Fierce Battle Area (Tachikawa) Stage 11 Guide for Kaiju No. 8 The Game. See Tachikawa Stage 11 recommended teams, strategy and tips for both halves, and stage info in K8 The Game.
Table of Contents
Tachikawa Stage 11 Recommended Teams
Best First Half Team for Stage 11
| Attacker | Attacker | Attacker | Support |
Gen Narumi | Reno Ichikawa | Soshiro Hoshina | Chester Lochburn |
The enemies in the first half have Shot, Physical, and Elemental Plates. Gen Narumi and Reno Ichikawa can break two Plates at once, making them highly effective choices.
Alternative Characters
| Character | Reason |
Gen Narumi | - Can also randomly break Plates with his Ultimate's Seen Through state - Can also increase allies' damage by attacking enemies in the Seen Through state - Recovers SP with his Combat Skill against Core Exposed Kaiju |
Mina Ashiro | - An Attacker with a Blast Attack that reduces Physical Plates - Can boost her own damage - Boosts CRIT Rate and grants a Shield during Bakko's turn - Performs an Extra Attack when Bakko acts during Combined Forces |
Hikari Shinomiya | - An Attacker capable of reducing both Elemental and Physical Plates - Acceleration state increases DMG dealt and SPD, resulting in more actions. - While in Acceleration state, using a Combat Skill on enemies with an Exposed Core recovers SP. |
Sagan Shinomiya | - Has both Blunt and Fire Attributes - Protects allies with Taunt and increases her own durability - Can counterattack with her Passive Skill - Grants an ATK buff to allies with her Ultimate |
Soshiro Hoshina | - Provides excellent Critical Hit buffs - A Support character specializing in buffing Battle Buddy |
Mina Ashiro | - Can greatly boost ally damage - Can also deal high damage with her Ultimate |
Ryo Ikaruga | - Increases ally ATK just by being in the team - Grants DMG Dealt and SPD buffs |
Akari Minase | - A valuable character who provides ally healing - Increases Recovery Power for allies with low HP - Grants an Ultimate Gauge Charge Rate UP |
Iharu Furuhashi | - Can reduce Elemental and Shot Plates - Can inflict Shock - Contributes to damage with a Defense debuff |
Tae Nakanoshima | - An Attacker who can reduce Elemental and Shot Plates - Her Ultimate has a fast cooldown - Can inflict Burn and gain Damage UP against enemies with Burn after using Normal & Ultimate |
Best Second Half Team for Stage 11
| Attacker | Attacker | Attacker | Support |
Gen Narumi | Kikoru Shinomiya | Mina Ashiro | Ryo Ikaruga |
The enemies in the second half all have Physical Plates. Form a team with characters who possess Physical Attributes, such as Slash, Blunt, or Shot.
Alternative Characters
| Character | Reason |
Chester Lochburn | - Boosts allies with multiple damage buffs - Provides an additional damage effect to allies - Can also advance allies' Action Order |
Kikoru Shinomiya | - Her Combat Skill can also break the Physical Plates of nearby enemies - Stacks up to 3 layers of ATK and CRIT DMG buffs - Inflicts a Defense debuff with her Ultimate |
Soshiro Hoshina | - An Attacker who can reduce Slash Plates with his AoE Attack - Can fight by applying a damage buff to himself |
Isao Shinomiya | - An Attacker who can reduce Blunt Plates with his AoE Attack - Can boost his own damage UP - Deals Blunt additional damage at max Valor buff stack |
Rin Shinonome | - AoE Attacker - DMG dealt increases each time she attacks a Kaiju - Her Ultimate Gauge recharges when she defeats a Kaiju |
Kaiju No. 8 | - An Attacker who can reduce Physical Plates - Has plenty of buffs that increase damage - Can execute miniature Kaiju with 50% HP or less - Can Taunt with his Normal Attack |
Soshiro Hoshina | - Provides excellent Critical Hit buffs - A Support unit specializing in enhancing Battle Buddies |
Mina Ashiro | - A Support who can greatly boost ally damage - Can also deal high damage with her Ultimate |
Tachikawa Stage 11 Strategy Tips
Break Plates Efficiently
In Fierce Battle Area 11, enemies have Shot, Physical, and Elemental Plates in the first half, and only Physical Plates in the second half. Break their Plates to trigger Core Exposed, which slows them down and increases the damage they take. Use this opportunity to unleash your Ultimates.
Reach Level 67 or Higher
If your characters are at a lower level than the enemies, they'll take more damage, making it harder to complete the "Win with 0 incapacitated units" star condition. Since the enemies in Fierce Battle Area 11 are Level 67, ensure your characters are at least Lv. 67 or above.
Tachikawa Stage 11 First Half Tips
First Half Strategy

- Use Shot, Physical, and Elemental Characters
- Break Plates with Multi-Target Attacks
- Defeat Enemies Quickly
Use Shot, Physical, and Elemental Characters
The enemies in the first half of Fierce Battle Area 11 have Shot, Physical, and Special Element Plates. To gain an advantage, form a team with characters who can break each Plate type.
Element Effects and Plate Mechanics
Break Plates with Multi-Target Attacks
Breaking multiple Plates at once will make battles smoother. Gen Narumi and Reno Ichikawa can break two Plate types simultaneously, so make sure to use their skills effectively.
Defeat Enemies Quickly
By defeating enemies efficiently, you can reduce the total number of turns and meet the star condition for round count.
Tachikawa Stage 11 Second Half Tips
Second Half Strategy

- Use Physical Characters
- Trigger Core Exposed with AoE Attacks
- Defeat Camponotus Yoju First
Use Physical Characters
The enemies in the second half all have Physical Plates. Include characters with Physical Elements and multi-target attacks to make the battle smoother.
Trigger Core Exposed with AoE Attacks
No boss appears, and enemies spawn in pairs. So, use multi-target attacks like Blast Attacks to expose their Cores at once.
Defeat Camponotus Yoju First
Among the enemies in the second half, Camponotus Yoju can summon other enemies. It's best to trigger Core Exposed to stop their movement, then defeat Camponotus Yoju first before dealing with other enemies.
Basic Stage Information
Enemy Information
First Half Enemies

Second Half Enemies

Objectives
| Objectives |
| - Win with 0 incapacitated units - Win within a total of 16 rounds - Win within a total of 24 rounds |
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