Camelot Best Build and Skill Tree Guide

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SoC | Camelot Best Build and Skill Tree Guide | Sword of Convallaria - GameWith

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Build and skill tree guide for Camelot in Sword of Convallaria (SoC). See the best gear (weapon/trinket/tarot), skin, tier, and review here!

Table of Contents

*The drop rate is boosted in the limited-time banner "Verdict Upon the World". You can play the "Character Trial" from the Summon screen, so be sure to check out her performance. You can also get 150 Hope Luxites for completing the trial.

Camelot's Tier & Basic Info

Camelot
Rarity Legendary iconLegendary
Role Breaker iconBreaker
Faction The Union iconThe Union
Fortitude iconFortitude

Movement Stats

MoveStandHigh JumpLow Jump
3Normal22

Camelot's Tier

Overall Rating Reroll Rating
SSS icon
▶ Character Tier List
SSS icon
▶ Reroll Tier List
Single-Target RatingMulti-Target Rating
SS iconSSS icon
List of All Characters

User Score

Review & How to Get

Review - Multiple Survivability Tools
- Two [Act Again]s via Trait and Reaction
- Effective in All Content
- Synergizes with Union Faction
How to Get - Obtain from Gacha (Summon)

Camelot Pros and Strength

Camelot's Character Overview

  1. Formidable Frontliner
  2. Conditional Act Again
  3. Unique Buffs and Debuffs
  4. High Damage Intervals

Formidable Frontliner

1

The combination of bonus HP, Physical Shield Generation, and Life Steal makes Camelot a very durable frontliner who can function as a pseudo-tank. Additionally, Camelot can leverage his HP and convert a portion of it into P.ATK, as well as effects like [Act Again] make Camelot a formidable character who excels in both offense and defense.

Single-turn, 100% Shield

Through Camelot's Trait, as well as his Trait Skill [Declaration of Conquest], and finally his [Throne of Ashes] skill, it's possible to generate a Physical Shield worth 100% of his HP in a single turn.

Conditional Act Again

Camelot's Trait grants him the ability to Act Again when using an AoE attack on an enemy inflicted with the [Coercion] debuff. Additionally, with his Reaction [King's Fighting Spirit], he can gain "Act Again or Extra Action" when attacked by an enemy, meaning he has two sources for [Act Again], giving him a very high number of actions.

Unique Buffs and Debuffs

Camelot has various unique buffs/debuffs, such as the [Coercion] debuff that weakens enemies, the [Regroup] debuff that prevents Camelot from being able to [Act Again], and the Trait Skill [Declaration of Conquest] which grants the [Disdain] buff. Understanding these effects is the key to using Camelot effectively.

Buff and Debuff Effect Details

Coercion Details

Effect Stacks up to 6 times.
When attacking Camelot, ATK is decreased. When attacked by Camelot, DEF is decreased. The reduction amount is 1% of Camelot's Max HP. Half (0.5%) of the same effect applies to characters from the Faction.
Camelot gains [Act Again] by using an AoE attack on an enemy with [Coercion].
The skill multiplier of [Verdict - World Conquest] and [Crushing] is fixed against enemies with 6 stacks.
Application Applies 1-3 stacks before an active AoE attack (changes with Star Level Up).
Applies 2 stacks before attacking with [Throne of Ashes].
Applies 6 stacks with Trait Skill [Declaration of Conquest].


Regroup Details

Effect An undispellable, self-inflicted debuff applied to Camelot when he gains [Act Again] from his Trait.
While possessing Regroup, he cannot [Act Again] from his Trait.
Duration: 4 turns at 1-2 stars, 3 turns at 3-4 stars, 2 turns at 5-stars.


[Declaration of Conquest] Details

Effect An [Instant] Skill with a 5 tile range and CD of 4. Deals 30% AoE damage to one enemy, applies 6 stacks of the [Coercion] debuff for 2 turns, and grants the user the [Disdain] buff for 4 turns and a Physical Shield worth 30% of HP.
Disdain effect: Damage to enemies with Coercion +10%, increased to 30% if they have 6 stacks. When attacked by an enemy with 6 stacks of Coercion, if in an [Injured] state, recover 35% HP (Once per turn).

High Damage Intervals

Camelot is an effective attacker, but his weakness is that there are large gaps between his damage windows. Between Camelot's lack of ways to increase his own Move and the long CD of his main skills and Act Again, Camelot must rely on allied supports while being mindful of Move/CD reduction.

Star Level Up Priority & Recommended Stars for Camelot

Aim to Reach 3★ → 5★

Star Level Up PriorityRecommended Star Level
SSS Tier3★ → 5★

Aim for 3-stars or 5-stars to shorten the turns of [Regroup], which prevents Camelot from gaining the Trait's Act Again effect.

Shard Farming Priority Guide

Best Builds for Camelot

Recommended Build

Basic AttackReactionAscension
CrushingCrushingKing's Fighting SpiritKing's Fighting SpiritWill of Unbreakable SteelWill of Unbreakable Steel
Skill
Verdict - Solo CarryVerdict - Solo CarryThrone of AshesThrone of AshesProud Lion HeartProud Lion Heart
WeaponTrinketTarot
Surtr the Darkfire AxeSurtr the Darkfire AxeShield of JusticeShield of JusticeThe Fool's NaivetyThe Fool's Naivety

This is a recommended build that focuses on durability. Use [Throne of Ashes] to gain a large amount of Physical Shield and attack while taking hits from groups of enemies.

Priority Skills

SkillPriority and Details
King's Fighting SpiritKing's Fighting Spirit★★★★★
A Reaction that reduces Physical DMG taken and grants SPD Up & Extra Action or Act Again upon being attacked. Although it has a long CD of 5 turns, it allows for many attack opportunities when combined with its Trait's Act Again effect, so prioritize including it in your build.
Verdict - Solo CarryVerdict - Solo Carry★★★★★
A Skill that changes with each use: "Instant Move & AoE Attack" → Wide-Range Attack → High-Damage Move & AoE Attack Skill. If you can get the Act Again effect from Camelot's Trait, you can use the whole combo in one turn, making it a main skill that deals overwhelming total damage.
CrushingCrushing★★★★★
A powerful Basic Attack that deals damage in a wide area and Knocks back enemies in the front row. You should generally equip this Basic Attack.
Throne of AshesThrone of Ashes★★★★
A powerful Skill that damages enemies in a wide area while also having the effects of Steal Buffs, Apply 2 stacks of [Coercion], and gains a Physical Shield equal to 10% of Max HP for each enemy hit. Although the damage is low, it can greatly strengthen Camelot, so prioritize equipping it in battles against multiple enemies.
Scorn the MassesScorn the Masses★★★★
A Passive that increases HP and restores HP every turn. When attacked by an enemy with lower HP than Camelot, it nullifies some debuffs, Knockback, and Shield Break effects, so prioritize equipping it on stages with enemies that have such effects.
Proud Lion HeartProud Lion Heart★★★★
A Leader's Aura that greatly strengthens characters of The Union Faction. It also has good synergy with Camelot, who can gain many Physical Shields, so prioritize equipping it if you want to increase attack power.
Secondary Priorities
SkillPriority and Details
Strength Activation - ExtraStrength Activation - Extra★★★
A Reaction that increases healing effects and grants [△DMG III]. On stages where you don't take damage from enemies, you can't activate the effect of the other Reaction [King's Fighting Spirit], so equip this one instead.
Unstoppable ForceUnstoppable Force★★
Camelot has low Move, so this is a Skill you'll want to equip when you need to supplement his Move or on stages with troublesome enemies that have [Resolve].
Blazing ScourgeBlazing Scourge★★
A Skill that damages a wide area and applies [✗Healing Received] and [▽P.DEF II]. In high-difficulty stages, some stages have troublesome enemy healing, so equip this on those stages.
Will to Survive - ExtraWill to Survive - Extra
A Passive that increases HP, which also raises attack performance at the same time. You can gain a healing effect when [Dying], but [Scorn the Masses], which also increases HP, is easier to use, so you should generally equip that instead.
ShieldShield
There are many other ways to obtain a Physical Shield, so this has a low priority.
Invigorating StrikeInvigorating Strike
A Basic Attack with poor synergy, as Camelot generally does not need NRG Recovery.
Knight's Glory - ExtraKnight's Glory - Extra
Only equip this when you want to grant a Physical Shield to allies.

Recommended Gear, Tarots, & Engravings

Recommended Weapons for Camelot

Surtr the Darkfire AxeSurtr the Darkfire AxeFeast AxeFeast AxeHollow AxeHollow Axe

Camelot's signature Gear, Surtr the Darkfire Axe, is the most recommended as it significantly increases HP and also boosts attack performance when a Physical Shield is gained. If you don't have it, Weapons that increase HP or P.ATK are great alternatives.

Recommended Trinkets for Camelot

Shield of JusticeShield of JusticeRoaring FlintRoaring FlintMaverick's CloakMaverick's Cloak

We especially recommend Shield of Justice for its Physical Shield & stat bonuses. Another good Trinket is Roaring Flint, which helps apply [Coercion] and activate the Trait's Act Again effect.

Recommended Tarots for Camelot

The Fool's NaivetyThe Fool's NaivetyDream of The MagicianDream of The MagicianTemptation of The DevilTemptation of The Devil

The Fool works especially well since it largely increases HP, which also directly enhances Camelot's offensive power. Another great Tarot is the Magician, which unconditionally boosts Camelot's damage.

Recommended Engravings for Camelot

ResonanceEffect
Sword icon Sword
Wand icon Wand
Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn,
Wand icon Wand
Wand icon Wand
After using a [basic attack], [skill], [strike back], or [assisting attack], gains 1 random [Level 2 Attribute Buff].
Wand icon Wand
Cup icon Cup
At the end of the turn, there is a 50% chance to gain [Engraving Resonance]. Effect: When using an [active skill] next time, refunds the NRG consumed and resets the CD. The skill effect has a CD of 4 turns. (Does not trigger in real-time combat. The effect changes to increasing HP, ATK and DEF by 5%)

Sword + Wand for the stat increases, or Wand + Wand for many buffs. If you find your Camelot lacking HP, you could also run Pentacle + Pentacle since they have the highest HP stat rolls.

Camelot Skill Unlock Priorities

Recommended Skill Set

* Tap a skill to view its details below.

Normal
Will of Unbreakable Steel
Will of Unbreakable Steel
RK13
Unique
KnightKnight's Glory - ExtraRK11Blazing ScourgeBlazing Scourge
Invigorating StrikeInvigorating StrikeRK9CrushingCrushing
Proud Lion HeartProud Lion HeartRK7Verdict - Solo CarryVerdict - Solo Carry
Strength Activation - ExtraStrength Activation - ExtraRK5KingKing's Fighting Spirit
Throne of AshesThrone of AshesRK3Scorn the MassesScorn the Masses
Will to Survive - ExtraWill to Survive - ExtraRK1ShieldShield

If you have no Castalia, prioritize taking [Verdict - Solo Carry] at RK7, and [Throne of Ashes] at RK3. Once you have Castalia, prioritize unlocking [Proud Lion Heart] at RK7 before coming back for [Scorn the Masses] at RK3.

Skill Details

Will to Survive - ExtraWill to Survive - ExtraCost: 0
CD: 2
(Passive) Increases max HP by 15%. After being attacked, if in Dying state, recovers 50% HP and 2 NRG.
Effect CD: 2 turns.
ShieldShieldCost: -
CD: -
(Passive) At the start of the battle, gains a Physical Shield with value equal to 15% of HP. This effect cannot be dispelled.
Throne of AshesThrone of AshesCost: 0
CD: 3
(Physical DMG) Deals 50% AoE DMG to all enemies within 3 tiles of the character, and steals 1 buff from the targets. Before attacking, inflicts 2 stacks of Coercion on the target for 2 turns; after attacking, gains a Physical Shield equal to 10% HP; for each 1 enemy hit, additionally gains Physical Shield equal to 10% HP.
Range
Scorn the MassesScorn the MassesCost: -
CD: -
(Passive) Increases max HP by 15%. At the start of the turn, restores 15% HP. When attacked by enemies with current HP lower than the character's, becomes immune to Bound, Disruption, and Knock Back. Before being targeted by single-target attacks, dispels all Shield Break effects from the attacker.
Strength Activation - ExtraStrength Activation - ExtraCost: -
CD: -
(Reaction) Healing received increases by 30%; when healed, gains △DMG III for 1 turn.
KingKing's Fighting SpiritCost: -
CD: 5
(Reaction) Decreases physical DMG taken by 15%. When hit, Acts Instantly, recovers 30% HP, and dispels all debuffs from the character. CD after trigger: 5 turns.
Proud Lion HeartProud Lion HeartCost: -
CD: -
(Leader's Aura) For all the Union allies in battle, increases ATK by 10%, DEF by 20%; if they are Healthy, increases DMG by 10%; if their Physical Shield Value is greater than 30% of HP, additionally increases ATK by 10%.
Verdict - Solo CarryVerdict - Solo CarryCost: 1
CD: 3
(Physical DMG) Instant Jumps to the target location and deals 40% AoE DMG to all enemies within a 1-tile radius of the target, inflicting ✗Reaction Skills for 2 turns. After attacking, the skill switches to Verdict - Army's Fall and remains available for 2 turns.
Range
Invigorating StrikeInvigorating StrikeCost: -
CD: -
(Basic Attack) Deals 100% physical DMG and additionally recovers 1 NRG.
Range
CrushingCrushingCost: -
CD: -
(Basic Attack) Deals 120% AoE physical DMG to all enemies in a 3 x 2 area in the target direction, knocking the first enemy in each column back by 1 tile. Decreases Skill Multiplier by 15% for each 1 additional enemy hit, to a minimum of 90%; Skill Multiplier is fixed at 120% to targets with 6 stacks of Coercion.
Range
KnightKnight's Glory - ExtraCost: 0
CD: 4
(Support) Instant Grants △ATK II to all allies within 2 tiles of the target for 2 turns. For the Union allies, additionally grants a Physical Shield equal to 30% HP for 2 turns.
Range
Blazing ScourgeBlazing ScourgeCost: 2
CD: 3
(Physical DMG) Deals 85% AoE DMG to all enemies within 3 tiles of the character, and inflicts ✗Healing Received and ▽P.DEF II for 2 turns.
Range
Will of Unbreakable SteelWill of Unbreakable SteelCost: -
CD: -
(Passive) Level 3 Effect P.DEF is increased by 20% and physical DMG taken is reduced by 20%.

Camelot's Trait & Skills

Camelot's Trait

TraitMax Effect
Predator[Predator's Law]
✦ Increases max HP by 50%, and decreases percentage DMG taken by 35%; ignores Block and generates 20% Life Steal and gains Toughness.
✦ At the start of the battle, adds 15% of HP to P. ATK, and gains additional skill Declaration of Conquest.
✦ Before launching an active AoE attack, inflicts 3 stacks of Coercion on the target for 2 turns; if the target is already inflicted with Coercion, the character gains Act Again and Regroup for 2 turns, and recovers 1 NRG, which can be triggered up to 1 time per round; after the first active AoE attack each round, gains a physical shield equal to 20% of HP.
See Effects for 4 Stars or Less
Stars UnlockedEffect
4 star icon✦ Increases max HP by 50%, and decreases percentage DMG taken by 35%; ignores Block and generates 20% Life Steal and gains Toughness.
✦ At the start of the battle, adds 15% of HP to P. ATK, and gains additional skill Declaration of Conquest.
✦ Before launching an active AoE attack, inflicts 2 stacks of Coercion on the target for 2 turns; if the target is already inflicted with Coercion, the character gains Act Again and Regroup for 3 turns; after the first active AoE attack each round, gains a physical shield equal to 20% of HP.
3 star icon✦ Increases max HP by 40%, and decreases percentage DMG taken by 25%; ignores Block and generates 20% Life Steal and gains Toughness.
✦ At the start of the battle, adds 12% of HP to P. ATK, and gains additional skill Declaration of Conquest.
✦ Before launching an active AoE attack, inflicts 2 stacks of Coercion on the target for 2 turns; if the target is already inflicted with Coercion, the character gains Act Again and Regroup for 3 turns; after the first active AoE attack each round, gains a physical shield equal to 10% of HP.
2 star icon✦ Increases max HP by 40%, and decreases percentage DMG taken by 25%; ignores Block and generates 20% Life Steal.
✦ At the start of the battle, adds 12% of HP to P. ATK, and gains additional skill Declaration of Conquest.
✦ Before launching an active AoE attack, inflicts 1 stack of Coercion on the target for 2 turns; if the target is already inflicted with Coercion, the character gains Act Again and Regroup for 4 turns; after the first active AoE attack each round, gains a physical shield equal to 10% of HP.
1 star icon✦ Increases max HP by 30%, and decreases percentage DMG taken by 15%; ignores Block and generates 20% Life Steal.
✦ At the start of the battle, adds 9% of HP to P. ATK, and gains additional skill Declaration of Conquest.
✦ Before launching an active AoE attack, inflicts 1 stack of Coercion on the target for 2 turns; if the target is already inflicted with Coercion, the character gains Act Again and Regroup for 4 turns; after the first active AoE attack each round, gains a physical shield equal to 10% of HP.

Camelot's Base Skills

SkillRange
SlashSlashRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Deals 100% Physical DMG.
Unstoppable ForceUnstoppable ForceRange
[Skill] Cost: 0 / CD: 2
(Physical DMG) Performs Charge, dealing 120% AoE DMG to all enemies within 1 tile of the target; before attacking, inflicts ✗Resolve for 2 turns.

Skills That Can Be Learned at RK1

SkillRange
Will to Survive - ExtraWill to Survive - Extra-
[Skill] Cost: 0 / CD: 2
(Passive) Increases max HP by 15%. After being attacked, if in Dying state, recovers 50% HP and 2 NRG.
Effect CD: 2 turns.
ShieldShield-
[Skill] Cost: - / CD: -
(Passive) At the start of the battle, gains a Physical Shield with value equal to 15% of HP. This effect cannot be dispelled.

Skills That Can Be Learned at RK3

SkillRange
Throne of AshesThrone of AshesRange
[Skill] Cost: 0 / CD: 3
(Physical DMG) Deals 50% AoE DMG to all enemies within 3 tiles of the character, and steals 1 buff from the targets. Before attacking, inflicts 2 stacks of Coercion on the target for 2 turns; after attacking, gains a Physical Shield equal to 10% HP; for each 1 enemy hit, additionally gains Physical Shield equal to 10% HP.
Scorn the MassesScorn the Masses-
[Skill] Cost: - / CD: -
(Passive) Increases max HP by 15%. At the start of the turn, restores 15% HP. When attacked by enemies with current HP lower than the character's, becomes immune to Bound, Disruption, and Knock Back. Before being targeted by single-target attacks, dispels all Shield Break effects from the attacker.

Skills That Can Be Learned at RK5

SkillRange
Strength Activation - ExtraStrength Activation - Extra-
[Reaction] Cost: - / CD: -
(Reaction) Healing received increases by 30%; when healed, gains △DMG III for 1 turn.
King's Fighting SpiritKing's Fighting Spirit-
[Reaction] Cost: - / CD: 5
(Reaction) Decreases physical DMG taken by 15%. When hit, Acts Instantly, recovers 30% HP, and dispels all debuffs from the character. CD after trigger: 5 turns.

Skills That Can Be Learned at RK7

SkillRange
Proud Lion HeartProud Lion Heart-
[Skill] Cost: - / CD: -
(Leader's Aura) For all the Union allies in battle, increases ATK by 10%, DEF by 20%; if they are Healthy, increases DMG by 10%; if their Physical Shield Value is greater than 30% of HP, additionally increases ATK by 10%.
Verdict - Solo CarryVerdict - Solo CarryRange
[Skill] Cost: 1 / CD: 3
(Physical DMG) Instant Jumps to the target location and deals 40% AoE DMG to all enemies within a 1-tile radius of the target, inflicting ✗Reaction Skills for 2 turns. After attacking, the skill switches to Verdict - Army's Fall and remains available for 2 turns.

Skills That Can Be Learned at RK9

SkillRange
Invigorating StrikeInvigorating StrikeRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Deals 100% physical DMG and additionally recovers 1 NRG.
CrushingCrushingRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Deals 120% AoE physical DMG to all enemies in a 3 x 2 area in the target direction, knocking the first enemy in each column back by 1 tile. Decreases Skill Multiplier by 15% for each 1 additional enemy hit, to a minimum of 90%; Skill Multiplier is fixed at 120% to targets with 6 stacks of Coercion.

Skills That Can Be Learned at RK11

SkillRange
Knight's Glory - ExtraKnight's Glory - ExtraRange
[Skill] Cost: 0 / CD: 4
(Support) Instant Grants △ATK II to all allies within 2 tiles of the target for 2 turns. For the Union allies, additionally grants a Physical Shield equal to 30% HP for 2 turns.
Blazing ScourgeBlazing ScourgeRange
[Skill] Cost: 2 / CD: 3
(Physical DMG) Deals 85% AoE DMG to all enemies within 3 tiles of the character, and inflicts ✗Healing Received and ▽P.DEF II for 2 turns.

Skills That Can Be Learned at RK13

SkillRange
Will of Unbreakable SteelWill of Unbreakable Steel-
[Ascension Skill] Cost: - / CD: -
(Passive) Level 3 Effect P.DEF is increased by 20% and physical DMG taken is reduced by 20%.

Weapons That Camelot Can Equip

List of Weapons

Camelot's Voice Actor & Release Date

Camelot Voice Actor

VAJapanese VA: Inada Tetsu

Released on Friday, October 24

Camelot was released on Friday, October 24. Since the character is added to the standard banner, they can still be obtained even after the limited-time banner ends.

Camelot's Skin

InitialAscended
Camelot
Camelot Ascended

▲ Unlock Ascended Skin when character reaches Star Level 5.

Sword of Convallaria Related Guides

List of All Characters

Legendary Characters

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