Kianshir Best Build and Skill Tree Guide

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SoC | Kianshir Best Build and Skill Tree Guide | Sword of Convallaria - GameWith

Build and skill tree guide for Kianshir in Sword of Convallaria (SoC). See the best gear (weapon/trinket/tarot), skin, tier, and review here!

Table of Contents

Kianshir's Tier & Basic Info

Kianshir
Rarity Legendary iconLegendary
Role Breaker iconBreaker
Faction Elaman iconElaman
Discipline iconDiscipline

Movement Stats

MoveStandHigh JumpLow Jump
3Normal22

Kianshir's Tier

Overall Rating Reroll Rating
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▶ Character Tier List
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▶ Reroll Tier List
Single-Target RatingMulti-Target Rating
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List of All Characters

User Score

Review & How to Get

Review - Premier Summoner
- High DMG Potential
- Buffs Party Survivability
- Synergizes with Elaman and Summoners
How to Get - Obtain from Gacha (Summon)

Kianshir Pros and Strength

Kianshir's Character Overview

  1. Utilizes Mask of the Empire Summons
  2. Set Up Ideal Conditions for High DMG
  3. Boosts Allies and Debuffs Enemies
  4. Synergy with Elaman and Summoners
  5. Full Potential with NRG and Liberation

Utilizes Mask of the Empire Summons

1

Kianshir fights by utilizing Mask of the Empire summons (hereafter referred to as Masks). Masks perform an AoE attack before leaving the battlefield when attacked or after certain Skills are used, making them short-lived. However, Kianshir can summon them in large numbers compared to other Summoners, allowing Masks to boost his offensive power, draw enemy attacks, and fulfill a variety of tactical roles.

Sword of Convallaria (SoC) - CatPro Tip!Since a large number of Summoned Units can be generated, Kianshir is expected to perform well even in high-difficulty content‼

Masks Can Perform AoE Attacks

Masks are called forth via the Trait Skill and certain other Skills. Upon leaving the field, they activate the area attack [Undying Husk]. Since they cannot be controlled directly, position them where they can obstruct enemies or catch as many enemies as possible in their area attack.

Set Up Ideal Conditions for High DMG

Summoned Units can be gathered near enemies using Skills such as [Undying - Iron March] and [Wargame Formation] to deal massive damage. By managing cooldowns, Liberation, and NRG, you can deal massive damage, so be mindful of setting up the ideal conditions.

Buffs Allies and Debuffs Enemies

Kianshir excels in various aspects, including supporting allies. By using [Assist Edict], you can buff allied durability while reducing enemy offense. Additionally, if Liberation stacks are available, Kianshir will summon a Mask with assisting cover. Depending on the situation, pivot between offense or defense.

Synergy with Elaman and Summoners

Sword of Convallaria (SoC) - Undying - Iron March

As an individual, Kianshir's offensive and defensive capabilities cannot match that of specialized characters. However, the amount of the [Shattered Shackles] debuff, which increases damage taken, applied via [Unshackle], is extremely high at a maximum of 24 stacks per Skill use. Since Summoned Units are also buffed, Kianshir has excellent synergy with Elaman Faction characters and characters that use Summoned Units.

Characters with Good Synergy

LukamarLukamar
ShamsShams
YeganehYeganeh
HeshanHeshan
ShahnazShahnaz
AcambeAcambe

Kianshir synergizes particularly well with Elaman Characters such as Lukamar, Shams, and Shahnaz who possess powerful Unshackle Skills and excel as Attackers, as well as characters that use Summoned Units with excellent attack performance such as Acambe and Yeganeh. Try including them in the same formation if you have them.

Full Potential with NRG and Liberation

The Trait Skill [Campaign Edict] consumes a large amount of NRG, and stacking [Liberation] for core Skills is crucial. Therefore, Kianshir reaches his full potential when supported by Characters capable of NRG Recovery and Liberation stacking.

Star Level Up Priority & Recommended Stars for Kianshir

Aim to Reach 3★ → 5★

Star Level Up PriorityRecommended Star Level
A Tier3★ → 5★

Prioritize aiming for 3★, which reduces the CD of automatic summons and allows Kianshir to gain NRG & Liberation when a Mask is attacked. At 5★, each effect is further enhanced.

Shard Farming Priority Guide

Best Builds for Kianshir

Balanced Build

Basic AttackReactionAscension
Invigorating Strike - ExtraInvigorating Strike - ExtraIronclad GuardIronclad GuardForm of Steadfast StoneForm of Steadfast Stone
Skill
Undying - Iron MarchUndying - Iron MarchAssist EdictAssist EdictCommander in ChiefCommander in Chief
WeaponTrinketTarot
Nocturnal GlowNocturnal GlowMemory of TeethMemory of TeethCourse of FortuneCourse of Fortune

This build includes skills that are excellent for both offense and defense. Provide support with [Assist Edict], and once you have stacks of Liberation, attack using [Undying - Iron March].

Attacker Build

Basic AttackReactionAscension
Invigorating Strike - ExtraInvigorating Strike - ExtraIronclad GuardIronclad GuardForm of Steadfast StoneForm of Steadfast Stone
Skill
Undying - Iron MarchUndying - Iron MarchWargame FormationWargame FormationCommander in ChiefCommander in Chief
WeaponTrinketTarot
Resolve of Iron and JadeResolve of Iron and JadeMemory of TeethMemory of TeethCourse of FortuneCourse of Fortune

This is an offense-oriented build that focuses on [Undying - Iron March]. Whenever [Undying - Iron March] is on CD, attack using [Wargame Formation]. Once you have accumulated enough Liberation and NRG, unleash the core Skill to deal massive damage.

Priority Skills

SkillPriority and Details
Ironclad GuardIronclad Guard★★★★★
Although it has a 1-turn CD, this Reaction greatly reduces damage taken. Prioritize including it in your build.
Undying - Iron MarchUndying - Iron March★★★★★
A powerful Skill that damages an enemy, applies a 24 stacks of Shattered Shackles and reduces DEF, summons 1-3 Masks, and causes the summoned units and surrounding allies to perform an AoE attack. Deals high damage under the right conditions.
Assist EdictAssist Edict★★★★
Although it has a long CD of 3 turns, it's a powerful skill that increases the durability of yourself and a wide range of allies while applying debuffs to enemies that lowers their attack. Prioritize this skill when focusing on defense.
Commander in ChiefCommander in Chief★★★★
An excellent Passive that recovers NRG and stacks Liberation. Especially effective if you can't receive support from allies.
Secondary Priorities
SkillPriority and Details
Wargame FormationWargame Formation★★★
A Decision Skill where you can choose to strengthen a Summoned Unit and have it use [Undying Husk], or have all Summoned Units attack a designated enemy. Since it's easy to use, you'll can use it while your main skills are on cooldown.
Invigorating Strike - ExtraInvigorating Strike - Extra★★★
A Basic Attack that restores NRG, which is important for Kianshir. Its long range is also a noteable feature.
Edict AbsoluteEdict Absolute★★★
A Leader's Aura that is especially powerful when fielded with other Elaman Characters who use Summons, like Acambe and Yeganeh. You'll also want to equip it to boost damage dealt in cases where you can grant NRG/Liberation to Kianshir.
Imperial DoomguardImperial Doomguard★★
A Passive that makes Masks act automatically and use [One Last Charge]. Since you can gain 4 stacks of Liberation for every 3 uses of [One Last Charge], it's a viable option if you want to stack Liberation.
Sealing Attack - ExtraSealing Attack - Extra★★
While ✗Passive Skills can be important on some stages, you should generally equip the other Basic Attack.
EndureEndure
A viable option for stages where you want to mitigate DoTs.

Recommended Gear, Tarots, & Engravings

Recommended Weapons for Kianshir

Resolve of Iron and JadeResolve of Iron and JadeNocturnal GlowNocturnal GlowCornucopia DaggerCornucopia Dagger

Resolve of Iron and Jade, which greatly increases the damage dealt by Summons, Nocturnal Glow, which can grant powerful buffs to allies with [Assist Edict], and Cornucopia Dagger which has NRG Recovery, are recommended.

Recommended Trinkets for Kianshir

Memory of TeethMemory of TeethResonant CrystalResonant CrystalFafnir the Scarlet ArmorFafnir the Scarlet Armor

Memory of Teeth for raising stats, Resonant Crystal for NRG Recovery, and Fafnir for raising Move are recommended.

Recommended Tarots for Kianshir

Course of FortuneCourse of FortuneRedemption of The JudgementRedemption of The JudgementElegance of the EmpressElegance of the Empress

We recommend Fortune, which sometimes recovers NRG, Judgement which increases DMG dealt, and Empress, which cleanses debuffs from allies.

Recommended Engravings for Kianshir

ResonanceEffect
Sword icon Sword
Sword icon Sword
When actively attacking [unharmed] enemies, increases Crit by 20%.
Wand icon Wand
Cup icon Cup
At the end of the turn, there is a 50% chance to gain [Engraving Resonance]. Effect: When using an [active skill] next time, refunds the NRG consumed and resets the CD. The skill effect has a CD of 4 turns. (Does not trigger in real-time combat. The effect changes to increasing HP, ATK and DEF by 5%)
Sword icon Sword
Wand icon Wand
Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn,

We recommend Wand+Cup for its NRG Recovery and 0 CD effects, or Sword + Sword to significantly increase ATK.

Kianshir Skill Unlock Priorities

Recommended Skill Set

* Tap a skill to view its details below.

Normal
Form of Steadfast Stone
Form of Steadfast Stone
RK13
Unique
Edict AbsoluteEdict AbsoluteRK11Commander in ChiefCommander in Chief
Invigorating Strike - ExtraInvigorating Strike - ExtraRK9Sealing Attack - ExtraSealing Attack - Extra
Assist EdictAssist EdictRK7Undying - Iron MarchUndying - Iron March
EndureEndureRK5Ironclad GuardIronclad Guard
Imperial DoomguardImperial DoomguardRK3Wargame FormationWargame Formation
Desert WarriorDesert WarriorRK1Co-DefenseCo-Defense
For RK7 Skills, prioritize the left side if you want to increase the durability of your allies, and the right side if you want to focus on the offense for Elaman Characters.

Skill Details

Desert WarriorDesert WarriorCost: -
CD: -
(Passive) Immune to Blind. After actively attacking, if t he target is on Soil, Sandbed, Wasteland, or Quicksand tiles, deals additional Sand Piercing DMG equal to 10% of ATK.
Co-DefenseCo-DefenseCost: -
CD: -
(Passive) For each ally within a 2-tile radius of the character, DEF increases by 10%, up to 40%.
Imperial DoomguardImperial DoomguardCost: -
CD: -
(Passive) Allows Masks of the Empire to act actively, increases Movement by 3 tiles, and grants them the skill One Last Charge.
✦ When One Last Charge causes Masks of the Empire to be defeated or leave the battle (every 3 accumulated), Kianshir receives 1 stack of Thin Reserves at the start of the turn for 1 turn and gains 4 stacks of Liberation.
Wargame FormationWargame FormationCost: -
CD: -
(Decision) Selects to use Encircling Annihilation or [Laying Siege.
Range
EndureEndureCost: -
CD: -
(Reaction) Takes 50% less DoT.
Ironclad GuardIronclad GuardCost: -
CD: 1
(Reaction) When attacked by enemies: If there are no allied Masks of the Empire within 2 tiles of the character, reduces DMG taken by 50%; if there are, reduces AoE DMG taken by 80%. CD after triggering either effect: 1 turn.
Assist EdictAssist EdictCost: 0
CD: 3
(Support) Unshackle Grants △P.DEF II and △M.DEF II to all allies (non-summoned chracters) within 6 tiles of the character; inflicts ▽ATK II, ▽Crit III, and 12 stacks of Shattered Shackles on enemies within range; grants the character DMG Reduction II and Deflection; all effects last for 2 turns.
If the following Liberation stacks are active, consumes the corresponding stacks and triggers the effects:
✦ When 10 stacks are active, grants DMG Reduction II and Deflection (for 2 turns) to 1 closest other ally (non-summoned character) within range, summons 1 Mask of the Empire around them, and grants the Mask of the Empire All-round Guard; if no other allied target exists, summons around the character instead.
✦ When 20 stacks are active, the effect changes to: Summons around 2 closest other allies (non-summoned characters) within range and grants corresponding effects.
Range
Undying - Iron MarchUndying - Iron MarchCost: 0
CD: 3
(Physical Attack) Unshackle Single-target attack. Deals 100% DMG, inflicts 24 stacks of Shattered Shackles, ▽P.DEF II, and ▽M.DEF II for 2 turns, then summons 1 Mask of the Empire beside the target; then grants all allied summoned units with Liberation within a 1-tile radius of the target 10 stacks of Engine of War for 3 turns; afterward, attacks Masks of the Empire within range and the one just summoned, causing them to trigger Undying Husk and then Leaves the Battle. If the following Liberation stacks are active, consumes the corresponding stacks and triggers the effect:
✦ When 10 stacks are active, additionally summons 1 Mask of the Empire after casting.
✦ When 20 stacks are active, additionally summons 2 Masks of the Empire after casting.
Range
Invigorating Strike - ExtraInvigorating Strike - ExtraCost: -
CD: -
(Basic Attack) Single-target attack. Deals 100% physical DMG and additionally recovers 1 NRG.
Range
Sealing Attack - ExtraSealing Attack - ExtraCost: -
CD: -
(Basic Attack) Single-target attack. Deals 100% physical DMG; against Injured enemies: Before attacking, inflicts Sprite 1Passive Skills for 2 turns.
Range
Edict AbsoluteEdict AbsoluteCost: -
CD: -
(Leader's Aura) All Discipline allies in battle have their ATK increased by 10% and DEF increased by 20%; all allied summoned characters in battle have their DMG increased by 20%; if Liberation is active, additionally increases Crit by 20% and Crit DMG by 10%.
Commander in ChiefCommander in ChiefCost: -
CD: -
(Passive) At the end of the turn, gains 4 stacks of Liberation; if NRG is less than 1, additionally recovers 1 NRG.
✦ When summoning, grants summoned characters Unlimited Resolve, but they immediately trigger Undying Husk and then Leave the Battle after being attacked by enemies. Up to 2 summoned characters can gain this effect per round.
Form of Steadfast StoneForm of Steadfast StoneCost: -
CD: -
(Passive) Level 3 Effect HP is increased by 15% and Piercing DMG taken is reduced by 20%.

Kianshir's Trait & Skills

Kianshir's Trait

TraitMax Effect
Iron-Fisted Vizier icon[Iron-Fisted Vizier]
✦ Gains the additional skill Campain Edict. When any Elaman ally performs a summon, grants the summoned unit 2 stacks of Liberation.
✦ At the start of Kianshir's turn, all Masks of the Empire within 1 tile of Kianshir will teleport beside him at the end of his turn.
✦ Gains 20 stacks of Liberation at the start of the battle. At the start of the turn, summons 1 Mask of the Empire nearby. Can be triggered up to 1 time every 2 turns.
✦ When summoning Masks of the Empire, copies Designated Buffs to the target and grants them 15 stacks of Engine of War for 3 turns.
✦ Reduces SPD of the character and Masks of the Empire in battle by 50 points, increases ATK and DEF by 15%, and grants △ATK III and △DMG III.
✦ When Masks of the Empire are attacked, restores 1 NRG and 5 stacks of Liberation to Kianshir. Can be triggered up to 2 times per round.
See Effects for 4 Stars or Less
Stars UnlockedEffect
4 star icon✦ Gains the additional skill Campain Edict. When any Elaman ally performs a summon, grants the summoned unit 2 stacks of Liberation.
✦ At the start of Kianshir's turn, all Masks of the Empire within 1 tile of Kianshir will teleport beside him at the end of his turn.
✦ Gains 12 stacks of Liberation at the start of the battle. At the start of the turn, summons 1 Mask of the Empire nearby. Can be triggered up to 1 time every 3 turns.
✦ When summoning Masks of the Empire, copies Designated Buffs to the target and grants them 10 stacks of Engine of War for 3 turns.
✦ Reduces SPD of the character and Masks of the Empire in battle by 50 points, increases ATK and DEF by 15%, and grants △ATK III and △DMG III.
✦ When Masks of the Empire are attacked, restores 1 NRG and 5 stacks of Liberation to Kianshir. Can be triggered up to 1 time per round.
3 star icon✦ Gains the additional skill Campain Edict. When any Elaman ally performs a summon, grants the summoned unit 2 stacks of Liberation.
✦ At the start of Kianshir's turn, all Masks of the Empire within 1 tile of Kianshir will teleport beside him at the end of his turn.
✦ Gains 12 stacks of Liberation at the start of the battle. At the start of the turn, summons 1 Mask of the Empire nearby. Can be triggered up to 1 time every 3 turns.
✦ When summoning Masks of the Empire, copies Designated Buffs to the target and grants them 10 stacks of Engine of War for 3 turns.
✦ Reduces SPD of the character and Masks of the Empire in battle by 50 points, increases ATK and DEF by 10%, and grants △ATK II and △DMG II.
✦ When Masks of the Empire are attacked, restores 1 NRG and 5 stacks of Liberation to Kianshir. Can be triggered up to 1 time per round.
2 star icon✦ Gains the additional skill Campain Edict. When any Elaman ally performs a summon, grants the summoned unit 2 stacks of Liberation.
✦ At the start of Kianshir's turn, all Masks of the Empire within 1 tile of Kianshir will teleport beside him at the end of his turn.
✦ Gains 6 stacks of Liberation at the start of the battle. At the start of the turn, summons 1 Mask of the Empire nearby. Can be triggered up to 1 time every 4 turns.
✦ When summoning Masks of the Empire, copies Designated Buffs to the target and grants them 5 stacks of Engine of War for 3 turns.
✦ Reduces SPD of the character and Masks of the Empire in battle by 50 points, increases ATK and DEF by 10%, and grants △ATK II and △DMG II.
1 star icon✦ Gains the additional skill Campain Edict. When any Elaman ally performs a summon, grants the summoned unit 2 stacks of Liberation.
✦ At the start of Kianshir's turn, all Masks of the Empire within 1 tile of Kianshir will teleport beside him at the end of his turn.
✦ Gains 6 stacks of Liberation at the start of the battle. At the start of the turn, summons 1 Mask of the Empire nearby. Can be triggered up to 1 time every 4 turns.
✦ When summoning Masks of the Empire, copies Designated Buffs to the target and grants them 5 stacks of Engine of War for 3 turns.
✦ Reduces SPD of the character and Masks of the Empire in battle by 50 points, increases ATK and DEF by 5%, and grants △ATK I and △DMG I.

Kianshir's Base Skills

SkillRange
SlashSlashRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Deals 100% Physical DMG.
Sweeping BashSweeping BashRange
[Skill] Cost: 2 / CD: 0
(Physical DMG) Deals s80% DMG to all enemies within a 3x2 area in the target direction and inflicts ▽ P.DEF I, lasting for 2 turns.

Skills That Can Be Learned at RK1

SkillRange
Desert WarriorDesert Warrior-
[Skill] Cost: - / CD: -
(Passive) Immune to Blind. After actively attacking, if t he target is on Soil, Sandbed, Wasteland, or Quicksand tiles, deals additional Sand Piercing DMG equal to 10% of ATK.
Co-DefenseCo-Defense-
[Skill] Cost: - / CD: -
(Passive) For each ally within a 2-tile radius of the character, DEF increases by 10%, up to 40%.

Skills That Can Be Learned at RK3

SkillRange
Imperial DoomguardImperial Doomguard-
[Skill] Cost: - / CD: -
(Passive) Allows Masks of the Empire to act actively, increases Movement by 3 tiles, and grants them the skill One Last Charge.
✦ When One Last Charge causes Masks of the Empire to be defeated or leave the battle (every 3 accumulated), Kianshir receives 1 stack of Thin Reserves at the start of the turn for 1 turn and gains 4 stacks of Liberation.
Wargame FormationWargame FormationRange
[Skill] Cost: - / CD: -
(Decision) Selects to use Encircling Annihilation or [Laying Siege.

Skills That Can Be Learned at RK5

SkillRange
EndureEndure-
[Reaction] Cost: - / CD: -
(Reaction) Takes 50% less DoT.
Ironclad GuardIronclad Guard-
[Reaction] Cost: - / CD: 1
(Reaction) When attacked by enemies: If there are no allied Masks of the Empire within 2 tiles of the character, reduces DMG taken by 50%; if there are, reduces AoE DMG taken by 80%. CD after triggering either effect: 1 turn.

Skills That Can Be Learned at RK7

SkillRange
Assist EdictAssist EdictRange
[Skill] Cost: 0 / CD: 3
(Support) Unshackle Grants △P.DEF II and △M.DEF II to all allies (non-summoned chracters) within 6 tiles of the character; inflicts ▽ATK II, ▽Crit III, and 12 stacks of Shattered Shackles on enemies within range; grants the character DMG Reduction II and Deflection; all effects last for 2 turns.
If the following Liberation stacks are active, consumes the corresponding stacks and triggers the effects:
✦ When 10 stacks are active, grants DMG Reduction II and Deflection (for 2 turns) to 1 closest other ally (non-summoned character) within range, summons 1 Mask of the Empire around them, and grants the Mask of the Empire All-round Guard; if no other allied target exists, summons around the character instead.
✦ When 20 stacks are active, the effect changes to: Summons around 2 closest other allies (non-summoned characters) within range and grants corresponding effects.
Undying - Iron MarchUndying - Iron MarchRange
[Skill] Cost: 0 / CD: 3
(Physical Attack) Unshackle Single-target attack. Deals 100% DMG, inflicts 24 stacks of Shattered Shackles, ▽P.DEF II, and ▽M.DEF II for 2 turns, then summons 1 Mask of the Empire beside the target; then grants all allied summoned units with Liberation within a 1-tile radius of the target 10 stacks of Engine of War for 3 turns; afterward, attacks Masks of the Empire within range and the one just summoned, causing them to trigger Undying Husk and then Leaves the Battle. If the following Liberation stacks are active, consumes the corresponding stacks and triggers the effect:
✦ When 10 stacks are active, additionally summons 1 Mask of the Empire after casting.
✦ When 20 stacks are active, additionally summons 2 Masks of the Empire after casting.

Skills That Can Be Learned at RK9

SkillRange
Invigorating Strike - ExtraInvigorating Strike - ExtraRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Single-target attack. Deals 100% physical DMG and additionally recovers 1 NRG.
Sealing Attack - ExtraSealing Attack - ExtraRange
[Basic Attack] Cost: - / CD: -
(Basic Attack) Single-target attack. Deals 100% physical DMG; against Injured enemies: Before attacking, inflicts Sprite 1Passive Skills for 2 turns.

Skills That Can Be Learned at RK11

SkillRange
Edict AbsoluteEdict Absolute-
[Skill] Cost: - / CD: -
(Leader's Aura) All Discipline allies in battle have their ATK increased by 10% and DEF increased by 20%; all allied summoned characters in battle have their DMG increased by 20%; if Liberation is active, additionally increases Crit by 20% and Crit DMG by 10%.
Commander in ChiefCommander in Chief-
[Skill] Cost: - / CD: -
(Passive) At the end of the turn, gains 4 stacks of Liberation; if NRG is less than 1, additionally recovers 1 NRG.
✦ When summoning, grants summoned characters Unlimited Resolve, but they immediately trigger Undying Husk and then Leave the Battle after being attacked by enemies. Up to 2 summoned characters can gain this effect per round.

Skills That Can Be Learned at RK13

SkillRange
Form of Steadfast StoneForm of Steadfast Stone-
[Ascension Skill] Cost: - / CD: -
(Passive) Level 3 Effect HP is increased by 15% and Piercing DMG taken is reduced by 20%.

Weapons That Kianshir Can Equip

List of Weapons

Kianshir's Voice Actor & Release Date

Kianshir Voice Actor

VAJapanese VA: Iwasaki Masami

Released on Friday, July 10

Kianshir was released on Friday, July 10. Since the character is added to the standard banner, they can still be obtained even after the limited-time banner ends.

Kianshir's Skin

InitialAscended
Kianshir
Kianshir Ascended

▲ Unlock Ascended Skin when character reaches Star Level 5.

Sword of Convallaria Related Guides

List of All Characters

Legendary Characters

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