Build and skill tree guide for Nergal in Sword of Convallaria (SoC). See the best gear (weapon/trinket/tarot), skin, tier, and review here!
Table of Contents
Nergal's Tier & Basic Info
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Rarity | ![]() |
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Role | ![]() |
Faction | ![]() ![]() |
Movement Stats
Move | Stand | High Jump | Low Jump |
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3 | Normal | 2 | 2 |
Nergal's Tier
Overall Rating | Reroll Rating | ||||
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![]() ▶ Character Tier List | ![]() ▶ Reroll Tier List | ||||
Single-Target Rating | Multi-Target Rating | ||||
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User Score
Review & How to Get
Review | - Increases Attack with confirmed block - Switch position with allies & acquire Shield - Has a lot of knockback - Has Alacrity's Faction aura |
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How to Get | - Obtain from Gacha (Summon) |
Nergal Pros and Strength
Best Hanged Men's Mark Debuffer
At RK 3, Nergal can unlock the skill [Mark Illumination]. This is an instant skill that applies The Hanged Men's Mark and Vulnerable II on up to 5 characters in a straight line. Compared to other characters who can apply The Hanged Men's Mark, Nergal shines as the best applicator of this debuff because of the range, the amount of targets hit, and the additional effect of Vulnerable II.
Powerful Block Tank
Most Defenders need to equip a passive skill or activate a buff before they can perform Blocks for nearby allies. Nergal's Block is ingrained as part of his Trait, meaning Nergal can perform Blocks without having to commit a skill slot. Additionally, every time Nergal performs a Block for an ally, he gains Life Steal buffs for his next attacks. This interaction makes Nergal skill slot efficient and also durable.
Shield and Swap
Nergal's [Fast Cover] at RK 1 allows Nergal to swap his position with an ally while granting both of characters a physical shield. This can be used to help allies retreat from danger or incoming AoE attacks. Note that the size of the shield depends on how high Nergal's P.ATK is, so if you want bigger shields, increase Nergal's P.ATK stat.
Tips! | Consider Turn Order when deciding the best time to use [Fast Cover]. For example, an enemy is charging an AoE attack that will hit your allies. You can commit an attack with your DPS character before using [Fast Cover] to move Nergal and your attacker to safety. |
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Star Level Up Priority & Recommended Stars for Nergal
Aim to Reach 3★ → 4★ → 5★
Star Level Up Priority | Recommended Star Level |
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![]() | 3★ → 4★ → 5★ |
At 3-stars, Nergal gets a stronger [Shield Charge], and at 4-stars, [Bayonet Charge] can stack up to two times. His 5-star upgrade adds a powerful effect that reduces skill cooldowns by 1 after blocking. 3 and 4-stars are viable stopping points, and you should only go for 5-stars if you intend to include Nergal in your main lineup.
Best Builds for Nergal
Recommended Build
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Weapon | Trinket | Tarot | |||||||||||||||||||||
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The repositioning + ally-protecting effect from [Fast Cover] is Nergal's characteristic. Protect your allies while supporting them by inflicting debuffs and using Leader's Aura.
Recommended Gear, Tarots, & Engravings
Recommended Weapons for Nergal
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Equip Weapons that increases durability to protect allies better. Since Nergal can generate Physical Shields, [Guardian's Will] is highly effective. Otherwise, [Newborn Blade] or other weapons with defensive stats are good options.
Recommended Trinkets for Nergal
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Trinkets that increase Nergal's durability or support his allies come highly recommended.
Recommended Tarots for Nergal
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Tarots that boost survivability like [The Hermit], and those that can weaken enemies like [Judgment], are recommended.
Recommended Engravings for Nergal
Resonance | Effect |
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![]() ![]() | Decreases physical DMG taken by 15%. |
![]() ![]() | At the end of the turn, there is a 50% chance to gain [Engraving Resonance]. Effect: When using an [active skill] next time, refunds the NRG consumed and resets the CD. The skill effect has a CD of 4 turns. (Does not trigger in real-time combat. The effect changes to increasing HP, ATK and DEF by 5%) |
![]() ![]() | When [Injured], increases DMG by 5% and decreases the DMG taken by 5%. When [Dying], increases DMG by an additional 10% and decreases the DMG taken by an additional 10%. |
Nergal's ability to apply debuffs makes him a good candidate for [Wand + Cup], which may allow him to always have his debuffs available. Other viable options would be the usual [Pentacle + Pentacle] or [Wand + Pentacle], which are both staples for Defenders.
Nergal Skill Unlock Priorities
Recommended Skill Set
* Tap a skill to view its details below.
![]() | RK11 | ![]() |
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![]() | RK9 | ![]() |
![]() | RK7 | ![]() |
![]() | RK5 | ![]() |
![]() | RK3 | ![]() |
![]() | RK1 | ![]() |
Skill Details
![]() | Cost: 2 CD: 2 |
(Support) | |
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![]() | Cost: 0 CD: 3 |
(Physical DMG) Single-target attack. Deals 130% DMG and inflicts | |
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![]() | Cost: 0 CD: 4 |
(Debuff) | |
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![]() | Cost: - CD: - |
(Passive) At the start of the turn, if the character is not within the enemy's |
![]() | Cost: 0 CD: 7 |
(Reaction) When the character is |
![]() | Cost: - CD: - |
(Reaction) When hit by an active attack from the |
![]() | Cost: - CD: - |
(Leader's Aura) For all "Alacrity" allies in battle, increases ATK by 10%, DEF by 20%, and Crit by 15%. |
![]() | Cost: 3 CD: 2 |
(Physical DMG) Single-target attack. Deals 150% DMG. Before attacking, gains | |
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![]() | Cost: - CD: - |
(Basic Attack) Deals 100% physical DMG and inflicts | |
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![]() | Cost: - CD: - |
(Basic Attack) Fires a | |
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![]() | Cost: 2 CD: 5 |
(Support) Performs | |
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![]() | Cost: 3 CD: 5 |
(Physical DMG) Single-target attack. Nergal deals 110% DMG and knocks the target back by 4 tiles. Then, he deals 50% | |
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Nergal's Trait & Skills
Nergal's Trait
Max Effect | |
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![]() | [Luxite Gauntlet] Nergal possesses |
Stars Unlocked | Effect |
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![]() | Nergal possesses |
![]() | Nergal possesses |
![]() | Nergal possesses |
![]() | Nergal possesses |
Nergal's Base Skills
Skill | Range |
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[Basic Attack] Cost: - / CD: - (Basic Attack) Deals 100% Physical DMG. | |
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[Skill] Cost: 3 / CD: 0 (Physical DMG) Single-target attack. Deals 30% DMG. Then, performs |
Skills That Can Be Learned at RK1
Skill | Range |
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[Skill] Cost: 2 / CD: 2 (Support) | |
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[Skill] Cost: 0 / CD: 3 (Physical DMG) Single-target attack. Deals 130% DMG and inflicts |
Skills That Can Be Learned at RK3
Skill | Range |
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[Skill] Cost: 0 / CD: 4 (Debuff) | |
![]() | - |
[Skill] Cost: - / CD: - (Passive) At the start of the turn, if the character is not within the enemy's |
Skills That Can Be Learned at RK5
Skill | Range |
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![]() | - |
[Reaction] Cost: 0 / CD: 7 (Reaction) When the character is | |
![]() | - |
[Reaction] Cost: - / CD: - (Reaction) When hit by an active attack from the |
Skills That Can Be Learned at RK7
Skill | Range |
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![]() | - |
[Skill] Cost: - / CD: - (Leader's Aura) For all "Alacrity" allies in battle, increases ATK by 10%, DEF by 20%, and Crit by 15%. | |
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[Skill] Cost: 3 / CD: 2 (Physical DMG) Single-target attack. Deals 150% DMG. Before attacking, gains |
Skills That Can Be Learned at RK9
Skill | Range |
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[Basic Attack] Cost: - / CD: - (Basic Attack) Deals 100% physical DMG and inflicts | |
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[Basic Attack] Cost: - / CD: - (Basic Attack) Fires a |
Skills That Can Be Learned at RK11
Skill | Range |
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[Skill] Cost: 2 / CD: 5 (Support) Performs | |
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[Skill] Cost: 3 / CD: 5 (Physical DMG) Single-target attack. Nergal deals 110% DMG and knocks the target back by 4 tiles. Then, he deals 50% |
Weapons That Nergal Can Equip
List of Weapons
Nergal's Voice Actor
Nergal Voice Actor
VA | Japanese VA: Suzuki Ryota Chinese VA: Li Chunyin |
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Nergal's Skin
Initial | Ascended |
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▲ Unlock Ascended Skin when character reaches Star Level 5.