shocking Streetlamp's damage by 35%. |
| 10 | Slightly increases the range of the Ultimate Move and increases its duration by 10 sec. |
Wand Potential
| 1 | Increases Attack by 5%, Defense by 4%, and Max HP by 2%. |
|---|---|
| 2 | Becomes immune to Reactions and amplifies Special Attack skill power by 20% while the Special Attack stance is maintained. |
| 3 | Increases Attack by 10%, Defense by 8%, and Max HP by 3%. |
| 4 | Amplifies Tag Skill skill power by 60%. |
| 5 | Adds 2 Seed Bomb(s) that decrease Movement Speed by 40% and 2 Seed Bomb(s) that decrease Wind Resistance by 20% for 40 sec to the Normal Skill. Seed Bombs inflict damage equal to 50% of Attack. |
| 6 | Changes the Normal Skill into a skill that can be used 2 time(s). |
| 7 | Slightly increases the range of the Ultimate Move and increases its duration by 10 sec. |
| 8 | Increases Attack by 15%, Defense by 12%, and Max HP by 5%. |
| 9 | Amplifies Normal Skill power by 120%. |
| 10 | Amplifies the Special Attack's final strike skill power by 300%. Decreases the enemy's Shatter Resistance by 15% for 40 sec. |
Daisy Stats
| Attack | 250 |
|---|---|
| Defense | 200 |
| HP | 2000 |
| Accuracy | 50 |
| Block Defense | 30 |
| Block Rate | - |
| Crit Chance | 500 |
| Crit Resistance | 300 |
| Crit Damage | 2500 |
| Crit Defense | 1000 |
7DS: Origin Related Guides
