This is a build guide for Jericho in The Seven Deadly Sins: Origin (7DS: Origin). Learn about Jericho's best builds, rating, tier, potential, and skills.
List of All CharactersTable of Contents
Jericho Rating & Tier
![]() | Rarity | ★5 |
|---|---|---|
| Weapon 1 | Dual Swords Cold | |
| Weapon 2 | Lance Cold | |
| Weapon 3 | Rapier Cold |
Weapon-Based Evaluation
- Dual Swords / Cold

Burst Efficiency BoostElemental Damage Boost - Lance / Cold

SupportBarrierElemental Damage BoostDefense Boost - Rapier / Cold

Special AttackerCrit Chance BoostStatus Effect Boost
Dual Swords Jericho Strategy Tips
A Character Who Can Inflict Freeze On Enemies
Her Dual Swords
Enhance Attacks With The Freeze Saber State

Using her
Can Lower Cold Resistance
Due to the effect of her
| Recommended Cold Element Characters |
|---|
MannieDual Swords/Longsword |
Lance Jericho Strategy Tips
A Character Who Can Apply Defense Buffs to All Allies
Lance's
Can Grant a Shield to Allies for 50% of HP

When her
High Uptime for Special Attack and Normal Skill
If she is buffed with Frozen Breath when using her
Rapier Jericho Strategy Tips
A Debuffer Who Lowers Cold Burst Resistance
Rapier Jericho is a debuffer who can lower Cold Element Burst Resistance. She can inflict Chill with a certain probability via her
Can Deal High Damage to Enemies Affected by Chill and Freeze
It becomes easier to land a Crit thanks to the effects of her
Team Up With Cold Element Characters

She can lower an enemy's Cold Element Burst Resistance and increase allies' Cold Element Damage with her Passive. Therefore, teaming her up with Cold Element characters will make it easier to damage enemies and gain an advantage in battle.
| Recommended Cold Element Characters |
|---|
MannieDual Swords/Longsword |
Jericho Skill
Adventure Skill
| Ice Field Freezes water in a defined radius while using Stamina. |
Skills
| Passive Skill | Frozen Edge Activating the hero's Cold Burst decreases the enemy's Cold Resistance by 25% for 30 sec and restores 1 Tag Point. |
|---|---|
| Normal Attack | Inflicts damage equal to 87% of Attack. 1st hit: 16% 2nd hit: 17% 3rd hit: 22% 4th hit: 32% |
| Special Attack | Inflicts damage equal to 101% of Attack. The final strike additionally increases the Burst Gauge by 300 while Frozen Saber is active. |
| Skill | Weapon Enchantment Gains Frozen Saber for 10 sec. Inflicts damage equal to 161% of Attack. ※ Frozen Saber: Using a Normal Attack teleports the hero behind the enemy to inflict additional damage equal to 15% of Attack and increase their Burst Gauge by 20. |
| Tag Skill | Frozen Slash Inflicts damage equal to 87% of Attack. |
| Ultimate | Ice Needle Inflicts damage equal to 246% of Attack. Each hit additionally inflicts damage equal to 40% of damage dealt while Frozen Saber is active. |
| Passive Skill | Frozen Protection All allied heroes gain Frozen Breath for 20 sec with each hit when the hero has a Barrier. (Max: 10 times) Additionally increases Cold damage by 20% when Frozen Breath is at its max. ※ Frozen Breath: Increases Defense by 3%, Fire Defense by 5%, and Earth Defense by 5%. |
|---|---|
| Normal Attack | Inflicts damage equal to 89% of Attack. 1st hit: 13% 2nd hit: 14% 3rd hit: 23% 4th hit: 39% |
| Special Attack | Inflicts damage equal to 86% of Attack. |
| Skill | Ice Rock Inflicts damage equal to 148% of Attack. The final strike grants all allied heroes Barriers equal to 20% of Max HP for 20 sec. Additionally increases all allied heroes’ Cold damage by 20% for 40 sec if the hero already has a Barrier. |
| Tag Skill | Frozen Slicer Inflicts damage equal to 72% of Attack. The final strike grants all allied heroes Barriers equal to 12% of Max HP and 2 additional Frozen Breath stack(s) for 10 sec. ※ Frozen Breath: Increases Defense by 3%, Fire Defense by 5%, and Earth Defense by 5%. |
| Ultimate | Ice Field Inflicts damage equal to 214% of Attack. Inflicts Freeze for 6 sec. Increases damage dealt by 10% for every Frozen Breath stack on the hero. ※Freeze: Incapacitated. When hit with a skill, inflicts 80% of damage taken and removes Freeze. |
| Passive Skill | Glacial Barrage Increases Crit Damage by 3% for 5 sec when attacking a Chilled or Frozen enemy. (Max: 25 times) |
|---|---|
| Normal Attack | Inflicts damage equal to 136% of Attack. 1st hit: 19% 2nd hit: 21% 3rd hit: 35% 4th hit: 61% |
| Special Attack | Inflicts damage equal to 160% of Attack. Attacking a Chilled or Frozen enemy increases Crit Chance by 50%, each hit decreasing the Normal Skill cooldown by 2 sec. |
| Skill | Ice Blade Dance Increases the hero's Cold damage by 20% for 10 sec, then inflicts damage equal to 201% of Attack. Attacking a Chilled or Frozen enemy increases Crit Chance by 50%. |
| Tag Skill | Cold Strike Inflicts damage equal to 132% of Attack. |
| Ultimate | Glacial Blitz Inflicts damage equal to 451% of Attack. Attacking a Chilled or Frozen enemy increases Crit Chance by 50%, each hit decreasing the Special Attack and Normal Skill cooldowns by 2 sec. |
Jericho Potential
Dual Swords Potential
| 1 | Increases Attack by 5%, Defense by 4%, and Max HP by 2%. |
|---|---|
| 2 | Amplifies Normal Attack skill power by 20%. |
| 3 | Increases Attack by 10%, Defense by 8%, and Max HP by 3%. |
| 4 | Amplifies Ultimate Move skill power by 15%. |
| 5 | Increases the additional damage of Normal Attacks enhanced by Frozen Saber by 50% and Burst Gauge by 100%. |
| 6 | Increases the duration of Frozen Saber by 5 sec. Amplifies Normal Skill power by 30%. |
| 7 | The Ultimate Move creates 5 additional afterimages, each inflicting damage equal to 44% of Attack and increasing the Burst Gauge by 120. Results in a Critical Hit when attacking an enemy with Cold Burst activated. |
| 8 | Increases Attack by 15%, Defense by 12%, and Max HP by 5%. |
| 9 | Amplifies Normal Attack skill power by 80%. |
| 10 | Adds 2 projectile(s) to the Ultimate Move, each inflicting damage equal to 160% of Attack. Each hit increases the Burst Gauge by 100, and decreases Cold Resistance by 20% for 30 sec. (Max: 2 times) |
Lance Potential
| 1 | Increases Attack by 5%, Defense by 4%, and Max HP by 2%. |
|---|---|
| 2 | Amplifies Normal Attack skill power by 20%. |
| 3 | Increases Attack by 10%, Defense by 8%, and Max HP by 3%. |
| 4 | Amplifies Special Attack skill power by 35%. |
| 5 | Slightly increases the range of the Special Attack. Results in a Critical Hit when the hero has Frozen Breath. |
| 6 | Amplifies Normal Skill power by 30%. |
| 7 | Slightly increases the range of the Normal Skill. The first strike creates a zone for 10 sec which decreases the Cold REsistance of enemies in range by 30% every 1 sec for 40 sec. |
| 8 | Increases Attack by 15%, Defense by 12%, and Max HP by 5%. |
| 9 | Amplifies Ultimate Move skill power by 30%. |
| 10 | Adds 7 ice projectile(s) to the Ultimate Move, each inflicting damage equal to 50% of Attack. |
Rapier Potential
| 1 | Increases Attack by 5%, Defense by 4%, and Max HP by 2%. |
|---|---|
| 2 | Amplifies Normal Attack skill power by 15%. |
| 3 | Increases Attack by 10%, Defense by 8%, and Max HP by 3%. |
| 4 | Amplifies Special Attack skill power by 35%. |
| 5 | Using the Ultimate Move allows it to be used one more time for 10 sec. The Ultimate Move inflicts damage equal to 380% of Attack. |
| 6 | Amplifies Normal Skill power by 25%. |
| 7 | Using the Special Attack allows it to be used one more time for 10 sec. The Special Attack inflicts damage equal to 182% of Attack. |
| 8 | Increases Attack by 15%, Defense by 12%, and Max HP by 5%. |
| 9 | Amplifies Ultimate Move skill power by 30%. |
| 10 | Using the Normal Skill allows it to be used one more time for 10 sec. The Normal Skill inflicts damage equal to 220% of Attack. |
Jericho Stats
| Attack | 250 |
|---|---|
| Defense | 200 |
| HP | 2000 |
| Accuracy | 80 |
| Block Defense | 50 |
| Block Rate | - |
| Crit Chance | 1000 |
| Crit Resistance | 300 |
| Crit Damage | 2500 |
| Crit Defense | 1000 |
7DS: Origin Related Guides
