Incremental Grandeur Stage 13 guide for Kaiju No. 8 The Game. See the best teams for Limited Stage 13, tips for the first and second half, and stage information in K8 The Game.
Table of Contents
Fierce Battle Area Limited Overview
Incremental Grandeur Overview
| Participation Requirements | Spec-Ops Rank 2 or higher |
| Event Period | Jan 2, 2026, 7:00 PM - Jan 31, 2026, 6:59 PM (PST) |
| Stage Effects | - Each time the unit attacks a Kaiju: 1. Applies Fire and Wind DMG Dealt +5% to the unit. Max 5 stack(s). 2. Applies Lightning DMG Dealt +10% to the unit. Max 5 stack(s). 3. Applies DoT DMG Multiplier +30% to the unit. Max 5 stack(s). - After activating Combat Skill, if there is any Kaiju target that is already applied with 2 or more debuffs or status ailments, has 100% base chance to apply DMG Taken Increase from DoT 30% to the target. Max 5 stack(s). - After activating Combat Skill, if there is any Kaiju target that is already applied with 4 or more debuffs or status ailments: 1. Advances the target's next Action Order by 50%. 2. Applies ATK -50% (1 turn(s)) to the target. - After causing a Kaiju to be Core Exposed, the unit's and the battle buddy's Ultimate Gauges +50. - After causing a Kaiju to be Core Exposed, SP +2. |
Incremental Grandeur Stage 13 Best Teams
Best Team for the First Half
| Support | Attacker | Support | Defender |
Wang Meixing | Mina Ashiro | Mina Ashiro | Sagan Shinomiya |
Enemies in the first half have Shot, Fire, and Lightning Plates and appear in groups of three. Wang, who can break two Plates at once with her AoE Attack, is highly suitable. If you have her, add her to your team.
| Tip! | The example above includes Sagan, who has the Fire Attribute and Burn. However, a Defender is not strictly necessary, so you can choose other Fire Attribute characters instead. |
Alternative Characters
| Character | Reason |
Akari Minase | - An Attacker who can break Shot & Fire Plates - Benefits from stage effects with Fire Attribute & Burn - Has her own DoT DMG Multiplier UP - Can also trigger DoT on ally turns |
Chester Lochburn | - Supports allies with multiple damage buffs - Grants additional damage effect to allies - Can also advance allies' Action Order |
Kikoru Shinomiya | - A Defender with Recovery & buffs - Increases ally DMG dealt and Ultimate Gauge Charge Rate - Can also heal & increase ATK with the Engrossed buff - Can also revive once per battle |
Gen Narumi | - Has Shot Attribute + can randomly break Plates with his Ultimate's Seen Through state - Can increase ally damage by attacking enemies in the Seen Through state - Recovers SP with his Combat Skill if the enemy's Core is Exposed |
Reno Ichikawa | - An Attacker who can break Shot Plates - The additional damage from his Ice Crystal is powerful - Has SP recovery, which expands strategic options |
Gen Narumi | - An Attacker who can break Shot Plates - Specializes in attacking Core Exposed Kaiju - Grants himself DMG dealt and SPD buffs based on his Ultimate Gauge amount |
Isao Shinomiya | - A Defender who can protect allies with a Shield - Also has a DMG dealt buff for all allies |
Soshiro Hoshina | - Excellent Critical Hit buffs - A Support specializing in buffing his Battle Buddy |
Kafka Hibino | - A Support who can recover ally SP and increase their damage - Recovers 2 SP with the Gift buff - Can also increase a single ally's DMG dealt and ATK |
Ryo Ikaruga | - Increases ally ATK just by being in the team - Grants DMG dealt and SPD buffs |
Akari Minase | - A Defender who can heal allies - Can also grant Ultimate Gauge Charge Rate Up |
Tae Nakanoshima | - An Attacker who can break Shot & Fire Plates - Benefits from stage effects with Fire Attributes & Burn - Her Ultimate charges quickly - Her damage increases after a Normal Attack & Ultimate on a Burning enemy |
Iharu Furuhashi | - A Support who can break Shot & Lightning Plates - Benefits from stage effects with Lightning Attributes & Shock - Contributes to damage with a Defense debuff - Increases allies' Lightning DMG Dealt |
Best Team for the Second Half
| Attacker | Attacker | Support | Defender |
Akari Minase | Kikoru (Inherited Will) | Chester Lochburn | Kikoru (Christmas) |
Enemies in the second half are weak to Blunt, Shot, and Fire. Wave 1 spawns three enemies, while Wave 2 introduces a boss, so plan your team carefully. Fire-attribute characters with DoT capabilities, like Akari (Festive Christmas), and multi-hit Blunt attackers like Kikoru (The Inherited Will) are top-tier choices here.
| Note! | The team above uses Kikoru (Full-Power Christmas) for her buffs and healing. However, since a dedicated Defender isn't strictly required, feel free to swap her out for another Attacker or Supporter. |
Alternative Characters
| Character | Reason |
Sagan Shinomiya | - Defender who protects the squad with Taunt and increased durability - Benefits from stage effects with Fire Attribute & Burn - Counters enemies via her Passive Skill - Can also buff ally ATK with her Ultimate |
Gen Narumi | - Shot Attribute character who can randomly break Plates using his Ultimate's "Seen Through" state - Boosts ally damage when attacking enemies in the "Seen Through" state - Recovers SP via Combat Skill if the enemy's Core is Exposed |
Reno Ichikawa | - An Attacker who can break Shot Plates - Deals massive extra damage with his Ice Crystals - Has SP recovery, expanding your strategic options |
Mina Ashiro | - Attacker with a powerful Shot Attribute Blast Attack - Increases CRIT Rate and grants a Shield during Bakko's turn - Performs an Extra Attack when Bakko acts during Combined Forces |
Isao Shinomiya | - Blunt Attacker specializing in AoE damage - Deals bonus Blunt damage when his Valor buff is maxed out |
Kaiju No. 8 | - A Blunt Attacker - Can Taunt with his Normal Attack (use carefully!) - Instakills small Kaiju that are below 50% HP |
Isao Shinomiya | - A Blunt Defender - Can protect allies with a Shield - Also provides a damage buff for the whole team |
Soshiro Hoshina | - Excellent Critical Hit buffs - Support unit that specializes in buffing his Battle Buddy |
Mina Ashiro | - Support that can massively boost ally damage - Can also deal solid damage with her Ultimate |
Kafka Hibino | - A Support who can recover ally SP and increase their damage - Recovers 2 SP using the Gift buff - Can also increase a single ally's DMG dealt and ATK |
Ryo Ikaruga | - Passive ATK boost for the whole team - Grants DMG dealt and SPD buffs |
Akari Minase | - Defender capable of healing the team - Can also grant Ultimate Gauge Charge Rate Up |
Tae Nakanoshima | - An Attacker who can break Shot & Fire Plates - Benefits from stage effects with Fire Attribute& Burn - Her Ultimate charges quickly - Damage increases after using a Normal Attack or Ultimate on a Burning enemy |
First Half Stage 13 Strategy Tips
Tips for the First Half

- Use Shot, Fire, and Lightning Characters
- Watch Out for ATK Down in Wave 1
- Aim for Early Core Exposure in Wave 2
Use Shot, Fire, and Lightning Characters
Enemies in the first half are protected by Shot, Fire, and Lightning Plates, so build your team to counter them. Each wave features groups of one midsized and two miniature Kaiju (three in total), so bringing characters with AoE or multi-target attacks is highly recommended.
Watch Out for ATK Down in Wave 1

The medium-sized enemy in Wave 1, Nephilingis, can inflict ATK Down, which significantly lowers your team's damage output. To clear the stage quickly and earn all stars, make sure to counter this by buffing your damage with Support skills.
| Tip! | You can remove the debuff with a cleanse skill. Alternatively, if you have Sagan Shinomiya, you can use her Taunt to divert the ATK debuff away from your main damage dealer. |
Aim for Early Core Exposure in Wave 2

In Wave 2, the boss (Nesodactyl) uses an AoE Ultimate that inflicts Burn. The two smaller Preondactyls also have fast-charging Ultimates. To avoid taking massive damage, use AoE attacks to break their plates and trigger the Core Exposed state as quickly as possible.
| Note! | Be careful: due to this stage's specific rules, using a Combat Skill will advance the enemy's turn, even if their Core is Exposed. |
Second Half Stage 13 Strategy Tips
Tips for the Second Half

- Use Blunt, Shot, and Fire Characters
- Focus Your Attacks on the Boss
- Bring a Defender if Survival is an Issue
Use Blunt, Shot, and Fire Characters
Enemies in the second half have Blunt, Shot, and Fire Plates. Wave 1 consists of three miniature enemies, so including a character with multi-target attacks, such as Kikoru (The Inherited Will), will make it easier to expose their Cores quickly.
Focus Your Attacks on the Boss

Wave 2 is cleared by defeating the boss, Tolypeutes Honju. While destroying the shoulder parts prevents the boss from using its Blast Attack, these parts will regenerate. Since you need to minimize the number of rounds taken to earn full stars, it is generally recommended to ignore the parts and focus your fire directly on the boss.
Bring a Defender if Survival is an Issue
The boss utilizes both AoE and Blast Attacks and can inflict a DEF Down debuff, putting your team at risk of taking massive damage. While a Defender is not strictly mandatory, you should consider including one if your team's overall durability or Reinforcement level is low.
Incremental Grandeur Strategy Tips
Utilize the Stage Effects

| Stage Effects | - Each time the unit attacks a Kaiju: 1. Applies Fire and Wind DMG Dealt +5% to the unit. Max 5 stack(s). 2. Applies Lightning DMG Dealt +10% to the unit. Max 5 stack(s). 3. Applies DoT DMG Multiplier +30% to the unit. Max 5 stack(s). - After activating Combat Skill, if there is any Kaiju target that is already applied with 2 or more debuffs or status ailments, has 100% base chance to apply DMG Taken Increase from DoT 30% to the target. Max 5 stack(s). - After activating Combat Skill, if there is any Kaiju target that is already applied with 4 or more debuffs or status ailments: 1. Advances the target's next Action Order by 50%. 2. Applies ATK -50% (1 turn(s)) to the target. - After causing a Kaiju to be Core Exposed, the unit's and the battle buddy's Ultimate Gauges +50. - After causing a Kaiju to be Core Exposed, SP +2. |
In "Incremental Grandeur," special stage effects will be active. These effects synergize well with characters like Meixing and Akari (Festive Christmas), so it’s recommended to include them in your squad to make clearing the stage easier.
Recommended Characters
Wang Meixing | Akari Minase |
Break Plates Efficiently
In the "Incremental Grandeur" Fierce Battle Area 13, enemy Plates are Shot, Fire, and Lightning in the first half, and Blunt, Shot, and Fire in the second half. Break each Plate efficiently to expose enemy Cores and take control of the fight.
| Tip! | Note that because of the stage effects, an enemy’s Action Order may be advanced even if its Core is Exposed. |
Element Effects and Plate Mechanics
Level Characters to 100
If your character’s level is lower than the enemy’s, you’ll take increased damage, which can make the objective “Win with 0 incapacitated units” much harder. In Stage 13, enemies are level 93 with high HP, so it’s recommended to attempt it with Lv. 100 characters to improve your damage and consistency.
Basic Stage Information
Enemy Information
First Half Enemies

Second Half Enemies

Objectives
| Objectives |
| - Win with 0 incapacitated allies - Win within a total of 12 rounds - Win within a total of 20 rounds |
Kaiju 8 The Game Related Guides

Recommended Guides
| Popular Articles | ||
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Reroll Tier List | Best Characters | Best Squads |
Early Game Guide | Daily to Do | Paid Packs |
Character List | Weapon List | Uniparts List |
Other Articles
Must Reads Before Playing
| Useful Info | ||
|---|---|---|
Pre-Registration | Required Specs | Steam Release |
Link Data | Data Transfer | Best Settings |
How to Fix Lagging | PS5 ver? | Voice Actors |