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Nergal Best Build and Skill Tree Guide

Nergal Best Build and Skill Tree Guide

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Nergal Best Build and Skill Tree Guide | Sword of Convallaria - GameWith

Build and skill tree guide for Nergal in Sword of Convallaria (SoC). See the best gear (weapon/trinket/tarot), skin, tier, and review here!

Table of Contents

Nergal's Tier & Basic Info

Nergal
Rarity Legendary iconLegendary
Role Defender iconDefender
Faction Iria iconIria
Alacrity iconAlacrity

Movement Stats

MoveStandHigh JumpLow Jump
3Normal22

Nergal's Tier

Overall Rating Reroll Rating
B icon
▶ Character Tier List
B icon
▶ Reroll Tier List
Single-Target RatingMulti-Target Rating
B iconB icon
List of All Characters

User Score

Review & How to Get

Review - Increases Attack with confirmed block
- Switch position with allies & acquire Shield
- Has a lot of knockback
- Has Alacrity's Faction aura
How to Get - Obtain from Gacha (Summon)

Nergal Pros and Strength

Best Hanged Men's Mark Debuffer

At RK 3, Nergal can unlock the skill [Mark Illumination]. This is an instant skill that applies The Hanged Men's Mark and Vulnerable II on up to 5 characters in a straight line. Compared to other characters who can apply The Hanged Men's Mark, Nergal shines as the best applicator of this debuff because of the range, the amount of targets hit, and the additional effect of Vulnerable II.

Powerful Block Tank

Most Defenders need to equip a passive skill or activate a buff before they can perform Blocks for nearby allies. Nergal's Block is ingrained as part of his Trait, meaning Nergal can perform Blocks without having to commit a skill slot. Additionally, every time Nergal performs a Block for an ally, he gains Life Steal buffs for his next attacks. This interaction makes Nergal skill slot efficient and also durable.

Shield and Swap

Nergal's [Fast Cover] at RK 1 allows Nergal to swap his position with an ally while granting both of characters a physical shield. This can be used to help allies retreat from danger or incoming AoE attacks. Note that the size of the shield depends on how high Nergal's P.ATK is, so if you want bigger shields, increase Nergal's P.ATK stat.

Tips!Consider Turn Order when deciding the best time to use [Fast Cover]. For example, an enemy is charging an AoE attack that will hit your allies. You can commit an attack with your DPS character before using [Fast Cover] to move Nergal and your attacker to safety.

Star Level Up Priority & Recommended Stars for Nergal

Aim to Reach 3★ → 4★ → 5★

Star Level Up PriorityRecommended Star Level
B Tier3★ → 4★ → 5★

At 3-stars, Nergal gets a stronger [Shield Charge], and at 4-stars, [Bayonet Charge] can stack up to two times. His 5-star upgrade adds a powerful effect that reduces skill cooldowns by 1 after blocking. 3 and 4-stars are viable stopping points, and you should only go for 5-stars if you intend to include Nergal in your main lineup.

Best Builds for Nergal

Recommended Build

Basic AttackReaction
Fatal AttackFatal AttackCounterattackCounterattack
Skill
Mark IlluminationMark IlluminationFast CoverFast CoverAlacrityAlacrity
WeaponTrinketTarot
Guardian's WillGuardian's WillMystery GuardianMystery GuardianSilence of The HermitSilence of The Hermit

The repositioning + ally-protecting effect from [Fast Cover] is Nergal's characteristic. Protect your allies while supporting them by inflicting debuffs and using Leader's Aura.

Recommended Gear, Tarots, & Engravings

Recommended Weapons for Nergal

Guardian's WillGuardian's WillDueling DaggerDueling DaggerNewborn BladeNewborn Blade

Equip Weapons that increases durability to protect allies better. Since Nergal can generate Physical Shields, [Guardian's Will] is highly effective. Otherwise, [Newborn Blade] or other weapons with defensive stats are good options.

Recommended Trinkets for Nergal

Mystery GuardianMystery GuardianLuxite GreatshieldLuxite GreatshieldOld Scrolls of AugusteOld Scrolls of Auguste

Trinkets that increase Nergal's durability or support his allies come highly recommended.

Recommended Tarots for Nergal

Silence of The HermitSilence of The HermitRedemption of The JudgmentRedemption of The JudgmentTemptation of The DevilTemptation of The Devil

Tarots that boost survivability like [The Hermit], and those that can weaken enemies like [Judgment], are recommended.

Recommended Engravings for Nergal

ResonanceEffect
Wand icon Wand
Pentacle icon Pentacle
Decreases physical DMG taken by 15%.
Wand icon Wand
Cup icon Cup
At the end of the turn, there is a 50% chance to gain [Engraving Resonance]. Effect: When using an [active skill] next time, refunds the NRG consumed and resets the CD. The skill effect has a CD of 4 turns. (Does not trigger in real-time combat. The effect changes to increasing HP, ATK and DEF by 5%)
Pentacle icon Pentacle
Pentacle icon Pentacle
When [Injured], increases DMG by 5% and decreases the DMG taken by 5%. When [Dying], increases DMG by an additional 10% and decreases the DMG taken by an additional 10%.

Nergal's ability to apply debuffs makes him a good candidate for [Wand + Cup], which may allow him to always have his debuffs available. Other viable options would be the usual [Pentacle + Pentacle] or [Wand + Pentacle], which are both staples for Defenders.

Nergal Skill Unlock Priorities

Recommended Skill Set

* Tap a skill to view its details below.

Absolute DomainAbsolute DomainRK11Close Quarter ReleaseClose Quarter Release
Silencing AttackSilencing AttackRK9Fatal AttackFatal Attack
AlacrityAlacrityRK7Burning BridgesBurning Bridges
Critical MomentCritical MomentRK5CounterattackCounterattack
Mark IlluminationMark IlluminationRK3Charged BayonetCharged Bayonet
Fast CoverFast CoverRK1Crippling BlowCrippling Blow

Skill Details

Fast CoverFast CoverCost: 2
CD: 2
(Support) Instant Nergal swaps positions with a targeted ally, granting both of them Physical Shield with value equals to 50% of his P.ATK. Nergal take physical attacks for all allies within 1 tile. All effects last for 2 turns.
Range
Crippling BlowCrippling BlowCost: 0
CD: 3
(Physical DMG) Single-target attack. Deals 130% DMG and inflicts ▽ SPD II for 2 turns.
Range
Mark IlluminationMark IlluminationCost: 0
CD: 4
(Debuff) Instant Nergal inflicts The Hanged Men's Mark, and Vulnerable II on all enemies in a straight line of 5 tiles in the target direction. The effects last for 2 turns.
Range
Charged BayonetCharged BayonetCost: -
CD: -
(Passive) At the start of the turn, if the character is not within the enemy's threat range, gains Bayonet Charge. When Bayonet Charge is active and the character lands a single-target attack on enemies with The Hanged Men's Mark, increases DMG by 30% and gains 30% Life Steal.
Critical MomentCritical MomentCost: 0
CD: 7
(Reaction) When the character is Dying, Dodges all single-target attacks for 1 turn. At the start of the turn, recovers 50% HP. CD: 7 runs.
CounterattackCounterattackCost: -
CD: -
(Reaction) When hit by an active attack from the front or side, performs a basic attack to Strike Back if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.
AlacrityAlacrityCost: -
CD: -
(Leader's Aura) For all "Alacrity" allies in battle, increases ATK by 10%, DEF by 20%, and Crit by 15%.
Burning BridgesBurning BridgesCost: 3
CD: 2
(Physical DMG) Single-target attack. Deals 150% DMG. Before attacking, gains Offensive Stance for 2 turns.
Range
Silencing AttackSilencing AttackCost: -
CD: -
(Basic Attack) Deals 100% physical DMG and inflicts ✗ Active Skills on Injured targets before attacking, lasting for 2 turns.
Range
Fatal AttackFatal AttackCost: -
CD: -
(Basic Attack) Fires a Curved Shot which deals 85% physical DMG and increases Crit DMG by 15%.
Range
Absolute DomainAbsolute DomainCost: 2
CD: 5
(Support) Performs Alert on a 1-tile radius around the character, dealing 70% DMG and interrupting actions once an enemy enters this area. Can be activated up to 2 times per round.
Range
Close Quarter ReleaseClose Quarter ReleaseCost: 3
CD: 5
(Physical DMG) Single-target attack. Nergal deals 110% DMG and knocks the target back by 4 tiles. Then, he deals 50% AoE DMG to all enemies within a 3x3 area in the target direction and inflicts ▽ SPD I for 1 turn.
Range

Nergal's Trait & Skills

Nergal's Trait

Max Effect
Luxite Gauntlet icon[Luxite Gauntlet]
Nergal possesses Block. At the end of the turn, he gains Powerful Shield Charge, up to 2 stacks. After performing a block, he gains Bayonet Charge, up to 2 stacks. The first block of each turn decreases the CD of all skills by 1 turn.
See Effects for 4 Stars or Less
Stars UnlockedEffect
4 star iconNergal possesses Block. At the end of the turn, he gains Powerful Shield Charge, up to 2 stacks. After performing a block, he gains Bayonet Charge, up to 2 stacks.
3 star iconNergal possesses Block. At the end of the turn, he gains Powerful Shield Charge, up to 2 stacks. After performing a block, he gains Bayonet Charge.
2 star iconNergal possesses Block. At the end of the turn, he gains Shield Charge, up to 2 stacks. After performing a block, he gains Bayonet Charge.
1 star iconNergal possesses Block. At the end of the turn, he gains Shield Charge. After performing a block, he gains Bayonet Charge.

Nergal's Base Skills

SkillRange
SlashSlashRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Deals 100% Physical DMG.
Knockback ComboKnockback ComboRange
[Skill] Cost: 3 / CD: 0
(Physical DMG) Single-target attack. Deals 30% DMG. Then, performs Pursuit and deals DMG equal to 200% of the character's P.DEF, up to 150% of P.ATK. Knocks the target back by 2 tiles.

Skills That Can Be Learned at RK1

SkillRange
Fast CoverFast CoverRange
[Skill] Cost: 2 / CD: 2
(Support) Instant Nergal swaps positions with a targeted ally, granting both of them Physical Shield with value equals to 50% of his P.ATK. Nergal take physical attacks for all allies within 1 tile. All effects last for 2 turns.
Crippling BlowCrippling BlowRange
[Skill] Cost: 0 / CD: 3
(Physical DMG) Single-target attack. Deals 130% DMG and inflicts ▽ SPD II for 2 turns.

Skills That Can Be Learned at RK3

SkillRange
Mark IlluminationMark IlluminationRange
[Skill] Cost: 0 / CD: 4
(Debuff) Instant Nergal inflicts The Hanged Men's Mark, and Vulnerable II on all enemies in a straight line of 5 tiles in the target direction. The effects last for 2 turns.
Charged BayonetCharged Bayonet-
[Skill] Cost: - / CD: -
(Passive) At the start of the turn, if the character is not within the enemy's threat range, gains Bayonet Charge. When Bayonet Charge is active and the character lands a single-target attack on enemies with The Hanged Men's Mark, increases DMG by 30% and gains 30% Life Steal.

Skills That Can Be Learned at RK5

SkillRange
Critical MomentCritical Moment-
[Reaction] Cost: 0 / CD: 7
(Reaction) When the character is Dying, Dodges all single-target attacks for 1 turn. At the start of the turn, recovers 50% HP. CD: 7 runs.
CounterattackCounterattack-
[Reaction] Cost: - / CD: -
(Reaction) When hit by an active attack from the front or side, performs a basic attack to Strike Back if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.

Skills That Can Be Learned at RK7

SkillRange
AlacrityAlacrity-
[Skill] Cost: - / CD: -
(Leader's Aura) For all "Alacrity" allies in battle, increases ATK by 10%, DEF by 20%, and Crit by 15%.
Burning BridgesBurning BridgesRange
[Skill] Cost: 3 / CD: 2
(Physical DMG) Single-target attack. Deals 150% DMG. Before attacking, gains Offensive Stance for 2 turns.

Skills That Can Be Learned at RK9

SkillRange
Silencing AttackSilencing AttackRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Deals 100% physical DMG and inflicts ✗ Active Skills on Injured targets before attacking, lasting for 2 turns.
Fatal AttackFatal AttackRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Fires a Curved Shot which deals 85% physical DMG and increases Crit DMG by 15%.

Skills That Can Be Learned at RK11

SkillRange
Absolute DomainAbsolute DomainRange
[Skill] Cost: 2 / CD: 5
(Support) Performs Alert on a 1-tile radius around the character, dealing 70% DMG and interrupting actions once an enemy enters this area. Can be activated up to 2 times per round.
Close Quarter ReleaseClose Quarter ReleaseRange
[Skill] Cost: 3 / CD: 5
(Physical DMG) Single-target attack. Nergal deals 110% DMG and knocks the target back by 4 tiles. Then, he deals 50% AoE DMG to all enemies within a 3x3 area in the target direction and inflicts ▽ SPD I for 1 turn.

Weapons That Nergal Can Equip

List of Weapons

Nergal's Voice Actor

Nergal Voice Actor

VAJapanese VA: Suzuki Ryota
Chinese VA: Li Chunyin

Nergal's Skin

InitialAscended
Nergal
Nergal Ascended

▲ Unlock Ascended Skin when character reaches Star Level 5.

A member of the Hanged Men. A cautious and quiet young man with a strong sense of decisiveness. He lives with his younger sister, Nungal. Though born into nobility, his family was destroyed by political rivals, leaving him an orphan. Both he and his sister were taken in by Safiyyah, and after several years of elite education, he chose to join the Hanged Men and devote himself to serving the nation. For Nergal, protecting Iria—and his sister Nungal—is the very reason he lives.

Sword of Convallaria Related Guides

List of All Characters

Legendary Characters

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