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Flurry of the Frontline Stage 14 Guide and Best Teams

Flurry of the Frontline Stage 14 Guide and Best Teams

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Flurry of the Frontline Stage 14 Guide and Best Teams | Kaiju No. 8 The Game - GameWith

Flurry of the Frontline Stage 14 guide for Kaiju No. 8 The Game. See the best teams for Limited Stage 14, tips for the first and second half, and stage information in K8 The Game.

Fierce Battle Area Guide

Table of Contents

Fierce Battle Area Limited Overview

Flurry of Frontline Overview

Participation ConditionsSpec-Ops Rank 2 or higher
Event PeriodDec 2, 2025 12:00 - Jan 2, 2026 11:59 (PST)
Stage Effects- Each time the unit attacks a Kaiju, the unit's Slash DMG Dealt +5%. Max 10 stack(s).
-Each time the unit attacks a Kaiju, the unit's Ice, Wind DMG Dealt +15%. Max 10 stack(s).
- When attacking a Core Exposed Kaiju, the unit's Combat Skill DMG Multiplier +100%.
- After causing a Kaiju to be Core Exposed, SP+1.

Flurry of the Frontline Stage 14 Best Teams

Best Team for the First Half

AttackerAttackerSupportDefender
鳴海弦 Gen Narumi市川レノ Reno Ichikawa日比野カフカ Kafka Hibino四ノ宮功 Isao Shinomiya

Enemies in the first half have Slash, Ice, and Physical Plates. Since miniature and midsized Kaiju appear in groups of three, prioritize characters with multi-target attacks that can efficiently break these Plates.

Alternative Characters

CharacterReason
チェスター Chester Lochburn- Provides multiple damage buffs to allies
- Grants an Additional DMG effect
- Can advance allies’ Action Order
保科宗四郎 Soshiro Hoshina - Increases Slash DMG dealt via stage effects
- Skills and Passive Skills change based on Resonance
- High single-target damage while in Resonance
- After Resonance ends, performs a Blast Attack, advances Action Order, and restores Ultimate Gauge
鳴海弦 Gen Narumi - Can break Slash and Physical Plates simultaneously
- Ultimate’s Seen Through state can randomly break Plates
- Attacking Seen Through enemies boosts allies’ damage
- Recovers SP when using Combat Skill on Core Exposed enemies
鳴海弦 Gen Narumi - Breaks Shot and Physical Plates
- Increases Slash DMG dealt via stage effects
- Deals bonus damage to Core Exposed Kaiju
- Grants himself DMG dealt or SPD buffs based on Ultimate Gauge
四ノ宮キコル Kikoru Shinomiya - Blast Attack breaks Slash Plates
- Increases Slash DMG dealt via stage effects
- Applies DEF debuff with her Ultimate
- Grants 3-stack ATK and CRIT DMG buffs
保科宗四郎 Soshiro Hoshina - AoE Attack breaks Slash Plates
- Increases Slash DMG dealt via stage effects
- Can self-buff while dealing damage
保科宗四郎 Soshiro Hoshina - Provides a strong Critical Hit buff
- Supporter specialized in buffing a Battle Buddy
亜白ミナ Mina Ashiro - Greatly increases allies’ damage
- Can also deal damage with her Ultimate
斑鳩亮 Ryo Ikaruga - Increases allies’ ATK just by being in the party
- Grants DMG dealt and SPD buffs
水無瀬あかり Akari Minase - A rare character who can heal allies
- Can also increase Ultimate Gauge Charge Rate

Second Half Team

AttackerAttackerSupportDefender
四ノ宮ヒカリ Hikari Shinomiya鳴海弦 Gen Narumiチェスター Chester Lochburn四ノ宮サガン Sagan Shinomiya

Enemies in the second half have Slash, Shot, and Wind Plates. Hikari has both Slash and Wind Attributes, benefits greatly from the stage effect, and is an excellent pick, so include her if available.

Alternative Characters

CharacterReason
保科宗四郎 Soshiro Hoshina- Benefits from the stage effect to increase Slash DMG dealt
- Skills and Passive Skills change with Resonance
- Deals very high single-target damage while in Resonance
鳴海弦 Gen Narumi- Attacker with Slash and Shot Attributes
- Can also increase Slash DMG dealt via the stage effect
- Deals increased damage to Core Exposed Kaiju
- Grants himself DMG dealt or SPD buffs based on Ultimate Gauge
亜白ミナ Mina Ashiro- Shot Blast Attacker
- Has a self-damage buff
- Increases CRIT Rate and grants a Shield during Bakko’s turn
四ノ宮功 Isao Shinomiya- Defender who protects allies with Shields
- Also grants a party-wide DMG dealt buff
日比野カフカ Kafka Hibino- Support who restores SP and boosts damage
- Recovers 2 SP with his Gift buff
- Can also increase a single ally’s DMG dealt and ATK
保科宗四郎 Soshiro Hoshina- Provides a powerful Critical Hit buff
- Support focused on buffing a Battle Buddy
亜白ミナ Mina Ashiro- Support who greatly increases allies’ damage
- Can also deal damage with her Ultimate
斑鳩亮 Ryo Ikaruga- Increases allies’ ATK just by being in the party
- Grants DMG dealt and SPD buffs
水無瀬あかり Akari Minase- A rare character who can heal allies
- Can also increase Ultimate Gauge Charge Rate
神楽木葵 Aoi Kaguragi- Wind and Shot Attributes; benefits from the stage effect
- Can inflict Windbite
- ATK and DEF increase with stacking buffs
- Has self-recovery

First Half Stage 14 Strategy Tips

Tips for the First Half

前半ステージ

  • Use Slash, Ice & Physical Characters
  • Watch Out for AoE Attacks
  • Beware of the Midsized Enemy's Ultimate

Use Slash, Ice & Physical Characters

In the first half of Stage 14, enemies have Slash, Ice, and Physical Plates, so bring characters that can counter them. Since miniature and midsized enemies appear in groups of three, multi-target attacks are highly effective for breaking Plates all at once.

Core Exposed Guide

Watch Out for AoE Attacks

トリペウテス

The “Tolypeutes Yoju” enemies in Wave 1 use AoE attacks, so incoming damage can add up quickly. Since three appear at once, aim to expose all of their Cores simultaneously. If survivability is an issue, consider adding Defenders like Isao Shinomiya or Akari Minase.

Beware of the Midsized Enemy's Ultimate

ネソダクティル

The midsized “Preondactyl” in Wave 2 uses an AoE Ultimate that also inflicts Burn. It has many Plates, so break them efficiently to trigger Core Exposure and delay its actions.

Second Half Stage 14 Strategy Tips

Tips for the Second Half

後半ステージ

  • Use Slash, Shot & Wind Character
  • Focus on the Midsized Enemy
  • Watch Out for ATK-down Debuffs

Use Slash, Shot & Wind Character

In the second half of Stage 14, enemies have Slash, Shot, and Wind Plates. Hikari Shinomiya is an excellent pick, as he can break multiple Plates on the midsized enemy and benefits greatly from the stage effects.

Focus on the Midsized Enemy

Two miniature enemies and one midsized enemy appear in this half. The midsized enemy has more Plates and higher HP, so prioritize breaking its resistances and use your strongest skills on it.

Watch out for ATK-down Debuffs

ネフィリンギス

The central enemy, “Nephilingis,” can inflict an ATK down debuff, significantly reducing your damage output. To meet round-based star conditions, make sure to offset this with strong Support buffs.

Tips!If you have Sagan, her Taunt can prevent ATK down from affecting your Attackers. The 4-Star Soshiro can also remove debuffs from his Battle Buddy.

Flurry of the Frontline Strategy Tips

Take Advantage of Stage Effects

Flurry of the Frontline Stage Effects

Stage Effects- Each time the unit attacks a Kaiju, the unit's Slash DMG Dealt +5%. Max 10 stack(s).
-Each time the unit attacks a Kaiju, the unit's Ice, Wind DMG Dealt +15%. Max 10 stack(s).
- When attacking a Core Exposed Kaiju, the unit's Combat Skill DMG Multiplier +100%.
- After causing a Kaiju to be Core Exposed, SP+1.

In Flurry of the Frontline, stage effects are active. This time, the stage effects synergize especially well with Gen Narumi (Japan's Strongest Santa) and Hikari Shinomiya, making it highly recommended to include Gen (Japan's Strongest Santa) and Hikari in your Squad for this mission.

Recommended Characters

鳴海弦 Gen Narumi四ノ宮ヒカリ Hikari Shinomiya

Break Plates Efficiently

In Fierce Battle Area 14, “Flurry of the Frontlines,” enemy Plates are Slash, Ice, and Physical in the first half, and Slash, Shot, and Wind in the second half. Break the corresponding Plates efficiently to expose enemy Cores and gain an advantage in battle.

Core Exposed Guide

Level 100 Recommended

During battle, having a lower level than the enemy causes you to take increased damage, making it harder to meet the objective “Win with 0 incapacitated units.” Enemies in Stage 14 are level 97 and have high HP, so challenging the stage with Lv. 100 characters is recommended to improve damage output and survivability.

Reinforcement Priority Guide

Basic Stage Information

Enemy Information

Enemies in the First Half

前半ステージ

Enemies in the Second Half

後半ステージ

Objectives

Objectives
- Win with 0 incapacitated units
- Win within a total of 12 rounds
- Win within a total of 20 rounds

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