Fierce Battle Area (Tachikawa) Stage 14 Guide for Kaiju No. 8 The Game. See Tachikawa Stage 14 recommended teams, strategy, and tips for both halves, and stage info in K8 The Game.
Table of Contents
Tachikawa Stage 14 Recommended Teams
Best First Half Team for Stage 14
| Attacker | Attacker | Attacker | Support |
Reno Ichikawa | Gen Narumi | Soshiro Hoshina | Soshiro Hoshina |
Enemies in the first half have both Physical and Elemental Plates. Since 2-3 enemies appear at a time, Attackers who can reduce enemy Plates with multi-target attacks like Gen are highly suitable.
Alternative Characters
| Character | Reason |
Chester Lochburn | - Supports allies with multiple damage buffs - Grants an Additional DMG effect to allies - Can also speed up allies' Action Order |
Mina Ashiro | - An Attacker with a Blast Attack that can reduce Physical Plates - Can increase her own damage - Increases CRIT Rate and grants a Shield during Bakko's turn - During Combined Forces, performs an Extra Attack when Bakko acts |
Kikoru Shinomiya | - Can reduce Physical Plates with her Blast Attack - Contributes to ally damage by lowering enemy DEF - Slows down enemy actions by lowering their SPD - Her buffs increase her damage & make it easier to use her Ultimate |
Hikari Shinomiya | - An Attacker capable of reducing both Elemental and Physical Plates - Acceleration state increases DMG dealt and SPD, resulting in more actions. - While in Acceleration state, using a Combat Skill on enemies with an Exposed Core recovers SP. |
Soshiro Hoshina | - Can boost his own damage - Can reduce enemy Plates with AoE attacks |
Rin Shinonome | - Reduces Plates with AoE attacks - Deals more damage each time she attacks a Kaiju - Recharges her Ultimate Gauge when defeating a Kaiju |
Sagan Shinomiya | - A Defender with two Attributes: Blunt and Fire - Protects allies with Taunt & her own DEF Up - Can counterattack with her Passive Skill - Can also grant an ATK buff to allies with her Ultimate |
Kikoru Shinomiya | - Her Combat Skill lowers Physical Plates of adjacent enemies - Stacking ATK and CRIT DMG buff (up to 3 times) - Ultimate applies a Defense debuff |
Kafka Hibino | - AoE attack that reduces Plates in Kaiju form - Greatly increased stats in Kaiju form - Easy to raise to A6 |
Mina Ashiro | - Strongly boosts team damage - Can deal damage with Ultimate - Effective even at A0 |
Ryo Ikaruga | - Provides ATK, DMG Dealt, and Speed buffs - His passive increases allies' ATK when in formation |
Iharu Furuhashi | - Can reduce Physical & Elemental Plates - Can inflict Shock - Contributes to damage with a Defense debuff |
Tae Nakanoshima | - An Attacker that can reduce Physical & Elemental Plates - Has a fast Ultimate rotation - Can inflict Burn, and her damage is increased against Burned enemies after her Normal attack & Ultimate |
Best Second Half Team for Stage 14
| Attacker | Attacker | Attacker | Supporter |
Isao Shinomiya | Rin Shinonome | Mina Ashiro | Chester Lochburn |
Enemies in the second half all have Physical Plates. This stage features many miniature enemies, so include Attackers with AoE Attacks or other multi-target skills in your party.
Alternative Characters
| Character | Reason |
Soshiro Hoshina | - An Attacker who can reduce Physical Plates with an AoE Attack - Can fight by applying a damage buff to himself |
Gen Narumi | - An Attacker who can reduce 2 Physical Plates with a Blast Attack - Deals additional damage to Core Exposed Kaiju - Grants himself DMG Dealt or SPD buffs depending on the amount of the Ultimate Gauge |
Kikoru Shinomiya | - Can reduce Physical Plates with a Blast Attack - Contributes to the team's damage by lowering the enemy's DEF - Lowers SPD to delay the enemy's actions - Increases her own damage and makes it easier to use her Ultimate thanks to her own buffs |
Kikoru Shinomiya | - Her Combat Skill lowers Physical Plates of adjacent enemies - Stacking ATK and CRIT DMG buff (up to 3 times) - Ultimate applies a Defense debuff |
Kafka Hibino | - Uses AoE attacks in Kaiju form - Greatly increased stats in Kaiju form - Easy to raise to A6 |
Mina Ashiro | - Boosts overall party damage as a Support - Can also deal damage with Ultimate - Effective even at A0 |
Tachikawa Stage 14 Strategy Tips
Break Plates Fast
Enemies in Fierce Battle Area 14 have Physical and Elemental Plates in the first half, and Physical Plates in the second half. Build a team with characters who can break Plates to trigger Core Exposed, slowing enemies, and increasing their damage taken to gain an edge in battle.
Level Up to 73 or Higher
During battle, having a lower level than the enemy means you'll take more damage, making it harder to achieve the "Win with 0 incapacitated units" star. Since enemies in Fierce Battle 14 are Lv. 73, make sure your team matches or exceeds that level.
Tachikawa Stage 14 First Half Tips
First Half Strategy

- Use Physical and Elemental Characters
- Break Plates Quickly
- Beware of Poison
Use Physical and Elemental Characters
Enemies in the first half of Fierce Battle Area 14 have Physical and Elemental Plates. Reno, who has both Physical and Elemental attributes, is ideal for the Attacker role.
Element Effects and Plate Mechanics
Break Plates Quickly
Since multiple enemies appear, aim to expose their Cores simultaneously using multi-target attacks. Defeating them fast reduces total rounds and helps meet the turn limit for earning stars.
Beware of Poison
Some enemies, such as the miniature "Phaneroplasmodium: Poison Subspecies," inflict Poison that causes DoT. If survival becomes difficult, consider adding Akari Minase, who can heal the team.
Tachikawa Stage 14 Second Half Tips
Second Half Strategy

- Use Physical Characters
- Inflict Core Exposed with AoE Attacks
- Defeat Camponotus Yoju First
Use Physical Characters
In Fierce Battle Area 14, enemies' Plates in the latter half are entirely Physical. No bosses will appear, and since multiple small-sized enemies will spawn, include characters with Multi-target attacks in your party.
Inflict Core Exposed with AoE Attacks
With multiple enemies appearing, aim to trigger Core Exposed efficiently. Use AoE Attacks and Blast Attacks to hit several enemies at once and trigger Core Exposed.
Defeat Camponotus Yoju First

The "Camponotus Yoju" summons Yoju, so leaving it alone can increase the number of rounds. Stop its movement by exposing its Core and defeating it quickly.
Basic Stage Information
Enemy Information
First Half Stage Enemies

Second Half Stage Enemies

Objectives
| Objectives |
| - Win with 0 incapacitated units - Win within a total of 16 rounds - Win within a total of 24 rounds |
Kaiju 8 The Game Related Guides

Recommended Guides
| Popular Articles | ||
|---|---|---|
Reroll Tier List | Best Characters | Best Squads |
Early Game Guide | Daily to Do | Paid Packs |
Character List | Weapon List | Uniparts List |
Other Articles
Must Reads Before Playing
| Useful Info | ||
|---|---|---|
Pre-Registration | Required Specs | Steam Release |
Link Data | Data Transfer | Best Settings |
How to Fix Lagging | PS5 ver? | Voice Actors |
Reno Ichikawa
Soshiro Hoshina
Soshiro Hoshina
Soshiro Hoshina
Rin Shinonome
Kikoru Shinomiya
Kafka Hibino
Mina Ashiro
Ryo Ikaruga