Kaiju No. 8 The Game
Kaiju No. 8 The Game Wiki Guide
All Weapons List

All Weapons List

Last Updated:
All Weapons List | Kaiju No. 8 The Game - GameWith

All Weapon List for Kaiju No. 8 The Game (K8 The GAME). See all of the weapons, their type, the best character for the weapon, rarity, and effects of weapons.

Kaiju No. 8 The Game All Weapons

Filter by Rarity
5★
4★
3★
Filter by Weapon Type
Ax
Twin Swords
Gunsword
Gauntlet
Handgun
Assault Rifle
Cannon
Gatling Gun
Powered Suit
Shield
  1. Fs-Magni
    Gauntlet
    Fs-Magni
    Effects

    Effect Hit Rate (%) +20%
    - When attacking a Kaiju that already has a debuff, the equipped unit's Blunt DMG dealt +15%.
    - After the equipped unit destroys a Kaiju's PLT, applies ATK +25% (2 turn(s)) to the equipped unit.
    Best for
  2. AR-Anollococ
    Assault Rifle
    AR-Anollococ
    Effects

    ATK +34%
    - After the equipped unit activates Normal Attack, applies ATK +25% (2 turn(s)) to the equipped unit.
    - After the equipped unit activates Combat Skill, applies DMG dealt +9% (3 turn(s)) to all other allies.
    Best for
  3. SW-Susanoo
    Twin Swords
    SW-Susanoo
    Effects

    CRIT DMG (%) +48%
    - After the equipped unit activates Combat Skill, if there are 2 or fewer Kaiju on the field, applies SPD +18% (2 turn(s)) to the equipped units.
    - Before the equipped unit activates Ultimate, applies Combat Skill and Ultimate DMG dealt +15% (3 turn(s)) to the equipped unit.
    Best for
  4. SH-Iuggnil
    Effects

    DEF +34%
    - After the equipped unit activates Combat Skill, applies CRIT Rate +18% (2 turn(s)) to the equipped unit.
    - After the equipped unit receives an attack, applies Fire DMG dealt +3% to the equipped unit. Max 5 stack(s).
    Best for
  5. Fs-Vidar
    Gauntlet
    Fs-Vidar
    Effects

    DEF +23%
    - After the equipped unit activates Normal Attack, applies DMG Taken Reduction +3% (2 turn(s)) to the equipped unit. Max 3 stack(s).
    Best for
  6. GG-Iapetus
    Gatling Gun
    GG-Iapetus
    Effects

    CRIT Rate (%) +16%
    - Each time the equipped unit attacks 1 Kaiju, applies ATK +2% to the equipped unit. Max 10 stack(s).
    Best for
  7. GS-Amatsu Mikaboshi
    Effects

    CRIT Rate (%) +16%
    - If there are 3 or fewer Kaiju on the field, the equipped unit's ATK +18%.
    Best for
  8. GS-Takamimusubi
    Effects

    Slash DMG Dealt +17%
    - Each time the equipped unit destroys a PLT, applies ATK +4% to the equipped unit. Max 6 stack(s).
    - After the equipped unit causes a Kaiju to be Core Exposed, applies DMG dealt +12% (2 turn(s)) to the equipped unit.
    Best for
  9. SW-Ameno Torifune
    Effects

    CRIT DMG (%) +33%
    - After the equipped unit attacks a Core Exposed Kaiju, applies DMG dealt +10% (3 turn(s)) to the equipped unit.
    Best for
  10. SW-Takeminakata
    Twin Swords
    SW-Takeminakata
    Effects

    Slash DMG Dealt +17%
    - Before the equipped unit activates Ultimate, applies ATK +21% (3 turn(s)) to the equipped unit.
    - When the equipped unit's remaining HP is 80% or more, the equipped unit's DMG dealt +12%.
    Best for
  11. T-Rhea
    Cannon
    T-Rhea
    Effects

    CRIT DMG (%) +33%
    - When the equipped unit attacks a Kaiju that has 50% or less remaining HP, the equipped unit's DMG dealt +10%.
    Best for
  12. T-Oceanus
    Cannon
    T-Oceanus
    Effects

    Shot DMG Dealt +17%
    -After the equipped unit activates Ultimate, applies ATK +7% to the equipped unit. Max 3 stack(s).
    - If there are 2 or fewer Kaiju on the field, the equipped unit's DMG dealt +12%.
    Best for
  13. AR-Boreas
    Assault Rifle
    AR-Boreas
    Effects

    CRIT Rate (%) +24%
    - After the equipped unit activates Combat Skill, applies Ice DMG dealt +8% (3 turn(s)) and Ultimate Gauge Charge Rate +7% (3 turn(s)) to the equipped unit. Max 2 stack(s).
    Best for
  14. AR-Cronus
    Assault Rifle
    AR-Cronus
    Effects

    CRIT Rate (%) +16%
    - After the equipped unit activates Combat Skill, applies ATK +6% (2 turn(s)) to the equipped unit. Max 3 stack(s).
    Best for
  15. AR-Crius
    Assault Rifle
    AR-Crius
    Effects

    HP +28%
    - Before the wielder uses a Combat Skill, grants the wielder +12%/1.2% Healing Multiplier for 2 turn(s).
    - After the wielder uses an Ultimate, increases all allies' Ultimate Gauge by +3/0.3.
    Best for
  16. AR-Hyperion
    Assault Rifle
    AR-Hyperion
    Effects

    ATK +28%
    - At the start of battle, grants all allies +4%/0.4% SPD for 3 turn(s).
    - After the wielder uses an Ultimate, grants all allies +6%/0.6% ATK for 2 turn(s).
    Best for
  17. Ax-Dellingr
    Effects

    CRIT Rate (%) +16%
    - After the equipped unit defeats a Kaiju, applies ATK +18% (2 turn(s)) to the equipped unit.
    Best for
  18. Ax-Var
    Effects

    Slash DMG Dealt +17%
    - After the equipped unit attacks, applies ATK +7% to the equipped unit. Max 3 stack(s).
    - After the equipped unit causes a Kaiju to be Core Exposed, applies DMG dealt +12% (2 turn(s)) to the equipped unit.
    Best for
  19. GG-5012
    Gatling Gun
    GG-5012
    Effects

    Shot DMG Dealt (%) +20%
    - If there are 3 or more Kaiju on the field, the equipped unit's ATK +25%.
    - When the equipped unit activates Combat Skill or Ultimate against a Kaiju that has 50% or less remaining HP, the equipped unit's DMG dealt +15%.
    Best for
  20. Fs-1002
    Gauntlet
    Fs-1002
    Effects

    DEF +34%
    - After the equipped unit receives an attack, applies DEF +25% (1 turn(s)) to the equipped unit.
    - If the equipped unit has a Shield, all allies' DMG Taken Reduction +4%.
    Best for
  21. GS-3305
    Gunsword
    GS-3305
    Effects

    Slash DMG Dealt (%) +20%
    - After the equipped unit activates Combat Skill, applies DMG dealt +5% to the equipped unit. Max 3 stack(s).
    - After the equipped unit activates Ultimate, applies Ultimate Gauge Charge +13% (2 turn(s)) to the equipped unit.
    Best for
  22. SW-2033
    Twin Swords
    SW-2033
    Effects

    SPD +25%
    - After the equipped unit activates Normal Attack or Combat Skill, if a Critical Hit occurs, applies DMG dealt +15% (2 turn(s)) to the equipped unit.
    - Before the equipped unit activates an AoE Attack, applies Slash DMG dealt +15% (1 turn(s)) to the equipped unit.
    Best for
  23. T-25101985
    Effects

    Shot DMG Dealt +20%
    - Before the equipped unit activates a Normal Attack, applies ATK +13% (2 turn(s)) and Ultimate Gauge Charge Rate +7% (2 turn(s)) to the equipped unit. Max 2 stack(s).
    Best for
  24. Ax-0112
    Effects

    Slash DMG Dealt +20%
    - After the equipped unit activates Combat Skill, applies ATK +9% (2 turn(s)) to the equipped unit. Max 3 stack(s).
    - Before the equipped unit attacks a Kaiju that already has a debuff, applies DMG dealt +15% (2 turn(s)) to the equipped unit.
    Best for
  25. AR-Hound 64
    Assault Rifle
    AR-Hound 64
    Effects

    ATK +23%
    - After the equipped unit activates Combat Skill targeting an ally, applies SPD +4% (2 turn(s)) to all allies.
    Best for
  26. SH-Euchre
    Shield
    SH-Euchre
    Effects

    DEF +28%
    - After the equipped unit activates Ultimate, applies Effect RES +21% (2 turn(s)) to the equipped unit.
  27. AR-Squid 62
    Assault Rifle
    AR-Squid 62
    Effects

    DEF +28%
    - At the start of battle, applies DMG Taken Reduction +5% (3 turn(s)) to all allies.
  28. HG-Beetle 15
    Effects

    ATK +28%
    - After the equipped unit activates Combat Skill, applies DMG dealt +21% (2 turn(s)) to the equipped unit.
  29. Fs-Grizzly 83
    Effects

    DEF +28%
    - When the equipped unit's remaining HP is less than 40%, the equipped unit's DEF +36%.
  30. GG-Squirrel 02
    Gatling Gun
    GG-Squirrel 02
    Effects

    ATK +28%
    - After the equipped unit defeats a Kaiju, applies DMG dealt +21% (3 turn(s)) to the equipped unit.
  31. GS-Orca 70
    Gunsword
    GS-Orca 70
    Effects

    ATK +28%
    - When the equipped unit attacks a Core Exposed Kaiju, the equipped unit's ATK +36%.
  32. SW-Crow 93
    Twin Swords
    SW-Crow 93
    Effects

    ATK +28%
    - The equipped unit's Ultimate DMG dealt +21%.
  33. SW-Fox 48
    Twin Swords
    SW-Fox 48
    Effects

    Effect RES +17%
    - After the equipped unit activates Ultimate, applies ATK +25% (2 turn(s)) to battle buddy.
  34. T-Tiger 15
    Effects

    ATK +28%
    - After the equipped unit activates Combat Skill, applies Ultimate Gauge Charge Rate +19% (2 turn(s)) to the equipped unit.
  35. AR-Honeybee 84
    Assault Rifle
    AR-Honeybee 84
    Effects

    HP +28%
    - Before the equipped unit activates Ultimate, applies Healing Multiplier +21% (2 turn(s)) to the equipped unit.
  36. AR-Panther 33
    Assault Rifle
    AR-Panther 33
    Effects

    Effect RES (%) +17%
    - After the equipped unit activates Ultimate, applies DMG dealt +6% (2 turn(s)) to all allies.
  37. AR-Octopus 58
    Assault Rifle
    AR-Octopus 58
    Effects

    Effect Hit Rate (%) +17%
    - After the equipped unit attacks a Kaiju that already has a debuff or status ailment, the equipped unit's Ultimate Gauge +30.
  38. AR-Narwhal 59
    Assault Rifle
    AR-Narwhal 59
    Effects

    ATK +28%
    - The equipped unit's Combat Skill DMG dealt +21%.
  39. Ax-Mantis 21
    Effects

    ATK +28%
    - When the equipped unit attacks a Core Exposed Kaiju, the equipped unit's DMG dealt +21%.
  40. PS-Dobermann 52
    Powered Suit
    PS-Dobermann 52
    Effects

    ATK +28%
    -If there is a Core Exposed Kaiju on the field, the equipped unit's DMG dealt +21%.
  41. AR-Lynx 75
    Assault Rifle
    AR-Lynx 75
    Effects

    ATK +28%
    - After the equipped unit activates Normal Attack or Ultimate, applies DMG dealt +21% (1 turn(s)) to the equipped unit.
  42. Heavy Duty Shield
    Effects

    DEF +23%
  43. Standard Handgun
    Effects

    ATK +23%
  44. Standard Powered Suit
    Effects

    ATK +23%
  45. Heavy Duty Gauntlet
    Effects

    DEF +23%
  46. Standard Gatling Gun
    Effects

    ATK +23%
  47. Standard Gunsword
    Effects

    ATK +23%
  48. Standard Twin Swords
    Effects

    ATK +23%
  49. Standard Cannon
    Effects

    ATK +23%
  50. Sustained Combat Assault Rifle
    Effects

    HP +23%
  51. Heavy Duty Assault Rifle
    Effects

    DEF +23%
  52. Standard Assault Rifle
    Effects

    ATK +23%
  53. Standard Battle Ax
    Effects

    ATK +23%

Kaiju 8 The Game Related Guides

return to homepage

Recommended Guides

Other Articles

Must Reads Before Playing

Character List

5★ Character Ratings

4★ Character Ratings

Have some feedback? Click here

Your feedbacks will be checked by our staffs and will be attended to accordingly. Please be advised that we may not reply to every individual feedbacks.


Article Written by
Kaiju No. 8 The Game Strategy Team

Kaiju No. 8 The Game Strategy Team

Reader Comments
Max. 300 Characters

By clicking Submit you are agreeing to the Terms of Use.
*Offensive, insulting or inappropriate use of forum may lead to ban/restriction.
To avoid griefing, you will not be able to post or report for the first %d hours upon visiting this forum for the first time.

Close
MarsVolta 1

There is a way to break repeating weapons

Copyright Notice

© JAKDF 3rd Division © Naoya Matsumoto/SHUEISHA
© Akatsuki Games Inc./TOHO CO., LTD./Production I.G All Rights Reserved
The copyrights, trademarks, and other intellectual property rights of the game images used on this website belong to the respective content providers. All content information within the articles is created by the GameWith strategy team.
Kaiju No. 8 Official Website

Article Menu
Feature Event
New Character & Weapon
Early Game Guide
Character Guides
Beginner Guides
Weapon Guides
Other Guides
Character Database
5 Star
No. 8KikoruMina
SoshiroGenIsao
RinRenoSagan
Chester
4 Star
KafkaKikoruMina
SoshiroRenoIharu
HaruichiAoiAkari
EijiKeijiRyo
KotaTae
Weapon Database
5 Star
Ax-0112T-25101985
SW-2033GS-3305
Fs-1002GG-5012
Ax-VarAx-Dellingr
AR-HyperionAR-Crius
AR-CronusAR-Boreas
T-OceanusSW-Takeminakata
T-RheaSW-Ameno Torifune
GS-TakamimusubiGS-Amatsu Mikaboshi
GG-IapetusFs-Vidar
SH-IuggnilSW-Susanoo
AR-AnollococFs-Magni
4 Star
AR-Lynx 75PS-Dobermann 52
Ax-Mantis 21AR-Narwhal 59
AR-Octopus 58AR-Panther 33
AR-Honeybee 84T-Tiger 15
SW-Fox 48SW-Crow 93
GS-Orca 70GG-Squirrel 02
Fs-Grizzly 83HG-Beetle 15
AR-Squid 62AR-Hound 64
JP Kaiju No. 8 The Game Guide