This is a build guide for Jericho in The Seven Deadly Sins: Origin (7DS: Origin). Learn about Jericho's best builds, rating, tier, potential, and skills.
List of All CharactersTable of Contents
Jericho Rating & Tier
![]() | Rarity | ★5 |
|---|---|---|
| Weapon 1 | Dual Swords Cold | |
| Weapon 2 | Lance Cold | |
| Weapon 3 | Rapier Cold |
Weapon-Based Evaluation
- Dual Swords / Cold

Burst Efficiency BoostElemental Damage Boost - Lance / Cold

SupportBarrierElemental Damage BoostDefense Boost - Rapier / Cold

Special AttackerCrit Chance BoostStatus Effect Boost
Dual Swords Jericho Strategy Tips
Burst Efficiency Boost from Self-Buffs

Passive Reduces Cold Resistance
The effect of her
Outputs Damage and Burst Build-up

While the Frozen Saber buff is active, her
Lance Jericho Strategy Tips
Tag Skill Grants Defense Buffs
Lance Jericho's Elemental Defense
. Furthermore, by building 10 stacks, it can also increase Cold damage.
High Support Potential with Barriers
Jericho's Tag Skill also has an effect that grants Barriers, and combined with Frozen Breath, Jericho can effectively boost the Party's durability. Make full use of Tags, and fight while maintaining her Barrier.
Normal Skill Enhances Cold Damage

When a Barrier is granted by the
Frozen Breath Boosts Ultimate Damage
Lance's
Rapier Jericho Strategy Tips
High Damage vs. Chilled/Frozen
Each of Rapier's skills are boosted when enemies have Chill or Freeze applied. Since she cannot apply Chill/Freeze herself, it is recommended to apply these effects with another character before switching in to deal damage.
Guaranteed
Crits

The
Difficult to Utilize at This Point in Time
At this point in time, there are no other characters who can apply Chill or Freeze, making it difficult to build a team that makes use of Rapier Jericho. Her time to shine is expected to come once compatible characters are added in the future.
Jericho Best Team Comps
Cold Element Team
- Longsword
- Dual Swords
- Axe
- Longsword
Hero Details
Priestess of the Sword Starlight Resonation Sword Dance Frost Blade Whirl Frost Release Frost Blade Priestess's Barrier Frozen Edge Ice Field Dual Ice Cut Ice Twin Dance Weapon Enchantment Frozen Slash Ice Needle Bloodstain Erase Presence Axe Swing Charged Strike Axe Charge Axe Slash Bloody Arc Grandmaster's Rally Phytocommunication Radiant Slash Divine Pierce Defensive Spell Thrusting Slash Magic Unleashed
This Cold team is built around Mannie, whose Crit performance increases during a Cold Burst. Trigger the Burst using Jericho, then deal damage with Mannie's Normal Skill, "Frost Release." Since landing Crits is crucial for Mannie's kit, you will want to stack her equipment with extra Crit Chance.
Dual Swords Mannie & Lance Jericho
This team composition relies heavily on damage over time (DoT) from Frostbite. It offers great stability by dealing consistent damage without needing to rely on a Burst. Plus, you get solid defensive utility from Mannie's back-stepping Dodge on her Special Attack and Jericho's protective Barrier.
Slater As a Debuffer
Axe Slater serves as a strong debuffer who inflicts "Bleed" and "Deep Wound." The "Deep Wound" effect is especially useful for drastically increasing the damage enemies take. Because it doesn't have any elemental restrictions, Slater slots perfectly into a wide variety of team setups.
Alternative Characters
| Substitutes | Details |
|---|---|
TiorehWand | - Replace Hendrickson - Continuously heal allies with his skill |
KingGrimoire | - Replace Hendrickson - Inflicts debuffs and heals allies with his Ultimate Move |
Dark Element Team
- Longsword / Dual Swords
- Dual Swords
- Grimoire
- Wand
Hero Details
Speed Master Captain's Acumen Dark Slash Abyssal Dash Chain Attack Dark Force Blazing Cross Frozen Edge Ice Field Dual Ice Cut Ice Twin Dance Weapon Enchantment Frozen Slash Ice Needle Derision Downsize Dark Punch Dark Burst Activation The Rascal Dark Flare Solo Stage Blessing of the Spirits: Fox Vines of the Sacred Tree Fairy Flame Bear Embrace Healing Fox Fire Mist Burning Lion
This is a Darkness Team centered around Meliodas as the main DPS, specializing in Darkness-element damage. You can increase Meliodas’s damage output by boosting Darkness damage through Bug’s Passive and the "Curse" effect. After activating Fire Burst with Tristan and Tioreh, switch to a Darkness-element character to continue your offense.
How Darkness Burst Overrides Other Elements
Unlike other elements, the Darkness element cannot accumulate Burst on its own. After activating another element's Burst, it transitions into the Darkness Burst state by dealing Darkness damage.
Alternative Characters
| Substitutes | Details |
|---|---|
HendricksonLance | - Replace Bug - Increases Darkness attack in Berserk state |
SlaterAxe | - Replace Bug - Increase Meliodas' firepower with the Damage Taken Debuff |
Mannie Longsword Cold Team
- Grimoire
- Longsword
- Dual Swords
- Staff
Hero Details
Static Charge Artisan's Touch Fruit Bomb Shocking Awakening! Summon Shocking Streetlamp Here Comes Daisy Fruit Barrage! Priestess of the Sword Starlight Resonation Sword Dance Frost Blade Whirl Frost Release Frost Blade Priestess's Barrier Frozen Edge Ice Field Dual Ice Cut Ice Twin Dance Weapon Enchantment Frozen Slash Ice Needle Saintess's Aid Gentle Breeze Light Seed Light Wave Divine Forest Swarm Holy Shine Forest's Blessing
Grimoire Daisy provides versatile CRIT support, making her effective even in teams of other elements where CRIT is important. Longsword Mannie has a Passive that increases Crit Damage, so maximizing her Crit Chance allows you to fully capitalize on her strengths.
Alternative Characters
| Substitutes | Details |
|---|---|
TiorehWand | - Replace Elaine - An option if you want a Healer |
Jericho Skill
Adventure Skill
| Ice Field Freezes water in a defined radius while using Stamina. |
Skills
| Passive Skill | Frozen Edge Activating the hero's Cold Burst decreases the enemy's Cold Resistance by 25% for 30 sec and restores 1 Tag Point. |
|---|---|
| Normal Attack | Inflicts damage equal to 87% of Attack. 1st hit: 16% 2nd hit: 17% 3rd hit: 22% 4th hit: 32% |
| Special Attack | Inflicts damage equal to 101% of Attack. The final strike additionally increases the Burst Gauge by 300 while Frozen Saber is active. |
| Skill | Weapon Enchantment Gains Frozen Saber for 10 sec. Inflicts damage equal to 161% of Attack. ※ Frozen Saber: Using a Normal Attack teleports the hero behind the enemy to inflict additional damage equal to 15% of Attack and increase their Burst Gauge by 20. |
| Tag Skill | Frozen Slash Inflicts damage equal to 87% of Attack. |
| Ultimate | Ice Needle Inflicts damage equal to 246% of Attack. Each hit additionally inflicts damage equal to 40% of damage dealt while Frozen Saber is active. |
| Passive Skill | Frozen Protection All allied heroes gain Frozen Breath for 20 sec with each hit when the hero has a Barrier. (Max: 10 times) Additionally increases Cold damage by 20% when Frozen Breath is at its max. ※ Frozen Breath: Increases Defense by 3%, Fire Defense by 5%, and Earth Defense by 5%. |
|---|---|
| Normal Attack | Inflicts damage equal to 89% of Attack. 1st hit: 13% 2nd hit: 14% 3rd hit: 23% 4th hit: 39% |
| Special Attack | Inflicts damage equal to 86% of Attack. |
| Skill | Ice Rock Inflicts damage equal to 148% of Attack. The final strike grants all allied heroes Barriers equal to 20% of Max HP for 20 sec. Additionally increases all allied heroes’ Cold damage by 20% for 40 sec if the hero already has a Barrier. |
| Tag Skill | Frozen Slicer Inflicts damage equal to 72% of Attack. The final strike grants all allied heroes Barriers equal to 12% of Max HP and 2 additional Frozen Breath stack(s) for 10 sec. ※ Frozen Breath: Increases Defense by 3%, Fire Defense by 5%, and Earth Defense by 5%. |
| Ultimate | Ice Field Inflicts damage equal to 214% of Attack. Inflicts Freeze for 6 sec. Increases damage dealt by 10% for every Frozen Breath stack on the hero. ※Freeze: Incapacitated. When hit with a skill, inflicts 80% of damage taken and removes Freeze. |
| Passive Skill | Glacial Barrage Increases Crit Damage by 3% for 5 sec when attacking a Chilled or Frozen enemy. (Max: 25 times) |
|---|---|
| Normal Attack | Inflicts damage equal to 136% of Attack. 1st hit: 19% 2nd hit: 21% 3rd hit: 35% 4th hit: 61% |
| Special Attack | Inflicts damage equal to 160% of Attack. Attacking a Chilled or Frozen enemy increases Crit Chance by 50%, each hit decreasing the Normal Skill cooldown by 2 sec. |
| Skill | Ice Blade Dance Increases the hero's Cold damage by 20% for 10 sec, then inflicts damage equal to 201% of Attack. Attacking a Chilled or Frozen enemy increases Crit Chance by 50%. |
| Tag Skill | Cold Strike Inflicts damage equal to 132% of Attack. |
| Ultimate | Glacial Blitz Inflicts damage equal to 451% of Attack. Attacking a Chilled or Frozen enemy increases Crit Chance by 50%, each hit decreasing the Special Attack and Normal Skill cooldowns by 2 sec. |
Jericho Potential
Dual Swords Potential
| 1 | Increases Attack by 5%, Defense by 4%, and Max HP by 2%. |
|---|---|
| 2 | Amplifies Normal Attack skill power by 20%. |
| 3 | Increases Attack by 10%, Defense by 8%, and Max HP by 3%. |
| 4 | Amplifies Ultimate Move skill power by 15%. |
| 5 | Increases the additional damage of Normal Attacks enhanced by Frozen Saber by 50% and Burst Gauge by 100%. |
| 6 | Increases the duration of Frozen Saber by 5 sec. Amplifies Normal Skill power by 30%. |
| 7 | The Ultimate Move creates 5 additional afterimages, each inflicting damage equal to 44% of Attack and increasing the Burst Gauge by 120. Results in a Critical Hit when attacking an enemy with Cold Burst activated. |
| 8 | Increases Attack by 15%, Defense by 12%, and Max HP by 5%. |
| 9 | Amplifies Normal Attack skill power by 80%. |
| 10 | Adds 2 projectile(s) to the Ultimate Move, each inflicting damage equal to 160% of Attack. Each hit increases the Burst Gauge by 100, and decreases Cold Resistance by 20% for 30 sec. (Max: 2 times) |
Lance Potential
| 1 | Increases Attack by 5%, Defense by 4%, and Max HP by 2%. |
|---|---|
| 2 | Amplifies Normal Attack skill power by 20%. |
| 3 | Increases Attack by 10%, Defense by 8%, and Max HP by 3%. |
| 4 | Amplifies Special Attack skill power by 35%. |
| 5 | Slightly increases the range of the Special Attack. Results in a Critical Hit when the hero has Frozen Breath. |
| 6 | Amplifies Normal Skill power by 30%. |
| 7 | Slightly increases the range of the Normal Skill. The first strike creates a zone for 10 sec which decreases the Cold REsistance of enemies in range by 30% every 1 sec for 40 sec. |
| 8 | Increases Attack by 15%, Defense by 12%, and Max HP by 5%. |
| 9 | Amplifies Ultimate Move skill power by 30%. |
| 10 | Adds 7 ice projectile(s) to the Ultimate Move, each inflicting damage equal to 50% of Attack. |
Rapier Potential
| 1 | Increases Attack by 5%, Defense by 4%, and Max HP by 2%. |
|---|---|
| 2 | Amplifies Normal Attack skill power by 15%. |
| 3 | Increases Attack by 10%, Defense by 8%, and Max HP by 3%. |
| 4 | Amplifies Special Attack skill power by 35%. |
| 5 | Using the Ultimate Move allows it to be used one more time for 10 sec. The Ultimate Move inflicts damage equal to 380% of Attack. |
| 6 | Amplifies Normal Skill power by 25%. |
| 7 | Using the Special Attack allows it to be used one more time for 10 sec. The Special Attack inflicts damage equal to 182% of Attack. |
| 8 | Increases Attack by 15%, Defense by 12%, and Max HP by 5%. |
| 9 | Amplifies Ultimate Move skill power by 30%. |
| 10 | Using the Normal Skill allows it to be used one more time for 10 sec. The Normal Skill inflicts damage equal to 220% of Attack. |
Jericho Stats
| Attack | 250 |
|---|---|
| Defense | 200 |
| HP | 2000 |
| Accuracy | 80 |
| Block Defense | 50 |
| Block Rate | - |
| Crit Chance | 1000 |
| Crit Resistance | 300 |
| Crit Damage | 2500 |
| Crit Defense | 1000 |
7DS: Origin Related Guides
