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Daisy Guide - Rating & Skills

Last Updated:
7DS Origin | Daisy Guide - Rating & Skills | The Seven Deadly Sins: Origin - GameWith

This is a build guide for Daisy in The Seven Deadly Sins: Origin (7DS: Origin). Learn about Daisy's best builds, rating, tier, potential, and skills.

List of All Characters

Table of Contents

Daisy Rating & Tier

Daisy
Rarity★5
Weapon 1Sword and ShieldSword and ShieldEarthEarth
Weapon 2Book and GrimoireGrimoireLightningLightning
Weapon 3WandWandWindWind

Weapon-Based Evaluation

  1. Sword and Shield
    Sword and Shield / Earth


    Special AttackerTankMagic Recovery
  2. Book and Grimoire
    Grimoire / Lightning


    SupportCrit Chance Boost
  3. Wand
    Wand / Wind


    SupportCrit Chance BoostElemental Damage BoostStun

Sword and Shield Daisy Strategy Tips

DPS That Summons a Mechanical Bear

When using Sword and Shield, Daisy summons a mechanical bear with her Ultimate that she will ride and control to attack. Due to her passive, this will not require Magic. However, her Strikes, including her Special Attack and skills while on the bear, will all require Magic to use.

Normal State Excels at Magic Recovery

In her normal state, Daisy recovers Magic quickly due to her Passive, with her Special Attack and skills also recovering Magic. Build up Magic in advance to deal as much damage as you can when you use her Ultimate.

Extend Mechanical Bear by Using Ultimate Again

Reactivate to Extend

Daisy's Ultimate has quick a short cooldown along with requiring no Magic to activate. Reactivating it will extend the duration. When the duration is about to expire, reactivate it in order to extend it.

Grimoire Daisy Strategy Tips

A Buffer That Enhances Crit Performance

This Daisy is a support-type buffer who enhances allies’ Crit performance through Special Attacks and Normal Skills. She increases Crit Chance and Crit Damage, significantly boosting the party’s overall DPS.

Also Works as an Assist Attacker

The summons from Normal Skills persist and continue attacking even after switching heroes, allowing her to function as an Assist Attacker as well. Summons within the range of a Special Attack gain increased attack speed, so using a Special Attack after a Normal Skill lets you deal even more damage.

Using Tag Skills Increases Lightning Damage

Thanks to her Passive, each time a Tag Skill is used by the party, Static Shock stacks are generated, enhancing allies’ Lightning Damage. When Static Shock reaches its maximum stacks, the buff is further amplified and Crit Chance also increases, so be sure to use Tag Skills frequently to maximize its effect.

Apply Crit Debuffs with Normal Attacks and Ultimate Skill

Normal Attacks reduce Crit Resistance, while the Ultimate Skill lowers Crit Defense. She can also apply Crit buffs through Special Attacks and Normal Skills, so switching to an attacker after activating these abilities can further boost your overall damage output.

Point

The Ultimate Skill rains down attacks in an area for 10 seconds, making it highly effective against large enemies like Banakro.

Wand Daisy Strategy Tips

A Debuffer That Reduces Wind Defense

The Wand's Passive applies Wind Seeds to enemies whenever a crit occurs. Since Wind Seeds deal additional damage to enemies and reduce their Wind Element Defense, equipment builds and team line-ups that emphasize Crits are recommended.

Special Attacks Stun and Buff Crit

While holding down the Special Attack, continuous damage is dealt over a wide area. Sustaining it for 3 or more seconds stuns enemies and increases buffs allied Crit Chance by 20%, making the effect very powerful. Note that you cannot move during the attack, so be mindful of when to use it.

Normal Skill Reduces Crit Resistance

Hitting enemies with Daisy's Normal Skill reduces their Crit Resistance. Crits are guaranteed against Stunned enemies, so the combo of Special Attack into Normal Skill is very powerful. It also sets up the Wind Seed applied by Daisy's Passive, making this Wand Daisy's core playstyle.

Daisy Skill

Adventure Skill

Artisan's Touch
Unlocks exclusive crafting blueprints at workbenches and expands the crafting queue for consecutive crafting.
(Effect activates upon obtaining the hero)

Skills

Passive SkillMy Friend Domby
Increases the hero's Magic Charging Efficiency by 50%.

[Daisy and Domby]
Becomes immune to Reactions. Gains Energy Charge for 20 sec by consuming 50 from the Magic Gauge every 0.5 sec.

*Energy Charge: Increases Ultimate Move damage by 2% while [Daisy and Domby] is active. (Max: 30 times)
Normal AttackInflicts damage equal to 156% of Attack.
1st hit: 23%
2nd hit: 25%
3rd hit: 41%
4th hit: 67%

[Daisy and Domby]
Inflicts damage equal to 198% of Attack, each hit decreasing the Special Attack cooldown by 2 sec.
1st hit: 29%
2nd hit: 31%
3rd hit: 51%
4th hit: 87%
Special AttackDecreases damage taken by 90% and gains Energy Charge for 20 sec when hit while the stance is maintained. Maintaining the stance for 3 sec grants the hero 5 stack(s) of Energy Charge, and the Magic Gauge is restored by 500 for 20 sec.

[Daisy and Domby]
Inflicts damage equal to 98%/270% of Attack and gains 2 / 4 stack(s) of Energy Charge for 20 sec based on the charge level.
Consumes 100 Magic Gauge every 0.4 sec to increase damage by 10% while the stance is maintained.

※Energy Charge: Increases Ultimate Move damage by 2% while [Daisy and Dombyl is active. (Max: 30 times)
SkillHelp Me, Domby
Activates [Daisy and Domby].

[Daisy and Domby]
Inflicts damage equal to 253% of Attack, then [Daisy and Domby] is removed.
Tag SkillHere Comes Daisy
Inflicts damage equal to 160% of Attack.
UltimateGo Away
Inflicts damage equal to 319% of Attack, inflicts Fairy of the Earth on the enemy for 20 sec, then gains 5 Energy Charge stack(s) for 20 sec.

[Daisy and Domby]
Inflicts damage equal to 150% of Attack. When Energy Charge is at its stack maximum, each hit on the enemy with Earth Burst activated additionally inflicts damage equal to 75% of Attack, then Energy Charge is removed.
Each hit consumes 100 from the Magic Gauge to increase damage by 10%.

*Fairy of the Earth: Increases damage taken from the caster by 30%.
*Energy Charge: Increases Ultimate Move damage by 2% while [Daisy and Domby] is active. (Max: 30 times)
Passive SkillStatic Charge
Landing a Normal Attack inflicts Electromagnet on the enemy for 40 sec.

Increases damage by 20% when Shocking Streetlamp attacks enemies affected by Electromagnet.

* Electromagnet: Decreases Crit Resistance by 20%.
Normal AttackInflicts damage equal to 75% of Attack.
1st hit: 11%
2nd hit: 12%
3rd hit: 19%
4th hit: 33%
Special AttackIncreases allies' Crit Damage by 15% for 40 sec.
Using the skill on a Shocking Streetlamp increases its Attack Speed for 20 sec.
SkillSummon Shocking Streetlamp
Summons a Shocking Streetlamp for 20 sec, inflicting damage equal to 6%
of Attack every 1 sec.
Every 5 hit(s) the Shocking Streetlamp lands, it grants Electric Charge to allies in range for 40 sec. (Max: 20 times)

※ Electric Charge: Increases Lightning Heroes' Crit Damage by 2% and Crit Chance by 1.5%.
Tag SkillHere Comes Daisy
Inflicts damage equal to 54% of Attack.
UltimateFruit Barrage!
Inflicts damage equal to 178% of Attack to enemies in range and decreases their Crit Defense by 50% for 10 sec.
Passive SkillOffbeat Girl
Inflicts Wind Seed for 20 sec each time an allied hero's attack results in a Critical Hit.

※ Wind Seed: Decreases Wind Resistance by 5% for 20 sec when struck by a Critical Hit. (Max: 4 times) Inflicts Wind damage equal to 80% of Attack when struck by a Critical Hit.
(Cooldown: 3 sec)
Normal AttackInflicts damage equal to 77% of Attack.
1st hit: 11%
2nd hit: 12%
3rd hit: 20%
4th hit: 34%
Special AttackInflicts damage equal to 11% of Attack on nearby enemies every 0.8 sec and increases all allied heroes' Crit Chance by 5% for 40 sec while the stance is maintained. (Max: 4 times)
Maintains stance for up to 5 sec. When maintained for the maximum duration, the stance is removed, inflicting damage equal to 32% of Attack, and inflicts Stun for 4 sec.
SkillSeed Bomb
Inflicts damage equal to 106% of Attack, each hit decreasing the enemy's Crit Resistance by 6% for 40 sec. (Max: 4 times)
Results in a Critical Hit against Stunned enemies.
Tag SkillHere Comes Daisy
Inflicts damage equal to 59% of Attack.
UltimateOddball's Incense Burner
For 10 sec, enemies in range have their Wind Resistance decreased by 20% and Perseverance Rate by 30%, become inflicted with Wind Seed for 20 sec every sec, and take damage equal to 19% of Attack.
Each Critical Hit on an enemy in range decreases Wind Seed cooldown by 1 sec.

※ Wind Seed: Decreases Wind Resistance by 5% for 20 sec when struck by a Critical Hit. (Max: 4 times) Inflicts Wind damage equal to 80% of Attack when struck by a Critical Hit.
(Cooldown: 3 sec)

Daisy Potential

Sword and Shield Potential

1
2
3
4
5
6
7
8
9
10

Grimoire Potential

1
2
3
4
5
6
7
8
9
10

Wand Potential

1
2
3
4
5
6
7
8
9
10

Daisy Stats

Attack250
Defense200
HP2000
Accuracy50
Block Defense30
Block Rate-
Crit Chance500
Crit Resistance300
Crit Damage2500
Crit Defense1000

7DS: Origin Related Guides

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Article Written by
7DS Origin Strategy Team

7DS Origin Strategy Team

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