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Homa Best Build and Skill Tree Guide

Homa Best Build and Skill Tree Guide

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Homa Best Build and Skill Tree Guide | Sword of Convallaria - GameWith

Build and skill tree guide for Homa in Sword of Convallaria (SoC). See the best gear (weapon/trinket/tarot), skin, tier, and review here!

Table of Contents

Homa's Tier & Basic Info

Homa
Rarity Legendary iconLegendary
Role Breaker iconBreaker
Faction Drifter iconDrifter
Aggression iconAggression

Movement Stats

MoveStandHigh JumpLow Jump
3Normal22

Homa's Tier

Overall Rating Reroll Rating
SSS icon
▶ Character Tier List
SSS icon
▶ Reroll Tier List
Single-Target RatingMulti-Target Rating
SSS iconSS icon
List of All Characters

User Score

Review & How to Get

Review - Can greatly buff a single ally
- Excellent healing and dispels
- Significant damage from follow-up attacks
How to Get - Obtain from Gacha (Summon)

Homa Pros and Strength

Support Attack Hybrid

Homa's primary role in any team is to focus on supporting a single ally by using RK 1 [Hovering Support] on your main DPS. However, because of her Trait, Homa actually makes for an effective and elusive normal attacker once you've unlocked RK 9 [Tangling Flying Knives].

Tips!Once you've upgraded Homa to ★5, she can generate enough NRG to consistently cast skills, which allows for more flexibility in your build since you can equip non-basic attack related skills if you want to.

Physical Atk Scaling Heal and Amazing Cleanse

While Homa cannot compare the size of her heals to either Inanna or Samantha, Homa is unique in that she can dispel the "no healing received" debuff. This means that her heals will always be consistent and will only get stronger as you increase her P.ATK stat.

Follow-Up Attack Specialist

Conditions for Follow-Up Attacks
11Homa makes a single active attack
22An ally that Baloor is assisting makes a single target attack

Similar to Saffiyah, Homa can also evoke follow up attacks by casting either RK 1 [Hovering Support] or RK 11 [Hashalaram Carnival]. These abilities allow Homa to trigger follow-up attacks for herself and a chosen ally by calling [Baloor] whenever she or her ally performs a single-target attack.

Star Level Up Priority & Recommended Stars for Homa

Aim to Reach 3★ → 5★

Star Level Up PriorityRecommended Star Level
SS Tier3★ → 5★

At 3-stars, Homa gains +1 to her movement while [Healthy], and at 5-stars, her follow-up attacks steal 2 buffs and 1 NRG from enemies. Note that Homa can steal almost any buffs, even those included in events like Voyage of Discovery. Therefore, you should aim to reach 3-stars to increase her mobility, then prioritize getting her to 5-stars as soon as possible.

Best Builds for Homa

Recommended Build

Basic AttackReaction
Tangling Flying KnivesTangling Flying KnivesEvasive MirageEvasive Mirage
Skill
Hovering SupportHovering SupportTacit ChoiceTacit ChoiceHarmonyHarmony
WeaponTrinketTarot
Longbow of MartyrsLongbow of MartyrsFlying Blade ArmguardFlying Blade ArmguardMercy of The High PriestessMercy of The High Priestess

Priority Skills

SkillPriority and Details
Hovering SupportHovering Support★★★★★
Greatly boosts one ally and grants Homa a special buff, making this a must-have skill for your party. The 1.5x skill effect and the added follow-ups are incredibly strong. It's best used on a powerful attacker who can trigger [Act Again] to fully capitalize on the benefits.
Tacit ChoiceTacit Choice★★★★★
A Choice Skill between [Barul Attack], which deals high total damage and inflicts a strong physical defense debuff, and [Cool Breeze], which heals and removes debuffs. Both cost 2 NRG, have no cooldown, and are easy to use yet highly effective—making this skill a strong addition to your build.
Evasive MirageEvasive Mirage★★★★★
A powerful Reaction that inflicts [Blind] and allows Homa to [Dodge] and [Strike Back] with an 80% chance against enemies it can be applied to. However, it's less effective against enemies immune to [Blind], and Homa may occasionally position herself dangerously.
Tangling Flying KnivesTangling Flying Knives★★★★★
The effect of being able to move again after attacking is easy to use and powerful. After a Basic Attack, it becomes possible to retreat outside the enemy's attack range or towards allies.
HarmonyHarmony★★★★
At the end of the turn after using a Basic Attack or Skill, heals and removes debuffs from allies within 2 tiles. When combined with [Cool Breeze], it becomes an excellent support Skill—perfect when leaning towards healing.
Hashalaram CarnivalHashalaram Carnival★★★★
Grants [Disturbance] (1 Dodge) and triggers an area attack. It's a valuable Skill that can also grant Baloor, making it ideal if you want to strike and apply Baloor at the same time. The debuffs it can inflict are especially effective against enemies that don’t have debuff immunity.
Secondary Priorities
SkillPriority and Details
Fleeing HareFleeing Hare★★★
Unlike [Evasive Mirage], it can reduce damage, so against enemies you can't apply [Blind] to, this Reaction is more useful.
Heart PiercingHeart Piercing★★★
This is Homa's highest-damage Skill. With a high cost of 3 NRG and a 3 turn CD, it's especially effective in party setups that can support NRG recovery or cooldown reduction. If you're prioritizing offense, this skill is recommended.
Knock-Back ShotKnock-Back Shot★★
Compared to [Barul Attack] used within a 2-tile range, the damage is not much different, so only include it in stages where knock-back is needed.
Rampage ArcherRampage Archer★★
The effect of attacking adjacent enemies is not very useful, but the offensive buffs received when near an enemy is potent. In stages with low NRG supply, it's viable to include it over other attack Skills.
Ice AttackIce Attack★★
Generally, [Tangling Flying Knives] is easier to use, but this one has a 1-tile longer Range, which allows Homa to attack from relative safety.
Shield Break - EnhancedShield Break - Enhanced
While the effect itself is powerful, it has no effect on enemies without Shields. So only prioritize it when you absolutely need to deal damage to enemies with Shields.
ScatterScatter
Useful only when you want to perform Ranged attacks, so its party priority is low.

Recommended Gear, Tarots, & Engravings

Recommended Weapons for Homa

Longbow of MartyrsLongbow of MartyrsIrian Combat BowIrian Combat BowCornucopia LongbowCornucopia Longbow

For Homa, increasing physical attack boosts both damage dealt and healing amount. For this reason, the [Longbow of Martyrs], which provides the highest physical attack increase, is especially recommended. The [Irian Combat Bow], which boosts physical attack and follow-up damage when an ally attacks, is also a great match. For Homa below 5 stars, the [Cornucopia Longbow], known for excellent NRG supply, is another solid option.

Recommended Trinkets for Homa

Flying Blade ArmguardFlying Blade ArmguardOld Scrolls of AugusteOld Scrolls of AugusteTrue LensTrue Lens

For Homa, a variety of Trinkets work really well. The [Flying Blade Armguard] is great for triggering follow-ups, while support items like [Old Scrolls of Auguste] and [Disaster Bottle] help keep support the team. To boost healing and damage, the [True Lens] and [Origin Hourglass] are solid choices. Furthermore, the [Evergreen Pendent] is great for adding buffs. Switch up your Trinkets depending on your Skill setup and what role Homa is playing in the party.

Recommended Tarots for Homa

Mercy of The High PriestessMercy of The High PriestessDream of The MagicianDream of The MagicianCourse of FortuneCourse of Fortune

For healing-focused builds, [High Priestess] is the top choice. For offense, go with [Magician] or [Hierophant] to boost her damage output. If you're under 5 stars and struggling with NRG, or want to focus more on supporting allies, [Fate] and [World] are also great options.

Recommended Engravings for Homa

ResonanceEffect
Wand icon Wand
Wand icon Wand
After using a [basic attack], [skill], [strike back], or [assisting attack], gains 1 random [Level 2 Attribute Buff].
Cup icon Cup
Cup icon Cup
Increases Healing Effect by 10% and Healing Received by 10%.
Sword icon Sword
Pentacle icon Pentacle
When [unharmed], increases ATK and DEF by 12%.

While Homa is under 5-stars, [Wand + Cup], which eliminates cost and cooldown, is recommended. Once Homa reaches 5-stars, consider [Wand + Wand] to gain buffs with follow-ups, [Cup + Cup] to boost healing effectiveness, or [Sword + Pentacle] for increased damage dealt. Additionally, [Sword + Sword], with the highest cap for P.ATK rolls, is also a strong option.

Homa Skill Unlock Priorities

Recommended Skill Set

* Tap a skill to view its details below.

Heart PiercingHeart PiercingRK11Hashalaram CarnivalHashalaram Carnival
Tangling Flying KnivesTangling Flying KnivesRK9Ice AttackIce Attack
ScatterScatterRK7Rampage ArcherRampage Archer
Evasive MirageEvasive MirageRK5Fleeing HareFleeing Hare
Shield Break - EnhancedShield Break - EnhancedRK3HarmonyHarmony
Hovering SupportHovering SupportRK1Tacit ChoiceTacit Choice

Prioritize taking both RK 1 skills since they are powerful. Also, unlocking RK 5 and RK 11 will increase Homa's potency. This ATK increase equates to an increase in both damage dealt and HP recovered, so take these skills if you have the extra Castalia.

Skill Details

Hovering SupportHovering SupportCost: 1
CD: 3
(Support) Instant Homa makes Baloor stay on the target, granting them △ Move II and Jump. Both gain △ATK II. During this time, when Baloor is called to attack or heal, the corresponding skill effect is increased by 1.5 times, lasting for 2 turns.
Range
Tacit ChoiceTacit ChoiceCost: 0
CD: 0
(Decision) Homa can select to use Barul Attack or Cool Breeze.
Range
Shield Break - EnhancedShield Break - EnhancedCost: -
CD: -
(Passive) Increases ATK by 30% and ignores 40% of the target's DEF when attacking enemies with a Shield.
HarmonyHarmonyCost: 0
CD: 0
(Passive) At the end of the turn, if basic attack or skill was used, heals all allies within 2 tiles of the character for 20% of P.ATK and dispels 1 debuff.
Evasive MirageEvasive MirageCost: -
CD: -
(Reaction) Before being hit by an enemy's back or side melee attack, Homa calls Shahin to inflict Blind on the attack for 1 turn, up to 1 time per round. After a Dodge, Homa performs a Strike Back, dealing 70% Physical DMG, and retreats by 2 tiles.
Fleeing HareFleeing HareCost: -
CD: -
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. After being attacked, the character gains △ Move II for 2 turns.
ScatterScatterCost: 2
CD: 0
(Physical DMG) Deals 70% AoE DMG to all enemies within a 3x3 area in the target direction and inflicts ▽ Move I, lasting for 2 turns.
Range
Rampage ArcherRampage ArcherCost: 0
CD: 0
(Passive) The character can attack an adjacent enemy when performing Basic Attacks. If there is an enemy existing in 1 tile around the character, increases ATK by 15% and Crit by 30%.
Tangling Flying KnivesTangling Flying KnivesCost: -
CD: -
(Basic Attack) Single-target attack. Deals 100% Physical DMG. After attacking, the character can Move Again, with the distance being the remaining Movement plus 1.
Range
Ice AttackIce AttackCost: -
CD: -
(Basic Attack) Deals 100% physical DMG and inflicts ▽ Move I on Healthy targets, lasting for 1 turn.
Range
Heart PiercingHeart PiercingCost: 3
CD: 3
(Physical DMG) Single-target attack. Deals 150% DMG. When the target is Injured, deals an additional 20% DMG. When the target is Dying, deals an additional 40% DMG.
Range
Hashalaram CarnivalHashalaram CarnivalCost: 3
CD: 4
(Support) Homa grants Disturbance to the target and to the ally Baloor is assisting, they then can each deal 60% Physical AoE DMG to all enemies within 2 tiles, additionally inflicting ✗ Active Skills and ✗Passive Skills on enemies within the target's range. All effects last for 2 turns. After casting the skill, Baloor stays with the target for 2 turns.
Range

Homa's Trait & Skills

Homa's Trait

Max Effect
Best Partner icon[Best Partner]
Homa ignores Block and her P.ATK is increased by 20%. When she is Healthy, her Movement increases by 1 tile. After Homa or the ally Baloor is with performs a single-target attack, Baloor will be called to attack again, dealing 40% of Homa's P.ATK as physical DMG and stealing 2 random Buffs and 1 NRG for Homa.
See Effects for 4 Stars or Less
Stars UnlockedEffect
4 star iconHoma ignores Block and her P.ATK is increased by 12%. When she is Healthy, her Movement increases by 1 tile. After Homa or the ally Baloor is with performs a single-target attack, Baloor will be called to attack again, dealing 40% of Homa's P.ATK as physical DMG.
3 star iconHoma ignores Block and her P.ATK is increased by 12%. When she is Healthy, her Movement increases by 1 tile. After Homa or the ally Baloor is with performs a single-target attack, Baloor will be called to attack again, dealing 30% of Homa's P.ATK as physical DMG.
2 star iconHoma ignores Block and her P.ATK is increased by 5%. After Homa or the ally Baloor is with performs a single-target attack, Baloor will be called to attack again, dealing 30% of Homa's P.ATK as physical DMG.
1 star iconHoma ignores Block and her P.ATK is increased by 5%. After Homa or the ally Baloor is with performs a single-target attack, Baloor will be called to attack again, dealing 20% of Homa's P.ATK as physical DMG.

Homa's Base Skills

SkillRange
Straight ShotStraight ShotRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Deals 100% Physical DMG.
Knock-Back ShotKnock-Back ShotRange
[Skill] Cost: 2 / CD: 0
(Physical DMG) Deals 135% DMG to 1 enemy within a cross-shaped range around the character and knocks them back by 2 tiles.

Skills That Can Be Learned at RK1

SkillRange
Hovering SupportHovering SupportRange
[Skill] Cost: 1 / CD: 3
(Support) Instant Homa makes Baloor stay on the target, granting them △ Move II and Jump. Both gain △ATK II. During this time, when Baloor is called to attack or heal, the corresponding skill effect is increased by 1.5 times, lasting for 2 turns.
Tacit ChoiceTacit ChoiceRange
[Skill] Cost: 0 / CD: 0
(Decision) Homa can select to use Barul Attack or Cool Breeze.

Skills That Can Be Learned at RK3

SkillRange
Shield Break - EnhancedShield Break - Enhanced-
[Skill] Cost: - / CD: -
(Passive) Increases ATK by 30% and ignores 40% of the target's DEF when attacking enemies with a Shield.
HarmonyHarmony-
[Skill] Cost: 0 / CD: 0
(Passive) At the end of the turn, if basic attack or skill was used, heals all allies within 2 tiles of the character for 20% of P.ATK and dispels 1 debuff.

Skills That Can Be Learned at RK5

SkillRange
Evasive MirageEvasive Mirage-
[Reaction] Cost: - / CD: -
(Reaction) Before being hit by an enemy's back or side melee attack, Homa calls Shahin to inflict Blind on the attack for 1 turn, up to 1 time per round. After a Dodge, Homa performs a Strike Back, dealing 70% Physical DMG, and retreats by 2 tiles.
Fleeing HareFleeing Hare-
[Reaction] Cost: - / CD: -
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. After being attacked, the character gains △ Move II for 2 turns.

Skills That Can Be Learned at RK7

SkillRange
ScatterScatterRange
[Skill] Cost: 2 / CD: 0
(Physical DMG) Deals 70% AoE DMG to all enemies within a 3x3 area in the target direction and inflicts ▽ Move I, lasting for 2 turns.
Rampage ArcherRampage Archer-
[Skill] Cost: 0 / CD: 0
(Passive) The character can attack an adjacent enemy when performing Basic Attacks. If there is an enemy existing in 1 tile around the character, increases ATK by 15% and Crit by 30%.

Skills That Can Be Learned at RK9

SkillRange
Tangling Flying KnivesTangling Flying KnivesRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Single-target attack. Deals 100% Physical DMG. After attacking, the character can Move Again, with the distance being the remaining Movement plus 1.
Ice AttackIce AttackRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Deals 100% physical DMG and inflicts ▽ Move I on Healthy targets, lasting for 1 turn.

Skills That Can Be Learned at RK11

SkillRange
Heart PiercingHeart PiercingRange
[Skill] Cost: 3 / CD: 3
(Physical DMG) Single-target attack. Deals 150% DMG. When the target is Injured, deals an additional 20% DMG. When the target is Dying, deals an additional 40% DMG.
Hashalaram CarnivalHashalaram CarnivalRange
[Skill] Cost: 3 / CD: 4
(Support) Homa grants Disturbance to the target and to the ally Baloor is assisting, they then can each deal 60% Physical AoE DMG to all enemies within 2 tiles, additionally inflicting ✗ Active Skills and ✗Passive Skills on enemies within the target's range. All effects last for 2 turns. After casting the skill, Baloor stays with the target for 2 turns.

Weapons That Homa Can Equip

List of Weapons

Homa's Voice Actor & Release Date

Homa Voice Actor

VAJapanese VA: Shiraishi Ryoko
Chinese VA: TBD

Released on Friday, November 22

Homa was released on Friday, November 22. Since the character is added to the standard banner, they can still be obtained even after the limited-time banner ends.

Homa's Skin

InitialAscended
Homa
Homa Ascended

▲ Unlock Ascended Skin when character reaches Star Level 5.

Though Homa publicly runs a general goods trade between Ellaman and Iria, behind the scenes, she continues to engage in risky underground dealings for various reasons. What sustains this double life appears to be an impressively "Perfect Shielded" network she manages herself. According to Homa, she and her parrots are more than just companions—they’re trusted partners. But that relationship, too, seems to hide secrets of its own.

Sword of Convallaria Related Guides

List of All Characters

Legendary Characters

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