This is a build guide for Daisy in The Seven Deadly Sins: Origin (7DS: Origin). Learn about Daisy's best builds, rating, tier, potential, and skills.
List of All CharactersTable of Contents
Daisy Rating & Tier
![]() | Rarity | ★5 |
|---|---|---|
| Weapon 1 | Sword and Shield Earth | |
| Weapon 2 | Grimoire Lightning | |
| Weapon 3 | Wand Wind |
Weapon-Based Evaluation
- Sword and Shield / Earth

Special AttackerTankMagic Recovery - Grimoire / Lightning

SupportCrit Chance Boost - Wand / Wind

SupportCrit Chance BoostElemental Damage BoostStun
Sword and Shield Daisy Strategy Tips
DPS That Summons a Mechanical Bear
When using
Normal State Excels at Magic Recovery
In her normal state, Daisy recovers Magic quickly due to her Passive, with her Special Attack and skills also recovering Magic. Build up Magic in advance to deal as much damage as you can when you use her Ultimate.
Extend Mechanical Bear by Using Ultimate Again

Daisy's Ultimate has quick a short cooldown along with requiring no Magic to activate. Reactivating it will extend the duration. When the duration is about to expire, reactivate it in order to extend it.
Grimoire Daisy Strategy Tips
A Buffer That Enhances Crit Performance
This Daisy is a support-type buffer who enhances allies’ Crit performance through
Also Works as an Assist Attacker
The summons from
Using Tag Skills Increases Lightning Damage
Thanks to her
Apply Crit Debuffs with Normal Attacks and Ultimate Skill
The Ultimate Skill rains down attacks in an area for 10 seconds, making it highly effective against large enemies like Banakro.
Wand Daisy Strategy Tips
A Debuffer That Reduces Wind Defense
The Wand's
Special Attacks Stun and Buff Crit
While holding down the
Normal Skill Reduces Crit Resistance
Hitting enemies with Daisy's
Daisy Skill
Adventure Skill
| Artisan's Touch Unlocks exclusive crafting blueprints at workbenches and expands the crafting queue for consecutive crafting. (Effect activates upon obtaining the hero) |
Skills
| Passive Skill | My Friend Domby Increases the hero's Magic Charging Efficiency by 50%. [Daisy and Domby] Becomes immune to Reactions. Gains Energy Charge for 20 sec by consuming 50 from the Magic Gauge every 0.5 sec. *Energy Charge: Increases Ultimate Move damage by 2% while [Daisy and Domby] is active. (Max: 30 times) |
|---|---|
| Normal Attack | Inflicts damage equal to 156% of Attack. 1st hit: 23% 2nd hit: 25% 3rd hit: 41% 4th hit: 67% [Daisy and Domby] Inflicts damage equal to 198% of Attack, each hit decreasing the Special Attack cooldown by 2 sec. 1st hit: 29% 2nd hit: 31% 3rd hit: 51% 4th hit: 87% |
| Special Attack | Decreases damage taken by 90% and gains Energy Charge for 20 sec when hit while the stance is maintained. Maintaining the stance for 3 sec grants the hero 5 stack(s) of Energy Charge, and the Magic Gauge is restored by 500 for 20 sec. [Daisy and Domby] Inflicts damage equal to 98%/270% of Attack and gains 2 / 4 stack(s) of Energy Charge for 20 sec based on the charge level. Consumes 100 Magic Gauge every 0.4 sec to increase damage by 10% while the stance is maintained. ※Energy Charge: Increases Ultimate Move damage by 2% while [Daisy and Dombyl is active. (Max: 30 times) |
| Skill | Help Me, Domby Activates [Daisy and Domby]. [Daisy and Domby] Inflicts damage equal to 253% of Attack, then [Daisy and Domby] is removed. |
| Tag Skill | Here Comes Daisy Inflicts damage equal to 160% of Attack. |
| Ultimate | Go Away Inflicts damage equal to 319% of Attack, inflicts Fairy of the Earth on the enemy for 20 sec, then gains 5 Energy Charge stack(s) for 20 sec. [Daisy and Domby] Inflicts damage equal to 150% of Attack. When Energy Charge is at its stack maximum, each hit on the enemy with Earth Burst activated additionally inflicts damage equal to 75% of Attack, then Energy Charge is removed. Each hit consumes 100 from the Magic Gauge to increase damage by 10%. *Fairy of the Earth: Increases damage taken from the caster by 30%. *Energy Charge: Increases Ultimate Move damage by 2% while [Daisy and Domby] is active. (Max: 30 times) |
| Passive Skill | Static Charge Landing a Normal Attack inflicts Electromagnet on the enemy for 40 sec. Increases damage by 20% when Shocking Streetlamp attacks enemies affected by Electromagnet. * Electromagnet: Decreases Crit Resistance by 20%. |
|---|---|
| Normal Attack | Inflicts damage equal to 75% of Attack. 1st hit: 11% 2nd hit: 12% 3rd hit: 19% 4th hit: 33% |
| Special Attack | Increases allies' Crit Damage by 15% for 40 sec. Using the skill on a Shocking Streetlamp increases its Attack Speed for 20 sec. |
| Skill | Summon Shocking Streetlamp Summons a Shocking Streetlamp for 20 sec, inflicting damage equal to 6% of Attack every 1 sec. Every 5 hit(s) the Shocking Streetlamp lands, it grants Electric Charge to allies in range for 40 sec. (Max: 20 times) ※ Electric Charge: Increases Lightning Heroes' Crit Damage by 2% and Crit Chance by 1.5%. |
| Tag Skill | Here Comes Daisy Inflicts damage equal to 54% of Attack. |
| Ultimate | Fruit Barrage! Inflicts damage equal to 178% of Attack to enemies in range and decreases their Crit Defense by 50% for 10 sec. |
| Passive Skill | Offbeat Girl Inflicts Wind Seed for 20 sec each time an allied hero's attack results in a Critical Hit. ※ Wind Seed: Decreases Wind Resistance by 5% for 20 sec when struck by a Critical Hit. (Max: 4 times) Inflicts Wind damage equal to 80% of Attack when struck by a Critical Hit. (Cooldown: 3 sec) |
|---|---|
| Normal Attack | Inflicts damage equal to 77% of Attack. 1st hit: 11% 2nd hit: 12% 3rd hit: 20% 4th hit: 34% |
| Special Attack | Inflicts damage equal to 11% of Attack on nearby enemies every 0.8 sec and increases all allied heroes' Crit Chance by 5% for 40 sec while the stance is maintained. (Max: 4 times) Maintains stance for up to 5 sec. When maintained for the maximum duration, the stance is removed, inflicting damage equal to 32% of Attack, and inflicts Stun for 4 sec. |
| Skill | Seed Bomb Inflicts damage equal to 106% of Attack, each hit decreasing the enemy's Crit Resistance by 6% for 40 sec. (Max: 4 times) Results in a Critical Hit against Stunned enemies. |
| Tag Skill | Here Comes Daisy Inflicts damage equal to 59% of Attack. |
| Ultimate | Oddball's Incense Burner For 10 sec, enemies in range have their Wind Resistance decreased by 20% and Perseverance Rate by 30%, become inflicted with Wind Seed for 20 sec every sec, and take damage equal to 19% of Attack. Each Critical Hit on an enemy in range decreases Wind Seed cooldown by 1 sec. ※ Wind Seed: Decreases Wind Resistance by 5% for 20 sec when struck by a Critical Hit. (Max: 4 times) Inflicts Wind damage equal to 80% of Attack when struck by a Critical Hit. (Cooldown: 3 sec) |
Daisy Potential
Sword and Shield Potential
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Grimoire Potential
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Wand Potential
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Daisy Stats
| Attack | 250 |
|---|---|
| Defense | 200 |
| HP | 2000 |
| Accuracy | 50 |
| Block Defense | 30 |
| Block Rate | - |
| Crit Chance | 500 |
| Crit Resistance | 300 |
| Crit Damage | 2500 |
| Crit Defense | 1000 |
7DS: Origin Related Guides
