Pooch Runrun Best Build and Skill Tree Guide

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SoC | Pooch Runrun Best Build and Skill Tree Guide | Sword of Convallaria - GameWith

Build and skill tree guide for Pooch Runrun in Sword of Convallaria (SoC). See the best gear (weapon/trinket/tarot), skin, tier, and review here!

Table of Contents

Pooch Runrun's Tier & Basic Info

Pooch Runrun
Rarity Legendary iconLegendary
Role Destroyer iconDestroyer
Faction Vltar iconVltar
Elaman iconElaman
Fortitude iconFortitude

Movement Stats

MoveStandHigh JumpLow Jump
3Normal22

Pooch Runrun's Tier

Overall Rating Reroll Rating
S+ icon
▶ Character Tier List
S+ icon
▶ Reroll Tier List
Single-Target RatingMulti-Target Rating
S iconSS icon
List of All Characters

User Score

Review & How to Get

Review - Applies various DoT effects
- Durable with Dodge and DMG Reduction
- Excels when enemies focus on single-targets
How to Get - Obtain from Gacha (Summon)

Pooch Runrun Pros and Strength

Pooch Runrun's Character Overview

  1. Highly Durable with Many DoTs
  2. Effectively Counters Single-target Attacks
  3. Inflicts Various Debuffs
  4. Offset Weaknesses with Supports

Highly Durable with Many DoTs

Pooch Runrun is a character who can inflict multiple DoT debuffs while also excelling in durability thanks to damage reduction and multiple Dodges. There are two builds available — one that deals DoT by receiving attacks, and one that actively attacks to inflict DoT — so make the most of her by switching between them depending on the stage.

Effectively Counters Single-Target Attacks

Her Trait inflicts DoTs when she is attacked. The Dodge build's main Skill [Spotlight Entrance] grants up to 8 Dodges, and she also has Skills that grant Dodge effects and Skills that Strike Back upon Dodging, making her unmatched in stages centered around single-target attacks. On the other hand, she has difficulty showcasing her full potential against AoE attacks, so it is important to identify which stages she excels in.

Adjust Your Build as Needed

A build specialized in active attacks and DoT infliction is also viable, so in stages with many AoE attacks, switch to a Skill lineup centered around [The Show Begins!]. This will result in a build that can also perform well in single-target battles.

Inflicts Various Debuffs

Sword of Convallaria (SoC) - Pooch Runrun Trait

In addition to DoT, she can also inflict various debuffs such as the [Taunt] debuff that directs enemies' attacks toward herself, as well as Attribute Debuffs. She also possesses an Aura through her Trait that increases the amount of DoT received by surrounding enemies, making her even more powerful when paired with characters who excel at inflicting DoT.

Offset Weaknesses with Supports

While she excels at inflicting DoT and has high durability, having support for mobility, building [Liberation], and NRG Recovery will make her easier to play. Additionally, unlike typical tank roles, she has limited HP recovery options, so depending on the situation, you may need to prepare a means of recovery. Bring out her full potential by considering how to compensate for her weaknesses through Gear and other characters depending on your needs.

Star Level Up Priority & Recommended Stars for Pooch Runrun

Aim to Reach 3★ → 5★

Star Level Up PriorityRecommended Star Level
S Tier3★ → 5★

Prioritize reaching 3-stars since at the start of battle, you immediately gain 10 stacks of the [Restraint] buff, and the number of times you can apply DoTs when attacked increases. Additionally, raising Pooch Runrun to 5-stars further increases the number of times you can apply DoTs.

Shard Farming Priority Guide

Best Builds for Pooch Runrun

Dodge Tank Build

Basic AttackReactionAscension
Rending StrikeRending StrikeVeiled SilhouetteVeiled SilhouetteForm of Steadfast StoneForm of Steadfast Stone
Skill
Spotlight EntranceSpotlight EntranceIllusive SpectacleIllusive SpectacleRousing DanceRousing Dance
WeaponTrinketTarot
Blade of StratagemBlade of StratagemMemory of TeethMemory of TeethThe Hanged Men's DedicationThe Hanged Men's Dedication

This build specializes in inflicting DoT on evasion and counterattacking. It excels in stages where enemies primarily use single-target attacks, allowing for effective tanking and debuff application.

Attacking Build

Basic AttackReactionAscension
Rending StrikeRending StrikeVeiled SilhouetteVeiled SilhouetteForm of Steadfast StoneForm of Steadfast Stone
Skill
The Show Begins!The Show Begins!Prismatic OrbPrismatic OrbRousing DanceRousing Dance
WeaponTrinketTarot
Blade of StratagemBlade of StratagemMemory of TeethMemory of TeethThe Hanged Men's DedicationThe Hanged Men's Dedication

When enemies don’t primarily rely on single-target attacks, this build is the recommended alternative. It allows you to actively attack while applying DoT and various debuffs. It performs well against multiple targets and also deals high damage during single-target encounters.

Priority Skills

SkillPriority and Details
Rousing DanceRousing Dance★★★★★
Instantly grants 10 Liberation stacks, buffs, and removes debuffs. Since Liberation is important in all builds, prioritize including this Skill above all else.
Veiled SilhouetteVeiled Silhouette★★★★★
A Reaction that grants -20% damage reduction and grants unlimited [Dodge] when [Dying]. You generally want to have this included in your build.
Rending StrikeRending Strike★★★★★
A Basic Attack that inflicts the [Infection] DoT. As a character specializing in DoTs, this is the clear choice.
Spotlight EntranceSpotlight Entrance★★★★
The main Skill for Dodge builds. Greatly increases durability, and with 10 or more Liberation stacks, grants 8 Dodges, making it extremely effective against single-target attacks. Prioritize including this Skill in stages focused on single-target attacks.
The Show Begins!The Show Begins!★★★★
A Skill that deals damage while inflicting DoT and various debuffs. In stages not focused on single-target attacks, [Spotlight Entrance]'s Dodge is less effective, so use this Skill as your main one. It is also a powerful Skill in single-target combat due to its many debuffs.
Secondary Priorities
SkillPriority and Details
Prismatic OrbPrismatic Orb★★★
A rare Skill among Pooch Runrun's Skills that can grant the Liberation buff. Since total damage is also high due to Damage Over Time, it is worth including in an Attacker build.
Illusive SpectacleIllusive Spectacle★★★
A Passive with a Strike Back effect on Dodge and a Dodge effect. Prioritize including this in Dodge builds.
NRG RecoveryNRG Recovery★★
Worth including in stages where taking damage is not a concern.
IntermissionIntermission★★
A Skill with healing and buff effects, though not Instant. Since Pooch Runrun has no other healing Skills, include this when healing is needed for solo play.
Sharpened Blade - ExtraSharpened Blade - Extra★★
Consider including this when you want to apply an Attack Attribute Debuff or a Healing Received debuff.
Sand Erosion BottleSand Erosion Bottle
Only include this when you want to change panels or absolutely need Blind.
Knockback ComboKnockback Combo
Worth including when a Fall Kill is possible, but generally have another character with higher mobility fill that role.
Silencing Attack (Ranged)Silencing Attack (Ranged)
Worth including in stages where active Skills are troublesome.

Recommended Gear, Tarots, & Engravings

Recommended Weapons for Pooch Runrun

Blade of StratagemBlade of StratagemNewborn BladeNewborn BladeNocturnal GlowNocturnal Glow

Since DoT scales off of Physical ATK, equip Weapons that boost Physical ATK, such as the Blade of Stratagem.

Recommended Trinkets for Pooch Runrun

Memory of TeethMemory of TeethMaverick's CloakMaverick's CloakSpring PillSpring Pill

We recommend Memory of Teeth, Maverick's Cloak, and Deceptive Shadow to boost ATK and DEF, as well as Spring Pill which provides additional HP recovery.

Recommended Tarots for Pooch Runrun

The Hanged Men's DedicationThe Hanged Men's DedicationTemptation of The DevilTemptation of The DevilSilence of The HermitSilence of The Hermit

The Hanged Men's Dedication which enhances DoT DMG and the Devil that increases offense and defense are especially recommended. Other Tarot cards that boost durability are also a good match.

Recommended Engravings for Pooch Runrun

ResonanceEffect
Sword icon Sword
Wand icon Wand
Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn,
Sword icon Sword
Cup icon Cup
When actively attacking, increases the DMG by 5% and grants 15% of [Life Steal].
Wand icon Wand
Wand icon Wand
After using a [basic attack], [skill], [strike back], or [assisting attack], gains 1 random [Level 2 Attribute Buff].

We recommend Sword + Wand for raising stats, Wand + Wand for gaining many buffs, and Sword + Cup for Life Steal + damage dealt up.

Pooch Runrun Skill Unlock Priorities

Recommended Skill Set

* Tap a skill to view its details below.

Normal
Form of Steadfast Stone
Form of Steadfast Stone
RK13
Unique
Rousing DanceRousing DanceRK11Sharpened Blade - ExtraSharpened Blade - Extra
Silencing AttackSilencing AttackRK9Rending StrikeRending Strike
Illusive SpectacleIllusive SpectacleRK7IntermissionIntermission
Veiled SilhouetteVeiled SilhouetteRK5NRG RecoveryNRG Recovery
Spotlight EntranceSpotlight EntranceRK3The Show Begins!The Show Begins!
Sand Erosion BottleSand Erosion BottleRK1Knockback ComboKnockback Combo

At RK3, take the left skill for the Evasion Build, and the right skill for the Attacker Build.

Skill Details

Sand Erosion BottleSand Erosion BottleCost: 1
CD: 3
(Piercing DMG) Deals Sand DMG equal to 10% of HP to all enemies within 1 tile of the target tile and inflicts Blind for 1 turn.
Range
Knockback ComboKnockback ComboCost: 3
CD: 0
(Physical DMG) Single-target attack. Deals 30% DMG. Then, performs Pursuit and deals DMG equal to 200% of the character's P.DEF, up to 150% of P.ATK. Knocks the target back by 2 tiles.
Range
Spotlight EntranceSpotlight EntranceCost: 1
CD: 3
(Debuff) Break the Shackles. Charges to the target location and inflicts Taunted on all enemies within 2 tiles of the character for 1 turn; the character enters Stage Focus until the start of the next turn and gains DMG Reduction III and Piercing DMG Reduction II for 2 turns. If the following Liberation stacks are active, consumes corresponding stacks and triggers effects:
✦ When 10 stacks are active, the character gains △DoT Effect I for 2 turns, dodge triggers in Stage Focus increase to 8 without consuming HP, and this skill's CD is reduced by 1.
Range
The Show Begins!The Show Begins!Cost: 3
CD: 2
(Physical DMG) Break the Shackles Charges to the target location and deals 50% DMG to all enemies within 2 tiles of the character; after attacking, inflicts Scarring Rend equal to 60% of P.ATK, ▽DMG II, Piercing Vulnerable II, and 2 random Level 2 Debuffs on the target for 2 turns; the character gains 5 stacks of Restraint (for every 10 stacks of Restraint owned, this skill additionally inflicts Scarring Rend equal to 20% of P.ATK after attacking). If having the following Liberation stacks, consumes corresponding stacks and triggers effects:
✦ When having 10 stacks, the character gains △DoT Effect I for 2 turns, this skill requires 1 less NRG, and the skill's CD is reset to zero after attacking.
Range
Veiled SilhouetteVeiled SilhouetteCost: -
CD: 7
(Reaction) At the end of the turn, gains DMG Reduction II for 1 turn. After taking DMG, when in Dying state, gains Dodge with unlimited triggers in the duration for 1 turn. This effect has a 7-turn CD after triggering.
NRG RecoveryNRG RecoveryCost: -
CD: -
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, additionally recovers 1 NRG.
Illusive SpectacleIllusive SpectacleCost: -
CD: -
(Passive) At the end of the turn, if there are no allies within 2 tiles, gains 1 instance of Dodge for 1 turn. When Dodge triggers, performs Strike Back on the attacker within 3 tiles, dealing 30% physical DMG and inflicting Life Loss equal to 30% of P.ATK for 2 turns.
IntermissionIntermissionCost: 1
CD: 2
(Healing) Restores HP equal to 100% of P.ATK to the character and gains △ATK II, DMG Reduction III, and 2 instances of Dodge for 2 turns.
Range
Silencing AttackSilencing AttackCost: -
CD: -
(Basic Attack) Deals 100% physical DMG and inflicts ✗ Active Skills on Injured targets before attacking, lasting for 2 turns.
Range
Rending StrikeRending StrikeCost: -
CD: -
(Basic Attack) Single-target attack. Deals 60% physical DMG, inflicting Scarring Rend equal to 20% of P.ATK on the target for 2 turns.
Range
Rousing DanceRousing DanceCost: 0
CD: 3
(Support) Instant The character gains 10 stacks of Liberation, dispels 2 Debuffs, and gains △ATK II and Immune to Attribute Debuffs for 2 turns.
Range
Sharpened Blade - ExtraSharpened Blade - ExtraCost: -
CD: -
(Passive) When actively attacking, increases DMG by 10% and increases ATK outside of turn by 10%. After actively attacking, additionally inflicts ▽ATK II and ✗Healing Received on the target for 2 turns.
Form of Steadfast StoneForm of Steadfast StoneCost: -
CD: -
(Passive) Level 3 Effect HP is increased by 15% and Piercing DMG taken is reduced by 20%.

Pooch Runrun's Trait & Skills

Pooch Runrun's Trait

TraitMax Effect
Circus of Tears icon[Circus of Tears]
✦ Increases P.DEF by 20%. Gains aura. Effect: all enemies within 3 tiles of the character take 35% more DoT.
✦ At the start of the battle, gains 10 stacks of Restraint; after being attacked by enemies, gains 2 stacks of Restraint.
After being attacked by enemies, locks onto the closest 3 enemies within 3 tiles of the character and inflicts Life Loss equal to 30% of P.ATK for 2 turns (if there is only 1 target, changes to inflicting Life Loss equal to 50% of P.ATK); finally, inflicts 1 stack of Infection and 1 random Level 2 Debuff (lasting 2 turns) on the target. This effect can be triggered up to 4 times per round.
See Effects for 4 Stars or Less
Stars UnlockedEffect
4 star icon✦ Increases P.DEF by 20%. Gains aura. Effect: all enemies within 3 tiles of the character take 25% more DoT.
✦ At the start of the battle, gains 10 stacks of Restraint; after being attacked by enemies, gains 2 stacks of Restraint.
After being attacked by enemies, locks onto the closest 3 enemies within 3 tiles of the character and inflicts Life Loss equal to 25% of P.ATK for 2 turns (if there is only 1 target, changes to inflicting Life Loss equal to 40% of P.ATK); finally, inflicts 1 stack of Infection and 1 random Level 2 Debuff (lasting 2 turns) on the target. This effect can be triggered up to 3 times per round.
3 star icon✦ Increases P.DEF by 15%. Gains aura. Effect: all enemies within 3 tiles of the character take 25% more DoT.
✦ At the start of the battle, gains 10 stacks of Restraint; after being attacked by enemies, gains 1 stack of Restraint.
After being attacked by enemies, locks onto the closest 3 enemies within 3 tiles of the character and inflicts Life Loss equal to 25% of P.ATK for 2 turns (if there is only 1 target, changes to inflicting Life Loss equal to 40% of P.ATK); finally, inflicts 1 stack of Infection and 1 random Level 2 Debuff (lasting 2 turns) on the target. This effect can be triggered up to 3 times per round.
2 star icon✦ Increases P.DEF by 15%. Gains aura. Effect: all enemies within 3 tiles of the character take 15% more DoT.
✦ After being attacked by enemies, gains 1 stack of Restraint.
After being attacked by enemies, locks onto the closest 3 enemies within 3 tiles of the character and inflicts Life Loss equal to 25% of P.ATK for 2 turns (if there is only 1 target, changes to inflicting Life Loss equal to 40% of P.ATK); finally, inflicts 1 stack of Infection and 1 random Level 2 Debuff (lasting 2 turns) on the target. This effect can be triggered up to 2 times per round.
1 star icon✦ Increases P.DEF by 10%. Gains aura. Effect: all enemies within 3 tiles of the character take 15% more DoT.
✦ After being attacked by enemies, gains 1 stack of Restraint.
After being attacked by enemies, locks onto the closest 3 enemies within 3 tiles of the character and inflicts Life Loss equal to 25% of P.ATK for 2 turns (if there is only 1 target, changes to inflicting Life Loss equal to 40% of P.ATK); finally, inflicts 1 stack of Infection on the target. This effect can be triggered up to 2 times per round.

Pooch Runrun's Base Skills

SkillRange
SlashSlashRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Deals 100% Physical DMG.
Prismatic OrbPrismatic OrbRange
[Skill] Cost: 2 / CD: 0
(Physical DMG) Single-target attack. Deals 50% DMG, inflicting Scarring Rend equal to 80% of P.ATK for 2 turns; after attacking, gains 5 stacks of Liberation.

Skills That Can Be Learned at RK1

SkillRange
Sand Erosion BottleSand Erosion BottleRange
[Skill] Cost: 1 / CD: 3
(Piercing DMG) Deals Sand DMG equal to 10% of HP to all enemies within 1 tile of the target tile and inflicts Blind for 1 turn.
Knockback ComboKnockback ComboRange
[Skill] Cost: 3 / CD: 0
(Physical DMG) Single-target attack. Deals 30% DMG. Then, performs Pursuit and deals DMG equal to 200% of the character's P.DEF, up to 150% of P.ATK. Knocks the target back by 2 tiles.

Skills That Can Be Learned at RK3

SkillRange
Spotlight EntranceSpotlight EntranceRange
[Skill] Cost: 1 / CD: 3
(Debuff) Break the Shackles. Charges to the target location and inflicts Taunted on all enemies within 2 tiles of the character for 1 turn; the character enters Stage Focus until the start of the next turn and gains DMG Reduction III and Piercing DMG Reduction II for 2 turns. If the following Liberation stacks are active, consumes corresponding stacks and triggers effects:
✦ When 10 stacks are active, the character gains △DoT Effect I for 2 turns, dodge triggers in Stage Focus increase to 8 without consuming HP, and this skill's CD is reduced by 1.
The Show Begins!The Show Begins!Range
[Skill] Cost: 3 / CD: 2
(Physical DMG) Break the Shackles Charges to the target location and deals 50% DMG to all enemies within 2 tiles of the character; after attacking, inflicts Scarring Rend equal to 60% of P.ATK, ▽DMG II, Piercing Vulnerable II, and 2 random Level 2 Debuffs on the target for 2 turns; the character gains 5 stacks of Restraint (for every 10 stacks of Restraint owned, this skill additionally inflicts Scarring Rend equal to 20% of P.ATK after attacking). If having the following Liberation stacks, consumes corresponding stacks and triggers effects:
✦ When having 10 stacks, the character gains △DoT Effect I for 2 turns, this skill requires 1 less NRG, and the skill's CD is reset to zero after attacking.

Skills That Can Be Learned at RK5

SkillRange
Veiled SilhouetteVeiled Silhouette-
[Reaction] Cost: - / CD: 7
(Reaction) At the end of the turn, gains DMG Reduction II for 1 turn. After taking DMG, when in Dying state, gains Dodge with unlimited triggers in the duration for 1 turn. This effect has a 7-turn CD after triggering.
NRG RecoveryNRG Recovery-
[Reaction] Cost: - / CD: -
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, additionally recovers 1 NRG.

Skills That Can Be Learned at RK7

SkillRange
Illusive SpectacleIllusive Spectacle-
[Skill] Cost: - / CD: -
(Passive) At the end of the turn, if there are no allies within 2 tiles, gains 1 instance of Dodge for 1 turn. When Dodge triggers, performs Strike Back on the attacker within 3 tiles, dealing 30% physical DMG and inflicting Life Loss equal to 30% of P.ATK for 2 turns.
IntermissionIntermissionRange
[Skill] Cost: 1 / CD: 2
(Healing) Restores HP equal to 100% of P.ATK to the character and gains △ATK II, DMG Reduction III, and 2 instances of Dodge for 2 turns.

Skills That Can Be Learned at RK9

SkillRange
Silencing AttackSilencing AttackRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Deals 100% physical DMG and inflicts ✗ Active Skills on Injured targets before attacking, lasting for 2 turns.
Rending StrikeRending StrikeRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Single-target attack. Deals 60% physical DMG, inflicting Scarring Rend equal to 20% of P.ATK on the target for 2 turns.

Skills That Can Be Learned at RK11

SkillRange
Rousing DanceRousing DanceRange
[Skill] Cost: 0 / CD: 3
(Support) Instant The character gains 10 stacks of Liberation, dispels 2 Debuffs, and gains △ATK II and Immune to Attribute Debuffs for 2 turns.
Sharpened Blade - ExtraSharpened Blade - Extra-
[Skill] Cost: - / CD: -
(Passive) When actively attacking, increases DMG by 10% and increases ATK outside of turn by 10%. After actively attacking, additionally inflicts ▽ATK II and ✗Healing Received on the target for 2 turns.

Skills That Can Be Learned at RK13

SkillRange
Form of Steadfast StoneForm of Steadfast Stone-
[Ascension Skill] Cost: - / CD: -
(Passive) Level 3 Effect HP is increased by 15% and Piercing DMG taken is reduced by 20%.

Weapons That Pooch Runrun Can Equip

List of Weapons

Pooch Runrun's Voice Actor & Release Date

Pooch Runrun Voice Actor

VAJapanese VA: Kuwahara Yuuki

Released on Friday, April 3

Pooch Runrun was released on Friday, April 3. Since the character is added to the standard banner, they can still be obtained even after the limited-time banner ends.

Pooch Runrun's Skin

InitialAscended
Pooch Runrun
Pooch Runrun Ascended

▲ Unlock Ascended Skin when character reaches Star Level 5.

Sword of Convallaria Related Guides

List of All Characters

Legendary Characters

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