Build and skill tree guide for Pamina in Sword of Convallaria (SoC). See the best gear (weapon/trinket/tarot), skin, tier, and review here!
Table of Contents
Pamina's Tier & Basic Info
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Movement Stats
Move | Stand | High Jump | Low Jump |
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3 | Normal | 2 | 2 |
Pamina's Tier
Overall Rating | Reroll Rating | ||||
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Single-Target Rating | Multi-Target Rating | ||||
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User Score
Review & How to Get
Review | - Strike Back Specialist - Highly Mobile Skill - Very Durable - Can Solo Carry Multiple Stages |
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How to Get | - Obtain from Gacha (Summon) |
Pamina Pros and Strength
Strike Back Specialist
Pamina specializes in utilizing Strike Backs when attacked by enemy targets. Not only do her strike backs deal a lot of damage, they also have a large number of uses, and even a life steal effect. Because of this, a well-built Pamina can easily solo carry a number of stages in the game.
Increase Damage with Defense

Pamina takes the best offense is a good defebse
backwards quote quite literally thanks to her [Indomitable Stance] passive. This skill takes a portion of Pamina's defenses and adds them to her AoE attacks. Note that increases received from Engravings and Buffs also affect the increases to her AoE attacks.
Taunts Enemies

Pamina can inflict Taunted
on foes with a number of her abilities. This forces the affected target to use normal attacks on Pamina. The largest weakness of characters that specialize in counters is that an enemy needs to attack them first. Pamina can circumvent this weakness by forcing her enemies to attack her.
Beware of Immunities
Some enemies are immune to Taunt, and this can lessen Pamina's effectives. However, enemies who are immune to Taunts are instead afflicted with the [Pamina's Challenge] debuff, which increases the damage that they take. So in the end, it's a win-win.
Signature Weapon Interactions

The triggering conditions for Army-breaking Spear can easily be met by [Onslaught - No Foe Can Stand]. Triggering these conditions allows Pamina to re-use powerful attacks, so if you want her to be more active, consider pulling for her signature weapon.
Defense-Oriented Builds are Viable
As a strike back specialist, Pamina needs to have the durability to withstand attacks from many different sources. Focusing on increasing her attack will make her vulnerable against Seekers and mages in higher difficulties. Therefore, it is important to create a defensive foundation with her Gear and Skills.
Star Level Up Priority & Recommended Stars for Pamina
Aim to Reach 2★ → 3★ → 5★
Star Level Up Priority | Recommended Star Level |
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![]() | 2★ → 3★ → 5★ |
When upgrading Pamina’s star level, it’s best to either stop at 3-stars or go all the way to 5-stars. Start by aiming for 2-star and 3-star to increase her number of counterattacks. If you plan to run Pamina in various content, 5-stars is worth pursuing as it adds even more counterattacks along with NRG recovery and debuff cleansing effects.
Best Builds for Pamina
Solo Carry Build
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Weapon | Trinket | Tarot | |||||||||||||||||||||
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This is a build meant for facing off against multiple enemies alone. Initiate fights using [Onslaught - No Foe Can Stand] and then wipe them out with counterattacks. It is also viable to substitute Maverick's Cloak for Crystal Burst Armor if you prefer.
Single Target Build
Basic Attack | Reaction | ||||||||||||||||||||||
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Weapon | Trinket | Tarot | |||||||||||||||||||||
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This is a build that leans towards supporting and single targets by utilizing [Pamina's Challenge] to increase damage and [Who Dares to Contend] to bolster allied defenses.
Priority Skills
Skill | Priority and Details |
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![]() | ★★★★★ A passive that reduces damage taken while boosting the damage of AoE attacks, including those from your Trait. It’s an excellent Skill that blends offense and defense—especially worth prioritizing in [Strike Back]–focused builds. |
![]() | ★★★★★ While increasing healing received, this excellent Reaction also removes debuffs and restores HP each turn. It's generally a good choice to slot. |
![]() | ★★★★★ This powerful Skill lets you move great distances while dealing damage and inflicting debuffs, and it also grants reduced damage taken and the [Resolve] effect. It pairs especially well with the weapon [Army-breaking Spear], and one of its key strengths is how easily its cooldown and cost can be reduced to zero. Prioritize equipping it for battles against multiple enemies. |
![]() | ★★★★★ Generally, equip this Basic Attack as it deals high damage. |
![]() | ★★★★★ Enables Counterattacks against enemies 3–8 tiles away and increases the damage dealt by both your Trait and this Skill’s Counterattack. It not only lets you retaliate against ranged enemies but also greatly boosts [Strike Back] damage, making it a high-priority Skill to equip. |
![]() | ★★★★ An AoE attack that nullifies [Resolve] and includes a selectable Skill with knockback. Both are easy to use with just 2 NRG and no cooldown, but you should only equip this Choice Skill when you have a clear strategy in mind. Remember that some enemies, like Alexei, are impervious to the nullification. |
Skill | Priority and Details |
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![]() | ★★★ A Skill that boosts the durability of both you and your allies. In single-target battles, it’s worth equipping if you want to bolster your entire party’s survivability. |
![]() | ★★★ A Skill that inflicts -40% Physical Defense and knockback in an area. AoE knockback can be highly effective in certain stages, so equip this skill when you have a specific strategy in mind. |
![]() | ★★★ While increasing SPD, this is a skill that reduces damage taken by 20% when HP is 70% or higher. Useful when you want to act before specific enemies or reduce damage taken. |
![]() | ★★ An easy-to-use single-target Skill thanks to its 0 cooldown. Its buff removal is also handy, so when building for single-target battles, consider this or [Breakthrough Spear] as your primary damage option. |
![]() | ★★ A passive that boosts damage dealt when using active attacks. It's a solid choice when you're building with a focus on offense. |
![]() | ★ The effect of greatly reducing damage taken from the front is very useful. However, Pamina cannot gain the effect of facing the front when attacked, except through the [Parry] buff of [Who Dares to Contend], so generally, equip [Upright Spirit] over this. |
![]() | ★ As a Breaker, Pamina is innately weak against Seekers. These Seekers typically have some form of [Dodge], so this skill can sometimes help when facing Seekers, but you will always want to have more appropriate answers to those types of enemies, so this skill has a low priority. |
Recommended Gear, Tarots, & Engravings
Recommended Weapons for Pamina
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Recommended Trinkets for Pamina
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Recommended Tarots for Pamina
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Recommended Engravings for Pamina
Resonance | Effect |
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![]() ![]() | Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn, |
![]() ![]() | After using a [basic attack], [skill], [strike back], or [assisting attack], gains 1 random [Level 2 Attribute Buff]. |
![]() ![]() | At the end of the turn, there is a 50% chance to gain [Engraving Resonance]. Effect: When using an [active skill] next time, refunds the NRG consumed and resets the CD. The skill effect has a CD of 4 turns. (Does not trigger in real-time combat. The effect changes to increasing HP, ATK and DEF by 5%) |
Pamina Skill Unlock Priorities
Recommended Skill Set
* Tap a skill to view its details below.
![]() | RK11 | ![]() |
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![]() | RK9 | ![]() |
![]() | RK7 | ![]() |
![]() | RK5 | ![]() |
![]() | RK3 | ![]() |
![]() | RK1 | ![]() |
Pamina can fight alone since she can remove buffs and attack while also increasing her durability. We recommend taking skills that affect multiple targets.
Skill Details
![]() | Cost: - CD: - |
(Decision) Selects to use | |
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![]() | Cost: 0 CD: 3 |
(Support) Inflicts | |
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![]() | Cost: - CD: - |
(Passive) After initiating an Active Attack, deals 20% physical DMG to all enemies within a 1-tile radius of the character. |
![]() | Cost: - CD: - |
(Passive) Decreases DMG taken by 15%. When performing an |
![]() | Cost: - CD: 1 |
(Reaction) Increases healing received by 15%. At the start of the turn, dispels 3 |
![]() | Cost: - CD: - |
(Reaction) When hit by an active attack from the |
![]() | Cost: 2 CD: 3 |
(Physical DMG) Deals 60% AoE DMG to the first enemy in each column within a 3x2 area in the target direction, inflicts | |
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![]() | Cost: 3 CD: 4 |
(Physical Attack) Jumps to the target location and deals 70% | |
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![]() | Cost: - CD: - |
(Basic Attack) Deals 100% physical DMG and inflicts | |
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![]() | Cost: - CD: - |
(Basic Attack) Deals 110% Physical DMG. | |
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![]() | Cost: 3 CD: 4 |
(Support) The character gains | |
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![]() | Cost: - CD: - |
(Passive) SPD is increased by 50 points. When |
Pamina's Trait & Skills
Pamina's Trait
Max Effect | |
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![]() | [Unyielding Heroine] Ignores block, increases P.DEF by 30%, and 30% of P.DEF is added to P.ATK. After entering battle, gains |
Stars Unlocked | Effect |
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![]() | Ignores Block, increases P.DEF by 25%, and adds 30% of P.DEF to P.ATK. Upon entering battle, gains |
![]() | Ignores Block, increases P.DEF by 20%, and adds 20% of P.DEF to P.ATK. Upon entering battle, gains |
![]() | Ignores Block, increases P.DEF by 15%, and adds 20% of P.DEF to P.ATK. Upon entering battle, gains |
![]() | Ignores Block, increases P.DEF by 10%, and adds 20% of P.DEF to P.ATK. Upon entering battle, gains |
Pamina's Base Skills
Skill | Range |
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[Basic Attack] Cost: - / CD: - (Basic Attack) Deals 100% Physical DMG. | |
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[Skill] Cost: 2 / CD: 0 (Physical DMG) Single-target attack. Deals 20% DMG and dispels 2 |
Skills That Can Be Learned at RK1
Skill | Range |
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[Skill] Cost: - / CD: - (Decision) Selects to use | |
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[Skill] Cost: 0 / CD: 3 (Support) Inflicts |
Skills That Can Be Learned at RK3
Skill | Range |
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![]() | - |
[Skill] Cost: - / CD: - (Passive) After initiating an Active Attack, deals 20% physical DMG to all enemies within a 1-tile radius of the character. | |
![]() | - |
[Skill] Cost: - / CD: - (Passive) Decreases DMG taken by 15%. When performing an |
Skills That Can Be Learned at RK5
Skill | Range |
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[Reaction] Cost: - / CD: 1 (Reaction) Increases healing received by 15%. At the start of the turn, dispels 3 | |
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[Reaction] Cost: - / CD: - (Reaction) When hit by an active attack from the |
Skills That Can Be Learned at RK7
Skill | Range |
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[Skill] Cost: 2 / CD: 3 (Physical DMG) Deals 60% AoE DMG to the first enemy in each column within a 3x2 area in the target direction, inflicts | |
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[Skill] Cost: 3 / CD: 4 (Physical Attack) Jumps to the target location and deals 70% |
Skills That Can Be Learned at RK9
Skill | Range |
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[Basic Attack] Cost: - / CD: - (Basic Attack) Deals 100% physical DMG and inflicts | |
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[Basic Attack] Cost: - / CD: - (Basic Attack) Deals 110% Physical DMG. |
Skills That Can Be Learned at RK11
Skill | Range |
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[Skill] Cost: 3 / CD: 4 (Support) The character gains | |
![]() | - |
[Skill] Cost: - / CD: - (Passive) SPD is increased by 50 points. When |
Weapons That Pamina Can Equip
List of Weapons
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Pamina's Voice Actor & Release Date
Pamina Voice Actor
VA | Japanese VA: Kaida Yuuko Chinese VA: Da Wang Korean VA: Cho Hyunjung |
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Released on Friday, February 28
Pamina was released on Friday, February 28. Since the character is added to the standard banner, they can still be obtained even after the limited-time banner ends.
Pamina's Skin
Initial | Ascended |
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▲ Unlock Ascended Skin when character reaches Star Level 5.