Finn Best Build and Skill Tree Guide

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SoC | Finn Best Build and Skill Tree Guide | Sword of Convallaria - GameWith

Build and skill tree guide for Finn in Sword of Convallaria (SoC). See the best gear (weapon/trinket/tarot), skin, tier, and review here!

Table of Contents

Finn's Tier & Basic Info

Finn
Rarity Legendary iconLegendary
Role Defender iconDefender
Faction Luccia iconLuccia
Drifter iconDrifter
Discipline iconDiscipline

Movement Stats

MoveStandHigh JumpLow Jump
3Normal22

Finn's Tier

Overall Rating Reroll Rating
S+ icon
▶ Character Tier List
S+ icon
▶ Reroll Tier List
Single-Target RatingMulti-Target Rating
S iconSS icon
List of All Characters

User Score

Review & How to Get

Review - Deals Piercing DMG and Disrupts with Traps
- Swaps Positions and Sets Traps with Summon
- Significantly reduces enemy ATK
- Effective in high-difficulty content
How to Get - Obtain from Gacha (Summon)

Finn Pros and Strength

Finn's Character Overview

  1. Utilizes Traps and Icefang
  2. AoE Piercing DMG Specialist
  3. Suitable for Endgame Content
  4. Greatly Reduces Enemy ATK
  5. Familiarity is Essential

Utilizes Traps and Icefang

Finn is a special Defender who fights by utilizing disruption and Piercing DMG from Frost Spike and Exploding Earth Spikes traps, as well as attacks and position swaps from his Summoned Unit, Icecfang. Even though getting familiar with his kit takes time, he can excel in difficult content by adjusting his builds and tactics according to the stage.

Traps and Icefang Details

Trap Details

Trap Effects Frost Spike Effect:
✦ Triggered when any character passes through or stays on the tile (enemies have their turn interrupted). After triggering, [Finn] deals [Piercing DMG] equal to 40% of P.ATK to enemies with a 1-tile radius of the [Trigger Object], inflicting 1 stack of [Deep Chill] and [▽ATK III] (lasting 1 turn).
Exploding Earth Spikes Effect:
✦ Triggered when any character passes through or stays on the tile. After triggering, [Finn] deals [Piercing DMG] equal to 70% of P.ATK to enemies within 3 tiles of the [Trigger Object]; against targets on [Designated Terrain], increases [Piercing DMG] dealt by 20% and inflicts [Hypothermia] after being attacked (lasting 1 turn).
How to Set Traps - Sets 1 trap per turn with the Decision Skill [Watch Your Step] from [Pack and Pick]
 - 2 can be set when [Nothing Wasted] is equipped
- 3 can be set when using [Field of Frostspikes]
- Set 1 with Icecfang's [Dig In]
How to Trigger Traps - A Character passes over the trap
- Use Finn's Basic Attack [See You Off] on the trap
- Trigger all traps within a 3-tile radius with Icecfang's [Detonate]

Icefang Details

Base Stats - Inherits 100% of Finn's base ATK/DEF/HP
- SPD 233, Move 7
Trait ✦ Ignores [Frosty] tile effects. Gains [Unfocused], [Jump], and [Climb]; can jump over other allies, enemies, neutral characters, and items.
✦ Gains the [Wardpiercer - Frostlands] effect. When [Finn] is within 4 tiles of the character, perform's [Assisting Cover] for [Finn]. Can be triggered up to 2 times per round.
✦ Increases DEF by 30% and Movement by 2 tiles. Gains an aura. Effect: All enemies within 3 tiles of the character gain [Piercing Vulnerable I].
✦ When triggering a [Trigger Object], grants [Finn] [△ATK II] for 2 turns.
Lunge Bite (Basic Attack) Single-target attack. Deals [Piercing DMG] equal to 40% of P.ATK and knocks back by 1 tile.
[Dig In]
(Support) Selects an [Empty Tile] and causes [Finn] to place [Frost Spike] or [Exploding Earth Spikes].
[Snatch Away] (Support) [Instant] Swaps positions with a target ally.
[Detonate] (Support) Immediately triggers all [Frost Spikes] or [Exploding Earth Spikes] within 3 tiles of the character.


AoE Piercing DMG Specialist

Exploding Earth Spikes can be used by equipping the Passive [Extra Kick]. It's a trap that deals AoE Piercing DMG in a 3-tile radius. With skills like [Field of Frostspikes], setting a large number of traps and triggering them can deal massive Piercing DMG to groups of enemies.

Suitable for Endgame Content

Tag In, Icefang

You can control Character positions by using [Tag In, Icefang] to swap positions of an ally and Icecfang while applying defensive buffs, or by using Icecfang's Skill [Snatch Away]. This can be adapted to various situations, such as sending an Attacker forward or avoiding hazards, making Finn a promising utility choice for difficult content.

Can Dodge ST Attacks and Remove Tiles

Finn also has other abilities, such as creating [Spice] Tiles that can Dodge single-target attacks and Skills that can remove special terrain, allowing Finn to contribute in ways that other Characters cannot.

Greatly Reduces Enemy ATK

Trait/Frost Spike Inflicts [▽ATK III] (ATK -30%)
Exploding Earth Spikes Inflicts Hypothermia (damage dealt -15%, and an additional -10% if on a Frosty Tile)

Finn's Trait says that when Resolve or a trap is triggered, he not only deals Piercing DMG but also applies a Debuff that lowers ATK. The effects are highly potent and can significantly reduce the damage taken by allies.

Familiarity is Essential

The placement of traps, the timing and location of position swaps, and skill compositions tailored to every stage are all aspects that require familiarity to master. Also, his NRG consumption is high, so NRG Recovery from Tactical Skills or support Characters is crucial. Keep this in mind when including Finn in your squads.

Star Level Up Priority & Recommended Stars for Finn

Aim to Reach 3★ → 5★

Star Level Up PriorityRecommended Star Level
A Tier3★ → 5★

Prioritize reaching 3★ to gain NRG recovery when casting Frost Spike or Exploding Earth Spikes. Reaching 5★ increases the number of NRG recovery instances and boosts Piercing DMG dealt by 20%.

Shard Farming Priority Guide

Best Builds for Finn

Piercing AoE Build

Basic AttackReactionAscension
See You OffSee You OffLoner's InstinctLoner's InstinctForm of Steadfast StoneForm of Steadfast Stone
Skill
Field of FrostspikesField of FrostspikesPack and PickPack and PickExtra KickExtra Kick
WeaponTrinketTarot
VigilVigilCrimson QuillCrimson QuillMurmur of DeathMurmur of Death

This build specializes in piercing AoE damage with Exploding Earth Spikes. By focusing on NRG Recovery, you can place multiple traps every two turns, so recover Finn's NRG with support Characters or Tactical Skills.

Endgame Flex Build

Basic AttackReactionAscension
See You OffSee You OffLoner's InstinctLoner's InstinctForm of Steadfast StoneForm of Steadfast Stone
Skill
Tag In, IcefangTag In, IcefangPack and PickPack and PickNothing WastedNothing Wasted
WeaponTrinketTarot
VigilVigilCrimson QuillCrimson QuillMurmur of DeathMurmur of Death

This a build for high-difficulty content that allows Finn to handle various situations by either immobilizing enemies at any location with Frost Spike or swapping positions with Icecfang. By slightly adjusting skills according to enemy traits, you can expect Finn to be effective in many stages.

Priority Skills

SkillPriority and Details
Loner's InstinctLoner's Instinct★★★★★
- Significantly reduces damage taken
- Grants Icecfang Resolve + heals when Resolve is triggered
See You OffSee You Off★★★★★
- Ranged Knockback + Piercing DMG
- Can also trigger traps
- Very long Range of 2-5 tiles
Pack and PickPack and Pick★★★★
- Can place traps Instantly for 2 NRG
 - Can be used twice when [Nothing Wasted] is equipped
- [One on the House] is not very effective
Tag In, IcefangTag In, Icefang★★★★
- Swaps positions with Icecfang and an ally
- Significantly increases durability and healing utility
Extra KickExtra Kick★★★★
- Changes Frost Spike to Exploding Earth Spikes
- Increases damage and range
- Removes some Debuffs to specialize in attack
Field of FrostspikesField of Frostspikes★★★★
- Places 3 traps
- Can be used once every 2 turns
- High NRG cost requires support
Secondary Priorities
SkillPriority and Details
Spice TossSpice Toss★★★
- Increases enemy Piercing DMG taken
- Can Dodge single-target attacks with a Spice Tile
- Deals Piercing DMG when Spice is hit by an AoE attack
- Has various uses, such as for Dodging or for dealing damage
Nothing WastedNothing Wasted★★★
- Allows the trap from [Pack and Pick] to be used twice
- Removes obstructive Items or Tiles
Ice Attack (Curved Shot)Ice Attack (Curved Shot)★★
- Physical DMG + reduces Move
- Generally, you'll want to equip [See You Off]
Warrior of FrostWarrior of Frost★
- Low potency, low priority
- Equip when you want to increase Move or durability
Foot SnipingFoot Sniping★
- Low potency, low priority
DebilitationDebilitation★
- Reduces less damage compared to [Loner's Instinct]
Tundra RaiderTundra Raider★
- Low potency, low priority

Recommended Gear, Tarots, & Engravings

Recommended Weapons for Finn

VigilVigilCornucopia LongbowCornucopia LongbowLongbow of MartyrsLongbow of Martyrs

Since Piercing DMG scales according to P.ATK, equip Weapons that raise P.ATK if you don't have Vigil or the Cornucopia Longbow.

Recommended Trinkets for Finn

Crimson QuillCrimson QuillShield of JusticeShield of JusticeFafnir the Scarlet ArmorFafnir the Scarlet Armor

Prioritize Gear that increases P.ATK.

Recommended Tarots for Finn

Murmur of DeathMurmur of DeathCourse of FortuneCourse of FortuneTemptation of The DevilTemptation of The Devil

Death to increase Piercing DMG, Fortune for NRG Recovery, and Devil to increase stats are recommended.

Recommended Engravings for Finn

ResonanceEffect
Sword icon Sword
Sword icon Sword
When actively attacking [unharmed] enemies, increases Crit by 20%.
Sword icon Sword
Wand icon Wand
Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn,
Sword icon Sword
Pentacle icon Pentacle
When [unharmed], increases ATK and DEF by 12%.

Engravings that increase stats are recommended since increasing P.ATK also increases Piercing DMG.

Finn Skill Unlock Priorities

Recommended Skill Set

* Tap a skill to view its details below.

Normal
Form of Steadfast Stone
Form of Steadfast Stone
RK13
Unique
Tundra RaiderTundra RaiderRK11Nothing WastedNothing Wasted
See You OffSee You OffRK9Ice AttackIce Attack
Extra KickExtra KickRK7Field of FrostspikesField of Frostspikes
LonerLoner's InstinctRK5DebilitationDebilitation
Foot SnipingFoot SnipingRK3Spice TossSpice Toss
Warrior of FrostWarrior of FrostRK1Tag In, IcefangTag In, Icefang

Skill Details

Warrior of FrostWarrior of FrostCost: -
CD: -
(Passive) When the character is on Frosty tiles, decreases the DMG taken by 30% and increases Movement by 1 tile.
Tag In, IcefangTag In, IcefangCost: 0
CD: 2
(Support) Selects an ally to swap positions with Icefang, and grants both: DMG Reduction III and Deflection for 2 turns, and performs healing equal to 100% of P.ATK, then dispels 2 Debuffs.
✦ When the target is the character, can move 3 additional tiles after casting.
Range
Foot SnipingFoot SnipingCost: 2
CD: -
(Physical DMG) Single-target attack. Deals 110% DMG and inflicts ▽ Move II for 2 turns.
Range
Spice TossSpice TossCost: 0
CD: 3
(Support) Instant Inflicts Piercing Vulnerable II on all enemies within a 1-tile radius of the target tile and turns tiles within range into Spice. All effects last for 2 turns.
Range
LonerLoner's InstinctCost: -
CD: -
(Reaction) Reduces DMG taken by the character and Icefang by 30%. When no other alleis are within 2 tiles, additionally reduces DMG taken by 20%.
✦ Icefang gains Resolve; when triggered, recovers 100% of HP and gains Invisibility (lasting 1 turn) and DMG Reduction III (lasting 2 turns).
DebilitationDebilitationCost: -
CD: -
(Reaction) For every 1 tile the attacker moves before the character receives an active attack, the character takes 5% less DMG, up to 25%.
Extra KickExtra KickCost: -
CD: -
(Passive) Frost Spikes placed by the character and Icefang become Exploding Earth Spikes.
✦ Changes: no longer interrupts enemy's turns or inflicts Deep Chill or ▽ATK III, but the area of effect expands to a 3-tile range, DMG multiplier increases by 30%; after being attacked, receives Hypothermia (lasts 1 turn); against enemies on Designated Terrain, increases Piercing DMG dealt by 20%.
Field of FrostspikesField of FrostspikesCost: 5
CD: 0
(Support) Selects a target and places a Frost Spike (if not an Empty Tile, places randomly), then places Frost Spikes in front of 2 random enemies within 2 tiles of the target (if fewer enemies, remaining placements are random), and turns tiles within range into Frosty.
✦ After casting the skill, the character gains Preparation for 1 turn.
Range
See You OffSee You OffCost: -
CD: -
(Basic Attack) Attacks the target tile, dealing Piercing AoE DMG equal to 70% of P.ATK, knocking back by 1 tile, and turning the tile into Frosty; if the target is Frost Spike or Exploding Earth Spikes, immediately triggers it. Attack type: [Curved Shot.
Range
Ice AttackIce AttackCost: -
CD: -
(Basic Attack) Deals 100% physical DMG and inflicts ▽ Move I on Healthy targets, lasting for 1 turn.
Range
Tundra RaiderTundra RaiderCost: -
CD: -
(Passive) Increases ATK by 10%. After attacking, can move 2 additional tiles.
✦ Does not consume Movement when passing through Frosty tiles, up to 2 tiles per round.
Nothing WastedNothing WastedCost: 0
CD: 2
(Support) Instant Selects a target tile and clears all Trigger Objects and Special Terrain Effects within 2 tiles; after clearing, recovers 1 NRG.
✦ Auxiliary Passive. Effect: At the start of the turn, gains Trap Reserve. Can be triggered 1 time every 2 rounds.
Range
Form of Steadfast StoneForm of Steadfast StoneCost: -
CD: -
(Passive) Level 3 Effect HP is increased by 15% and Piercing DMG taken is reduced by 20%.

Finn's Trait & Skills

Finn's Trait

TraitMax Effect
On Thin Ice icon[On Thin Ice]
✦ Ignores Frosty tile effects and gains the Wardpiercer - Frostlands effect.
✦ At the start of the battle, summons Icefang. After it is defeated, automatically re-summons at the start of the 2nd turn. Can be summoned up to 1 time per battle.
✦ Gains Keen Eye and Oathbound Resolve. At the end of the turn, if on a Frosty tile, recovers 1 NRG.
✦ Increase DEF by 30%. 40% of P.DEF is added to P.ATK.
✦ At the start of the battle, recovers 2 NRG; when Frost Spike or Exploding Earth Spikes is triggered, increases Piercing DMG dealt by 20% and additionally recovers 1 NRG. Can be triggered up to 2 times per round.
See Effects for 4 Stars or Less
Stars UnlockedEffect
4 star icon✦ Ignores Frosty tile effects and gains the Wardpiercer - Frostlands effect.
✦ At the start of the battle, summons Icefang. After it is defeated, automatically re-summons at the start of the 2nd turn. Can be summoned up to 1 time per battle.
✦ Gains Keen Eye and Oathbound Resolve. At the end of the turn, if on a Frosty tile, recovers 1 NRG.
✦ Increase DEF by 30%. 40% of P.DEF is added to P.ATK.
✦ At the start of the battle, recovers 2 NRG; when Frost Spike or Exploding Earth Spikes is triggered, additionally recovers 1 NRG. Can be triggered up to 1 time per round.
3 star icon✦ Ignores Frosty tile effects and gains the Wardpiercer - Frostlands effect.
✦ At the start of the battle, summons Icefang. After it is defeated, automatically re-summons at the start of the 2nd turn. Can be summoned up to 1 time per battle.
✦ Gains Keen Eye and Oathbound Resolve. At the end of the turn, if on a Frosty tile, recovers 1 NRG.
✦ Increase DEF by 20%. 30% of P.DEF is added to P.ATK.
✦ At the start of the battle, recovers 2 NRG; when Frost Spike or Exploding Earth Spikes is triggered, additionally recovers 1 NRG. Can be triggered up to 1 time per round.
2 star icon✦ Ignores Frosty tile effects and gains the Wardpiercer - Frostlands effect.
✦ At the start of the battle, summons Icefang. After it is defeated, automatically re-summons at the start of the 2nd turn. Can be summoned up to 1 time per battle.
✦ Gains Keen Eye and Oathbound Resolve. At the end of the turn, if on a Frosty tile, recovers 1 NRG.
✦ Increase DEF by 20%. 30% of P.DEF is added to P.ATK.
✦ At the start of the battle, recovers 1 NRG.
1 star icon✦ Ignores Frosty tile effects and gains the Wardpiercer - Frostlands effect.
✦ At the start of the battle, summons Icefang. After it is defeated, automatically re-summons at the start of the 2nd turn. Can be summoned up to 1 time per battle.
✦ Gains Keen Eye and Oathbound Resolve. At the end of the turn, if on a Frosty tile, recovers 1 NRG.
✦ Increase DEF by 10%. 20% of P.DEF is added to P.ATK.
✦ At the start of the battle, recovers 1 NRG.

Finn's Base Skills

SkillRange
Curved ShotCurved ShotRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Fires a Curved Shot which deals 85% Physical DMG.
Pack and PickPack and PickRange
[Skill] Cost: - / CD: -
(Decision) Selects to use Watch Your Step or One on the House.

Skills That Can Be Learned at RK1

SkillRange
Warrior of FrostWarrior of Frost-
[Skill] Cost: - / CD: -
(Passive) When the character is on Frosty tiles, decreases the DMG taken by 30% and increases Movement by 1 tile.
Tag In, IcefangTag In, IcefangRange
[Skill] Cost: 0 / CD: 2
(Support) Selects an ally to swap positions with Icefang, and grants both: DMG Reduction III and Deflection for 2 turns, and performs healing equal to 100% of P.ATK, then dispels 2 Debuffs.
✦ When the target is the character, can move 3 additional tiles after casting.

Skills That Can Be Learned at RK3

SkillRange
Foot SnipingFoot SnipingRange
[Skill] Cost: 2 / CD: -
(Physical DMG) Single-target attack. Deals 110% DMG and inflicts ▽ Move II for 2 turns.
Spice TossSpice TossRange
[Skill] Cost: 0 / CD: 3
(Support) Instant Inflicts Piercing Vulnerable II on all enemies within a 1-tile radius of the target tile and turns tiles within range into Spice. All effects last for 2 turns.

Skills That Can Be Learned at RK5

SkillRange
Loner's InstinctLoner's Instinct-
[Reaction] Cost: - / CD: -
(Reaction) Reduces DMG taken by the character and Icefang by 30%. When no other alleis are within 2 tiles, additionally reduces DMG taken by 20%.
✦ Icefang gains Resolve; when triggered, recovers 100% of HP and gains Invisibility (lasting 1 turn) and DMG Reduction III (lasting 2 turns).
DebilitationDebilitation-
[Reaction] Cost: - / CD: -
(Reaction) For every 1 tile the attacker moves before the character receives an active attack, the character takes 5% less DMG, up to 25%.

Skills That Can Be Learned at RK7

SkillRange
Extra KickExtra Kick-
[Skill] Cost: - / CD: -
(Passive) Frost Spikes placed by the character and Icefang become Exploding Earth Spikes.
✦ Changes: no longer interrupts enemy's turns or inflicts Deep Chill or ▽ATK III, but the area of effect expands to a 3-tile range, DMG multiplier increases by 30%; after being attacked, receives Hypothermia (lasts 1 turn); against enemies on Designated Terrain, increases Piercing DMG dealt by 20%.
Field of FrostspikesField of FrostspikesRange
[Skill] Cost: 5 / CD: 0
(Support) Selects a target and places a Frost Spike (if not an Empty Tile, places randomly), then places Frost Spikes in front of 2 random enemies within 2 tiles of the target (if fewer enemies, remaining placements are random), and turns tiles within range into Frosty.
✦ After casting the skill, the character gains Preparation for 1 turn.

Skills That Can Be Learned at RK9

SkillRange
See You OffSee You OffRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Attacks the target tile, dealing Piercing AoE DMG equal to 70% of P.ATK, knocking back by 1 tile, and turning the tile into Frosty; if the target is Frost Spike or Exploding Earth Spikes, immediately triggers it. Attack type: [Curved Shot.
Ice AttackIce AttackRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Deals 100% physical DMG and inflicts ▽ Move I on Healthy targets, lasting for 1 turn.

Skills That Can Be Learned at RK11

SkillRange
Tundra RaiderTundra Raider-
[Skill] Cost: - / CD: -
(Passive) Increases ATK by 10%. After attacking, can move 2 additional tiles.
✦ Does not consume Movement when passing through Frosty tiles, up to 2 tiles per round.
Nothing WastedNothing WastedRange
[Skill] Cost: 0 / CD: 2
(Support) Instant Selects a target tile and clears all Trigger Objects and Special Terrain Effects within 2 tiles; after clearing, recovers 1 NRG.
✦ Auxiliary Passive. Effect: At the start of the turn, gains Trap Reserve. Can be triggered 1 time every 2 rounds.

Skills That Can Be Learned at RK13

SkillRange
Form of Steadfast StoneForm of Steadfast Stone-
[Ascension Skill] Cost: - / CD: -
(Passive) Level 3 Effect HP is increased by 15% and Piercing DMG taken is reduced by 20%.

Weapons That Finn Can Equip

List of Weapons

Finn's Voice Actor & Release Date

Finn Voice Actor

VAJapanese VA: Yashiro Taku

Released on Friday, October 9

Finn was released on Friday, October 9. Since the character is added to the standard banner, they can still be obtained even after the limited-time banner ends.

Finn's Skin

InitialAscended
Finn
Finn Ascended

▲ Unlock Ascended Skin when character reaches Star Level 5.

Sword of Convallaria Related Guides

List of All Characters

Legendary Characters

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