Build and skill tree guide for SchackLulu in Sword of Convallaria (SoC). See the best gear (weapon/trinket/tarot), skin, tier, and review here!
Table of Contents
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SchackLulu's Tier & Basic Info
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Rarity | ![]() |
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Role | ![]() |
Faction | ![]() ![]() |
Movement Stats
Move | Stand | High Jump | Low Jump |
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4 | Normal | 2 | 2 |
SchackLulu's Tier
Overall Rating | Reroll Rating | ||||
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![]() ▶ Character Tier List | ▶ Reroll Tier List | ||||
Single-Target Rating | Multi-Target Rating | ||||
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User Score
Review & How to Get
Review | - Excels in Piercing Damage and mobility - Triggers Piercing Damage every third attack - Can also grant Dodge or inflict Damage Over Time |
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How to Get | - Obtained from Expedition. |
SchackLulu Pros and Strength
SchackLulu’s Character Overview
- Excels at inflicting Piercing Damage and Damage Over Time
- Triggers Pursuit every three attacks
- Can increase Damage Over Time effects and grant Dodge
Excels at Piercing Damage and DoT
SchackLulu is highly effective at inflicting Piercing Damage and DoT, making her a strong choice against high-durability enemies. While her base Move is only 4, on the lower side for a Seeker, she compensates with the “Jump” buff that triples her Jump stat and a Charge Skill that can be used twice in a single turn for both engaging and retreating. These abilities give her impressive overall maneuverability.
Triggers Pursuit Every Three Attacks

Her Trait causes her to deal Piercing Damage (scaling with P.ATK) and inflict the Damage Over Time effect “Infection” every time she attacks the same enemy three times. Unlike many attackers, she lacks large damage-boosting buffs, so her direct P.ATK damage is lower—but her Piercing Damage and Damage Over Time allow her to consistently chip away at even the toughest enemies.
Use NRG Recovery for Consistent Skill Usage

Her main skill, [Last Curtain], has no cooldown and costs 4 NRG, meaning it can be used every turn with proper NRG Recovery support. It randomly attacks enemies within range 8 times. However, since her Trait’s Pursuit requires hitting the same target, be aware that using it when multiple enemies are in range can make it harder to trigger Pursuit consistently.
Can Boost Damage Over Time Effects and Grant Dodge

She has a rare skill that increases the amount of Damage Over Time enemies take, and can also grant multiple Dodge instances through her skills and reactions. Depending on the stage and party setup, she can contribute in ways beyond direct offense.
Star Level Up Priority & Recommended Stars for SchackLulu
Aim to Reach 3★ → 5★
Star Level Up Priority | Recommended Star Level |
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![]() | 3★ → 5★ |
Until ★3, it grants Piercing DMG UP and Range UP, so be sure to level it if you intend to use SchackLulu. At ★5, it provides a powerful boost with NRG UP and reduces the main Skill’s cooldown by 1 turn.
Shard Farming Priority GuideBest Builds for SchackLulu
Recommended Build
Basic Attack | Reaction | EX | |||||||||||||||||||||
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Skill | |||||||||||||||||||||||
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Weapon | Trinket | Tarot | |||||||||||||||||||||
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Keep in mind the “Piercing DMG & Infection” effect that triggers every time you deal damage to the same enemy three times. Skills like [Meditator], which lowers enemy Attack and Move, or [Bewitch], which increases Damage Over Time dealt, are also excellent options. Swap them in for [Predatory Instinct] in dire situations
Priority Skills
Skill | Details |
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![]() | ★★★★★ Moves while dealing damage twice, and if the Trait’s Piercing DMG triggers during the same turn, it can be used again after the attack. Since it can handle engaging, moving, retreating, and triggering Pursuit, it should be prioritized in your build. At ★5, its cooldown is reduced, making it even easier to use. |
![]() | ★★★★★ This Reaction triggers when hit by a Melee attack from an enemy with over 70% HP, granting two Dodges and swapping positions. The effect is excellent—especially the Dodges—but be careful with the position swap to avoid getting caught in group attacks like Dharana. |
![]() | ★★★★★ This main skill hits an impressive 8 times per use. Although it costs 4 NRG, it has zero cooldown, so with proper NRG Recovery support, it can be used every turn. Since it attacks random enemies within range, it’s easier to consistently trigger Trait-based Piercing Damage when there are fewer enemies—so keep that in mind. |
![]() | ★★★★★ Because it attacks three times, this Basic Attack reliably applies Trait-based Piercing Damage and Infection if the enemy has no Shield. At ★3 and above, its range extends to 2–3 tiles, making it excellent for targeting ranged enemies as well. |
![]() | ★★★★ While you need to be Unharmed, this passive skill boosts your Move and significantly increases your attack power when you move 3 or more tiles. It also enhances your Piercing Damage, making it a top priority for your build. |
![]() | ★★★★ It greatly boosts the amount of Damage Over Time dealt as enemy numbers grow, and also inflicts the "Bewitch" debuff, which forces enemies vulnerable to control effects to move toward SchackLulu. When running a party that can stack multiple DoT effects, this unit should be a top priority in your lineup. |
![]() | ★★★★ Restores 1 NRG if hit by [Bewitch] or [Grace of Swan] and if if the target is Healthy, applies Attack & Passive disable along with a Move debuff. If your team lacks other sources of NRG support, including this Skill will make [Final Curtain] easier to use, so it’s worth prioritizing. |
Skill | Build Priority / Effects and Usage |
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![]() | ★★★ While you may want to prioritize other Skills in multi-target battles, this one shines in single-target fights. Include it when facing a lone enemy, especially if no other character on your team can apply a Physical DEF debuff. |
![]() | ★★★ If Dodge is useless in the stage or you want to avoid position swapping, equip this Reaction instead. |
![]() | ★★ Compared to the main single-target skill, Final Curtain, this one deals lower total damage but has higher critical rate and lower NRG cost. Only include it if you can provide Critical support but cannot perform NRG Recovery. |
![]() | ★★ With two Dodges and reduced AoE damage taken, this skill can be useful for specific stages involving gimmick handling or luring enemies. Include it only when you have a clear purpose for its use. |
![]() | ★ SchackLulu’s only Basic Attack that can hit adjacent enemies, though its added “Sleep” effect has a low activation rate. In most cases, it’s better to equip the other Graceful Sting instead. |
![]() | ★ Has a relatively long range and specializes in applying Infection. However, since Infection can also be inflicted through Trait-based Pursuit, the priority for this skill is low. |
Recommended Gear, Tarots, & Engravings
Recommended Weapons for SchackLulu
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Because this build involves a lot of movement, gear like [Frostspine Grip], which boosts Damage and Piercing DMG based on distance moved, and [Newborn Blade], which significantly raises Physical Attack, are especially recommended. Additionally, [Cornucopia Dagger], which lets you use [Final Curtain] more often, also pairs well.
Recommended Trinkets for SchackLulu
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Trinkets that boost stats like [Maverick's Cloak] and [Shield of Justice] are highly recommended. Trinkets with attack skills such as [Flying Blade Armguard] and [Roaring Flint], which can trigger the Trait’s Piercing DMG effect, are also great.
Recommended Tarots for SchackLulu
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Recommended choices include the stat-boosting [Devil], damage-increasing [Hierophant], and [Fortune] for NRG Recovery effects.
Recommended Engravings for SchackLulu
Resonance | Effect |
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![]() ![]() | Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn, |
![]() ![]() | At the end of the turn, there is a 50% chance to gain [Engraving Resonance]. Effect: When using an [active skill] next time, refunds the NRG consumed and resets the CD. The skill effect has a CD of 4 turns. (Does not trigger in real-time combat. The effect changes to increasing HP, ATK and DEF by 5%) |
![]() ![]() | After using a [basic attack], [skill], [strike back], or [assisting attack], gains 1 random [Level 2 Attribute Buff]. |
The [Sword+Wand] combination is especially recommended for boosting your stats. Other great options include [Wand+Cup], which reduces CD and NRG consumption to zero, and [Wand+Wand], which lets you stack a lot of buffs.
SchackLulu Skill Unlock Priorities
Recommended Skill Set
* Tap a skill to view its details below.
Normal ![]() | RK13 | Unique |
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![]() | RK11 | ![]() |
![]() | RK9 | ![]() |
![]() | RK7 | ![]() |
![]() | RK5 | ![]() |
![]() | RK3 | ![]() |
![]() | RK1 | ![]() |
Since the skills on the left of RK3 and RK7 is also useful, unlock it if you have spare “Castalia.”
Skill Details
![]() | Cost: - CD: - |
(Passive) At the start of the turn, inflicts |
![]() | Cost: 0 CD: 0 |
(Passive) When |
![]() | Cost: 0 CD: 4 |
(Debuff) | |
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![]() | Cost: 0 CD: 3 |
(Physical DMG) | |
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![]() | Cost: - CD: - |
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, inflicts |
![]() | Cost: - CD: 3 |
(Reaction) Before being hit by a |
![]() | Cost: 0 CD: 0 |
(Passive) After hitting a target with |
![]() | Cost: 4 CD: 0 |
(Physical DMG) Attacks random enemies within 3 tiles of the character, dealing DMG 8 times, each time dealing 20% | |
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![]() | Cost: - CD: - |
(Basic Attack) Deals 80% magical DMG and grants a 30% chance to inflict | |
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![]() | Cost: - CD: - |
(Basic Attack) SchackLulu deals 33% physical DMG 3 times. | |
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![]() | Cost: 2 CD: 3 |
(Physical DMG) Single-target attack. Deals 35% DMG 2 times and inflicts 2 stacks of | |
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![]() | Cost: 2 CD: 0 |
(Support) Takes 50% less | |
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![]() | Cost: - CD: - |
(Passive) |
SchackLulu's Trait & Skills
SchackLulu's Trait
Trait | Max Effect |
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![]() | [Stinger Dress] The effect is improved to: SchackLulu's ATK increases by 10%. The |
Stars Unlocked | Effect |
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![]() | SchackLulu's ATK increases by 10%. The |
![]() | SchackLulu's ATK increases by 5%. The |
![]() | SchackLulu's ATK increases by 5%. The |
![]() | SchackLulu possesses |
SchackLulu's Base Skills
Skill | Range |
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[Basic Attack] Cost: - / CD: - (Basic Attack) SchackLulu deals 50% physical DMG 2 times. | |
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[Skill] Cost: 2 / CD: 0 (Physical DMG) Deals 45% DMG 3 times. When attacking, Crit increases by 20%. |
Skills That Can Be Learned at RK1
Skill | Range |
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![]() | - |
[Skill] Cost: - / CD: - (Passive) At the start of the turn, inflicts | |
![]() | - |
[Skill] Cost: 0 / CD: 0 (Passive) When |
Skills That Can Be Learned at RK3
Skill | Range |
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[Skill] Cost: 0 / CD: 4 (Debuff) | |
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[Skill] Cost: 0 / CD: 3 (Physical DMG) |
Skills That Can Be Learned at RK5
Skill | Range |
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![]() | - |
[Reaction] Cost: - / CD: - (Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, inflicts | |
![]() | - |
[Reaction] Cost: - / CD: 3 (Reaction) Before being hit by a |
Skills That Can Be Learned at RK7
Skill | Range |
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![]() | - |
[Skill] Cost: 0 / CD: 0 (Passive) After hitting a target with | |
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[Skill] Cost: 4 / CD: 0 (Physical DMG) Attacks random enemies within 3 tiles of the character, dealing DMG 8 times, each time dealing 20% |
Skills That Can Be Learned at RK9
Skill | Range |
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[Basic Attack] Cost: - / CD: - (Basic Attack) Deals 80% magical DMG and grants a 30% chance to inflict | |
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[Basic Attack] Cost: - / CD: - (Basic Attack) SchackLulu deals 33% physical DMG 3 times. |
Skills That Can Be Learned at RK11
Skill | Range |
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[Skill] Cost: 2 / CD: 3 (Physical DMG) Single-target attack. Deals 35% DMG 2 times and inflicts 2 stacks of | |
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[Skill] Cost: 2 / CD: 0 (Support) Takes 50% less |
Skills That Can Be Learned at RK13
Skill | Range |
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![]() | - |
[Ascension Skill] Cost: - / CD: - (Passive) |
Weapons That SchackLulu Can Equip
List of Weapons
SchackLulu's Voice Actor & Release Date
SchackLulu Voice Actor
VA | Japanese VA: Sayaka Ohara |
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Released on Wednesday, July 30
SchackLulu was released on Wednesday, July 30. Since the character is added to the standard banner, they can still be obtained even after the limited-time banner ends.
SchackLulu's Skin
Initial | Ascended |
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▲ Unlock Ascended Skin when character reaches Star Level 5.
The true essence of dance for SchackLulu remains a mystery, one that can only be unlocked by delving into her hidden past.