Build and skill tree guide for Leonide in Sword of Convallaria (SoC). See the best gear (weapon/trinket/tarot), skin, tier, and review here!
Table of Contents
Related Articles | |
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Best Character Tier List | All Character List |
Leonide Tier & Basic Info
Rarity | Legendary |
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Role | Breaker |
Faction | Papal States Discipline |
Movement Stats
Move | Stand | High Jump | Low Jump |
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3 | Normal | 2 | 2 |
Leonide Tier
Overall Tier | Reroll Tier | ||||
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▶︎Best Character Tier List | ▶︎Reroll Tier List |
Review & How to Get
Review | - Moving will increase Attack/defense - Has many skills to get closer to the enemy - Able to increase Move with skills - Has Discipline's Faction aura |
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How to Get | - Obtain from Gacha (Summon) |
User Score
Leonide Skill Unlock Priorities
* Recommended Skills are highlighted in Yellow.
Recommended Skill Set
Glowing Pike Thrust | RK11 | Parry |
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Surefire Attack | RK9 | Invigorating Strike |
Change Pursuit | RK7 | Discipline |
Endure Pain | RK5 | Guardian's Oath |
Charge Stance | RK3 | Radiant Guard |
Light of Sanctuary | RK1 | High Alert |
Leonide Trait & Skills
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Leonide Trait
Max Effect | |
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[Fearless Charge] Before an attack or [Charge], for each tile Leonide traversed, his DMG increases by 8% and he ignores 10% DEF of the target. After he actively attacks with skills other than an [instant] skill, the effect ends and he gains [Charge DMG Reduction]. Effect: Decreases DMG taken by 30% for 2 turns. If Leonide moved and [charged) no less than 5 tiles, he ignores [block] and [dodge] of the target. [Trait] enters CD for 1 turn. Block: (Buff) 50% chance to face the enemy when taking P.DMG from the [front or side], decreasing DMG taken by 20%. Instant: After casting this skill, the character can inherit their remaining mobility and continue their action. Dodge: (Buff) Dodge one direct single-target attack from an enemy. Charge: (State) Charges toward a target character or location, causing a positional change. Charge DMG Reduction: (Buff) Reduces DMG taken by a certain percentage. |
Stars Unlocked | Effect |
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Before an attack or [Charge], for each tile Leonide traversed, his DMG increases by 8% and he ignores 8% DEF of the target. After he actively attacks with skills other than an [instant] skill, the effect ends and he gains [Charge DMG Reduction]. Effect: Decreases DMG taken by 30% for 2 turns. [Trait] enters CD for 1 turn. | |
Before an attack or [Charge], for each tile Leonide traversed, his DMG increases by 6% and he ignores 8% DEF of the target. After he actively attacks with skills other than an [instant] skill, the effect ends and he gains [Charge DMG Reduction]. Effect: Decreases DMG taken by 30% for 2 turns. [Trait] enters CD for 1 turn. | |
Before an attack or [Charge], for each tile Leonide traversed, his DMG increases by 6% and he ignores 6% DEF of the target. After he actively attacks with skills other than an [instant] skill, the effect ends and he gains [Charge DMG Reduction]. Effect: Decreases DMG taken by 20% for 1 turn. [Trait] enters CD for 1 turn. | |
Before an attack or [Charge], for each tile Leonide traversed, his DMG increases by 4% and he ignores 6% DEF of the target. After he actively attacks with skills other than an [instant] skill, the effect ends and he gains [Charge DMG Reduction]. Effect: Decreases DMG taken by 20% for 1 turn. [Trait] enters CD for 1 turn. |
Leonide Base Skill
Skill | Range |
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Slash | |
[Basic Attack] Cost: - CD: - (Basic Attack) Deals 100% Physical DMG. | |
All-Out Pike Thrust | |
[Skill] Cost: 3 CD: 2 (Physical DMG) Leonide charges at 1 enemy within a cross-shaped range around him, dealing 60% DMG. Before attacking, adds 30% of HP to ATK (not exceeding 200% of P.ATK). Knocks the target back by 2 tiles. When causing a collision, inflicts [Stunned] on the target for 1 turn. |
Skills That Can Be Learned at RK1
Skill | Range |
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Light of Sanctuary | |
[Skill] Cost: 0 CD: 3 (Support) [Instant] Single-target Healing. Restores 25% of the target's HP. If the target is [Unharmed], the effect changes, which grants [△ DMG II] and [△ M.DEF II] for 2 turns. | |
High Alert | |
[Skill] Cost: 2 CD: 0 (Support) Performs [Alert] towards a 2-tile area in the target direction, dealing 150% [physical AoE DMG] once an enemy enters this area. |
Skills That Can Be Learned at RK3
Skill | Range |
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Charge Stance | |
[Skill] Cost: 0 CD: 4 (Support) [Instant] Increases Leonide's movement by 2 tiles, but restricts movement to only a straight line. Increases ATK by 15% after moving. After attacking, Leonide can move again and inherit the remaining movement. Afterward, the skill switches to [Assault Discharge]. | |
Radiant Guard | - |
[Skill] Cost: - CD: - (Passive) At the start of the battle, increases HP by 15%. The character is immune to the negative effects of [Injured]. Before attacking, if the character's max HP is greater than the target's current HP, knocks the target back by 1 tile. |
Skills That Can Be Learned at RK5
Skill | Range |
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Endure Pain | - |
[Reaction] Cost: - CD: - (Reaction) When hit by an active attack, the DMG taken is decreased by 8%. When [Injured], the DMG taken is decreased by 20%. | |
Guardian's Oath | - |
[Reaction] Cost: 0 CD: 3 (Reaction) Takes [melee DMG] for all other allies within 2 tiles around the character, and performs [Preempt], dealing 70% DMG. CD: 3 turns. |
Skills That Can Be Learned at RK7
Skill | Range |
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Change Pursuit | |
[Skill] Cost: 0 CD: 3 (Physical DMG) [Instant]. charges at 1 enemy within a cross-shaped range around the character, dealing 30% DMG. Gains immunity to [Preempt]. | |
Discipline | - |
[Skill] Cost: - CD: - (Leader's Aura) For all "Discipline" allies in battle, increases ATK by 10%, and DEF by 20%. For the skills with a CD no less than 4 turns, the CD of skills is reduced by 1 turn. |
Skills That Can Be Learned at RK9
Skill | Range |
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Surefire Attack | |
[Basic Attack] Cost: - CD: - (Basic Attack) Deals 100% physical DMG and inflicts [✗ Dodge] on the target, lasting for 1 turn. | |
Invigorating Strike | |
[Basic Attack] Cost: - CD: - (Basic Attack) Deals 100% physical DMG and additionally recovers 1 NRG. |
Skills That Can Be Learned at RK11
Skill | Range |
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Glowing Pike Thrust | |
[Skill] Cost: 1 CD: 6 (Physical DMG) Charges at 1 enemy within a cross-shaped range around the character, dealing 100% DMG. Before attacking, dispels 2 [Debuffs] from the character, then recovers HP equal to 100% ATK. Adds 35% of the character's HP to ATK (not exceeding 200% of P.ATK). | |
Parry | - |
[Skill] Cost: - CD: - (Passive) Before receiving a physical melee attack, turns to the target and adds 20% of the character's P.ATK to P.DEF. |
Weapons That Leonide Can Equip
List of Weapons
Double-Sided Halberd | Pendant Halberd | Doomsday Scythe |
Skeleton Spear | Nameless Staff | The Silent Guard |
Sharp Spear | Guardian Spear | Armor-piercing Spear |
Pointy Spear | Defensive Spear | Spear |
Leonide Voice Actor & Profile
Leonide Voice Actor (CV)
VA | Japanese VA: Takeuchi Ryota Chinese VA: Xu Xiang |
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Leonide Profile
initial | Ascended |
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