This is a build guide for Howzer in The Seven Deadly Sins: Origin (7DS: Origin). Learn about Howzer's best builds, rating, tier, potential, and skills.
List of All CharactersTable of Contents
Howzer Rating & Tier
![]() | Rarity | ★4 |
|---|---|---|
| Weapon 1 | Lance Wind | |
| Weapon 2 | Gauntlets Wind | |
| Weapon 3 | Nunchaku Wind |
Weapon-Based Evaluation
- Lance / Wind

Burst AttackerBleed - Gauntlets / Wind

SupportCrit Chance Boost - Nunchaku / Wind

SupportTag Gauge RecoveryStun
Lance Howzer Strategy Tips
A Wind Attacker Whose Damage Increases During Burst
Lance Howzer is an Attacker whose damage dealt increases the more he attacks enemies under a Wind Element Burst, thanks to his
Deal Extra Damage And Inflict Bleed With Gust

Howzer applies "Gust" to himself with his
Works Well With Longsword Tristan

Longsword Tristan can quickly accumulate Wind Burst, inflict Bleed, and enhance Wind Element attacks during Burst, bringing out the full potential of Lance Howzer. so it's recommended to pair them together.
Tristan Guide - Rating & SkillsGauntlets Howzer Strategy Tips
A Debuffer That Lowers Crit Resistance
(Gauntlets) Howzer functions as a debuffer capable of reducing the enemy’s Crit Resistance with the second hit of his
Chance to Reset Special Attack Cooldown
When the final hit of his
Switch with a Crit Attacker

After lowering the enemy's Crit Resistance with Howzer, switch to an Attacker who can increase their Crit Chance with self-buffs. Greatsword Tristan and Wand Elaine make it easier to land Crits with their Passives, and you can aim for high damage when combined with Howzer's debuff.
Pair with Characters Who Can Inflict Bleed

(Fist) Howzer's
Nunchaku Howzer Strategy Tips
Supporter that can Restore Tag Gauge
Nunchaku Howzer is a supporter who recovers the Tag Gauge with his Normal Skill. This increases the rotation of Tag Skills, accelerating the gauge of Ultimate Moves and Burst. He can also grant a shield with a continuous attack by holding his Normal Skill, which can also increase the durability of his allies.
Pull in Enemies Before Using Skills
With the Nunchaku, it's important to always pull in enemies first with his Special Attack before using your skills. This is due to his Normal Skill's short reach and his Hold Continuous Attack, leaving him vulnerable. Compensate for this by using Pull and Stun with his Special Attack.
Works Well With Crit Attackers

Howzer works well with Crit DPS since he can lower the enemy's Crit Resistance. Specifically, his Passive lowers enemy Wind Defense during a Wind Burst. This makes him a particularly great partner for Wand Elaine, who is a Wind-element Crit DPS.
Stun is Not Effective on Bosses
Action-inhibiting effects cannot be applied to some bosses, including stun. You need to choose your targets carefully. It is effective in situations such as when facing multiple smaller enemies.
Howzer Best Team Comps
Wind Element Team
- Wand
- Longsword
- Gauntlets
- Longsword
Hero Details
Saintess's Judgment Gentle Breeze Wind Bead Whirlwind Veil Razorwind Forest Tornado Wind Blast Heightened Spirit Novice Adventurer Wind Sword Storm Sword Wind Thrust Wind Strike Blade Storm Roar of the Storm Updraft Wind Punch Cyclone Impact Combo Rising Fist Whirl Shock Grandmaster's Rally Phytocommunication Radiant Slash Divine Pierce Defensive Spell Thrusting Slash Magic Unleashed
This Wind team focuses on Elaine, who deals massive Crit Damage during a Wind Burst. Once you activate the Burst with Tristan, switch over to Elaine to unleash her attacks. Howzer's Ultimate Move boosts the Crit Damage for all Wind characters, making it effective to use before triggering a Burst.
Inflict Bleed and Use Howzer's Special Attack
Hitting a bleeding enemy with Howzer's Special Attack lowers their Crit Resistance. The best strategy here is to apply Bleed using Tristan, then quickly swap to Howzer to land his Special Attack.
Alternative Characters
| Substitutes | Details |
|---|---|
TiorehWand | - Replace Hendrickson - Continuously heal allies with his skill |
KingGrimoire | - Replace Hendrickson - Inflicts debuffs and heals allies with his Ultimate Move |
Wand Elaine Wind Team
- Wand
- Wand
- Longsword
- Gauntlets
Hero Details
Offbeat Girl Artisan's Touch Fairy's Command Flash Fruit Seed Bomb Here Comes Daisy Oddball's Incense Burner Saintess's Judgment Gentle Breeze Wind Bead Whirlwind Veil Razorwind Forest Tornado Wind Blast Heightened Spirit Novice Adventurer Wind Sword Storm Sword Wind Thrust Wind Strike Blade Storm Roar of the Storm Updraft Wind Punch Cyclone Impact Combo Rising Fist Whirl Shock
This is a Wind team centered around Wand Elaine as the Burst DPS. Wand Daisy provides both Wind-element and CRIT support, offering strong synergy with Elaine. Build up Burst and apply Bleed with Tristan, then reduce the enemy's Crit Resistance using Howzer's Special Attack. Additionally, Howzer's Ultimate can further increase the Crit Damage of Wind-element characters.
Alternative Characters
| Substitutes | Details |
|---|---|
TiorehWand | - Replace Howzer - An option if you want a Healer |
Howzer Skill
Adventure Skill
| Updraft Creates a powerful updraft to generate lift. |
Skills
| Passive Skill | Heart of the Storm Each attack on an enemy with Wind Burst activated increases Wind damage by 3% for 20 sec. (Max: 8 times) |
|---|---|
| Normal Attack | Inflicts damage equal to 158% of Attack. 1st hit: 22% 2nd hit: 24% 3rd hit: 42% 4th hit: 70% |
| Special Attack | Inflicts damage equal to 147% of Attack. The hero gains Gust for 20 sec. ※ Gust: Inflicts additional damage equal to 15% of the damage dealt with the Normal Skill or Ultimate Move. |
| Skill | Pulling Gust Inflicts damage equal to 276% of Attack. Inflicts Bleed for 20 sec if the hero has Gust. ※ Bleed: Inflicts Wind damage equal to 10% of the damage dealt every 1 sec. Decreases Healing Efficiency by 20%. Additionally decreases Healing Efficiency by 6% when landing a Critical Hit. (Max: 10 times) |
| Tag Skill | Wind Drop Inflicts damage equal to 135% of Attack. |
| Ultimate | Super Cyclone Inflicts damage equal to 406% of Attack on the enemy and pulls them toward the center. Increases Crit Chance by 50% when attacking a Bleeding enemy. |
| Passive Skill | Roar of the Storm When an allied Hero attacks a Bleeding enemy, their Wind damage increases by 20%. |
|---|---|
| Normal Attack | Inflicts damage equal to 75% of Attack. The final hit has a 50% chance to reset the Special Attack cooldown. 1st hit: 11% 2nd hit: 12% 3rd hit: 19% 4th hit: 33% |
| Special Attack | Inflicts damage equal to 75% of Attack. The second strike decreases Crit Resistance by 5% for 40 sec if the enemy is Bleeding. (Max: 3 times) 1st hit: 25% 2nd hit: 50% |
| Skill | Combo Inflicts damage equal to 107% of Attack. 50% chance to reset the Special Attack cooldown. |
| Tag Skill | Rising Fist Inflicts damage equal to 62% of Attack. |
| Ultimate | Whirl Shock Increases all allied Wind heroes' Crit Damage by 30%, then inflicts damage equal to 212% of Attack for 40 sec. |
| Passive Skill | Eye of the Storm Each attack on an enemy with Wind Burst activated decreases their Wind Resistance by 15% for 20 sec. |
|---|---|
| Normal Attack | Inflicts damage equal to 87% of Attack. 1st hit: 13% 2nd hit: 14% 3rd hit: 23% 4th hit: 37% |
| Special Attack | Inflicts damage equal to 80% of Attack, pulls the enemy toward the hero, then Stuns them for 4 sec. |
| Skill | Storm Breaker Inflicts damage equal to 4% of Attack on nearby enemies while the stance is maintained. Grants a Barrier equal to 75% of Attack for 15 sec to all allied heroes when the attack lands 10 time(s). The final strike inflicts damage equal to 74% of Attack and restores the Tag Gauge by 200. |
| Tag Skill | Chain Uppercut Inflicts damage equal to 73% of Attack. |
| Ultimate | Gust Inflicts damage equal to 214% of Attack. If the hero has a Barrier, decreases the enemy's Crit Resistance by 15% for 40 sec. |
Howzer Potential
Lance Potential
| 1 | Increases Attack by 3%, Defense by 2%, and Max HP by 1%. |
|---|---|
| 2 | Amplifies Special Attack skill power by 20%. |
| 3 | Increases Attack by 6%, Defense by 5%, and Max HP by 2%. |
| 4 | Amplifies Tag Skill skill power by 45%. |
| 5 | The final strike of the Normal Skill inflicts additional damage equal to 170% of Attack. |
| 6 | Amplifies Normal Skill power by 30%. |
| 7 | Additionally inflicts damage equal to 12% of Attack to enemies in the central area of the Ultimate Move. |
| 8 | Increases Attack by 9%, Defense by 7%, and Max HP by 3%. |
| 9 | Amplifies Ultimate Move skill power by 30%. |
| 10 | The final strike of the Ultimate Move inflicts additional damage equal to 225% of Attack. |
Gauntlets Potential
| 1 | Increases Attack by 3%, Defense by 2%, and Max HP by 1%. |
|---|---|
| 2 | Amplifies Special Attack skill power by 20%. |
| 3 | Increases Attack by 6%, Defense by 5%, and Max HP by 2%. |
| 4 | Amplifies Tag Skill skill power by 45%. |
| 5 | The final strike of the Ultimate Move inflicts additional damage equal to 187% of Attack. |
| 6 | Amplifies Normal Skill power by 30%. |
| 7 | Slightly increases the range of the Special Attack. Increases Crit Resistance reduction by 5%. |
| 8 | Increases Attack by 9%, Defense by 7%, and Max HP by 3%. |
| 9 | Amplifies Ultimate Move skill power by 30%. |
| 10 | Each hit with the Normal Skill inflicts additional damage equal to 65% of Attack. |
Nunchaku Potential
| 1 | Increases Attack by 3%, Defense by 2%, and Max HP by 1%. |
|---|---|
| 2 | Amplifies Tag Skill skill power by 25%. |
| 3 | Increases Attack by 6%, Defense by 5%, and Max HP by 2%. |
| 4 | Amplifies Special Attack skill power by 35%. |
| 5 | The Ultimate Move inflicts additional damage equal to 160% of Attack. |
| 6 | Amplifies Normal Skill power by 30%. |
| 7 | The Normal Skill's final strike inflicts Stun on the target for 4 sec. |
| 8 | Increases Attack by 9%, Defense by 7%, and Max HP by 3%. |
| 9 | Amplifies Ultimate Move skill power by 30%. |
| 10 | Additional increases the Passive's Wind Resistance reduction by 15%. |
Howzer Stats
| Attack | 200 |
|---|---|
| Defense | 160 |
| HP | 1200 |
| Accuracy | 50 |
| Block Defense | 30 |
| Block Rate | - |
| Crit Chance | 500 |
| Crit Resistance | 0 |
| Crit Damage | 1500 |
| Crit Defense | 0 |
7DS: Origin Related Guides
