This is a guide for Weaponry Trial III (Lv.65) in Sword of Convallaria (SoC). Below are strategy points, as well as recommended characters and gear for Stage 10 Weaponry Trial III.
Weaponry Trial Related Articles | ||
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I | II | III |
Lv.65 | Lv.65 | Lv.65 |
Lv.70 | Lv.70 | Lv. 70 |
Table of Contents
*This guide is based on the content of Stage 10 (Lv65).
Boss Overview
Calamity I "Magician"
Calamity I "Magician" | ||
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![]() | HP 84,507 | SPD 205 |
P.ATK 3,836 | P.DEF 1,793 | |
M.ATK 5,479 | M.DEF 1,793 |
The enemy that appears in Weaponry Trial III is Calamity I "Magician". Unlike other Weaponry Trials, neither melee nor Ranged attacks are prohibited, however it has a Trait of summoning additional units.
Passive Skills of Calamity I "Magician"
- At the end of its turn, summons Calamity Spawn "Floating Rock" (hereafter referred to as Floating Rocks).
- Gains a DMG Dealt UP buff each time a Floating Rocks is defeated.
- Nullifies percentage-based damage and Disruption.
- Reduces DMG Taken based on the number of Floating Rocks.
Calamity I "Magician" Skill Rotation
Turn | Skills and Details |
Note | - You need to defeat the summoned enemy "Floating Rocks" every turn. - Dispel the buff applied each time a Floating Rocks is defeated. |
1st Turn![]() | [Ashes to Ashes] - Used only on the first turn. - Single-target attack. - The effects of its passive skills are nullified for 2 turns. |
2nd Turn![]() | [Omen of Doom] - Deals heavy damage to the character with the highest M.DEF. - Summons 2 Floating Rocks. - Decide in advance which character will take the hit. |
3rd Turn![]() | [Misfortune Cohesion] - Gains a Physical Shield and prepares for 1 turn. - After 1 turn, deals damage based on the remaining Physical Shield amount. - Use P.ATK to deplete the Shield as much as possible. |
4th Turn![]() | [Detonates Misfortune Cohesion] - If the Physical Shield has been reduced, the damage will be low. |
5th Turn![]() | [Apocalypse] - Deals heavy damage in a 3-tile target range. - Damage increases further based on the number of Floating Rocks. - Use buffs/debuffs to mitigate the damage. |
6th Turn+ | Repeats turns 2-5 |
Weaponry Trial III Strategy Points
- Always defeat Floating Rocks
- Prepare buff removal
- Include characters with high M.DEF
- Destroy the Shield with P.ATK
- Survive [Apocalypse]
- Include a Healer
Always Defeat Floating Rocks
In Weaponry Trial III, you need to defeat the summoned enemy "Floating Rocks" when the boss ends its turn or uses [Omen of Doom]. The Floating Rocks not only perform Ranged attacks but also have effects like reducing the DMG Taken by the boss and increasing the damage of specific attacks, so leaving them alive will lead to an eventual defeat.
High Movement Seekers are Recommended
Use high-Maneuver Seekers like Col to defeat the Floating Rocks. If you reach them all, we recommend using Tactical Skills like "Maneuver Command" or "Pursuit Order".
Prepare a Way to Dispel Buffs

Each time you defeat a Floating Rock, the boss stacks a buff called "Sacrifice Ritual" that increases its M.ATK by 4%. If not dispelled, the damage you take will keep increasing, so prepare a way to dispel buffs using character Skills or Gear.
Include Characters with High M.DEF

To counter [Omen of Doom], which deals heavy damage to the character with the highest M.DEF, include 'characters with high M.DEF' or 'characters who can protect allies from M.ATK' in your formation. It's also important to reduce DMG Taken using Gear and buffs/debuffs.
Destroy the Shield with P.ATK

[Misfortune Cohesion] grants a Physical Shield and deals AoE damage the following turn. The damage dealt scales with the amount of Physical Shields once it detonates, so include characters who can deal heavy P.ATK to reduce the damage your party takes.
![]() | Failing to break the shield of Misfortune Cohesion typically ends in multiple character K.O.s, so bring enough physical attackers so that you can break the shield consistently. |
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Survive [Apocalypse] Using Buffs/Debuffs

Surviving [Apocalypse], which deals heavy damage in a wide 3-tile target range, is of utmost importance. The damage increases with the number of Floating Rocks, so in addition to defeating them to reduce the damage, make full use of buffs/debuffs to endure the attack.
Include a Healer
Unless your Power significantly exceeds the boss's, including a character with healing Skills is essential. Form a party with a healer like Angel, who is a powerful free character.
Weaponry Trial III Sample Parties
Example Clear Party
![]() Floating Rocks counter | ![]() Attacker/Buffer | ![]() Attacker/Buffer |
![]() Debuffer/Attacker | ![]() Healer | ー |
For countering Floating Rocks, include the high-Maneuver and high-damage 'Col'. Attack the boss with 3 characters who can act as attackers as well as buffers/debuffers. If you can't survive [Omen of Doom], consider replacing 'Edda' or 'Magnus' with 'Abyss' or 'Guzman'.
Example F2P Party
![]() Floating Rocks counter | ![]() Attacker | ![]() Debuffer |
![]() Attacker | ![]() Buffer/Healer | ー |
This is a formation example using only free and low-Rarity characters. With 'Crimson Falcon', focus on attacking the Floating Rocks from the side or back.
Weaponry Trial III Sample Parties
Recommended Characters for the Guide
Attackers
Character | Details |
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![]() | [Attacker/Floating Rocks Counter] - High Maneuver and damage - Act Again after a side/back kill is powerful. - Can act independently with self-healing. |
![]() | [Attacker/Debuffer] - ATK increases as turns pass/Floating Rocks are defeated. - P.DEF DOWN debuff is also powerful. - Low Maneuver for a Seeker. |
![]() | [Attacker] - High single-target damage - Strengthens the "Sword of Convallaria" Faction with her Leader's Aura. - High survivability with self-healing. |
![]() | [Attacker/Debuffer/Omen of Doom Counter] - Powerful self-buffs for ATK UP/Regen. - Inflicts DMG Dealt↓/DMG Taken↑ debuffs on enemies. - Can protect allies from Omen of Doom. |
![]() | [Attacker/Omen of Doom Counter] - Stable NRG + powerful DEF-ignoring magic. - Counters Omen of Doom with DMG reduction + high M.DEF. - Note that she cannot break the Physical Shield. |
![]() | [Attacker/Floating Rocks Counter] - Powerful damage from Alert. - Requires the "Hunter's Intuition" Trinket. - Also has AoE reduction and Shield Break. |
![]() | [Attacker/Buffer] - Attacks with abundant NRG. - High-damage DEF-ignoring Skill. - AoE buffs are also excellent. |
![]() | [Attacker] - Top-class single-target damage - Note that he has no support or healing. |
![]() | [Attacker] - Recovers HP & NRG by defeating Floating Rocks. - Debuff removal and Iria Faction Leader's Aura are also powerful. |
![]() | [Attacker/Floating Rocks Counter] - High Maneuver and damage - High DMG Dealt to Floating Rocks from the side/back. - Can also inflict P.DEF DOWN. |
![]() | [Attacker] - Self-buffs when having 3 or more buffs. - Especially powerful ATK among Epic and lower rarities. |
![]() | [Attacker/Floating Rocks Counter] - Self-buffs when having 3 or more buffs. - Can dispel buffs with Trait. - High Maneuver as well. |
![]() | [Attacker/Debuffer] - Stats UP when many allies are nearby. - Can also dispel buffs. - DEF DOWN/DMG Taken UP debuffs are excellent. |
![]() | [Attacker/Floating Rocks Counter] - Abundant ways to increase Move. - Also has an Instant movement Skill. - DMG Dealt is lower when movement Skills are equipped. |
![]() | [Attacker/Debuffer] - High damage with [Gale - Billow Volley]. - Debuff application from Trait is powerful. - Requires support like NRG Recovery or cost reduction. |
![]() | [Attacker/Debuffer] - High damage with Pursuit and summons. - Inflicts P.DEF/M.DEF DOWN. - Be careful not to let the Summoned Unit be defeated. |
![]() | [Attacker/Debuffer] - Top-class single-target damage - Can inflict P.DEF DOWN. - Recommended for quick battles. |
![]() | [Attacker/Debuffer] - A powerful critical attacker. - Inflicts ATK/DEF DOWN + Crit Rate Taken UP. - Excellent NRG Recovery allows for skill use every turn. |
![]() | [Attacker/Debuffer] - High single-target damage - DMG Taken UP + SPD DOWN debuff - High Maneuver allows her to handle Floating Rocks as well. |
![]() | [Attacker/Debuffer] - High single-target damage with Act Again. - Inflicts multiple debuffs simultaneously with attacks. - Handles Floating Rocks with Act Again. |
Buffers/Debuffers
Character | Details |
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![]() | [Attacker/Buffer] - Strengthens allies with multiple buffs. - High attack performance in Sword mode. |
![]() | [Healer/Buffer] - Act Again for the main attacker is powerful. - Can also heal. |
![]() | [Attacker/Buffer] - High-value DMG Dealt/M.DEF UP is powerful. - Also active as an attacker. - Liquor panel change is extremely powerful. |
![]() | [Attacker/Debuffer] - Reduces enemy ATK & DEF with Trait. - Applies debuffs to enemies and buffs to allies with passive. |
![]() | [Debuffer] - Powerful DMG Taken 30% UP debuff. - 99% reduction of AoE damage is also excellent. - Attack performance is modest. |
![]() | [Buffer/Debuffer/Healer] - Has 2 types of healing Skills. - P.DEF DOWN debuff is powerful. - High DMG Dealt with Pursuit. |
![]() | [Buffer/Debuffer] - Can grant a Magical Shield. - Randomly applies 3 Lv2 debuffs. - M.DEF -60% debuff is also powerful. |
![]() | [Debuffer/Omen of Doom Counter] - Extremely rich in ways to apply debuffs. - High M.DEF allows for countering Omen of Doom. |
![]() | [Debuffer/Omen of Doom Counter] - Extremely rich in ways to apply debuffs. - High M.DEF allows for countering Omen of Doom. - Contributes to Shield breaking with high damage. |
Healers
Character | Details |
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![]() | [Buffer/Healer] - Crit support and CD/cost reduction are powerful. - Also has abundant healing Skills. - Can also apply DMG Taken UP debuff. |
![]() | [Healer/Buffer] - Stable NRG supply with NRG Restoration. - Heals without consuming a turn due to passive. - Also has AoE healing & buffs. |
![]() | [Healer/Buffer] - Can apply buffs while healing. - Has a CD0 AoE heal. - Additional NRG Recovery when taking damage. |
![]() | [Healer/Buffer] - Has a CD0 AoE heal. - DMG Dealt UP & Life Steal are powerful. |
![]() | [Healer] - Can attack and heal at the same time. - Also has a buff dispel Skill. |
Recommended Gear for Weaponry Trial III
Gear | Details |
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![]() | - A Tarot that dispels buffs from nearby enemies. - Equipping it on one person gives an advantage. |
![]() | - ATK/DEF UP each time a Floating Rocks is defeated. |
![]() | - Reduces AoE damage. - Increases performance of single-target attacks/heals. |
![]() | - Can apply debuffs multiple times. - Effective when held by multiple people. |
![]() ![]() | - Dispels buffs on attack. - Attack performance is modest. |
![]() | - Increases M.DEF when Healthy. - Recommended if you want to increase durability. |
![]() | - Reduces DMG Taken when Healthy. - Recommended if you want to increase durability. |
![]() | - Reduces magical DMG taken. - Recommended if you want to increase durability. - Be aware of the CD. |
Recommended Tactical Skills
Tactical Skills | Details |
---|---|
![]() | - Strengthens nearby allies. - Additional NRG and CD-1 are especially powerful. - Allows for stable battles. |
![]() | - Greatly increases enemy DMG Taken. - Essential when aiming for a quick battle. |
![]() | - Move +2 for 2 turns. - Useful for dealing with Floating Rocks. |
![]() | - Act Again + ATK UP. - Use on attackers or for dealing with Floating Rocks. |
![]() | - Warps a character to any position. - Useful for dealing with Floating Rocks or for sudden retreats. - Also has an HP recovery effect. |
Stage Basics
Obtain Gear as Rewards
In Weaponry Trial III, you can obtain Gear such as Weapons and Trinkets as rewards. The Rarity of the Gear increases with the stage's difficulty, so aim to clear higher difficulty stages.
Tarots Cannot Be Obtained
Tarots do not drop as rewards in Weaponry Trial III. If you want to collect Tarots, challenge 'Tarot Residual'.
Epic and Higher Rewards
Reward Weapons
Reward Trinkets
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Weaponry Trial III Basics
Victory Conditions | Defeat Calamity I "Magician" |
Mission Objective 1 | Clear the stage |
Mission Objective 2 | Clear within 15 turns |
Mission Objective 3 | 2 or fewer allies defeated |