Build and skill tree guide for Nergal in Sword of Convallaria (SoC). See the best gear (weapon/trinket/tarot), skin, tier, and review here!
Table of Contents
Nergal's Tier & Basic Info
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| Rarity | Legendary |
|---|---|
| Role | Defender |
| Faction | Iria Alacrity |
Movement Stats
| Move | Stand | High Jump | Low Jump |
|---|---|---|---|
| 3 | Normal | 2 | 2 |
Nergal's Tier
| Overall Rating | Reroll Rating | ||||
|---|---|---|---|---|---|
![]() ▶ Character Tier List | ![]() ▶ Reroll Tier List | ||||
| Single-Target Rating | Multi-Target Rating | ||||
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User Score
Review & How to Get
| Review | - Increases Attack with confirmed block - Switch position with allies & acquire Shield - Has a lot of knockback - Has Alacrity's Faction aura |
|---|---|
| How to Get | - Obtain from Gacha (Summon) |
Nergal Pros and Strength
Nergal's Character Overview
- Best Hanged Men's Mark debuffer
- Powerful Block tank
- Shields and Swaps Allies
Best Hanged Men's Mark Debuffer
At RK 3, Nergal can unlock the skill [Mark Illumination]. This is an instant skill that applies The Hanged Men's Mark and Vulnerable II on up to 5 characters in a straight line. Compared to other characters who can apply The Hanged Men's Mark, Nergal shines as the best applicator of this debuff because of the range, the amount of targets hit, and the additional effect of Vulnerable II.
Powerful Block Tank
Most Defenders need to equip a passive skill or activate a buff before they can perform Blocks for nearby allies. Nergal's Block is ingrained as part of his Trait, meaning Nergal can perform Blocks without having to commit a skill slot. Additionally, every time Nergal performs a Block for an ally, he gains Life Steal buffs for his next attacks. This interaction makes Nergal skill slot efficient and also durable.
Shields and Swaps Allies
Nergal's [Fast Cover] at RK 1 allows Nergal to swap his position with an ally while granting both of characters a physical shield. This can be used to help allies retreat from danger or incoming AoE attacks. Note that the size of the shield depends on how high Nergal's P.ATK is, so if you want bigger shields, increase Nergal's P.ATK stat.
Pro Tip! | Consider Turn Order when deciding the best time to use [Fast Cover]. For example, an enemy is charging an AoE attack that will hit your allies. You can commit an attack with your DPS character before using [Fast Cover] to move Nergal and your attacker to safety. |
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Star Level Up Priority & Recommended Stars for Nergal
Aim to Reach 3★ → 4★ → 5★
| Star Level Up Priority | Recommended Star Level |
|---|---|
![]() | 3★ → 4★ → 5★ |
At 3-stars, Nergal gets a stronger [Shield Charge], and at 4-stars, [Bayonet Charge] can stack up to two times. His 5-star upgrade adds a powerful effect that reduces skill cooldowns by 1 after blocking. 3 and 4-stars are viable stopping points, and you should only go for 5-stars if you intend to include Nergal in your main lineup.
Shard Farming Priority GuideBest Builds for Nergal
Defensive Build
| Basic Attack | Reaction | Ascension | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fatal Attack | Counterattack | Form of Steadfast Stone | |||||||||||||||||||||
| Skill | |||||||||||||||||||||||
Mark Illumination | Fast Cover | Alacrity | |||||||||||||||||||||
| Weapon | Trinket | Tarot | |||||||||||||||||||||
Guardian's Will | Mystery Guardian | Silence of The Hermit | |||||||||||||||||||||
Nergal's specialty is his ability to re-position allies by swapping places with them using [Fast Cover]. Move allies to safer areas while supporting them by weakening enemies with debuffs and auras.
Recommended Gear, Tarots, & Engravings
Recommended Weapons for Nergal
Guardian's Will | Dueling Dagger | Newborn Blade |
Equip Weapons that increases durability to protect allies better. Since Nergal can generate Physical Shields, [Guardian's Will] is highly effective. Otherwise, [Newborn Blade] or other weapons with defensive stats are good options.
Recommended Trinkets for Nergal
Mystery Guardian | Luxite Greatshield | Old Scrolls of Auguste |
Trinkets that increase Nergal's durability or support his allies come highly recommended.
Recommended Tarots for Nergal
Silence of The Hermit | Redemption of The Judgement | Temptation of The Devil |
Tarots that boost survivability like [The Hermit], and those that can weaken enemies like [Judgment], are recommended.
Recommended Engravings for Nergal
| Resonance | Effect |
|---|---|
Wand Pentacle | Decreases physical DMG taken by 15%. |
Wand Cup | At the end of the turn, there is a 50% chance to gain [Engraving Resonance]. Effect: When using an [active skill] next time, refunds the NRG consumed and resets the CD. The skill effect has a CD of 4 turns. (Does not trigger in real-time combat. The effect changes to increasing HP, ATK and DEF by 5%) |
Pentacle Pentacle | When [Injured], increases DMG by 5% and decreases the DMG taken by 5%. When [Dying], increases DMG by an additional 10% and decreases the DMG taken by an additional 10%. |
Nergal's ability to apply debuffs makes him a good candidate for [Wand + Cup], which may allow him to always have his debuffs available. Other viable options would be the usual [Pentacle + Pentacle] or [Wand + Pentacle], which are both staples for Defenders.
Nergal Skill Unlock Priorities
Recommended Skill Set
* Tap a skill to view its details below.
Normal ![]() | RK13 | Unique |
|---|---|---|
Absolute Domain | RK11 | Close Quarter Release |
Silencing Attack | RK9 | Fatal Attack |
Alacrity | RK7 | Burning Bridges |
Critical Moment | RK5 | Counterattack |
Mark Illumination | RK3 | Charged Bayonet |
Fast Cover | RK1 | Crippling Blow |
Skill Details
Fast Cover | Cost: 2 CD: 2 |
| (Support) | |
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Crippling Blow | Cost: 0 CD: 3 |
| (Physical DMG) Single-target attack. Deals 130% DMG and inflicts | |
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Mark Illumination | Cost: 0 CD: 4 |
| (Debuff) | |
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Charged Bayonet | Cost: - CD: - |
| (Passive) At the start of the turn, if the character is not within the enemy's | |
Critical Moment | Cost: 0 CD: 7 |
| (Reaction) When the character is | |
Counterattack | Cost: - CD: - |
| (Reaction) When hit by an active attack from the | |
Alacrity | Cost: - CD: - |
| (Leader's Aura) For all Alacrity allies in battle, increases ATK by 10%, DEF by 20%, and Crit by 15%. | |
Burning Bridges | Cost: 3 CD: 2 |
| (Physical DMG) Single-target attack. Deals 150% DMG. Before attacking, gains | |
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Silencing Attack | Cost: - CD: - |
| (Basic Attack) Deals 100% physical DMG and inflicts | |
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Fatal Attack | Cost: - CD: - |
| (Basic Attack) Fires a | |
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Absolute Domain | Cost: 2 CD: 5 |
| (Support) Performs | |
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Close Quarter Release | Cost: 3 CD: 5 |
| (Physical DMG) Single-target attack. Nergal deals 110% DMG and knocks the target back by 4 tiles. Then, he deals 50% | |
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Form of Steadfast Stone | Cost: - CD: - |
| (Passive) | |
Nergal's Trait & Skills
Nergal's Trait
| Trait | Max Effect |
|---|---|
![]() | [Luxite Gauntlet] Nergal possesses |
| Stars Unlocked | Effect |
|---|---|
![]() | Nergal possesses |
![]() | Nergal possesses |
![]() | Nergal possesses |
![]() | Nergal possesses |
Nergal's Base Skills
| Skill | Range |
|---|---|
Slash | ![]() |
| [Basic Attack] Cost: - / CD: - (Basic Attack) Deals 100% Physical DMG. | |
Knockback Combo | ![]() |
| [Skill] Cost: 3 / CD: 0 (Physical DMG) Single-target attack. Deals 30% DMG. Then, performs | |
Skills That Can Be Learned at RK1
| Skill | Range |
|---|---|
Fast Cover | ![]() |
| [Skill] Cost: 2 / CD: 2 (Support) | |
Crippling Blow | ![]() |
| [Skill] Cost: 0 / CD: 3 (Physical DMG) Single-target attack. Deals 130% DMG and inflicts | |
Skills That Can Be Learned at RK3
| Skill | Range |
|---|---|
Mark Illumination | ![]() |
| [Skill] Cost: 0 / CD: 4 (Debuff) | |
Charged Bayonet | - |
| [Skill] Cost: - / CD: - (Passive) At the start of the turn, if the character is not within the enemy's | |
Skills That Can Be Learned at RK5
| Skill | Range |
|---|---|
Critical Moment | - |
| [Reaction] Cost: 0 / CD: 7 (Reaction) When the character is | |
Counterattack | - |
| [Reaction] Cost: - / CD: - (Reaction) When hit by an active attack from the | |
Skills That Can Be Learned at RK7
| Skill | Range |
|---|---|
Alacrity | - |
| [Skill] Cost: - / CD: - (Leader's Aura) For all Alacrity allies in battle, increases ATK by 10%, DEF by 20%, and Crit by 15%. | |
Burning Bridges | ![]() |
| [Skill] Cost: 3 / CD: 2 (Physical DMG) Single-target attack. Deals 150% DMG. Before attacking, gains | |
Skills That Can Be Learned at RK9
| Skill | Range |
|---|---|
Silencing Attack | ![]() |
| [Basic Attack] Cost: - / CD: - (Basic Attack) Deals 100% physical DMG and inflicts | |
Fatal Attack | ![]() |
| [Basic Attack] Cost: - / CD: - (Basic Attack) Fires a | |
Skills That Can Be Learned at RK11
| Skill | Range |
|---|---|
Absolute Domain | ![]() |
| [Skill] Cost: 2 / CD: 5 (Support) Performs | |
Close Quarter Release | ![]() |
| [Skill] Cost: 3 / CD: 5 (Physical DMG) Single-target attack. Nergal deals 110% DMG and knocks the target back by 4 tiles. Then, he deals 50% | |
Skills That Can Be Learned at RK13
| Skill | Range |
|---|---|
Form of Steadfast Stone | - |
| [Ascension Skill] Cost: - / CD: - (Passive) | |
Weapons That Nergal Can Equip
List of Weapons
Nergal's Voice Actor
Nergal Voice Actor
| VA | Japanese VA: Suzuki Ryota Chinese VA: Li Chunyin |
|---|
Nergal's Skin
| Initial | Ascended |
|---|---|
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▲ Unlock Ascended Skin when character reaches Star Level 5.
Acambe
Afra
Agata
Alexei
Auguste
Ayishah
Beryl
Caris
Cocoa
Col
Credenza
Dantalion
Edda
Estra
Falin
Faycal
Flavia
Garcia
Gloria
Guzman
Hasna
Homa
Iggy
Inanna
Kiya
Kvare
Layla
Leonide
LilyWill
Lutfi
Luvata
Magnus
Maitha
Marcille
Miguel
Momo
Nergal
NonoWill
Nungal
Nydia
Pamina
Rawiyah
Rico
Safiyyah
Samantha
SchackLulu
Senshi
Simona
SP Inanna
SP Rawiyah
SP Safiyyah
SP Samantha
Taair
Teadon
Team Meteor
Tristan
Xavier
Legendary
Defender
Iria
Alacrity


Fatal Attack
Counterattack
Form of Steadfast Stone
Mark Illumination
Fast Cover
Alacrity
Guardian's Will
Mystery Guardian
Silence of The Hermit
Dueling Dagger
Newborn Blade
Luxite Greatshield
Old Scrolls of Auguste
Redemption of The Judgement
Temptation of The Devil
Wand
Pentacle
Cup



Slash
Knockback Combo

Crippling Blow

Charged Bayonet
Critical Moment
Burning Bridges
Silencing Attack
Fatal Attack
Absolute Domain
Close Quarter Release
Void Stab
Beheading Machete
Ever-Burning Blade
Senator Swift Sword
Cornucopia Dagger
Nocturnal Glow
Dawnmoon
Blade of Stratagem
Dawnlight
Frostspine Grip
Precision-forged Dagger
Ceremonial Knife
Sharp Sword
Glittering Sword
Iron Sword