This is a guide for Weaponry Trial II (Lv.65) in Sword of Convallaria (SoC). Read on for strategy points, as well as recommended characters and gear for Stage 10 Weaponry Trial II.
Weaponry Trial Related Articles | ||
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I | II | III |
Lv.65 | Lv.65 | Lv.65 |
Lv.70 | Lv.70 | Lv. 70 |
Table of Contents
*The strategy information is based on the content of Stage 10 (Lv65).
Boss Overview
Calamity I "Magician"
Calamity I "Magician" | ||
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![]() | HP 105,634 | SPD 150 |
P.ATK 6,088 | P.DEF 1,691 | |
M.ATK 4,262 | M.DEF 2,537 |
The only enemy that appears in Weaponry Trial II is Calamity I "Magician". Using Ranged attacks will grant it a permanent buff and trigger a Strike Back, so you should only attempt the stage with Melee or AoE attacks.
Passive Skills of Calamity I "Magician"
- Always active
- Next ATK increases by 20% when hit by a Ranged attack or when a character is defeated
- Nullifies 95% of percentage-based damage and completely immune to Disruption
- Acts Again after defeating a Summoned Unit
Calamity I "Magician" Skill Rotation
Turn | Skills and Details |
1st Turn![]() | [Thunderbolt] - Used only on turn 1 - Damages 2 furthest characters - Applies [✗ Healing Received] for 3 turns - Position characters with high P.DEF furthest away |
2nd Turn![]() | [Furious Wallop] - Deals massive damage to the farthest character - Applies Knockback & [✗ Healing Received] - Damage decreases for each tile of distance - Designate and place a tank in charge of taking the hit far away - Be careful not to get knocked back too far from the healer |
3rd Turn![]() | [Shackles of Fate → Voltage Shock] - Locks onto 2 closest targets and ignores [Dodge] - Applies [Voltage Shock] - At the end of the turn, deals Piercing DMG equal to 60% HP in a cross shape - Be careful not to overlap the cross-shaped areas - You can always tank this attack from full HP |
4th Turn![]() | [Smashing Comet] - Deals damage in a 3x7 line area - 4-tile Knockback - Summons 3 Comet Debris - P.DEF -20% in a 5-tile radius / Explodes when hit by the boss's attack - The damage itself is low - Move to the sides to avoid the attack |
5th Turn+ | Repeats turns 2-4 - Use the explosion from [Voltage Shock] to destroy the Comet Debris - Be careful not to get caught in the explosion of the Comet Debris |
Weaponry Trial II Strategy Points
- Do not use Ranged attacks
- Tank Furious Wallop with P.DEF
- Position units with Voltage Shock mindfully
- Destroy Comet Debris with Voltage Shock
- Include a healer in your formation
Do Not Use Ranged Attacks

In Weaponry Trial II, every time the Magician is hit with a Ranged attack, he negates 40% of the DMG, gains a stacking 20% ATK buff and applies [Voltage Shock], making the stage much more difficult to clear. Therefore, you should only challenge this boss with Melee or AoE attackers.
AoE Attacks are Fine

Even attack skills used from a distance, such as Gloria's [Lance of Longinus] or Beryl's [BOOOOOM!], are fine as long as they deal AoE damage and do not target the boss directly.
Tank Furious Wallop with P.DEF

We recommend designating a character with high P.DEF or damage reduction skills to take the hit from "Furious Wallop", which deals massive damage to the farthest character. The Magician uses this on turn 2 for the first time, and then repeats the same action every 3 turns, so make sure to have an adequately durable character take this attack.
Position Units with Voltage Shock Mindfully
Characters afflicted with the "Voltage Shock" debuff from "Shackles of Fate" will receive Piercing DMG equal to 60% of their Max HP in a cross-shaped area centered on themselves at the end of the turn. Getting hit by two Voltage Shocks at the same time is a guaranteed death, so be mindful not to overlap their AoEs.
Destroy Comet Debris with Voltage Shock
Destroy the "Comet Debris" objects placed by "Smashing Comet" with the Voltage Shock applied to your characters. By adjusting your character's positions, it's possible to destroy multiple "Comet Debris" at once, so position them appropriately to fight efficiently.
![]() | Comet Debris are dangerous since they reduce surrounding characters' P.DEF by 20%, and they also detonate and deal damage. Knocking them away or destroying them makes handling this fight easier. |
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Include a Healer in Your Formation
Unless your Power significantly exceeds the boss's, including a character with healing skills is essential. Also, rememeber to be careful not to use Ranged attacks, regardless of which character it is, even the healer.
Weaponry Trial II Sample Parties
Example Legendary Party
![]() Furious Wallop Tank | ![]() Attacker | ![]() Buffer/Attacker |
![]() Debuffer/Attacker | ![]() Healer | ー |
This is an example formation with Legendary characters. Reduce damage taken with debuffs and buffs, while Samantha heals the damage from Furious Wallop and Voltage Shock. The boss has a lot of HP, so the battle tends to be long, which makes Garcia's Trait shine.
Example F2P Party
![]() Furious Wallop Tank | ![]() Attacker | ![]() Attacker |
![]() Buffer/Healer | ![]() Buffer/Healer | ー |
This is an example formation using only free and low-rarity characters. Maintain your characters' HP with two healers while attacking with two attackers.
Recommended Characters and Gear
Recommended Characters
Furious Wallop Tanks
Character | Details |
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![]() | - Powerful Crit support and CD/Cost reduction - High durability with [Invulnerable] - Recommended for more than just countering Furious Wallop |
![]() | - Reduces P.ATK damage with Trait - Can nullify enemy Knockback |
![]() | - Heals allies after taking damage from Furious Wallop - Can also apply buffs, though the effect is small |
![]() | - Extremely high durability with Physical Shield - Be aware that they don't contribute to damage dealt |
![]() | - Extremely high durability with Physical Shield - Can apply Physical Shield to nearby allies - Can also use AoE attacks + apply debuffs |
Attackers
Character | Details |
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![]() | [Attacker/Debuffer] - Firepower increases as turns pass - P.DEF DOWN from RK1 Lock-On is also powerful - Has self-healing, great survivability |
![]() | [Attacker] - High single-target damage - Strengthens Sword of Convallaria with Leader's Aura - Has self-healing, great survivability |
![]() | [Attacker/Debuffer] - Powerful self-buffs like ATK UP/Regen - Applies DMG Dealt DOWN/DMG Taken UP debuffs to enemies |
![]() | [Attacker/Debuffer] - Deals AoE damage with [Gale-Billow Volley] - Debuff application via Trait is powerful - Support like NRG Recovery and cost reduction is essential |
![]() | [Attacker] - Deals AoE damage with [BOOOOOM!] - Trait enhancement and NRG supply from allies are essential - Deals massive damage if conditions are met |
![]() | [Attacker] - Has AoE attacks and high-damage skills - Needs NRG supply/cost reduction from allies - Iria's strengthening Leader's Aura is powerful |
![]() | [Attacker] - Top-class single-target damage - Can apply P.DEF Down - Recommended even for short battles |
![]() | [Attacker/Debuffer] - High single-target damage - DMG Taken UP + SPD DOWN debuff - Can also heal |
![]() | [Attacker/Debuffer] - High single-target damage via Act Again - Applies multiple debuffs simultaneously with attacks |
Buffers/Debuffers
Character | Details |
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![]() | [Attacker/Buffer] - Strengthens allies with multiple buffs - High attack performance in Sword mode |
![]() | [Healer/Buffer] - Main attacker's Act Again is powerful - Can also heal - Ranged attacks are prohibited (Magic Suppression) |
![]() | [Attacker/Debuffer] - Lowers enemy ATK & DEF with Trait - Buffs/debuffs are extremely powerful |
![]() | [Debuffer] - 30% DMG Taken UP debuff is powerful - 99% reduction of AoE damage is also excellent - Attack performance is modest |
![]() | [Buffer] - Can apply Physical Shield/Regen - Can also use AoE/Melee attacks |
Healers
Character | Details |
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![]() | [Healer/Counter for Furious Wallop] - Heals while providing critical support - Also recommended as a counter for Furious Wallop |
![]() | [Healer/Buffer] - Can apply buffs while healing - Has a 0 CD AoE heal - Additional NRG Recovery upon taking damage |
![]() | [Healer/Buffer] - Stable NRG supply with NRG Restoration - Heals without consuming a turn due to passive - Also has AoE heal & buffs |
![]() | [Healer/Buffer] - Has a 0 CD AoE heal - DMG Dealt UP & Life Steal are powerful - Can also participate in attacking |
Recommended Gear for Weaponry Trial 2
Character | Details |
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![]() | - Can apply debuffs multiple times - Effective when held by multiple people |
![]() | - Nullifies Healing Received debuff & increases healing amount - Effective when held by the character handling Furious Wallop |
![]() | - Reduces damage taken while Healthy - Recommended if you want to increase durability |
![]() | - Reduces physical damage taken - Recommended if you want to increase durability - Be careful as it has a CD |
Recommended Tactical Skills
Tactical Skills | Details |
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![]() | - Strengthens nearby allies - Additional NRG recovery and CD-1 are especially powerful - Allows for stable battles |
![]() | - Greatly increases enemy damage taken - Essential when aiming for a short battle |
![]() | - Act Again + ATK UP - Use for countering Comet Debris or for the final push |
![]() | - Warps a character to any position - For dealing with knockback or for sudden movements - Also has an HP recovery effect |
![]() | - Greatly increases SPD + recovers 2 NRG - For manipulating turn order or when NRG is insufficient |
Basic Stage Information
Obtain Gear as Rewards

In Weaponry Trial II, you can obtain Gear such as Weapons and Trinkets as rewards. The rarity of the Gear increases in proportion to the stage's difficulty, so aim to clear higher difficulty stages.
Epic and Higher Rewards
Reward Weapons
Reward Trinkets
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Weaponry Trial 2 Basic Information
Victory Conditions | Defeat Calamity I "Magician" |
Mission Objective 1 | Clear the stage |
Mission Objective 2 | Clear within 15 turns |
Mission Objective 3 | 2 or fewer characters defeated |