This is a guide for Weaponry Trial I (Lv.70) in Sword of Convallaria (SoC). Read on for strategy points, as well as recommended characters and gear for Stage 11 Weaponry Trial I.
Weaponry Trial Related Articles | ||
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I | II | III |
Lv.65 | Lv.65 | Lv.65 |
Lv.70 | Lv.70 | Lv. 70 |
Table of Contents
*The guide information is based on the content of Stage 11 (Lv70).
Boss Overview
Calamity I "Magician"
Calamity I "Magician" | ||
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![]() | HP 246,253 | SPD 150 |
P.ATK 5,076 | P.DEF 2,716 | |
M.ATK 7,251 | M.DEF 2,806 |
The enemy that appears in Weaponry Trial I is Calamity I Magician
. Using Melee Attacks will trigger a Strike Back that also applies a debuff, so you should only use Ranged or AoE attacks.
Passive Skills of Calamity I Magician
- Reduces damage received from melee attacks and performs a [Strike Back]
- Nullifies percentage-based damage and Disruption.
- Doubles damage taken from Stigmata on Stigmata Realm panels.
- Gains [Act Again] when a Summoned Unit is defeated.
Calamity I Magician
Skill Rotation
Turn | Skills and Details |
Note | - Every turn, applies 2 stacks of [Stigmata] (DoT) to 3 random characters and changes panels to [Stigmata Realm] (applies Stigmata). - On Stigmata Realm panels, Stigmata damage is doubled. |
1st Turn![]() | [Dust to Dust] - Deals magic damage 3 times to the nearest single character. - Applies 2 stacks of [Stigmata]. - Deals massive damage within a 1-tile radius the next time it takes damage. - Be careful not to get hit again. |
2nd Turn![]() | [Calamitous Erosion] - Prepares [Calamitous Erosion]. - Deals massive damage in a 3x6 area in front on the next turn. - Applies 3 stacks of Stigmata on hit. - Move out of the area. |
3rd Turn![]() | Activates [Calamitous Erosion] → Prepares [Abyssal Gaze] - [Calamitous Erosion] activates. - Prepares [Abyssal Gaze]. - Targets the character with the lowest HP percentage. - On the next turn, damages characters within 1 tile of the target. - Damage is reduced by having multiple characters take the hit (max 3). - Group 2 characters around the main target to reduce damage taken. - Characters hit by [Dust to Dust] must not take damage. |
4th Turn![]() | Activates [Abyssal Gaze] → [Dust to Dust] - [Abyssal Gaze] activates, dealing AoE damage. - [Dust to Dust] deals single-target damage to the nearest character. |
5th Turn+ | Repeats from turn 2-4. |
Weaponry Trial I (Lv.70) Strategy Points
- Do not use melee attacks
- Prepare Dispels for Stigmata
- Beware of The Magician’s Crimson
- Tank [Abyssal Gaze] with 3 characters
- Be careful of simultaneous attacks
- A Healer is essential
Do Not Use Melee Attacks

In Weaponry Trial I, The Magician not only mitigates melee damage, but also triggers a counterattack with a debuff, making the stage harder. Therefore, you should only use Ranged or AoE attacks.
AoE Damage is Fine

Even attack Skills from Melee-focused characters like Gloria's [Sword - Full Moon] or NonoWill's [Thousand Blades] are fine as long as they deal AoE damage.
Prepare Dispels for Stigmata

Dispeling the [Stigmata] debuff, which is constantly applied to multiple targets, is essential. As stacks accumulate, you'll end up losing a lot of HP each turn and won't be able to withstand the boss's attacks, so be sure to include characters who can remove debuffs.
Damage is Doubled on Stigmata Realm

In Lv. 70, be aware that taking [Stigmata] damage while standing on top of a [Stigmata Realm] tile will double the damage taken. However, if you consistently dispel the [Stigmata] stacks, the damage won't be fatal, so you don't necessarily have to move off the [Stigmata Realm]s. It's also possible to utilize them to adjust the target of [Abyssal Gaze] if you're confident.
Beware of The Magician’s Crimson

A character afflicted with the [The Magician’s Crimson], which is applied by [Dust to Dust], will cause massive damage to themselves and the surrounding 1-tile area the next time they get hit by the boss. Be careful, as they cannot take damage from [Abyssal Gaze] or subsequent uses of [Dust to Dust].
A Long Fight is Difficult
A drawn out fight means more characters will eventually be afflicted with [The Magician’s Crimson], making it progressively harder to deal with [Abyssal Gaze] and [Dust to Dust]. Use buffs/debuffs and aim for a quick battle.
Tank Abyssal Gaze with 3 Characters

[Abyssal Gaze], which targets the character with the lowest HP percentage and then damages characters within 1 tile on the next turn, has its damage significantly reduced when taken by multiple characters simultaneously. The effect works for up to 3 characters, so have 3 characters, including the target, take the hit to reduce the damage taken.
Ignore the Gimmick with NonoWill
By using "NonoWill," who reduces AoE damage by 99%, and adjusting her HP with [Stigmata] to make her the target of [Abyssal Gaze], you can clear the stage very easily. The only damage she'll effectively take is from [Dust to Dust], so if you have NonoWill, be sure to include her in your formation.
NonoWill Best Build and Skill Tree Guide
Be Careful of Simultaneous Attacks

On the turn you are hit by [Abyssal Gaze], the boss will also use [Dust to Dust] on the nearest character. Position two characters around the [Abyssal Gaze] target, and place the one character who will take the [Dust to Dust] hit closest to the boss to withstand the simultaneous attacks.
A Healer is Essential
Including a Healer to dispel the [Stigmata] debuff and restore HP is essential. However, due to the turn limit and the [The Magician’s Crimson] debuff, be careful not to focus too much on durability.
Weaponry Trial I (Lv70) Sample Parties
Our Team's Clear Party
![]() Attacker | ![]() Attacker/Support | ![]() Debuff |
![]() Buff/Heal | ![]() Debuff/[Abyssal Gaze] Counter | ー |
Since NonoWill can take [Abyssal Gaze] by herself, this formation allows for a consistent fight as long as the same character isn't hit by [Dust to Dust] twice.
Recommended Characters and Gear
Recommended Characters
Recommended Attackers
Character | Details |
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![]() | [Attacker] - Powerful single-target attack that ignores DEF. - Recovers NRG with Trait and Passive. - High durability with damage reduction. |
![]() | [Attacker] - Top-class damage dealer. - Be aware that she has no support or healing. |
![]() | [Attacker] - High damage with Alert + single-target attack. - The Trinket "Hunter's Intuition" is required. - Has a Skill to reduce AoE damage for allies. |
![]() | [Attacker/Buff] - Attacks with abundant NRG. - High-damage Skill that ignores DEF. - Excellent AoE buffs as well. |
![]() | [Attacker/Debuff] - Applies debuffs on attack due to his Trait. - High damage output through NRG Recovery. |
![]() | [Attacker/Debuff] - An Attacker powerful with critical hits. - Applies ATK/DEF DOWN + Crit Rate Taken UP. - Excellent NRG Recovery allows for Skill use every turn. |
![]() | [Attacker] - Self-buffs when having 3 or more buffs. - Especially powerful attack power for an Epic or lower character. |
![]() | [Attacker] - Powerful Scorch application & high-damage Skill. - High firepower if NRG can be supplied. |
![]() | [Attacker] - Powerful initial Skill that deals massive single-target damage. - A Trinket with an Instant Skill is required. |
Recommended Buff/Debuff Characters
Character | Details |
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![]() | [Buff/Debuff/Attacker] - Powerful Damage Dealt/M.DEF UP. - Lowers M.DEF and SPD with Liquor panels. |
![]() | [Buff] - Supports allies with numerous buffs. - Can participate in attacks with AoE attacks. - Be careful not to use Melee attacks. |
![]() | [Buff/Debuff] - Can apply a Magical Shield. - Applies 3 random debuffs. - Also has a -60% M.DEF debuff. |
![]() | [Debuff] - Applies debuffs via attacks/Trait/Passive. - Weakening enemies gives you an advantage. |
![]() | [Debuff] - Applies debuffs via attacks/Passive. - Weakening enemies gives you an advantage. - Applies Damage Dealt DOWN when taking damage. |
![]() | [Buff/Healer] - Powerful Crit support and CD/Cost reduction. - Can also heal/remove debuffs. - Be careful not to use Melee attacks. |
![]() | [[Abyssal Gaze] Counter/Debuff] - Can take [Abyssal Gaze] with 99% AoE reduction. - Important to keep HP percentage low. - Can also apply debuffs, but Melee attacks are a no-go. |
Recommended Healer Characters
Character | Details |
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![]() | [Buff/Debuff/Healer] - Has 2 types of healing Skills. - Powerful P.DEF DOWN debuff. - High damage output with Pursuit. |
![]() | [Buff/Healer] - Can heal/buff/remove debuffs simultaneously. - Can also increase M.DEF of nearby allies. - Additional NRG Recovery upon taking damage. |
![]() | [Buff/Healer] - Supports allies with healing and debuff removal. - Can also act as a tank with Resolve. - Powerful damage reduction effect. |
![]() | [Healer] - A healer specializing in debuff removal. - Excellent debuff removal + regeneration. - Can also increase ally ATK. |
![]() | [Healer] - Can heal + apply buffs. - Automatically heals Injured or Dying allies. - Also has an AoE NRG Recovery Skill. |
Recommended Gear
Gear | Details |
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![]() | - Using a Skill on an ally converts their debuffs into buffs. - Good for Healers to equip. |
![]() | - Can apply debuffs multiple times. - Effective when equipped by multiple characters. |
![]() | - Increases single-target Range when Unharmed. - Allows attacking while avoiding [Calamitous Erosion]. |
![]() | - Removes an additional debuff when healing. - Optimal for Healers. |
![]() | - Heals + removes debuffs with its Gear Skill. - Can be activated up to 2 times. |
![]() | - Reduces magic damage taken when HP is 70% or more. - Recommended if you want to increase durability. |
![]() | - Greatly reduces magic damage taken. - Be aware of its CD. - Recommended if you want to increase durability. |
![]() | - Reduces damage taken while Healthy. - Recommended if you want to increase durability. |
Basic Stage Information
Obtain Gear as Rewards
In Weaponry Trial I, you can obtain Gear such as Weapons and Trinkets as rewards. The rarity of the Gear increases with the stage's difficulty, so aim to clear higher difficulty stages.
Tarot Cards Cannot Be Obtained
Tarot cards do not drop from Weaponry Trial I rewards. If you want to collect Tarot cards, challenge "Tarot Residual".
Epic and Higher Rewards
Reward Weapons
Reward Trinkets
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Weaponry Trial I Basics
Victory Conditions | Defeat Calamity I [Magician]. |
Mission Objective 1 | Clear the stage. |
Mission Objective 2 | Clear within 15 turns. |
Mission Objective 3 | 2 or fewer allies defeated. |