Kaiju No. 8 The Game
Kaiju No. 8 The Game Wiki Guide
All Weapons List

All Weapons List

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All Weapons List | Kaiju No. 8 The Game - GameWith

All Weapon List for Kaiju No. 8 The Game (K8 The GAME). See all of the weapons, their type, the best character for the weapon, rarity, and effects of weapons.

Kaiju No. 8 The Game All Weapons

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Ax
Twin Swords
Gunsword
Gauntlet
Handgun
Assault Rifle
Cannon
Gatling Gun
Powered Suit
Shield
  1. SW-Susanoo
    Twin Swords
    SW-Susanoo
    Effects

    CRIT DMG (%) +48%
    - After the equipped unit activates Combat Skill, if there are 2 or fewer Kaiju on the field, applies SPD +18% (2 turn(s)) to the equipped units.
    - Before the equipped unit activates Ultimate, applies Combat Skill and Ultimate DMG dealt +15% (3 turn(s)) to the equipped unit.
    Best for
    Soshiro Hoshina Soshiro Hoshina
  2. SH-Iuggnil
    Effects

    DEF +34%
    - After the equipped unit activates Combat Skill, applies CRIT Rate +18% (2 turn(s)) to the equipped unit.
    - After the equipped unit receives an attack, applies Fire DMG dealt +3% to the equipped unit. Max 5 stack(s).
    Best for
    Sagan Shinomiya Sagan Shinomiya
  3. Fs-Vidar
    Gauntlet
    Fs-Vidar
    Effects

    DEF +23%
    - After the equipped unit activates Normal Attack, applies DMG Taken Reduction +3% (2 turn(s)) to the equipped unit. Max 3 stack(s).
    Best for
    Isao Shinomiya Isao Shinomiya
  4. GG-Iapetus
    Gatling Gun
    GG-Iapetus
    Effects

    CRIT Rate (%) +16%
    - Each time the equipped unit attacks 1 Kaiju, applies ATK +2% to the equipped unit. Max 10 stack(s).
    Best for
    Rin Shinonome Rin Shinonome
  5. GS-Amatsu Mikaboshi
    Effects

    CRIT Rate (%) +16%
    - If there are 3 or fewer Kaiju on the field, the equipped unit's ATK +18%.
    Best for
    Gen Narumi Gen Narumi
  6. GS-Takamimusubi
    Effects

    Slash DMG Dealt +17%
    - Each time the equipped unit destroys a PLT, applies ATK +4% to the equipped unit. Max 6 stack(s).
    - After the equipped unit causes a Kaiju to be Core Exposed, applies DMG dealt +12% (2 turn(s)) to the equipped unit.
    Best for
    Gen Narumi Gen Narumi
  7. SW-Ameno Torifune
    Effects

    CRIT DMG (%) +33%
    - After the equipped unit attacks a Core Exposed Kaiju, applies DMG dealt +10% (3 turn(s)) to the equipped unit.
    Best for
    Soshiro Hoshina Soshiro Hoshina
  8. SW-Takeminakata
    Twin Swords
    SW-Takeminakata
    Effects

    Slash DMG Dealt +17%
    - Before the equipped unit activates Ultimate, applies ATK +21% (3 turn(s)) to the equipped unit.
    - When the equipped unit's remaining HP is 80% or more, the equipped unit's DMG dealt +12%.
    Best for
    Soshiro Hoshina Soshiro Hoshina
  9. T-Rhea
    Cannon
    T-Rhea
    Effects

    CRIT DMG (%) +33%
    - When the equipped unit attacks a Kaiju that has 50% or less remaining HP, the equipped unit's DMG dealt +10%.
    Best for
    Mina Ashiro Mina Ashiro
  10. T-Oceanus
    Cannon
    T-Oceanus
    Effects

    Shot DMG Dealt +17%
    -After the equipped unit activates Ultimate, applies ATK +7% to the equipped unit. Max 3 stack(s).
    - If there are 2 or fewer Kaiju on the field, the equipped unit's DMG dealt +12%.
    Best for
    Mina Ashiro Mina Ashiro
  11. AR-Boreas
    Assault Rifle
    AR-Boreas
    Effects

    CRIT Rate (%) +24%
    - After the equipped unit activates Combat Skill, applies Ice DMG dealt +8% (3 turn(s)) and Ultimate Gauge Charge Rate +7% (3 turn(s)) to the equipped unit. Max 2 stack(s).
    Best for
    Reno Ichikawa Reno Ichikawa
  12. AR-Cronus
    Assault Rifle
    AR-Cronus
    Effects

    CRIT Rate (%) +16%
    - After the equipped unit activates Combat Skill, applies ATK +6% (2 turn(s)) to the equipped unit. Max 3 stack(s).
    Best for
    Reno Ichikawa Reno Ichikawa
  13. AR-Crius
    Assault Rifle
    AR-Crius
    Effects

    HP +28%
    - Before the wielder uses a Combat Skill, grants the wielder +12%/1.2% Healing Multiplier for 2 turn(s).
    - After the wielder uses an Ultimate, increases all allies' Ultimate Gauge by +3/0.3.
    Best for
    Akari Minase Akari Minase
  14. AR-Hyperion
    Assault Rifle
    AR-Hyperion
    Effects

    ATK +28%
    - At the start of battle, grants all allies +4%/0.4% SPD for 3 turn(s).
    - After the wielder uses an Ultimate, grants all allies +6%/0.6% ATK for 2 turn(s).
    Best for
    Ryo Ikaruga Ryo Ikaruga
  15. Ax-Dellingr
    Effects

    CRIT Rate (%) +16%
    - After the equipped unit defeats a Kaiju, applies ATK +18% (2 turn(s)) to the equipped unit.
    Best for
    Kikoru Shinomiya Kikoru Shinomiya
  16. Ax-Var
    Effects

    Slash DMG Dealt +17%
    - After the equipped unit attacks, applies ATK +7% to the equipped unit. Max 3 stack(s).
    - After the equipped unit causes a Kaiju to be Core Exposed, applies DMG dealt +12% (2 turn(s)) to the equipped unit.
    Best for
    Kikoru Shinomiya Kikoru Shinomiya
  17. GG-5012
    Gatling Gun
    GG-5012
    Effects

    Shot DMG Dealt (%) +20%
    - If there are 3 or more Kaiju on the field, the equipped unit's ATK +25%.
    - When the equipped unit activates Combat Skill or Ultimate against a Kaiju that has 50% or less remaining HP, the equipped unit's DMG dealt +15%.
    Best for
    Rin Shinonome Rin Shinonome
  18. Fs-1002
    Gauntlet
    Fs-1002
    Effects

    DEF +34%
    - After the equipped unit receives an attack, applies DEF +25% (1 turn(s)) to the equipped unit.
    - If the equipped unit has a Shield, all allies' DMG Taken Reduction +4%.
    Best for
    Isao Shinomiya Isao Shinomiya
  19. GS-3305
    Gunsword
    GS-3305
    Effects

    Slash DMG Dealt (%) +20%
    - After the equipped unit activates Combat Skill, applies DMG dealt +5% to the equipped unit. Max 3 stack(s).
    - After the equipped unit activates Ultimate, applies Ultimate Gauge Charge +13% (2 turn(s)) to the equipped unit.
    Best for
    Gen Narumi Gen Narumi
  20. SW-2033
    Twin Swords
    SW-2033
    Effects

    SPD +25%
    - After the equipped unit activates Normal Attack or Combat Skill, if a Critical Hit occurs, applies DMG dealt +15% (2 turn(s)) to the equipped unit.
    - Before the equipped unit activates an AoE Attack, applies Slash DMG dealt +15% (1 turn(s)) to the equipped unit.
    Best for
    Soshiro Hoshina Soshiro Hoshina
  21. T-25101985
    Effects

    Shot DMG Dealt +20%
    - Before the equipped unit activates a Normal Attack, applies ATK +13% (2 turn(s)) and Ultimate Gauge Charge Rate +7% (2 turn(s)) to the equipped unit. Max 2 stack(s).
    Best for
    Mina Ashiro Mina Ashiro
  22. Ax-0112
    Effects

    Slash DMG Dealt +20%
    - After the equipped unit activates Combat Skill, applies ATK +9% (2 turn(s)) to the equipped unit. Max 3 stack(s).
    - Before the equipped unit attacks a Kaiju that already has a debuff, applies DMG dealt +15% (2 turn(s)) to the equipped unit.
    Best for
    Kikoru Shinomiya Kikoru Shinomiya
  23. SH-Euchre
    Shield
    SH-Euchre
    Effects

    DEF +28%
    - After the equipped unit activates Ultimate, applies Effect RES +21% (2 turn(s)) to the equipped unit.
  24. AR-Squid 62
    Assault Rifle
    AR-Squid 62
    Effects

    DEF +28%
    - At the start of battle, applies DMG Taken Reduction +5% (3 turn(s)) to all allies.
  25. HG-Beetle 15
    Effects

    ATK +28%
    - After the equipped unit activates Combat Skill, applies DMG dealt +21% (2 turn(s)) to the equipped unit.
  26. Fs-Grizzly 83
    Effects

    DEF +28%
    - When the equipped unit's remaining HP is less than 40%, the equipped unit's DEF +36%.
  27. GG-Squirrel 02
    Gatling Gun
    GG-Squirrel 02
    Effects

    ATK +28%
    - After the equipped unit defeats a Kaiju, applies DMG dealt +21% (3 turn(s)) to the equipped unit.
  28. GS-Orca 70
    Gunsword
    GS-Orca 70
    Effects

    ATK +28%
    - When the equipped unit attacks a Core Exposed Kaiju, the equipped unit's ATK +36%.
  29. SW-Crow 93
    Twin Swords
    SW-Crow 93
    Effects

    ATK +28%
    - The equipped unit's Ultimate DMG dealt +21%.
  30. SW-Fox 48
    Twin Swords
    SW-Fox 48
    Effects

    Effect RES +17%
    - After the equipped unit activates Ultimate, applies ATK +25% (2 turn(s)) to battle buddy.
  31. T-Tiger 15
    Effects

    ATK +28%
    - After the equipped unit activates Combat Skill, applies Ultimate Gauge Charge Rate +19% (2 turn(s)) to the equipped unit.
  32. AR-Honeybee 84
    Assault Rifle
    AR-Honeybee 84
    Effects

    HP +28%
    - Before the equipped unit activates Ultimate, applies Healing Multiplier +21% (2 turn(s)) to the equipped unit.
  33. AR-Panther 33
    Assault Rifle
    AR-Panther 33
    Effects

    Effect RES (%) +17%
    - After the equipped unit activates Ultimate, applies DMG dealt +6% (2 turn(s)) to all allies.
  34. AR-Octopus 58
    Assault Rifle
    AR-Octopus 58
    Effects

    Effect Hit Rate (%) +17%
    - After the equipped unit attacks a Kaiju that already has a debuff or status ailment, the equipped unit's Ultimate Gauge +30.
  35. AR-Narwhal 59
    Assault Rifle
    AR-Narwhal 59
    Effects

    ATK +28%
    - The equipped unit's Combat Skill DMG dealt +21%.
  36. Ax-Mantis 21
    Effects

    ATK +28%
    - When the equipped unit attacks a Core Exposed Kaiju, the equipped unit's DMG dealt +21%.
  37. PS-Dobermann 52
    Powered Suit
    PS-Dobermann 52
    Effects

    ATK +28%
    -If there is a Core Exposed Kaiju on the field, the equipped unit's DMG dealt +21%.
  38. AR-Lynx 75
    Assault Rifle
    AR-Lynx 75
    Effects

    ATK +28%
    - After the equipped unit activates Normal Attack or Ultimate, applies DMG dealt +21% (1 turn(s)) to the equipped unit.
  39. Heavy Duty Shield
    Effects

    DEF +23%
  40. Standard Handgun
    Effects

    ATK +23%
  41. Standard Powered Suit
    Effects

    ATK +23%
  42. Heavy Duty Gauntlet
    Effects

    DEF +23%
  43. Standard Gatling Gun
    Effects

    ATK +23%
  44. Standard Gunsword
    Effects

    ATK +23%
  45. Standard Twin Swords
    Effects

    ATK +23%
  46. Standard Cannon
    Effects

    ATK +23%
  47. Sustained Combat Assault Rifle
    Effects

    HP +23%
  48. Heavy Duty Assault Rifle
    Effects

    DEF +23%
  49. Standard Assault Rifle
    Effects

    ATK +23%
  50. Standard Battle Ax
    Effects

    ATK +23%

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© JAKDF 3rd Division © Naoya Matsumoto/SHUEISHA
© Akatsuki Games Inc./TOHO CO., LTD./Production I.G All Rights Reserved
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Kaiju No. 8 Official Website

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Character Database
5 Star
No. 8KikoruMina
SoshiroGenIsao
RinRenoSagan
4 Star
KafkaKikoruMina
SoshiroRenoIharu
HaruichiAoiAkari
EijiKeijiRyo
KotaTae
Weapon Database
5 Star
Ax-0112T-25101985
SW-2033GS-3305
Fs-1002GG-5012
Ax-VarAx-Dellingr
AR-HyperionAR-Crius
AR-CronusAR-Boreas
T-OceanusSW-Takeminakata
T-RheaSW-Ameno Torifune
GS-TakamimusubiGS-Amatsu Mikaboshi
GG-IapetusFs-Vidar
SH-Iuggnil
4 Star
AR-Lynx 75PS-Dobermann 52
Ax-Mantis 21AR-Narwhal 59
AR-Octopus 58AR-Panther 33
AR-Honeybee 84T-Tiger 15
SW-Fox 48SW-Crow 93
GS-Orca 70GG-Squirrel 02
Fs-Grizzly 83HG-Beetle 15
AR-Squid 62
JP Kaiju No. 8 The Game Guide