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Incremental Grandeur Stage 14 Guide and Best Teams

Incremental Grandeur Stage 14 Guide and Best Teams

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Incremental Grandeur Stage 14 Guide and Best Teams | Kaiju No. 8 The Game - GameWith

Incremental Grandeur Stage 14 guide for Kaiju No. 8 The Game. See the best teams for Limited Stage 14, tips for the first and second half, and stage information in K8 The Game.

Fierce Battle Area Guide

Table of Contents

Fierce Battle Area Limited Overview

Incremental Grandeur Overview

Participation RequirementsSpec-Ops Rank 2 or higher
Event PeriodJan 2, 2026, 7:00 PM - Jan 31, 2026, 6:59 PM (PST)
Stage Effects- Each time the unit attacks a Kaiju:
1. Applies Fire and Wind DMG Dealt +5% to the unit. Max 5 stack(s).
2. Applies Lightning DMG Dealt +10% to the unit. Max 5 stack(s).
3. Applies DoT DMG Multiplier +30% to the unit. Max 5 stack(s).
- After activating Combat Skill, if there is any Kaiju target that is already applied with 2 or more debuffs or status ailments, has 100% base chance to apply DMG Taken Increase from DoT 30% to the target. Max 5 stack(s).
- After activating Combat Skill, if there is any Kaiju target that is already applied with 4 or more debuffs or status ailments:
1. Advances the target's next Action Order by 50%.
2. Applies ATK -50% (1 turn(s)) to the target.
- After causing a Kaiju to be Core Exposed, the unit's and the battle buddy's Ultimate Gauges +50.
- After causing a Kaiju to be Core Exposed, SP +2.

Incremental Grandeur Stage 14 Best Teams

Best Team for the First Half

AttackerSupportSupportDefender
Hikari Shinomiya Hikari ShinomiyaWang Meixing Wang MeixingChester Lochburn Chester LochburnAkari Minase Akari Minase

Enemies in the first half have Shot, Wind, and Lightning plates, so build your team around breaking those plates efficiently. The team above is just an example. For Attackers, 4★ Aoi Kaguragi is a strong pick thanks to his Wind Attribute and Windbite DoT. For Defenders, Kikoru (Full-Power Christmas) is also a great option.

Alternative Characters

CharacterReason
Kikoru Shinomiya Kikoru Shinomiya- Defender with healing and strong buffs
- Increases allies' DMG Dealt and Ultimate Gauge Charge Rate
- Restores HP and increases ATK with her Engrossed buff
- Can revive one ally once per battle
Gen Narumi Gen Narumi- Shot Attribute; his Ultimate’s “Seen Through” state can randomly break plates
- Can boost team damage by focusing enemies in the Seen Through state
- Restores SP with his Combat Skill when the enemy’s Core is Exposed
Reno Ichikawa Reno Ichikawa- Attacker who can break Shot plates
- Ice Crystal bonus damage hits hard
- Has SP recovery for more flexible rotations
Mina Ashiro Mina Ashiro- Attacker with a Shot-Attribute Blast attack
- Increases CRIT Rate and grants a Shield during Bakko’s turn
- Performs an Extra Attack when Bakko acts during Combined Forces
Isao Shinomiya Isao Shinomiya- Defender who protects allies with a Shield
- Also provides a teamwide DMG Dealt buff
Soshiro Hoshina Soshiro Hoshina- Excellent CRIT buff
- A Supporter who specializes in buffing his Battle Buddy
Mina Ashiro Mina Ashiro- Support that can massively boost allies’ damage output
- Can also deal damage with her Ultimate
Ryo Ikaruga Ryo Ikaruga- Increases allies’ ATK just by being on the team
- Grants DMG Dealt and Speed buffs
Kafka Hibino Kafka Hibino- Support who restores SP and increases allies’ damage output
- Restores 2 SP with his Gift buff
- Can also boost a single ally’s DMG Dealt and ATK
Aoi Kaguragi Aoi Kaguragi- Attacker who can break Wind and Shot plates
- Takes full advantage of the stage with his Wind Attribute and Windbite
- Gains stacking buffs that increase ATK and DEF
Iharu Furuhashi Iharu Furuhashi- Supporter who can break Shot and Lightning plates
- Benefits from the stage with his Lightning Attribute and Shock
- Contributes damage through a DEF debuff
- Increases allies’ Lightning DMG Dealt

Best Team for the Second Half

AttackerAttackerSupportDefender
Kikoru Shinomiya Kikoru ShinomiyaAkari Minase Akari MinaseMina Ashiro Mina AshiroSagan Shinomiya Sagan Shinomiya

Enemies in the second half have Blunt, Shot, and Fire plates. The Waterdrops summoned by the boss can be destroyed with Fire attacks, so Fire Attribute characters like Akari and Sagan are highly recommended.

Alternative Characters

CharacterReason
Chester Chester Lochburn- Supports allies with multiple damage buffs
- Applies an additional damage effect to allies
- Can also advance allies' Action Order
Gen Narumi Gen Narumi- Shot Attribute; his Ultimate’s “Seen Through” state can randomly break plates
- Can boost team damage by focusing enemies in the Seen Through state
- Restores SP with his Combat Skill when the enemy’s Core is Exposed
Kaiju No. 8 Kaiju No. 8 - Blunt Attacker
- Can Taunt with his Normal Attack, but be careful with timing
- Can instantly execute miniature Kaiju with 50% HP or less
Isao Shinomiya Isao Shinomiya- Blunt Attacker with AoE
- Deals additional Blunt damage when his Valor buff is fully stacked
Isao Shinomiya Isao Shinomiya- Blunt Defender
- Can protect allies with a Shield
- Also provides a teamwide DMG Dealt buff
Kikoru Shinomiya Kikoru Shinomiya- Defender with healing and buffs
- Increases allies' DMG Dealt and Ultimate Gauge Charge Rate
- Restores HP and increases ATK with her Engrossed buff
- Can revive one ally once per battle
Soshiro Hoshina Soshiro Hoshina- Excellent CRIT buff
- A Supporter who specializes in buffing his Battle Buddy
Ryo Ikaruga Ryo Ikaruga- Increases allies' ATK just by being on the team
- Grants DMG Dealt and Speed buffs
Kafka Hibino Kafka Hibino- Support who restores SP and increases allies' damage output
- Restores 2 SP with his Care Package buff
- Can also boost a single ally’s DMG Dealt and ATK
Akari Minase Akari Minase- Character who can heal allies
- Can also grant an Ultimate Gauge Charge Rate buff
Tae Nakanoshima Tae Nakanoshima- Attacker who can break Shot and Fire plates
- Benefits from the stage effect with her Fire Attribute and Burn
- Her Ultimate charges quickly
- Her damage increases after using her Normal Attack & Ultimate on enemies with Burn

First Half Stage 14 Strategy Tips

Tips for the First Half

Incremental Grandeur Stage 14 Myxogasterocarp

  • Use Shot, Wind, and Lightning Characters
  • Focus Attacks on the Boss
  • Watch Out for Team HP and Poison

Use Shot, Wind, and Lightning Characters

The enemies in the first half have Shot, Wind, and Lightning plates. Wave 1 consists of three miniature enemies, while a boss appears in Wave 2. Wang is highly suitable here, her multi-target Shot & Lightning attacks benefit greatly from the stage effects, so be sure to include her in your squad if you have her.

Element Effects and Plate Mechanics

Focus Attacks on the Boss

Myxogaster

You can clear Wave 2 just by defeating the central boss, "Myxogasterocarp", so focus all your fire on it. Try to finish quickly to keep your total turn count low for the objectives.

Watch Out for Team HP and Poison

The Boss and its summoned Kaiju inflict Poison damage, so keep an eye on your team's survivability. Bring healers like Kikoru (Full-Power Christmas) or 4-Star Akari Minase, and aim to win without any allies being defeated to secure the objective.

Second Half Stage 14 Strategy Tips

Tips for the Second Half

Incremental Grandeur Stage 14 Cryptobranch

  • Use Blunt, Shot, and Fire Characters
  • Focus Only on the Boss
  • Destroy the Waterdrops With Fire Attacks

Use Blunt, Shot, and Fire Characters

In the second half, the enemies have Blunt, Shot, and Fire Plates. Wave 1 features three miniature and midsized enemies, followed by a boss in Wave 2. Fire-Attribute characters like Akari (Festive Christmas) and Sagan are top-tier choices here, as they can effectively counter the boss's summons. A Blunt character with multi-target attacks, such as Kikoru (The Inherited Will), is also a solid addition to the squad.

Focus Only on the Boss

Cryptobranch

You can clear Wave 2 simply by defeating the central boss, "Cryptobranch", so you should focus the bulk of your attacks directly on it.

Destroy the Waterdrops With Fire Attacks

Water Orbs

The "Waterdrops" summoned on both sides of the boss can be destroyed using Fire attacks. This makes Fire-Attribute characters like Akari (Festive Christmas) and Sagan highly effective, so try to fit them into your team. Using Akari's multi-target skills or Sagan's Taunt & AoE attacks will make destroying these orbs much easier.

Incremental Grandeur Strategy Tips

Utilize the Stage Effects

Incremental Grandeur Stage Effects

Stage Effects- Each time the unit attacks a Kaiju:
1. Applies Fire and Wind DMG Dealt +5% to the unit. Max 5 stack(s). 2. Applies Lightning DMG Dealt +10% to the unit. Max 5 stack(s).
3. Applies DoT DMG Multiplier +30% to the unit. Max 5 stack(s).
- After activating Combat Skill, if there is any Kaiju target that is already applied with 2 or more debuffs or status ailments, has 100% base chance to apply DMG Taken Increase from DoT 30% to the target. Max 5 stack(s).
- After activating Combat Skill, if there is any Kaiju target that is already applied with 4 or more debuffs or status ailments:
1. Advances the target's next Action Order by 50%.
2. Applies ATK -50% (1 turn(s)) to the target. - After causing a Kaiju to be Core Exposed, the unit's and the battle buddy's Ultimate Gauges +50.
- After causing a Kaiju to be Core Exposed, SP +2.

In "Incremental Grandeur," special stage effects will be active. These effects synergize well with characters like Meixing and Akari (Festive Christmas), so it’s recommended to include them in your squad to make clearing the stage easier.

Recommended Characters

王美星Wang Meixing水無瀬あかりAkari Minase

Break Plates Efficiently

In the "Incremental Grandeur" Fierce Battle Area 14, enemy Plates are Shot, Wind, and Lightning in the first half, and Blunt, Shot, and Fire in the second half. Break each Plate efficiently to expose enemy Cores and take control of the fight.

Tip!Note that because of the stage effects, an enemy’s Action Order may be advanced even if its Core is Exposed.

Element Effects and Plate Mechanics

Level Characters to 100

If your character’s level is lower than the enemy’s, you’ll take increased damage, which can make the objective “Win with 0 incapacitated units” much harder. In Area 14, enemies are level 100 with high HP, so it’s recommended to attempt it with Lv. 100 characters to improve your damage and consistency.

Reinforcement Priority Guide

Basic Stage Information

Enemy Information

Enemies in the First Half

Enemies in the First Half

Enemies in the Second Half

Enemies in the Second Half

Objectives

Objectives
- Win with 0 incapacitated units
- Win within a total of 12 rounds
- Win within a total of 20 rounds

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